leak
d45d741426
Removed dead ACE includes from mmaps gen (mt still needs rewrite)
2014-07-14 00:03:49 +02:00
Subv
dfdc19f3bc
Merge branch master into boost
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Conflicts:
BattlegroundMgr.h
2014-07-13 16:52:38 -05:00
Subv
f14399d788
More warnings fixes
2014-07-13 16:49:56 -05:00
Subv
f6962f9c68
Fixed some compiler warnings
2014-07-13 16:40:31 -05:00
Subv
a4f7211aed
Fixed the worldserver not using the path to the config file as defined in cmake
2014-07-13 15:55:46 -05:00
Subv
87f830ca89
Fix a warning about abstract class not having a virtual destructor
2014-07-13 15:17:13 -05:00
Shauren
264363e76c
Core/Misc: Fixed another compiler segmentation fault when compiling AsyncAcceptor with gcc 4.7.2
2014-07-11 22:24:22 +02:00
Shauren
eaee0f5dd0
Core/Misc: Fixed compiler segmentation fault when compiling AsyncAcceptor with gcc 4.7.2
2014-07-11 22:07:48 +02:00
Subv
128217c4c4
Prevent the WorldSocket from being deleted when there's still an async write operation going on.
2014-07-10 16:01:11 -05:00
Subv
e84ba172a7
Fixed a GCC internal error when compiling AsyncAcceptor
2014-07-10 13:36:54 -05:00
Subv
375363ed08
Fixed the first world connection being slow
2014-07-09 16:53:15 -05:00
leak
dd28f643b2
GCC you sneaky...
2014-07-09 20:59:01 +02:00
Subv
da28c24d8e
More GCC compile fixes
2014-07-09 12:24:20 -05:00
Subv
6eaffdac51
Nuked some compiler errors on Linux
2014-07-09 11:32:49 -05:00
Subv
d15ced546f
Fixed the UI64FMT and SI64FMT format specifiers
2014-07-08 17:33:34 -05:00
leak
2f28f4ce75
Fixed FreezeDetectorHandler trigger time
2014-07-08 21:17:24 +02:00
leak
d1594998f8
Replaced the LogWorker thread with Boost ASIO
2014-07-08 20:55:25 +02:00
leak
c24bf2f028
Fix of the fix ftw
2014-07-07 23:36:31 +02:00
leak
1a9c183bc6
Fixed the AsyncAcceptor overload (too much c#..)
2014-07-07 22:09:17 +02:00
leak
a738cd96dc
Renamed WorldTcpSession back to WorldSocket
2014-07-07 22:03:41 +02:00
leak
c7d5660e99
Readd support for TCP_NODELAY socket option
2014-07-07 21:37:55 +02:00
Subv
110396447f
Fixed the authserver not accepting clients.
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Fixed using hostnames in the realmlist table.
2014-07-07 14:25:17 -05:00
Subv
eeb2720401
Removed some dead code
2014-07-06 19:05:13 -05:00
Subv
77caf33deb
Removed some unneeded boost dependencies.
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Ensure that the correct packet sizes are read in the authserver.
Added some try catch to the authserver to deal with boost exceptions (this part is not finished)
2014-07-06 17:04:42 -05:00
leak
59c8ffe4b3
Change the freeze detector thread to be a periodic callback running on the thread pool
2014-07-06 23:04:38 +02:00
Subv
32f5286d05
Fixed compile
2014-07-06 13:46:17 -05:00
leak
013e3f4c0c
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
2014-07-06 20:07:52 +02:00
Subv
80a8ed23b7
Fixed player saving
2014-07-06 13:02:46 -05:00
leak
0dcb0d6490
Restore CMSG_PING handling
2014-07-06 19:46:56 +02:00
Subv
ee3bb46feb
Fixed login, we're in world guys!
2014-07-06 12:17:27 -05:00
jackpoz
a6494375f9
Core/Wintergrasp: Spawn npcs only after initial map configs have been set
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Spawn BATTLEFIELD_WG_NPC_STALKER only after the MapID has been set otherwise it will try to spawn it on map 0
2014-07-06 18:32:27 +02:00
jackpoz
0f8c1d4a47
Core/Maps: Don't load vmaps/mmaps if disabled in configs
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Don't try to load vmaps/mmaps if they are disabled in the configs.
Fixes #12392
2014-07-06 18:27:32 +02:00
leak
5dc47243fc
Fixed packet header decryption and zero size packet handling
2014-07-06 15:17:59 +02:00
Subv
916800eb35
Corrected a mistake in the client packet size
2014-07-06 00:35:51 -05:00
Subv
b5d5768d44
Fixed the crashes
2014-07-05 21:38:29 -05:00
Subv
42b2041aeb
Fixed PCH build, some leaks and tidied the code up a bit
2014-07-05 19:41:18 -05:00
leak
da3f6e923a
Completely remove ACE as dependency for TC - kkthxbye
2014-07-06 01:42:35 +02:00
leak
7befb26625
Some groundwork for replacing the ACE based WorldSocket handling
2014-07-06 01:26:29 +02:00
Shauren
408b490851
Scripts/Magister's Terrace: Fixed typo in SetEncounterState
2014-07-06 00:01:24 +02:00
Trisjdc
dad9b01b26
Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water
2014-07-05 15:35:21 +01:00
Vincent-Michael
a1fb24f5ed
Core: Remove again whitespace
2014-07-05 16:05:59 +02:00
Trisjdc
124398feef
Core/Spells: Improve charge path logic, get a point to the target and then reduce it by the necessary distance
2014-07-04 22:22:28 +01:00
jackpoz
4302226a85
Core/Spells: Fix Charge pathing
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Fallback to "straight path" pathing when raycast doesn't find a valid path.
Fixes #7931
2014-07-04 22:00:46 +02:00
Shauren
d28b66bca8
Core/Skills: Fixed players getting all ranged skills when learning one of bows/crossbows/guns
2014-07-04 17:27:22 +02:00
leak
021e18d152
Refactored both world and auth main
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- Master/Worldrunable removed
- World Update loop now running on main (which was doing nothing before)
- Processpriority moved to shared
- Added a preliminary thread pool for boost::asio::io_service
2014-07-04 15:22:06 +02:00
leak
4f2f9e08f8
Fixed compilation and some copy paste error
2014-07-04 15:20:23 +02:00
Subv
151785b9ce
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
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Conflicts:
src/server/game/World/World.cpp
2014-07-03 15:57:47 -05:00
jackpoz
519d76c194
Core/VMAPs: Fix object orientation
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Merge 2f8b8e55d9
Quoting original commit log:
This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.
The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).
You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.
Fixes #417
2014-07-03 22:52:36 +02:00
joschiwald
7b74a725c8
Core/Spells: fixed Deep Freeze after 2a3546ca36
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Closes #12424
2014-07-03 22:32:41 +02:00
Subv
0a07fd5fc3
Some changes here and there in shared
2014-07-03 15:08:35 -05:00