Mikhail Redko
c6cd272505
Core/Misc: Sending player's own auras before all visible objects. ( #28450 )
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* Core/Misc: Sending player's own auras before all visible objects.
This should finally solve the problem of naked characters.
Closes #15159
Many thanks to xvwyh for explaining cause of this bug
* Core/Misc: Force send update auras packet to player when he added to map
2023-02-25 14:18:23 +01:00
Aokromes
e11613eeb5
Update worldserver.conf.dist
2023-02-16 10:44:41 +01:00
Shauren
d23c839998
Core/Auras: Remove channeled auras when caster and target are not on the same map
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Closes #28777
Closes #28792
2023-02-09 19:04:23 +01:00
Shauren
70e985c7f7
Scripts/Events: Fixed infinite loop with auras 71507 and 71508 casting each other when unit is removed from map
2023-02-09 10:26:42 +01:00
Shauren
6e4329b110
DB: Convert databases to utf8mb4
2023-02-05 14:58:07 +01:00
Gildor
aeb4d18e20
Core/Battlegrounds: Prevent end Arena when a dead player logout ( #28766 )
2023-01-20 17:33:21 +01:00
Shauren
835e291831
Core/Auras: Fully remove auras that had all of their effect suppressed with immunity
2023-01-19 18:16:02 +01:00
Shauren
593721ff1f
Core/Auras: Fixed possible iterator invalidation crashes caused by calling UpdateTargetMap inside loops iterating m_appliedAuras
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Closes #28609
2023-01-19 14:12:08 +01:00
Shauren
fe7fef7535
Core/Guilds: Fixed sending random properties for guild bank items
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Closes #28751
2023-01-17 14:05:35 +01:00
Ovahlord
128339730c
Core/Creatures: improved error logging messages added in 6f835c233f for creature_template_addon to avoid confusion
2023-01-10 15:46:51 +01:00
Ovahlord
6f835c233f
Core/Creatures: Split creature_addon and creature_template_addon's byte columns into seperate ones ( #28562 )
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* Instead of dumping raw byte values into these fields, we now only allow setting values which should be accessible to database devs. The remaining byte values should be handled by core internals and spells (pet talents and shapeshifting for example)
2023-01-09 19:54:56 +01:00
Shauren
9d8fc90371
Scripts/Icecrown Citadel: Added missing empty check before SelectRandomContainerElement
2023-01-06 01:46:57 +01:00
Mikhail Redko
dc221604d9
Core/Scripts: Implemented Zort's Protective Elixir ( #28372 )
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* Core/Scripts: Implemented Zort's Protective Elixir
* Rename XXXX_XX_XX_XX_world.sql to 2022_12_23_00_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
2022-12-23 15:08:58 +01:00
Badgersson
d91c4526e1
Core/Spells: resurrection after raise ally ( #28582 )
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(fix #26296 )player->IsResurrectRequested() now is called with spell_dk_raise_ally_Aura removing
2022-12-23 14:26:28 +01:00
robinsch
036c72327f
Core/Guild: Fixed possible guild exploit ( #28577 )
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* Core/Guild: Fixed possible guild exploit
* Core/Guild: Do not process HandleGuildDeclineOpcode if player is in guild
2022-12-05 10:16:38 +01:00
Badgersson
297541e9c9
Core/Player: Vertical "Say" distance ( #28544 )
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* Core/Player: chat messages use 3d distance Fix #26593
* Core/Player: chat messages use 3d distance
new arg in SendMessageToSetInRange
Fix #26593
2022-12-04 16:08:10 +01:00
Ovahlord
4a19892696
Core/Units: ensure that we use valid iterators when providing spell Ids in Unit::RemoveAppliedAuras and Unit::RemoveOwnedAuras
2022-11-23 21:14:45 +01:00
Shauren
4ee64a232a
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types that have it, not just spell focus
2022-11-15 11:57:19 +01:00
Killyana
b1be7437c5
DB/Quest: Villains of Darrowshire
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Closes #4385
2022-11-05 19:00:49 +01:00
Ovah
f2fcd6746c
Scripts/Halls of Lightning: reworked General Bjarngrim Encounter ( #28457 )
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* handle missing visuals
* reworked all AI scripts
* handle missing mechanic of Arc Weld
* reworked the whole waypoint and tempoary electrical charge handling
* moved Stormforged Lieutenants to their own spawn group to handle their spawning/despawning via boss
* moved the Tempoary Electrical Charge mechanic from spell_linked_spell to spell script instead
* replaced hacky virtual items for Bjarngrim's stances with sniffed ones
2022-11-04 13:08:34 +01:00
Malcrom
8c64457edc
Scripts/Quest: Refactor Last Rites ( #28328 )
2022-10-14 19:54:35 +02:00
Malcrom
f7ebdd3631
Scripts/Quest: Improved script for Abduction ( #28306 )
2022-10-14 14:33:35 +02:00
Malcrom
f98e2bcab4
Scripts/Quests: Help Those That Cannot Help Themselves ( #28304 )
2022-10-14 14:09:48 +02:00
Shauren
966e38ab75
Core/Misc: Fixed worldserver shutdown with --update-databases-only
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(cherry picked from commit edc922d532 )
2022-10-13 12:54:40 +02:00
Shauren
4ef99cfdfa
Core/Gossip: Preserve OptionID from database when menu option is added from a script
2022-10-13 11:14:08 +02:00
Shauren
900a2f6d88
Scripts/Gossips: Set gossip menu id for scripts that load menu items from database
2022-10-12 00:41:49 +02:00
Gosha
81bf8de989
Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after ( #28347 )
2022-10-11 22:18:54 +02:00
ihm-tswow
048089ef21
Core/Misc: Multithread query cache loading
2022-10-08 21:22:28 +02:00
Shauren
2c0bf1c407
Core/Misc: Minor cleanup in worldserver main.cpp
2022-10-08 21:22:28 +02:00
Shauren
d82b2b1a67
Core/Threading: Create ThreadPool class
2022-10-08 21:22:28 +02:00
Malcrom
0174e6ba80
Scripts/Eversong Woords: Add cosmetic script for a party ( #28308 )
2022-10-04 10:24:54 +02:00
Malcrom
5ffe5bd43a
DB/Scripts: Move Quest "Aces High!" gossip menu to database ( #28300 )
2022-10-02 13:45:23 +02:00
Malcrom
c0758ae6f3
Scripts/BoreanTundra: Modernized Unfit for Death (11865) implementation ( #28297 )
2022-10-02 04:47:02 +02:00
Ovah
c1dd282c07
fixed build
2022-10-01 18:27:00 +02:00
Ovah
750b522853
Core/Spells: fixed sending partial blocks in SMSG_SPELL_GO packets
2022-10-01 18:20:49 +02:00
Ovah
b47ef3ce90
Core/Spells: fixed up block mechanics ( #28286 )
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* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
2022-10-01 17:21:07 +02:00
Shauren
753a901928
Scripts/Hyjal: Change boss state management from SetData to SetBossState
2022-09-29 00:39:44 +02:00
Shauren
2dc1b69a70
Core/Players: Added error message for death knights attempting to leave their starting zone early
2022-09-28 01:02:21 +02:00
Shauren
08d2b6743a
Scripts/Karazhan: Mark optional boss as completed when it dies
2022-09-28 00:40:06 +02:00
Shauren
6260a95763
DB/Ahn'Qiraj Temple: Added spawn groups for bosses
2022-09-28 00:15:00 +02:00
Shauren
349ba4e74a
DB/Ruins of Ahn'Qiraj: Added spawn groups for bosses
2022-09-27 23:40:04 +02:00
Shauren
ace57b11c2
DB/Zul'gurub: Added spawn groups for bosses and prevent multiple Gahz'ranka summons
2022-09-27 20:14:11 +02:00
Shauren
7114bc6881
Scripts/Halls of Reflection: Prevent repeating Falric kills after wiping on Marwyn or add waves > 5
2022-09-27 16:17:43 +02:00
ihm-tswow
ee6bbd68bd
Core/Guilds: Improve HandleRoster performance ( #28290 )
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- takes call time from ~400 microseconds to ~260 microseconds on my machine in a guild with 900 members
2022-09-27 12:35:45 +02:00
Shauren
2d027e56ad
Scripts/The Escape From Durnholde: Minor improvements
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* Converted to BossAI
* Prevent repeating boss kills on Thrall event wipe
2022-09-27 00:08:16 +02:00
Shauren
7eb482ed84
Nopch build fix
2022-09-26 00:25:02 +02:00
Shauren
e3ac84b929
Scripts/The Underbog: Added spawn groups for bosses and implemented boss state tracking
2022-09-25 23:10:09 +02:00
Ovah
9ef9b79e84
Scripts/Halls of Lightning: reworked Volkhan encounter ( #28282 )
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* modernized the whole code
* moved several mechanics to spell script where they belong
* handle missing visuals for Volkhan's Anvil
2022-09-25 20:21:44 +02:00
Shauren
9082eca660
DB/Icecrown Citadel: Migrate linked_respawn to spawn groups
2022-09-25 00:15:12 +02:00
Ovah
f82f97305d
Scripts/Halls of Stone: Modernized Halls of Stone instance script ( #28280 )
2022-09-24 15:06:08 +02:00