Commit Graph

8 Commits

Author SHA1 Message Date
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage
aa5499972f *Fix build.
--HG--
branch : trunk
2009-06-04 09:51:59 -05:00
megamage
37f4bf6a04 *Fix the bug that triggers are visible.
--HG--
branch : trunk
2009-06-03 21:47:38 -05:00
megamage
b5a098643f *Display correct building damage state/team on map in wintergrasp.
*Rebuild buidlings after fortress is taken over.

--HG--
branch : trunk
2009-06-01 12:48:12 -05:00
megamage
81a53f8d73 *Fix compile in *nix.
--HG--
branch : trunk
2009-05-31 21:39:29 -05:00
megamage
5034078d49 *Lay on hands should have heal amount = caster's max health.
*Let goober call zonescript when an event happens.
*Thanks Elron for the last rev (flight bug)

--HG--
branch : trunk
2009-05-31 20:45:34 -05:00
megamage
8d1f4f9ea0 *Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.

--HG--
branch : trunk
2009-05-30 22:15:05 -05:00