Shauren
7b31080258
Core/Misc: Modernize code a bit by replacing std::tie with either structured bindings or operator<=>
2023-04-06 17:46:58 +02:00
Meji
74c280da9e
Core/Skinning: Autolearn skill of skinned mob if not already learned ( #28894 )
2023-04-06 17:28:38 +02:00
Teleqraph
c21a01442e
Scripts/SilverpineForest: Removed sparring hackfixes ( #28896 )
2023-04-06 17:26:19 +02:00
ModoX
209a36424e
Core/Creature: Added missing nullcheck
2023-04-06 01:25:49 +02:00
ModoX
0750b7f845
Core/Creature: Implemented sparring with max health percent thresholds ( #27198 )
...
Co-authored-by: Ovah <dreadkiller@gmx.de >
2023-04-06 01:01:02 +02:00
ModoX
36044a9470
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions ( #28159 )
2023-04-05 23:49:46 +02:00
Shauren
122d41eb06
Scripts/Spells: Added proc requirements to a few auras that have SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
2023-04-04 23:57:57 +02:00
Naddley
0f925b545c
Scripts/Paladin: Update Divine Steed for Lightforged Draenei ( #28892 )
2023-04-01 21:12:07 +02:00
Shauren
f6ab9fd92e
DB/Spells: Added proc requirements to a few auras that have SPELL_ATTR3_CAN_PROC_FROM_PROCS attribute
2023-04-01 16:24:14 +02:00
Naddley
1440fe03de
Scripts/Deepholm: Scripted quest "All Our Friends Are Dead" ( #28889 )
2023-03-31 23:01:50 +02:00
ModoX
4c67e2ff7e
Scripts/AzureVault: Fixed build
2023-03-31 13:57:09 +02:00
ModoX
f5017f7348
Scripts/AzureVault: Fix despawning of Volatile Saplings
2023-03-31 13:44:29 +02:00
Meji
562f65f3f8
Core/Creatures: Compute the level from ContentTuning ( #28871 )
2023-03-31 01:01:35 +02:00
Shauren
15451ce699
Core/Auras: Fixed iterator invalidation crash with procs using SPELL_ATTR0_PROC_FAILURE_BURNS_CHARGE attribute
2023-03-31 00:19:43 +02:00
Shauren
81cf682cfe
Core/Loot: Fixed iterator invalidation crash in WorldSession::HandleLootMoneyOpcode
...
Closes #28885
2023-03-30 22:47:19 +02:00
Meji
81ea6f54d9
Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale ( #28863 )
2023-03-30 18:54:27 +02:00
Meji
229a7ac79d
Core/Skinning: Update correct skinning skill according to creature expansion ( #28861 )
2023-03-30 17:35:58 +02:00
Shauren
5332098e76
Core/Quests: Fixed crash happening when a quest is marked as rewarded without a questgiver (for example lfg)
...
Closes #28878
2023-03-27 00:08:01 +02:00
Shauren
8bf3bc071b
Core/Movement: Allow passing tier transition id (db2 id) to land/takeoff movement
2023-03-26 12:22:41 +02:00
ModoX
6af42ce82d
Core/PacketIO: Fixed array size of CMSG_QUEST_POI_QUERY as of patch 10.0.7
2023-03-24 19:07:13 +01:00
Meji
cc57c9dad5
Core/Creatures: Improved movement interruption while casting spells ( #28845 )
2023-03-24 12:27:01 +01:00
Shauren
d6d5d94ebe
Core/PacketIO: Fixed SMSG_ENABLE_BARBER_SHOP structure
...
Closes #28606
2023-03-23 00:06:43 +01:00
Shauren
922f60fa25
Core: Update to 10.0.7
2023-03-22 00:08:20 +01:00
Shauren
f18c0644f3
Core/Scripts: Fixed crash in SummonList::DoZoneInCombat
...
Closes #28864
2023-03-21 12:20:17 +01:00
Shauren
2569dc8cfe
Core/Instances: Fixed not being able to reenter instances that have no encounters completed
...
Closes #28737
2023-03-21 12:07:54 +01:00
Shauren
5f642b78f0
Core/Instances: Fixed instance locks being incorrectly found and forcing difficulty when entering normal mode dungons
2023-03-21 11:07:10 +01:00
Shauren
356c0c8afc
Core/Items: Updated ItemModifier enum for 10.0
2023-03-20 00:22:34 +01:00
Shauren
cc61ccb1a4
Core/PacketIO: Fixed missing reference on return type of operator << overloads for packets
2023-03-19 16:37:24 +01:00
Shauren
51569217ad
Core/Units: Added functions to modify WorldEffects updatefield
2023-03-18 20:49:02 +01:00
Shauren
512f5138d4
Core/Creatures: Use togglable CREATURE_STATIC_FLAG_4_TREAT_AS_RAID_UNIT_FOR_HELPFUL_SPELLS instead of equivalent flag from creature_template.type_flag
2023-03-17 23:02:47 +01:00
Shauren
6e309ed17f
Core/Creatures: Allow flagging creatures to not clear their tap list when evading
2023-03-15 19:42:58 +01:00
Shauren
d26d38075c
Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI
2023-03-13 20:22:47 +01:00
Shauren
eb93afffc0
Core/Creatures: Allow toggling creature default root state
2023-03-13 14:52:11 +01:00
Shauren
155cf58236
Core/Creatures: Allow scripts to change creature loot id (must be done before death)
2023-03-13 00:09:18 +01:00
Meji
5787c0173b
Core/Auras: Implement caster selection of SPELL_AURA_TRIGGER_SPELL_ON_EXPIRE (stored in MiscValue) ( #28860 )
2023-03-12 17:23:05 +01:00
Meji
5d5ca30b23
Core/Spells: Allow implicit targeting of serverside WorldObjects ( #28827 )
2023-03-12 17:12:36 +01:00
Shauren
91e7401e64
Core/Creatures: Allow turning off experience gain from creatures by scripts
2023-03-12 13:20:25 +01:00
Shauren
ebf799c0f6
Core/Creatures: Allow disabling loot for creatures
2023-03-12 13:05:35 +01:00
Shauren
8f38c12c4e
Core/Misc: Move GetContentTuningForArea from ObjectMgr to DB2Manager
2023-03-12 11:58:19 +01:00
Meji
bb67731711
Core/Fishing: Update correct fishing skill according to area expansion ( #28838 )
...
Closes #26676
2023-03-12 11:07:34 +01:00
Shauren
0956873613
Core/Creatures: Allow overriding default gossip menu id
2023-03-12 00:13:49 +01:00
Shauren
e0e70948e4
Build fix
2023-03-11 14:18:25 +01:00
Shauren
6bcbc786e5
Core/Creatures: Wrap all creature static flags in a structure
2023-03-11 13:45:16 +01:00
Shauren
080bf4c565
Core/Scripts: Make CreatureAI::DoZoneInCombat overload accepting a different creature static
2023-03-11 13:37:03 +01:00
Shauren
4300c3edd3
Core/Movement: Refactor TimedFleeingMovementGenerator to use chrono types
2023-03-11 13:35:46 +01:00
Shauren
7ea438ebdc
Core/Creatures: Implemented unkillable flag (prevent health from going below 1)
2023-03-11 00:07:57 +01:00
Shauren
379b1ec6ae
Core/Creatures: Added fields for static flags to creature class for future use
2023-03-10 21:50:01 +01:00
Shauren
689d3a667a
Core/Creatures: Allow overriding non-gossip based trainer ids for creatures
2023-03-10 19:09:48 +01:00
Meji
8cc4fc74af
Core/Gossips: Enable loading gossip_menu_option using GossipNpcOption not yet implemented ( #28849 )
2023-03-09 00:04:39 +01:00
Shauren
cf2e0e2faa
Core/Movement: New waypoint movement features
...
* Allow going backwards on a repeatable waypoint path (instead of going directly to first point)
* Allow triggering random movement on path ends
* Max duration of waypoint movement
* Skipping mmap usage
* Forced speed for whole path
* Forced run/walk for whole path
2023-03-07 20:13:28 +01:00