Commit Graph

527 Commits

Author SHA1 Message Date
click
d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
Machiavelli
683cea9e83 Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Shocker
98f6c2fe80 Scripts/Alterac Valley: Fix some out of range text entries 2011-02-25 19:52:26 +02:00
Machiavelli
02d8d7c2a6 Scripts/Ulduar: Kologarn (90% complete)
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Malcrom
e689edb7c2 Scripts/Shadowmoon Valley: Remove support for NPC Nelthakaru
DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI)
Closes #746
2011-02-23 23:10:48 +00:00
Machiavelli
102c089ab8 Scripts/Kologarn:
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target

DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker

Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00
Machiavelli
0ec88a642c Scripts/Ulduar:
- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms

DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-23 01:45:22 +01:00
Shauren
a8f9936bea Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-02-22 21:51:38 +01:00
Shauren
a267e3ade7 Scripts/Icecrown Citadel: Added sigil visuals in the Upper Spire 2011-02-22 21:50:51 +01:00
Machiavelli
480517c3be Scripts/Ulduar: Kologarn:
- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
2011-02-22 04:46:13 +01:00
Machiavelli
5236bf4511 Fix build with scripts included 2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475 Fix build with scripts included 2011-02-20 21:07:03 +01:00
Machiavelli
e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Shauren
7e2ddb2fd3 Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous 2011-02-19 14:43:36 +01:00
Shauren
aefbf30e4a Scripts/Icecrown Citadel: Fixed possible exploits with Deathbringer Saurfang 2011-02-18 19:50:34 +01:00
Shauren
0f34df6e1a Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming" 2011-02-18 19:48:47 +01:00
Shauren
a6ffb3d7be Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's Ice Tombs
Closes #628
2011-02-16 19:11:22 +01:00
Shauren
6d1e4839a1 Scripts/Icecrown Citadel: Fixed Sindragosa's Icy Grip
Closes #629
2011-02-15 22:45:30 +01:00
Shauren
c695943a37 Scripts/Icecrown Citadel: Fixed frostwyrm's landing timing at Sindragosa's Lair, thanks izogfif
Closes #680
2011-02-15 22:10:31 +01:00
Shauren
45095bdffb Scripts/Icecrown Citadel: Added Rotting Frost Giant script 2011-02-15 22:07:40 +01:00
Shauren
21179288a2 Scripts: Fixed non-pch compile 2011-02-15 21:29:06 +01:00
Shauren
966d3d2266 Scripts/Icecrown Citadel: Save saurfang trap state after completing the mini-event 2011-02-14 21:54:21 +01:00
Manuel Carrasco
30916fd9ff Scrips/Spell: Implemented script for spell 26678.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-12 12:04:02 -03:00
runningnak3d
05e075ce0e Core/Gossip: Remove support for npc_gossip table (DEPRECATED). 2011-02-11 13:04:45 -07:00
Manuel Carrasco
6b2ffc9039 Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-10 22:36:35 -03:00
Shauren
bf8e88c0b8 Scripts/Icecrown Citadel: Implemented traps after Deathbringer Saurfang 2011-02-08 17:54:40 +01:00
Shauren
774f8e8650 Scripts/Icecrown Citadel: Fixed Mutated Abominations not despawning when Putricide enters third phase
Closes #450
Ref #342
Try reproducing teleport issue after this commit
2011-02-07 22:25:07 +01:00
Shauren
02f5f3109b Scripts/Icecrown Citadel: Fixed Deathbringer's Blood Beasts attacking pets and totems, thanks gigatotem for pointing it out
Closes #439
2011-02-07 21:01:40 +01:00
Shauren
db123d85c3 Fixed compile 2011-02-07 19:03:20 +01:00
Shauren
dc1b02d35d Scripts/Icecrown Citadel: Added Sindragosa script 2011-02-07 17:21:44 +01:00
Shauren
2b603ec28f Scripts/Quests: Fixed "True Masters of the Light" (id 9737) 2011-02-05 12:46:53 +01:00
Shauren
8d5ebded8c Core/Spells: Moved dungeon encounter crediting to scripts 2011-02-04 11:27:02 +01:00
Shauren
1740df0fac Fixed typo (and compile) 2011-02-03 22:38:33 +01:00
Shauren
c2b0bcbd6c Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
Shauren
7ea8bad07f Scripts/Molten Core: Huge cleanup in instance script, converted all bosses to use BossAI, cleaned code style
Scripts/Molten Core: Implemented saving boss states to database, now it is possible to continue the instance after core restart
2011-02-03 21:59:07 +01:00
Shauren
22c9246d97 Scripts/Trial of the Crusader: Removed IsRaidWiped in SetData(boss, FAIL), calling SetData with FAIL parameter already implies wipe, fixes event getting stuck after using self resurrection spells like Reincarnation/Soulstone 2011-01-31 20:18:32 +01:00
Shauren
8d7a6cd611 Core/Spells: Moved Glacial Strike removal to spell script, thanks Destalker for pointing it out 2011-01-31 20:06:47 +01:00
Shauren
82b7f30271 Scripts/Misc: Fixed rogue trainers not teaching dual spec 2011-01-31 15:58:20 +01:00
gyullo
82b1019b8a Scripts/Pit of Saron: Added script changing entries for remaining faction-dependant spawns
Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-31 15:45:21 +01:00
Shauren
42007bb0a9 Core/Spells: Implemented Druid T10 4P restoration bonus 2011-01-31 14:51:42 +01:00
Shauren
08f251bdb0 Scripts/Stratholme: Cleaned up instance script a bit 2011-01-31 14:04:51 +01:00
Shauren
058ef9b835 Scripts/Hyjal Summit: Cast Protection of Elune with triggered flag, should prevent failed casts 2011-01-31 11:34:16 +01:00
Shauren
e8477a1cd5 Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players after Scourgelord Tyrannus dies
Scripts/Forge of Souls: Added faction-specific spawn scripts for creatures near instance entrance
2011-01-31 11:03:48 +01:00
Manuel
fad1acfbcf Scripts/Oculus: Fixed issues in scripts after recent changes in Oculus.
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-01-30 15:22:36 -03:00
Liberate
0e7b60bf19 Quests: Fixes quest "Going Bearback". Needs DB support to work.
ref ticket:472
2011-01-30 18:22:30 +01:00
Shauren
840d2eac62 Fixed compile warning added by me in previous commit 2011-01-30 17:54:48 +01:00
Shauren
13d2ad9abe Scripts/Icecrown Citadel: Fixed encounter state after wipe on Blood Prince Council (prevent exploits), also fixed Dark Nucleus spawning out of the room 2011-01-30 17:44:19 +01:00
Shauren
6668b61558 Scripts/Icecrown Citadel: Fixed Coldflame spawning position (outside hitbox normal phase and directly on the spot during Bone Storm) 2011-01-29 23:25:00 +01:00
Shauren
bf61400558 Scripts/Quests: Fixed incorrectly named hooks 2011-01-29 14:59:59 +01:00
Shauren
a74d8d6e36 Scripts/Pit of Saron: Fixed Scourgelord Tyrannus despawning 30 seconds after death and fixed his intro being started multiple times 2011-01-28 22:08:17 +01:00