Shauren
1aed8daf9a
Core/Spells: Implemented SPELL_ATTR1_DISMISS_PET
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Closes #7372
2016-07-20 13:50:29 +02:00
Aokromes
006d89310b
Core: updated creature type flags enum ( #17128 )
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Core/Misc: Update CreatureTypeFlags enum according to TrinityCoreWiki
2016-07-20 13:47:25 +02:00
sirikfoll
712baeba27
Core/Unit Do not allow addition of threat to units in evade mode
2016-07-20 13:29:22 +02:00
treeston
1bd85c1a9b
Conditions/ConditionMgr: Add a comment so MitchesD can go away.
2016-07-20 13:29:05 +02:00
Shauren
f11a9a31c2
Core/Containers: Warning fixes and RandomResizeList with predicate optimization
2016-07-20 13:28:41 +02:00
Alan Deutscher
fabc7f02dd
Core/Spells Make certain spells (e.g. Mind Control) properly flag the caster for PvP ( #17145 )
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* This issue was caused by PvP-flagging being done calculated after the target's flag was turned off by becoming a pet.
2016-07-20 13:22:13 +02:00
Shauren
0233ced55e
Core/Auras: Implemented auras SPELL_AURA_PREVENT_DURABILITY_LOSS and SPELL_AURA_PREVENT_DURABILITY_LOSS_FROM_COMBAT
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(cherry picked from commit 17118f4832 )
2016-07-20 13:21:47 +02:00
Aokromes
218fe7ba24
Core/Spells: Perform proc roll after all conditions passed to only consume spellmods when the aura is allowed to proc in the first place
2016-07-20 13:16:27 +02:00
Shauren
5c6802d509
Core/Spells: Fixed flat SPELLMOD_DAMAGE_MULTIPLIER calculation
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(cherry picked from commit 35ab476f16 )
2016-07-20 13:04:59 +02:00
Aokromes
7fcaf84c49
Core/Spells: Fixed spell mod application order
2016-07-20 13:03:43 +02:00
ForesterDev
43e1534a7b
improve error message
2016-07-20 12:57:45 +02:00
joschiwald
65184de143
Makes travis happy
2016-07-20 12:55:52 +02:00
joschiwald
1e092ee8e2
Scripts/Freya: removed obsolete code
2016-07-20 12:53:39 +02:00
Aokromes
11636faadf
Core: define CREATURE_FAMILY_NONE to avoid magic numbers in code
2016-07-20 12:49:38 +02:00
vincent-michael
dadd81afe0
Core/Quests: Fixed issue reported by static analysis
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Coverity defect ID: 1355241
2016-07-20 11:01:10 +02:00
mik1893
13c5e4be65
Core/Spells: Fix Blood Tap activation when Blood Rune is in cooldown as Death Rune ( #17132 )
2016-07-20 11:00:56 +02:00
mik1893
4f6c7158a1
Core/Unit: Pet shouldn't be notified for DOT damage on the owner ( #17133 )
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- Fix by @MrSmite
- Closes #16894
2016-07-20 11:00:40 +02:00
r00ty-tc
d219b18c68
Core/Cinematic: Optimize cinematic loading
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- Remove pointless cast string->char*->string
2016-07-20 10:59:53 +02:00
Aokromes
0db05c610c
Coverity: Correct two static analysis catches
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#1355242 - Uninitialized scalar field
#1355240 Resource leak in object
2016-07-20 10:59:10 +02:00
treeston
330167da7a
Seriously, who doesn't support std::string instead of char* in 2016?
2016-07-20 10:49:52 +02:00
treeston
7279304c7c
Add a LOG_WARN when attempting to summon a non-existing summon group.
2016-07-20 10:49:36 +02:00
treeston
ee10877d52
Allow BossAI::_DespawnAtEvade to work on creatures other than the boss itself (optional argument).
2016-07-20 10:48:44 +02:00
treeston
ef80fbd6c0
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGrid/GetGameObjectListWithEntryInGrid for ease of use. Also, entry = 0 means no filter now, since we lacked an easy way to get a list of all creatures in grid.
2016-07-20 10:48:23 +02:00
treeston
334a705860
This discussion is more effort than it takes to change it.
2016-07-20 10:47:32 +02:00
treeston
221201dd3f
Core/AI: Add DoCastSelf helper.
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(I have no idea why I never bothered to do this before, really. It had crossed my mind a few times.)
2016-07-20 10:47:14 +02:00
treeston
35596cee5c
Too many damn stars in that damn argument list.
2016-07-20 10:46:50 +02:00
Aokromes
d3dae41ded
Core/Movement: Fix issues where creatures cancel spell casts chasing target and Implement SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
2016-07-20 10:46:07 +02:00
treeston
dbd1d58f9d
Creature/CreatureAI:
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- Default range for DoZoneInCombat: 50.0f -> 250.0f.
- Add optional second arg to SummonList::DoZoneInCombat to specify range.
- Also a bunch of random NULL -> nullptr cleanup.
2016-07-20 10:39:10 +02:00
Shauren
0bf6e30f44
Build fix
2016-07-20 10:30:36 +02:00
Shauren
a4498c7cab
Core/Auras: Renamed fields of SpellProcEntry structure and change types to more appropriate ones
2016-07-20 10:25:03 +02:00
Aokromes
817eb007db
Compile fix
2016-07-19 19:01:13 +02:00
Aokromes
78c2b11747
Core/Movement: Implement 3 missing opcodes
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From wowsource.
2016-07-19 18:51:50 +02:00
Aokromes
551990fb4c
Compile fix, partialy revert a3ca833d0d need help to port
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dc3327f9c5
2016-07-19 18:09:05 +02:00
Aokromes
41b26981bb
Core/Spells: Fix wrong totem placement
2016-07-19 17:50:53 +02:00
Aokromes
cd9acb7d05
Core/Spells: Fixed overwriting summon requests
2016-07-19 17:15:06 +02:00
Aokromes
a3ca833d0d
Core/Scripts: Cleanup cs_modify.cpp
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* Removed a chunk of duplicate code
* Generalized Message notification
* Generalized checking of resources modification with a min-max
* Generalized checking of single value modification
2016-07-19 17:01:15 +02:00
Aokromes
6e68a60e6d
Core/Unit: Do not remove auras from Pets and Guardians after evading
2016-07-19 16:21:41 +02:00
Aokromes
28a7ce2007
Core/Spell: Magic Absorption Calculation
2016-07-19 16:16:53 +02:00
Aokromes
0c5007efe9
Core/Misc: Fix issues reported by static analysis
2016-07-19 16:11:21 +02:00
Aokromes
5d835e4526
Core/SmartScripts: Improve SMART_EVENT_DISTANCE_CREATURE so it can be used with SMART_TARGET_ACTION_INVOKER
2016-07-19 16:05:20 +02:00
Aokromes
1a1a33d0f0
Core/PacketIO: Missing changes from 548aa11 that could result in a crash due to double Locking ( #17008 )
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Socket will be closed because of ReadDataHandlerResult::Error.
2016-07-19 15:58:23 +02:00
DDuarte
c47ec46ebc
Scripts: Add missing override
2016-07-19 15:55:11 +02:00
Gacko
bba08ed29c
Scripts: Add missing overrides.
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(cherry picked from commit aac868a6d9 )
2016-07-19 15:54:54 +02:00
Aokromes
6ca223187b
Compile fix
2016-07-19 15:46:44 +02:00
Aokromes
a65ac56b74
Core/Entities: Ported byte field offset naming from 6.x
2016-07-19 15:08:35 +02:00
Naios
29eed2c20f
Core/Scripts: Move the ragefire chasm scriptloader into the correct file
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(cherry picked from commit 4710b1c8fe )
2016-07-19 14:18:42 +02:00
Naios
74a588b462
Core/Misc: Replace tc's optional with boost::optional. (very partial cherry-pick)
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* benefits from empty optimization (objects are only constructed if needed).
* supports r-value references (move semantics) (boost >= 1.56.0).
* preparation for c++14/17's std::optional and std::none_t.
* add move constructor to CompactArray.
(cherry picked from commit 800d5d8939 )
2016-07-19 13:37:37 +02:00
Aokromes
a71da1c603
Entities/Unit: Finally fix no-path evasion.
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- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
2016-07-19 13:33:04 +02:00
Aokromes
cf47ef8be0
Build Fix
2016-07-19 13:04:50 +02:00
Aokromes
f5de65fd96
Core/Misc: MSVC /W4 warning fixes
2016-07-19 13:02:54 +02:00