Commit Graph

1284 Commits

Author SHA1 Message Date
horn
cd2f8412e5 Core/Groups: Fix setting the group roles and Role Check feature 2014-09-14 12:06:00 +02:00
Shauren
ee0df6aa86 Core/NetworkIO: Applied 4.3.4 changes to "new" network code 2014-09-12 22:09:07 +02:00
Shauren
de4aea093b Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Server/WorldSocket.h
2014-09-12 20:27:46 +02:00
Shauren
7f2cdfd166 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/authserver/Main.cpp
	src/server/authserver/Server/AuthSession.cpp
	src/server/authserver/Server/AuthSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/scripts/World/npcs_special.cpp
2014-09-12 20:26:46 +02:00
Shauren
b3f7210f4d Core/WorldSocket: Refactored client packet header check 2014-09-12 20:25:13 +02:00
DDuarte
a84bfc3807 Core/Groups: Handle CMSG_GROUP_REQUEST_JOIN_UPDATES & SMSG_REAL_GROUP_UPDATE 2014-09-11 04:02:37 +01:00
Shauren
e0ce4528c5 Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead 2014-09-09 19:19:25 +02:00
Duarte Duarte
fcca6ea6eb Merge pull request #13017 from DDuarte/guild_achiev_tracking
Core/Guild: Only send achievement criteria updates to players that requested them.
2014-09-03 01:43:06 +01:00
DDuarte
977592e137 Core/Net: Implement sending guild challenges rewards and counts
CMSG_GUILD_REQUEST_CHALLENGE_UPDATE & SMSG_GUILD_CHALLENGE_UPDATED
Partial implementation, guild challenges are not being tracked yet
2014-09-03 01:34:57 +01:00
DDuarte
b4c0d886d8 Core/Net: Fix and enable CMSG_LFG_SET_COMMENT 2014-09-02 23:00:13 +01:00
DDuarte
a7545afe57 Core/Net: Enable SMSG_REQUEST_CEMETERY_LIST_RESPONSE since it was already fixed previously 2014-09-02 18:31:47 +01:00
DDuarte
7ec22c534e Core/Guild: Only send achievement criteria updates to players that requested them
Implements CMSG_GUILD_SET_ACHIEVEMENT_TRACKING
2014-09-02 14:33:31 +01:00
DDuarte
5e0e2987e2 Core/Channels: Enable SMSG_USERLIST_ADD, _REMOVE and _UPDATE
The structures for these are correct and the client still accepts however it seems that these were not used on 4.3.4 retail.

Maybe they got replaced with SMSG_CHANNEL_NOTIFY?
2014-09-02 02:59:56 +01:00
DDuarte
e0f7cd1514 Core/Misc: Send cemetery list when the client requests it
Implement CMSG_REQUEST_CEMETERY_LIST & SMSG_REQUEST_CEMETERY_LIST_RESPONSE

Sends up to 15 graveyard ids from the player zone (needs verification, *some* packets were seen with graveyards from the whole continent).
2014-09-02 00:49:17 +01:00
DDuarte
a896a7554f Core/Quests: Implement CMSG_QUEST_NPC_QUERY and SMSG_QUEST_NPC_QUERY_RESPONSE
Plot twist: We don't know what these packets do (but they are used)
2014-09-01 20:03:01 +01:00
DDuarte
b6493c01ef Core/Net: "Enable" CMSG_CANCEL_GROWTH_AURA
Also fix a typo visibile -> visible in an opcode name
2014-08-31 21:57:51 +01:00
DDuarte
d31782d757 Core/Net: Define and semi-implement SMSG_SET_FACTION_NOT_VISIBILE 2014-08-31 21:53:36 +01:00
DDuarte
8015d86112 Core/Net: Add some (unused?) opcodes from WPP 2014-08-31 21:53:07 +01:00
DDuarte
7f8801dc27 Core/BGs: Set and enable CMSG_BATTLEMASTER_HELLO 2014-08-31 20:33:40 +01:00
Shauren
366d3ba124 Core/PacketIO: Corrected values of a few opcodes 2014-08-31 01:52:31 +02:00
Shauren
02e9405e8e Core/Units: Implemented animkit support 2014-08-30 21:09:46 +02:00
Shauren
b90329d63a Core/Battle.net: Use real account name from account table to auth instead of always constructing bnetId#index. Fixes having to reconfigure addons by players.
*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
2014-08-22 20:09:18 +02:00
Shauren
f2cb506161 Core/NetworkIO: Removed MSG_VERIFY_CONNECTIVITY as an opcode 2014-08-22 20:06:24 +02:00
Shauren
b8b24a26f6 Compile fix 2014-08-22 00:02:42 +02:00
Shauren
42cac6796a Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/authserver/Server/AuthSession.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Server/WorldSocket.cpp
2014-08-21 23:59:00 +02:00
Shauren
abfd29ab61 Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and reordered checks during login to always initialize encryption first to make sure the client can read failure packet 2014-08-21 18:18:13 +02:00
Shauren
36e32cc242 Core/NetworkIO: Restored opcode and size checks lost during ace->boost changes, fixes crashes caused by players sending invalid opcodes/too big packets 2014-08-19 19:32:06 +02:00
Shauren
2f5b8ade6c Core/Socket: Fixed merge mistake causing players to always be kicked after some time 2014-08-16 11:23:26 +02:00
Shauren
d0176f985d Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Globals/ObjectMgr.cpp
	src/server/scripts/Commands/cs_reload.cpp
	src/server/shared/Database/Implementation/WorldDatabase.cpp
2014-08-15 20:13:34 +02:00
Shauren
bd4edf6e22 Core/Threading: Fixed possible race condition with m_timeOutTime and fixed Thread #1: pthread_cond_{signal,broadcast}: dubious: associated lock is not held by any thread in PCQ 2014-08-12 18:18:52 +02:00
Shauren
4a741258f1 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/Entities/Creature/Creature.h
	src/server/game/Entities/DynamicObject/DynamicObject.h
	src/server/game/Entities/Item/Item.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Server/WorldPacket.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/World/World.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Packets/ByteBuffer.h
2014-08-12 00:45:24 +02:00
Shauren
c741d2682a Core/NetworkIO: Prevent queueing more async operations when socket is already closed 2014-08-11 20:43:07 +02:00
leak
1a27ce1267 Core/NetworkIO: Restore networking related scripting hooks
Closes #12607
2014-08-11 17:40:43 +02:00
Shauren
df11916ad5 Core/NetworkIO: Allow receiving packets bigger than buffer size and properly handle situations where not entire packet was read in one go
Core/Authserver: Restored authenticator functionality
2014-08-10 11:00:27 +02:00
DDuarte
a394205eca Core/Server: Add missing overrides 2014-08-09 20:17:40 +01:00
jackpoz
272b9d3d16 Core/WorldSession: Fix socket not being closed on clean logout
Close the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
2014-08-09 19:37:57 +02:00
jackpoz
15b1d41740 Core/NetworkIO: Adjust more packet throttling values
Adjust more packet throttling values by increasing some limits, this might fix some random kicks.
2014-08-04 18:43:15 +02:00
DDuarte
42decaa360 Core/Server: Add mutex lock to PacketLog 2014-08-02 23:38:25 +01:00
Shauren
58ecb73674 Core/Trade: Replaced SendNotification hacks with proper trade packets 2014-08-01 22:06:33 +02:00
Vincent-Michael
a917b6599f Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Server/WorldSocket.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
2014-07-30 22:26:59 +02:00
DDuarte
43f868e55c Core/PacketLog: Save session ip and port information in saved packets
This data is put into the "optional data" part of each packet of the PKT 3.1 format
It will be used with WPP to debug some networking issues
2014-07-30 03:45:03 +01:00
joschiwald
04bb78f6c3 Scripts/OutdoorPvP: replaced some chat texts with proper defense messages 2014-07-29 23:45:34 +02:00
Shauren
903fbb6be7 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4 2014-07-29 02:02:38 +02:00
Shauren
7a888d03bd Core/Network: Fixed packets being properly received only by the first player when broadcasted to everyone
Closes #12675
2014-07-28 16:37:42 +02:00
Shauren
2cba07d6a1 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	README.md
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.h
	src/server/game/Server/WorldPacket.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/shared/Packets/ByteBuffer.h
2014-07-27 20:59:22 +02:00
Shauren
6f272ea5b7 Core/Network: Optimized packet sending by removing unneccessary memory copying 2014-07-27 17:46:46 +02:00
Shauren
e77c0b6ed4 Core/Network: Allow storing any packet types in Socket write queue to reduce the amount of copying going on 2014-07-27 14:59:46 +02:00
Vincent-Michael
55eafa247d Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/authserver/Server/AuthSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
2014-07-27 12:09:32 +02:00
Vincent-Michael
7a93e93c9f Core/Server: Fix typo 2014-07-27 03:27:38 +02:00
Shauren
26715795b4 Fixed gcc build 2014-07-27 01:26:03 +02:00