Commit Graph

6962 Commits

Author SHA1 Message Date
QAston
bf33b9b494 *Merge after backout.
--HG--
branch : trunk
2010-01-10 21:24:39 +01:00
QAston
4374709a38 Backed out changeset 343bb9cc23ce - mistake fixed in last commit was the real problem.
--HG--
branch : trunk
2010-01-10 21:24:02 +01:00
QAston
929a43bb53 * Fix a mistake in boss_satharion script which gave players very usefull auras...
--HG--
branch : trunk
2010-01-10 21:19:04 +01:00
Astellar
f41e837143 Addition to previous commit.
--HG--
branch : trunk
2010-01-10 22:42:41 +03:00
Astellar
40f70a8594 Fixed quest Catch and Release, some fixes for Tag Murloc spell.
--HG--
branch : trunk
2010-01-10 22:37:31 +03:00
QAston
ef24d90472 * Make sure that aura is applied on unit before trying to remove it.
--HG--
branch : trunk
2010-01-10 20:09:44 +01:00
Astellar
4bd6d06e26 Fixed typo.
--HG--
branch : trunk
2010-01-10 22:01:18 +03:00
_manuel_
17d4de192b Removed unnecessary sentence.
--HG--
branch : trunk
2010-01-10 15:39:18 -03:00
Brian
1e7087c75c * add armor output in .npc info
--HG--
branch : trunk
2010-01-10 16:11:24 -07:00
Paradox
6b05543087 All sql updates MUST have at least one newline at the end.
--HG--
branch : trunk
2010-01-10 13:29:24 -05:00
Rat
9118b5313c *removed not existing file from VC90 project file
--HG--
branch : trunk
2010-01-10 18:26:35 +01:00
_manuel_
8d4aad2636 Merge
--HG--
branch : trunk
2010-01-10 14:14:40 -03:00
_manuel_
2eafa17483 Borean Tundra: Improvements in lurgglbrAI by Kudlaty.
--HG--
branch : trunk
2010-01-10 14:13:33 -03:00
QAston
2a5493a4bc *Merge
--HG--
branch : trunk
2010-01-10 17:50:20 +01:00
QAston
334de07dfb Fixes #262. Do not keep area aura enemy targets in combat - 61248 doesn't bring whole northrend to Dalaran anymore:)
--HG--
branch : trunk
2010-01-10 17:49:35 +01:00
_manuel_
f636bf12b9 Fixed quest 11881 by Kudlaty.
--HG--
branch : trunk
2010-01-10 13:46:33 -03:00
Trazom62
58927805f9 Fix Naxxramas Gluth timers. Thanks scarymovie87
Fixes #251

- Timers:
* EVENT_ENRAGE : Start 15 sec, Repeat 15 sec
* EVENT_SUMMON : Start 15 sec
- Code style : Replace "return;"s with "break;"s in switch-case
- Added comments for missing texts and hardcoded emote that should be done with a script text entry.

--HG--
branch : trunk
2010-01-10 17:29:37 +01:00
Rat
5b6079ea67 *cleaned up SharedDefines
--HG--
branch : trunk
2010-01-10 16:27:47 +01:00
silver1ce
74bd8084a0 dropped old code, which unused since new visibility system implemented
--HG--
branch : trunk
2010-01-10 16:33:14 +02:00
Rat
903f975dc8 *fix spell: Tag Murloc (30877)
--HG--
branch : trunk
2010-01-10 15:29:04 +01:00
QAston
feb7acf8aa *spell_linked_spell entry for Deterrance. Resolves #237.
--HG--
branch : trunk
2010-01-10 14:51:34 +01:00
QAston
3f6ad61905 *Correct code in npc_geezleAI which caused assertion fail.
--HG--
branch : trunk
2010-01-10 13:54:48 +01:00
QAston
f9c4030f59 *Implement attribute SPELL_ATTR_NEGATIVE_1
*Remove unneeded hacks from SpellMgr::_isPositiveSpell
*Missing ! in prev commit.

--HG--
branch : trunk
2010-01-10 13:48:57 +01:00
silver1ce
eea50de960 now all aura updates are placed into one packet
--HG--
branch : trunk
2010-01-10 13:52:13 +02:00
QAston
e3ff6145ee * Use pair<uint32, uint64> lists instead of <Aura*> lists in Dispel/SpellSteal effects handlers (prevent reference to aura removed from unit)
* Correctly fill EffectStealBeneficialBuff list with Stackable/Chargeable auras

--HG--
branch : trunk
2010-01-10 12:08:58 +01:00
Anubisss
6cbe65eaa3 Fix a mem leak.
--HG--
branch : trunk
2010-01-10 11:20:52 +01:00
QAston
c65aa45bc6 *Tabs to spaces
*Fix a type in CreatureEventAI.cpp from last rev

--HG--
branch : trunk
2010-01-10 02:12:02 +01:00
QAston
8417a4fee3 *Merge
--HG--
branch : trunk
2010-01-10 01:24:20 +01:00
QAston
8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
Paradox
10df64be88 Add missing scripts to world_scripts_full script instance_trial_of_the_champion will still throw an error, until someone adds an instance template for it (map 530), and assigns the scriptname again.
--HG--
branch : trunk
2010-01-09 18:51:11 -05:00
Trazom62
a0f7762cab Fix Drakarri Colossus: mojo stay passive only if colossus still alive
--HG--
branch : trunk
2010-01-09 14:19:00 +01:00
Trazom62
41a19a5557 Fix Script: add missing initialization. Fixes #216
--HG--
branch : trunk
2010-01-09 14:18:06 +01:00
Trazom62
12f31a9e87 *Fix Drakarri Colossus event not starting
- didn't started if the colossus was spawn after the mojo
- avoid hard-coded coord

--HG--
branch : trunk
2010-01-09 13:05:47 +01:00
_manuel_
dcf4883b51 Implemented new event for EventAI, EVENT_T_RESET.
--HG--
branch : trunk
2010-01-08 14:40:55 -03:00
_manuel_
d4228470e4 Fixed typo by Corfiik. Now talent Tidal Waves should work.
--HG--
branch : trunk
2010-01-08 13:12:49 -03:00
XTZGZoReX
c3e02980ef * Fix some more cases where movement flags were +'d together, instead of |'d.
--HG--
branch : trunk
2010-01-08 07:59:39 +01:00
_manuel_
44de20cf3f Fixed typos in scripts from Trial of the Champion. Thanks to Spp.
--HG--
branch : trunk
2010-01-08 01:22:26 -03:00
Brian
fd26ad5611 * Hopefully fix creature so they swim if InhabitType|2
--HG--
branch : trunk
2010-01-07 22:49:06 -07:00
Brian
f91b289733 * Added support for outputting phasemask in .npc info
--HG--
branch : trunk
2010-01-07 21:43:55 -07:00
_manuel_
d4b9cafb18 Deadmines: Implemented Mr.Smite chest event.
--HG--
branch : trunk
2010-01-07 20:47:34 -03:00
Astellar
c239c380df Some Fixes for Earth Shield.
Now Dispel and Spellsteal effects will correctly dispel and steal Earth Shield's charges instead of entire aura.

--HG--
branch : trunk
2010-01-07 23:31:46 +03:00
Brian
7a43ad959f * Fix the .wp add command to output proper point starting at 1
* Thanks QAston (For Malcrom with love)

--HG--
branch : trunk
2010-01-07 17:10:32 -07:00
Trazom62
4276bd87b9 fishing: send correct message when fish escape.
--HG--
branch : trunk
2010-01-07 20:16:16 +01:00
Astellar
4a6e9378de Added meaning for one unknown 3.2.0 column in Spell.dbc.
--HG--
branch : trunk
2010-01-07 20:56:09 +03:00
Spp
7fff2a72a1 Fix Essence of Wintergrasp apply conditions removed in 3.2.2 upgrade
--HG--
branch : trunk
2010-01-07 07:36:49 +01:00
silver1ce
de414a2b19 solved problems, that came after 6b22e47d1c
--HG--
branch : trunk
2010-01-07 04:05:26 +02:00
Astellar
b0e7dc95a4 Fixes issue 152. Now Improved Water Shield works as intended.
1. Removed hardcoded proc chance for Lesser Healing Wave (all ranks had equal proc chance).
2. Added proc chance for Chain Heal (patch 3.2).
3. Fixed bug with Lesser Healing Wave and Chain Heal rolled default spell proc chance at first and then correct chance in dummy proc. So they have never ever proced for low ranks of the talent.
4. Removed consumption of charges (patch 3.2).

--HG--
branch : trunk
2010-01-07 00:24:58 +03:00
Astellar
3c3197ae71 Reverted commit ba4294dec1. n0n4m3 asked me to do it.
--HG--
branch : trunk
2010-01-06 20:43:41 +03:00
silver1ce
15618563ef merge
--HG--
branch : trunk
2010-01-06 12:27:52 +02:00
silver1ce
6933199257 call SetPosition when player relocated by movement generator.
SetPosition should interrupt auras with movement or turn interrupt flags, update position for group, etc

--HG--
branch : trunk
2010-01-06 12:26:18 +02:00