Commit Graph

31108 Commits

Author SHA1 Message Date
Aokromes
c5ce8f886b Merge branch 'WailingCaverns' into '4.3.4'
Wailing Caverns

See merge request !45
2017-06-17 08:44:28 +00:00
Girip Dragos Andrei
2d9aeacfd7 Wailing Caverns 2017-06-17 08:44:27 +00:00
Aokromes
461ba1cb56 Fix (C) for multiple files 2017-06-15 08:46:45 +02:00
treeston
4cd2ff6ae4 Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login.

- Add Wrath and cata factions to all reputations custom (it only had BC factions).

- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point 1).

- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 08:08:49 +02:00
treeston
5812c6559f build fix 2017-06-15 07:49:57 +02:00
Aokromes
29cbbc50d3 Core/Player: Keep shared quests through map changes instead of getting stuck in busy state 2017-06-15 07:40:14 +02:00
Gustavo
288aca3d15 Core/Spells Allow bosses to receive KnockBack under certain conditions (#19312)
Conditions: Not player, not controlled by player and not hunter's pet
2017-06-15 07:28:59 +02:00
Aokromes
234adeaafd Build fix 2017-06-14 05:22:31 +02:00
Aokromes
70fc19951c Modify group invite behavior while creating group to be blizzlike:
- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)
2017-06-14 05:11:47 +02:00
Aokromes
5b1121af3c Add new command 'npc showloot'. Does exactly what it says on the tin. 2017-06-12 19:37:41 +02:00
Aokromes
e0ad514328 Build fix 2017-06-12 18:39:53 +02:00
treeston
f3aeaf990e dynamic_spawning conflict avoidance, part deux: World.h enums 2017-06-12 18:27:39 +02:00
Aokromes
16ee98d3fc Insert dynamic_spawning RBACs (already reserved in RBAC.h as of 55d8c2b…
…) into auth database to prevent constant base file conflicts on that branch.
2017-06-12 18:30:05 +02:00
Aokromes
57841569e5 - Add new commands .group set assistant, .group set maintank and .gro…
…up set mainassist to toggle raid member flags.

- Fix 2017_05_29_00_auth.sql to be reapply safe.
2017-06-12 18:23:57 +02:00
treeston
d33f462200 Removed a now-unused local (ca02629 follow-up) 2017-06-12 18:00:28 +02:00
Aokromes
558bbbcf98 Make some adjustments to .summon and .group summon behavior to make t…
…hem more permissive:

- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
2017-06-12 18:03:01 +02:00
Aokromes
6c686876d0 Core/Scripts: fix some /W4 warnings 2017-06-12 17:49:39 +02:00
Aokromes
5c4153ba98 Core/OutdoorPvP: refactor using Position and Quat to pack parameters
- Moved statics to cpp
- Save scriptids into an array
2017-06-12 17:40:47 +02:00
Aokromes
bb7702f1d5 Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4 2017-06-11 19:03:54 +02:00
Aokromes
bc9f654e5e So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.

And remove the hack from Sapphiron because I could.
2017-06-11 19:03:03 +02:00
Aokromes
9057cae219 So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.

And remove the hack from Sapphiron because I could.
2017-06-11 19:02:07 +02:00
Killyana
9ba9fa8664 DB/Creature: Respawn The Howling Hollow cave 2017-06-11 17:50:45 +02:00
ariel-
85c9907b07 Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 17:50:32 +02:00
ariel-
206c82ead4 Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-11 17:50:24 +02:00
ariel-
e05083ad4b Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist 2017-06-11 17:50:11 +02:00
treeston
e20bc3d4bf Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll. 2017-06-11 17:49:35 +02:00
Stanislaus Teals
53ef52a638 Fix build on GCC 7.1 (#19869) 2017-06-11 17:49:27 +02:00
Aokromes
1a39111632 missing change 2017-06-09 17:49:33 +02:00
Aokromes
58c54770b1 Travis/CI: Switch to sudoless container mode and cleanup installed libraries 2017-06-09 17:44:47 +02:00
Aokromes
543a25d367 typo fix 2017-06-09 14:26:49 +02:00
Aokromes
ec49af7b59 Build fix 2017-06-09 14:11:36 +02:00
Aokromes
fd1c07b863 rename files 2017-06-09 13:32:09 +02:00
treeston
a17af751bc Reserve RBAC permission entries 856-860 for dynamic_spawning branch to minimize future conflicts. 2017-06-09 13:30:15 +02:00
ariel-
987f0bda82 Core/Vmaps: build fix mk II 2017-06-09 13:30:07 +02:00
ariel-
3914ace3ba Core/Vmaps: build fix 2017-06-09 13:30:01 +02:00
Killyana
f0294c86bb DB: Add some missing spawns to Borean Tundra 2017-06-09 13:29:51 +02:00
Shauren
39356deeb9 Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
2017-06-09 13:29:41 +02:00
Aokromes
572021e0b3 Core/Maps: Corrected GetWaterOrGroundLevel
* When a gameobject was above water like in ToC. It would return water level
2017-06-09 13:29:18 +02:00
jackpoz
2102bd28a3 Core/Scripts: Simplify code
Partially revert 753e7074d8 and 12c680f9b1 to simplify the code and to only remove GMs from the target list.
2017-06-09 13:25:59 +02:00
Aokromes
be80e08ac6 Core/Misc: Fix typo in UNDERWARER_INDARKWATER 2017-06-09 13:25:35 +02:00
ariel-
307cc1e36f Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
- This would incur in a crash after attempting to convert the Corpse object into Player

Closes #19227
Closes #19862
2017-06-09 13:22:40 +02:00
treeston
4b073c7354 Fixed a potential crash when resuming a SplineChainMovementGenerator. 2017-06-09 13:22:32 +02:00
Killyana
e9a454516f DB/Gossip: Gorbold Steelhand
Correct the correct text before Cataclysme
3.3.5 only
2017-06-09 13:22:24 +02:00
Aokromes
f8d9d954d1 Get zone/area IDs from vmap data in the liquid update
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
2017-06-09 13:20:37 +02:00
Aokromes
c700779949 Fix minimum requirements on readme. 2017-06-08 09:44:09 +02:00
Aokromes
ac3dbcb880 Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list 2017-06-07 09:53:04 +02:00
Shauren
38d1fc9ab3 Core/Utils: Changed all Trinity::Containers utilities to work on all container types (including arrays where it makes sense)
* Added MapGetValuePtr to allow writing `if (Val* v = MapGetValuePtr(map, key))`
* Added utility IteratorPair class with begin/end methods and MapEqualRange for use in range for syntax with multimaps

(cherry picked from commit a1e3b54e07)
2017-06-07 09:14:37 +02:00
Aokromes
0bb27ecd4b Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
  - Adjust PetAI to use DamageTaken instead of AttackedBy.
  - Adjust behavior of AttackStart on PetAI to compensate.
2017-06-07 02:50:14 +02:00
treeston
2b721ca16c SAI fixes follow-up: I missed one. 2017-06-06 22:22:01 +02:00
treeston
3cc2419c2f Fix a whole set of possible infinite loop crashes in SAI (events triggering themselves even with cooldown set). 2017-06-06 22:14:22 +02:00