Commit Graph

184 Commits

Author SHA1 Message Date
Malcrom
bed3fb6d98 DB/SAI: SAI for Quest: 12843 "They Took Our Men!". Remove cpp script. 2012-02-25 15:59:40 -03:30
Malcrom
c952c7f98f Scripts/go_black_cage: Remove script replaced by SAI. 2012-02-25 07:26:01 -03:30
Shauren
dc28b92415 Core: Random cleanup + compile fix 2012-02-23 13:01:16 +01:00
Venugh
5416b734e4 Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 12:32:21 +01:00
Venugh
1cac01b3df Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 11:50:58 +01:00
click
5411e1ce52 Core: Clean up whitespace and tabs in the base sourcetree 2012-02-18 16:52:08 +01:00
Pitcrawler
6bb7f15092 DB/NPCs: Remaining Grizzly Hills gossips
Scripts|SAI: Convert npc_kingdom_of_dalaran_quests to SAI
Closes #4845
2012-02-11 20:01:06 +00:00
zwerg
cd7b0c2635 Scripts/Noblegarden: Fix Spring Fling achievements
Closes #1070
2012-02-08 22:49:40 +00:00
Giuseppe Montesanto
9a3a6c7641 Fix a bug introdouced in recent commit. 2012-02-05 21:22:01 +01:00
Giuseppe Montesanto
14bc551862 Fix pet/guardian and other types of minion pet attack on targets with Crowd Controls. 2012-02-04 14:59:17 +01:00
QAston
c7ea952a47 Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do. 2012-02-03 18:46:05 +01:00
Shocker
08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
Souler
eef0c61bbf Script/Spells: Solve problems with argent tournament spells
- Including cleanup in spell_generic
2012-02-01 16:02:58 +01:00
Souler
75992143c1 Scripts/Spells: Fix Argent Tournament mount spells:
* Break-Shield
 * Charge
 * Defend (visual)
 * Mounted duel
 * Faction Pennants when riding argent tournament mounts
Closes #4917.
2012-01-30 00:21:42 +01:00
Souler
50a6ec015e Scripts/Spells: Fixed behaviour of Elune's Candle, Rockets and Rocket Clusters.
Scripts/NPC: Implemented AI for Omen and his summoning ritual.
2012-01-29 03:49:55 +01:00
Machiavelli
dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Spp
c1513b2c05 Warning fixes 2011-12-28 11:00:27 +01:00
Discover-
3176289024 Merge pull request #4254 from wilds/fix_lightwell
Core/Spells: fix Lightwell (in combat consume charges)
2011-12-26 16:56:33 -08:00
Discover-
dbcccbbb44 Core/Quests: Add script for quest The Thunderspike.
Closes #4458.
2011-12-25 16:44:55 +01:00
Discover-
78ac79220f Scripts/Miscellaneous: Script Brewfest welcome areatriggers.
Texts were already added in 0a3a961211.

Closes #3615
2011-12-25 01:47:02 +01:00
Discover-
0a112a2f45 Scripts/Quests: Script quests Down At the Docks, Gateway to the Frontier, Lordaeron Throne Room, Bought of Eternals, Spooky Lighthouse, Stonewrought Dam, Dark Portal (A/H)
Closes #3322
Closes #1428
Closes #1403
Closes #1387
2011-12-25 01:29:35 +01:00
Discover-
49e10f992a Scripts/Quests: Zuhuled the Wacked
And obviously, some typo's.

Closes #3704
2011-12-25 00:52:01 +01:00
Discover-
8cec401f0c Core/Scripts: Script quest Nat's Bargain.
Closes #3140.
2011-12-25 00:29:15 +01:00
Discover-
b82eb200e8 DB/Quests: Script quest Raptor Captor.
Yet another stupid mistake from previous commit, sorry.
2011-12-25 00:20:56 +01:00
Discover-
ef4608f07c Core/Quests: Fix an exploit in Red Snapper - Very Tasty!
Also fix a silly codestyle typo in previous commit.

Closes #3887
2011-12-25 00:13:28 +01:00
Discover-
23b54b8416 Core/Quests: Script quest Missing Friends
Closes #3604
2011-12-25 00:04:26 +01:00
kaelima
3bd80d2bdf Scripts/Winter Veil: Fix possible exploit when kissing Winter Reveler. Also fix the visual cast of the debuff. 2011-12-17 05:01:37 +01:00
elecyb
eeb5a2d95e Core/Spells: Added spells for Fire Elemental Totem and Earth Elemental Totem 2011-12-16 12:11:26 -03:00
kandera
095be9864b Core/Scripts: fix quest A Not-So-Modest Proposal (10270) 2011-12-14 11:29:07 -05:00
Wilds
4d689ec543 Core/Spells: fix Lightwell (in combat consume charges) 2011-12-10 02:01:53 +01:00
horn
5a4dfbf300 Core/Achievements: Some achievements can now be obtained in random chosen battlegrounds too (not only in specific battlegrounds). Removed unneeded script for Storm Glory achievement.
Signed-off-by: horn <pankrac.ja@seznam.cz>
2011-11-28 00:59:08 +01:00
Nay
5a4636c145 Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
Discover-
6a009702aa DB/SAI: Move some areatriggers to sai.
Quests: 11686, 13315/13351 and 6681
Closes #3719
Closes #3720
Closes #3721
2011-11-13 17:08:30 +01:00
tobmaps
c0c6000a44 Core/Misc: Fix spelling typo 2011-11-02 19:13:51 +07:00
kaelima
e1111886dd Scripts/Howling Fjord: Fix horde version of Of Keys and Cages 2011-10-29 14:12:36 +01:00
Discover-
a620a763a9 Scripts/Howling Fjord: Fix quest Of Keys and Cages
Closes #3540
2011-10-26 00:11:06 +01:00
Bootz
5b4c7783c2 REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Spp
b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
QAston
e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
QAston
fe25ce4fa3 Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack. 2011-09-17 00:56:59 +02:00
Spp
af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Fredi Machado
2baca2d3ca Core/Scripts: Code style and cleanups in npc_special.cpp
- Removed hungarian notation
- moved types before the const keyword
- applied TC code style
- some code cleanups
2011-09-06 10:16:21 -03:00
horn
43052a47e1 Core/Achievements: Fixed some Alterac Valley achievements:
- Stormpike Perfection
- Frostwolf Perfection
- Everything Counts
2011-09-03 18:53:26 +02:00
Chaplain
bea649d045 Core: cleanup.
*remove some garbage
*little bit moore const func
*fix process of args in vmap3_extractor
2011-09-01 22:38:32 +03:00
QAston
dfa179b427 Scripts/Achievement: fix a typo. 2011-08-25 13:16:09 +02:00
Lopin
f72cff430d Core/Achievements: Added also check for player's team. Only defenders should get this achievement 2011-08-24 22:56:36 +02:00
Lopin
35b8425656 Core/Achievements: Added missing AchievementCriteriaScript. Thanks Spp for pointing it out 2011-08-24 22:42:57 +02:00
QAston
a077a26aa5 Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code. 2011-08-16 19:44:18 +02:00
Spp
7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00