ariel-
de4aec3204
Core/Spell: fix a potential null dereference crash
2016-11-27 01:09:37 +01:00
Krudor
64763f86de
Core/Creatures: Enable swimming creatures to chase targets in 3d ( #18298 )
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Closes #11060
2016-11-23 11:18:06 +01:00
ariel-
2f1910476e
Core/Spell: fix warning
2016-11-19 07:40:32 +01:00
Aokromes
abea2d8d3f
Core/Misc: Missing part
2016-11-19 07:27:22 +01:00
Aokromes
66b91e07fa
Core/Misc: Compile fix try
2016-11-19 07:19:38 +01:00
Aokromes
d9e8c7a285
Core/Spell: Missing change, partialy revert change
2016-11-19 06:59:05 +01:00
Aokromes
dbd4fc3eca
Core/Spell: Compile fix try
2016-11-19 06:35:33 +01:00
Aokromes
b1d4f802ef
Core/Spell: move attribute helpers to spellInfo
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- Renamed CheckEffectExecuteData to AssertEffectExecuteData and made const, better reflects its purpose
- Added missing attribute check to IsNextMeleeSwingSpell
- Reworked SPELL_ATTR4_CAST_ONLY_IN_OUTLAND attr check (researched behavior)
2016-11-19 06:23:06 +01:00
Aokromes
e4dd97765e
Core/Spell: revamp of immunities system
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- Spell attributes research
- Container optimization
- Do not skip damage immunity checks on SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY present
- Added additonal arguments support to SendCastResult / CheckCast, spells can now send proper error messages
- Loads spell immune masks/states/effects at startup.
- This cached info is used whenever a spell cast requires immunities to be known beforehand (to see if an aura could be applied for example)
2016-11-19 06:10:14 +01:00
ariel-
b6f8ecbefc
Core/GameObject: use a friendly trigger for positive spells.
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Fixes an issue with Skadi Harpoons.
Note to self: should actually implement GameObject casting already :/
2016-11-15 05:48:22 +01:00
ariel-
ad927acae4
Core/Spell: do not fail triggered Charge effects in case a root is present.
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Fixes Master's call when pet is rooted
2016-11-15 05:47:59 +01:00
ariel-
66fb271921
Core/Spell: use SpellEntry to select implicit targets in case RadiusEntry wasn't set for the current effect.
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Closes #15388
2016-11-15 05:46:42 +01:00
ariel-
1fcb8e0b4e
Core/Unit: consider creatures with same faction to be on the same party/raid for the purposes of spell/aura targets
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Ref #18233
2016-11-15 05:46:05 +01:00
ariel-
760bef2453
Core/SpellScript: allow optional parameters to be passed to FinishCast
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followup of 50a3ce5703
2016-11-15 05:45:56 +01:00
ariel-
0037363f3a
Core/Battleground: Fix issue reported by static analysis
2016-11-15 05:45:08 +01:00
Keader
d6f31175f3
Core/Scripts: Cleanup in instance_black_temple and added missing datas ( #18246 )
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* Core/Scripts: Cleanup in instance_black_temple and added missing datas
* Fixed door timing issue
* Remove redundant call
2016-11-15 05:43:45 +01:00
Shauren
5ddf50bdee
Core/Auras: Fixed removing auras triggered by aurastates
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Closes #17868
(cherry picked from commit f94e6cee38 )
2016-11-15 05:43:30 +01:00
Aokromes
688942feec
Missing part
2016-11-11 01:42:48 +01:00
Aokromes
a7d378689d
Core/Auth: Resolved authentication bypass
2016-11-10 23:53:49 +01:00
Keader
8a94094c26
Core/Scripts: Fixed a typo and removed randtime of Shade of Akama events ( #18231 )
2016-11-10 23:45:11 +01:00
ariel-
03c3279395
Core/Gameobject: remove immune flags from trigger used to cast GO spells
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Spells were failing flags check in Unit::_IsValidAttackTarget
Closes #18206
2016-11-10 23:42:29 +01:00
Aokromes
8a4bda8c9f
Core/Spell: apply SPELLFAMILY_GENERIC mods to all spells by default
2016-11-05 02:29:56 +01:00
Richard
b66a4f8dcb
[3.3.5] Core/Loot: Fix conditional Master Loot ( #17943 )
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* Core/Loot: Fix master looting of conditional items
follow_loot_rules was a flag intended to force certain quest items to be
master looted. It should not be used for the
NonQuestNonFFAConditionalLoot.
The flag was originally introduced in 869ea349
"Core/Loot: fix the way quest items are handled. so far ive only found 3
quest items that should be able to be masterlooted. added a new flag to
item_template.flagsCustom to allow for making a quest item always follow
loot rules. a bonus may be the fix of the handlelootmasteropcode crash!"
* Core/Loot: Rename QuestItem to NotNormalItem
QuestItem struct was being used for quest items, ffa items, and
conditional items. Renaming it to avoid confusion when working with ffa
and conditional items
* Core/Loot: Use existing AddAllowedLooter rather than reaching into allowedGUIDs directly
* Core/Loot: Rename NotNormalItem to NotNormalLootItem
2016-11-04 12:26:09 +01:00
treeston
c91f195554
Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses. Closes #18188 .
2016-11-03 16:14:09 +01:00
tkrokli
5896b95e41
Core/Scripts: Archmage Arugal event script ( #17922 )
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Implement boss script for Archmage Arugal
- add yells used in boss event to DB
- use proper spells instead of only melee fighting
- add DataType in shadowfang_keep.h
- add event scheduling in the script
By Riztazz
Closes issue #17916
2016-11-03 16:13:00 +01:00
Aokromes
0fe4e3e73e
Core/Misc: Fix dynamic build
2016-11-02 09:06:57 +01:00
Aokromes
94ca5c157a
Core/Gameobject: Build fix
2016-11-02 07:26:46 +01:00
Aokromes
c9dd490372
Core/Misc: copy&paste enrrage is bad
2016-11-02 06:28:28 +01:00
Aokromes
cdccb459bd
Core/Gameobject: Revert bad delete
2016-11-02 06:21:20 +01:00
Aokromes
8b5acac9fa
Core/Misc: Trow some consts and nullptr
2016-11-02 06:15:49 +01:00
Aokromes
bf67979789
Core/Misc: missing part
2016-11-02 05:53:50 +01:00
Aokromes
6d49df2635
Core/GameObject: added possibilty for gameobjects to contain money loot
2016-11-02 05:47:52 +01:00
Aokromes
de6b2eeca1
Revert "Core/Unit: send original caster in heal packet log"
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This reverts commit 7290ff87e7 .
2016-11-02 04:44:36 +01:00
Aokromes
1659ea03cf
Core/GameObject: spawn linked traps at gameobject creation instead of…
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… using DB spawns.
2016-11-02 04:01:09 +01:00
Dr-J
695b3df525
Remove reference to eastern plaguelands script
2016-11-02 03:50:10 +01:00
Dr-J
458a422d7e
Remove obsolete file
2016-11-02 03:49:57 +01:00
ariel-
1ec9685547
Core/Auras: fix elixir aura saving
2016-11-02 03:48:24 +01:00
Shauren
a618a6b121
Core/Transports: Fixed crash added in b88cecb656
2016-11-02 03:47:20 +01:00
Shauren
bf19fe3e26
Core/Transports: Added extra transport position update just when it stops moving
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Closes #17952
2016-11-02 03:46:52 +01:00
Aokromes
fa05752893
Core/Quest: Only delete all quest bound items from inventory on turn …
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…in if the quest is not repeatable
2016-11-02 03:46:16 +01:00
Aokromes
a81a44174b
Core/Auras: don't save auras casted by items
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- Drop useless field from DB (itemGuid was being saved, but never used, see Prepared Statements)
- This type of auras (like Water Bucket, Precious Ribbon, etc) will be recasted on login anyways.
2016-11-02 03:36:16 +01:00
Aokromes
065b6fdc2c
Core/GameObjects: Handle despawning and respawning of nearby linked t…
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…raps on gameobject despawn and respawn
2016-11-02 03:27:25 +01:00
Shauren
93fd8f2511
Core/GameObjects: Fixed Frozen Trap target selection
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Closes #14238
Closes #17517
2016-11-02 03:23:23 +01:00
Aokromes
5157c87198
Core/Spell: fix range for Ancestral Healing (shaman) and Grace (priest)
2016-11-02 03:22:59 +01:00
ariel-
b70a713311
Core/SpellMgr: fix Abolish Disease/Poison targets
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Spells were failing due to "out of range"
2016-11-02 03:18:07 +01:00
Aokromes
7290ff87e7
Core/Unit: send original caster in heal packet log
2016-11-02 03:16:18 +01:00
SnapperRy
477ba4e439
Core/SAI: reset event phase when calling SMART_ACTION_CALL_SCRIPT_RESET.
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Now it really does what it says on the tin.
2016-11-02 03:14:26 +01:00
SnapperRy
26f513b111
Script/Quest: improvements for Shizz Work:
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- Proper cosmetic effects for Fel Guard Hound.
- Spell cast when looting the Felhound Poo.
- Felhound Poo now always contains loot.
2016-11-02 03:14:18 +01:00
SnapperRy
8b20248823
Codestyle.
2016-11-02 03:13:35 +01:00
ariel-
b6f3457458
Core/Auras: only apply shapeshift aura passives when changing forms
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Closes #14845
Closes #17617
2016-11-02 03:12:38 +01:00