click
cf475e75ca
dep/ace: fix the config-test macro
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--HG--
branch : trunk
2010-11-04 06:08:24 +01:00
click
9b16ee203f
Dep/ACE: Upgrade ACE -library to 5.8.3
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--HG--
branch : trunk
2010-11-04 05:30:29 +01:00
Rat
2604250c3c
Core/SmartAI: fixed Gossip Select event
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--HG--
branch : trunk
2010-11-03 19:39:53 +01:00
Rat
c9cf2f059f
Core/AI: delay all AI()->Respawn() hooks by 1 server tick, this way when creatures are just got created they will successfully find other objects in scripts at spawn time
...
--HG--
branch : trunk
2010-11-03 18:33:47 +01:00
Rat
4747c5f820
Core/SmartAI: fixed EVENT_RANGE handling, and limited it to only creature scripts
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--HG--
branch : trunk
2010-11-03 17:25:46 +01:00
Shauren
58bc1194d2
Scripts/Icecrown Citadel: Fixed Festergut casting Gastric Bloat too often, patch by bytewarrior
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Closes issue #4633 .
--HG--
branch : trunk
2010-11-03 16:48:40 +01:00
Shauren
f2fdcdf8f3
Core/Scripts: Added enum for generic script texts, fixed one broken text
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Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed
--HG--
branch : trunk
2010-11-03 16:44:34 +01:00
Rat
6f748a76a1
Core/SmartAI: use BaseObject for guid based targeting if available
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--HG--
branch : trunk
2010-11-03 16:40:12 +01:00
Spp
6b6d992d55
Core/Dungeon Finder: Fix 'unknown' player names after group being formed and teleported to dungeon
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Original Patch by danik
Closes issue 3846
--HG--
branch : trunk
2010-11-03 14:21:59 +01:00
Rat
9df4af80f4
Core/SmartAI: added script type 9 (TimedActionList)
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- interrupt spells when entering combat
- fixed reset of timers
- added npc flag modify actions
- added action to call a TimedActionList, default options are: process only OOC and resume after combat
--HG--
branch : trunk
2010-11-03 14:10:16 +01:00
Spp
afb3e790de
Core/Scripts: add example_commandscript as an example of how to use commandscripts to add your own commands to the core
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Patch by Paradox
Closes issue 4630
--HG--
branch : trunk
2010-11-03 08:44:03 +01:00
Spp
43a5a3ced1
Core/Scripts: Cached command definitions at first use to allow dynamic commands take security levels and help text from the database.
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Core/Scripts: Removed unused function related to executing dynamic commands.
Patch by Paradox
--HG--
branch : trunk
2010-11-03 08:35:48 +01:00
Spp
38ae2062d9
Core/Scripts: Changed chat command handlers to take ChatHandler* as an argument, instead of as 'this'.
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Fixes commandscripts so it can be used to add custom commands without editing chat.h, chat.cpp or levelX.cpp files.
Patch by Accel
Closes issue 4629
--HG--
branch : trunk
2010-11-03 08:30:40 +01:00
Rat
51f17678de
Typo O.o
...
--HG--
branch : trunk
2010-11-02 17:47:47 +01:00
Rat
f27b6f6097
Core/SmartAI: do not report not used smart scripts as error
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--HG--
branch : trunk
2010-11-02 17:29:36 +01:00
runningnak3d
e95eb72603
Core/Scripts/ToC5: Set proper vehicle IDs in script to go with recent exploit
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fix. Thanks again to Aokromes
--HG--
branch : trunk
2010-11-01 14:24:45 -06:00
Rat
7ed5f93aed
Core/SmartAI: use Target types where possible, instead of simple self target
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- removed some obsolete comments
- added errorlog if a special action uses a non-smart scripted creature
--HG--
branch : trunk
2010-11-02 13:13:54 +01:00
Rat
b3b048449b
Core/SmartAI: renamed reload command to reflect funtion name
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--HG--
branch : trunk
2010-11-01 16:10:30 +01:00
Rat
d568fcf273
Core/SmartAI: remade 'Say' handler, more simple, more usable, you can now script multiple npc conversations from one script
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-also added 'entry' to text_over event
--HG--
branch : trunk
2010-11-01 11:00:53 +01:00
Rat
e68c149e69
Core/ConditionMgr: use chamer/owner player for spell condition check where avaliable
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--HG--
branch : trunk
2010-10-31 22:37:54 +01:00
Rat
96df97c5ae
Core/SmartAI: fix logic in HAS_AURA event
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note: copy-paste from eai is bad idea ..
--HG--
branch : trunk
2010-10-31 22:11:56 +01:00
Rat
32f088558d
Core/ConditionMgr: added two new conditions NEAR_CREATURE and NEAR_GAMEOBJECT
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--HG--
branch : trunk
2010-10-31 22:10:31 +01:00
Rat
9a02ae79c9
Core/Conditions: fixed a typo in logging
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--HG--
branch : trunk
2010-10-31 15:39:09 +01:00
Rat
75c065637c
Core/SmartAI: added new target type (invoker's vehicle)
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-added new action: ENTER_VEHICLE (79), param1: seatID
--HG--
branch : trunk
2010-10-31 14:21:35 +01:00
Rat
b6c8158f88
Core/Vehicles: temp fix visibility issues when creatures enter a vehicle, this also fixes the 'Ride Vehicle' type spells
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note: isntance scripts using spell+EnterVehicle() hacks should be updated
--HG--
branch : trunk
2010-10-31 14:19:14 +01:00
Machiavelli
05a292633c
Core/DBLayer:
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- Fix a race condition in KeepAlive() when connections are using mysql context when ping is called.
- Don´t wait for locks to be released on a connection when pinging, this means the connection is not idle and locking is redundant.
Patch by admin@****.net
Fixes issue #4599
--HG--
branch : trunk
2010-10-31 10:55:29 +01:00
Rat
c9bbe85e48
Core/DB: changed some errors to DB errors
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--HG--
branch : trunk
2010-10-30 23:06:05 +02:00
Spp
c9b6f44e9f
Core/Groups: Add some checks to prevent a crash with Invites
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Core/Groups: Use proper size with SMSG_GROUP_DECLINE Opcode
Fixes issue 4412. (Prevents the crash but the main reason of player being null not solved)
--HG--
branch : trunk
2010-10-29 14:09:25 +02:00
Shocker
7b35d0b2e8
Core/Spells: Deathfrost weapon enchantment shouldn't scale with spellpower
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--HG--
branch : trunk
2010-10-29 00:21:39 +03:00
Shauren
618afa3656
Scripts/Icecrown Citadel: Fixed possible crash in Shadow Prison aura script
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--HG--
branch : trunk
extra : rebase_source : 6eb3f49dece9087b4ac82a1cda236ca63ce97c24
2010-10-28 16:55:28 +02:00
runningnak3d
bcce517c6d
Core/Scripts: Fix exploit in ToC5 where vehicles could be used a
...
multipassenger mounts anywhere. Thanks Aokromes from reporting
--HG--
branch : trunk
2010-10-27 15:01:29 -06:00
Spp
1d7100b67f
Core/Dungeon Finder: Fix a crash when someone leaves the group while a Rolecheck is active
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--HG--
branch : trunk
2010-10-28 17:14:18 +02:00
silinoron
f1f1823901
Core/SmartScript: Fix a compile error.
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Thanks Aokromes for telling me it existed.
--HG--
branch : trunk
2010-10-27 20:03:42 -07:00
silinoron
da4c2339bc
Core: Add a warning message for those who are using SFMT for random number generation.
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Patch and suggestion by Paradox.
--HG--
branch : trunk
2010-10-27 19:51:41 -07:00
Rat
afe683aff4
Core/AI: fix debug / nix build
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--HG--
branch : trunk
2010-10-27 23:19:35 +02:00
Rat
5cb119e617
Core/AI: implemented SmartScripts System (still beta) not 100% complete
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WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h
SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended
--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
Shauren
c9fba03da9
Scripts/Icecrown Citadel: Fixed Gaseous Blight removal on Festergut's death
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Scripts/Icecrown Citadel: Added missing in room check for Blood Prince Council
Scripts/Icecrown Citadel: Fixed Professor Putricide facing during phase transitions
--HG--
branch : trunk
2010-10-27 18:46:48 +02:00
Shauren
ba6fc58bad
Core/Spells: Fixed "not handled custom case" log spam for Sniper Training
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--HG--
branch : trunk
2010-10-26 15:36:32 +02:00
Spp
0b4abbb48e
Core: Fix some warnings added in recent commits
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--HG--
branch : trunk
2010-10-26 11:40:13 +02:00
Rat
23d3f72bcb
Core/World?: (forgotten commit) make SessionMap public , can be usaful in some places..
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--HG--
branch : trunk
2010-10-25 18:47:30 +02:00
Rat
e4c27a2ffa
Core/TextMgr: updated with new funtions for future useage
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--HG--
branch : trunk
2010-10-25 18:25:21 +02:00
Rat
a792e3d67c
Core/AI: added Gossip* and Quest* virtual functions to UnitAI, will be used in future system (not all functions hooked yet)
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--HG--
branch : trunk
2010-10-25 18:23:45 +02:00
Rat
67346f449a
Core/Grids: implemented AllWorldObjectsInRange searcher, will be used in upcoming script engine
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--HG--
branch : trunk
2010-10-25 18:13:49 +02:00
Rat
064b3fd2b3
Core/AI: use NullGameObjectAI for gameobjects with ScriptName
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- use GameObjectAI with Transports too
--HG--
branch : trunk
2010-10-25 18:11:52 +02:00
Rat
b282438198
Core/ConditionMgr: small fix for CONDITION_QUEST_COMPLETE
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--HG--
branch : trunk
2010-10-25 18:08:50 +02:00
azazel
ff0fdbfbea
Core/Guilds:
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* on load initialize guild vector with maximum available guild id (to avoid reallocations while loading);
* reserve space for more than one guild when adding guild to guild vector in case when new guild is out of available vector's size (to avoid reallocations for at least 15 next new guilds).
--HG--
branch : trunk
2010-10-25 19:20:39 +06:00
Spp
2e08f94338
Core/Dungeon Finder/Script: Move debug log msg to debug priority
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--HG--
branch : trunk
2010-10-25 13:00:34 +02:00
Spp
3ac979e624
Core/Dungeon Finder: Fix a crash in UpdateProposal (added in 66a8af8214)
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Closes issue 4564
--HG--
branch : trunk
2010-10-25 12:21:42 +02:00
Shauren
8ab5a04b7f
Core/Spells: Fixed coefficient of Frostbolt, by A.Metaphysical.Drama
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Closes issue #4386 .
--HG--
branch : trunk
2010-10-25 12:17:26 +02:00
Spp
ae38b0441b
Core/Opcodes: Change status type of CMSG_UPDATE_PROJECTILE_POSITION Opcode to unhandled
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--HG--
branch : trunk
2010-10-25 12:00:54 +02:00