Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493Fixes#13493
Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
Load items from memory instead of DB (may break 3rd party programs)
Fix item suffix search Closes#9196
For AHBot set expired auctions ignored from update process
==25829== at 0x4C2A1D5: pthread_cond_broadcast_WRK (hg_intercepts.c:891)
==25829== by 0x654A758: std::condition_variable::notify_all() (in /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.17)
==25829== by 0x132305A: ProducerConsumerQueue<SQLOperation*>::Cancel() (ProducerConsumerQueue.h:100)
==25829== by 0x13229A7: DatabaseWorkerPool<WorldDatabaseConnection>::~DatabaseWorkerPool() (DatabaseWorkerPool.h:70)
==25829== by 0x6C6CB21: __run_exit_handlers (exit.c:78)
==25829== by 0x6C6CB74: exit (exit.c:100)
==25829== by 0x6C54EF3: (below main) (libc-start.c:276)
This reverts commit a92038feaf which caused items of expired auctions not being mailed back to the owner and leaving those items in item_instance table.
Please refer to the forum for steps to verify the integrity of your database and remove old unneeded rows in item_instance table.
Fixes#12699
Use standard format specified PRIuPTR for printing/logging size_t type that can be either uint32_t or uint64_t depending on platform/build configuration
- Allow to set a default duration for the Freeze Aura in worldserver.conf
- Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript
- Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze
- Make .freeze command usable with the following syntax:
* .freeze (with a targeted player)
* .freeze duration_in_seconds (with a targeted player)
* .freeze playername duration (if duration is an invalid value it will be defaulted to the config one)
* .freeze playername (in this case, duration will be defaulted to the config value)
- Make .listfreeze command able to show the remaining freeze duration on all affected players
Closes#12972
cppcheck performance warning:
[src/server/shared/Configuration/Config.cpp:62]: (performance) Passing the
result of c_str() to a function that takes std::string as argument no. 1 is
slow and redundant.