Osleyder Gonzalez Acosta
d4ad987010
Core/Misc: Update a few enums from db2 to 9.0.2 ( #25956 )
2021-01-28 22:02:03 +01:00
Aokromes
93552510ab
Core/Logs: Fix more logs
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the others have exit,so they continue to be error because they are critical
(cherry picked from commit b68484cfb0 )
2021-01-21 22:30:40 +01:00
Shauren
b82a3a557a
Core/DataStores: Updated db2 structures to 9.0.2
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* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren
83eecaf2c4
Core/PacketIO: Fill new packet fields with data
2020-12-08 18:16:46 +01:00
Shauren
b231903932
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7
Core/Misc: Replace NULL with nullptr
2020-08-14 17:06:03 +02:00
Shauren
deca201f77
Core/DataStores: Simplified string memory allocation in db2 files, dropped unneccessary level of indirection
2020-06-27 13:33:17 +02:00
Shauren
4d69cc1c56
Core/Misc: GCC build and warning fixes
2020-05-21 22:15:58 +02:00
Shauren
676eb6d77f
Core/Entities: ObjectGuid improvements
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* Support creation of all guid types
* Change ToString to output client compatible text (fixes calendar and auction mails)
* Fix saving and loading item soulbound trade allowed traders
* constexpr EnumClassFlag
2020-04-12 17:50:33 +02:00
Shauren
5526e14bcf
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob add (and other commands that modify creature/gameobject spawns table)
2020-04-03 17:41:48 +02:00
Aokromes
b0bf1275ee
New Year
2020-01-02 06:44:10 +01:00
Shauren
84a0b55695
Core/LFG: Add convenience function to get which random dungeon was selected by queued player
2019-11-13 20:37:07 +01:00
Shauren
f6e2b8cdc1
Core/DBLayer: Prevent committing transactions started on a different database
2019-07-27 10:52:33 +02:00
Shauren
e8e89f58fb
Core/DBLayer: Prevent using prepared statements on wrong database
2019-07-27 01:00:37 +02:00
xinef1
4f65dc5e20
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
(cherrypicked from 14dfc377b4 )
2019-07-21 21:06:54 +02:00
Shauren
31fda79556
Core/PacketIO: Updated packet structures to 8.1.5
2019-06-08 17:03:15 +02:00
Shocker
22589ee862
Core/LFG: Change lock status to LFG_LOCKSTATUS_NOT_IN_SEASON for disabled dungeons, more explanatory
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Shows "This instance is not available yet" instead of "You are already locked to this instance"
2019-01-12 20:56:53 +02:00
vincent-michael
5620eb9463
Update copyright note for 2019
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auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
0797da0c13
Core/DataStores: Fixed remaining db2 structures
2018-09-26 23:08:17 +02:00
Shauren
007b5a68c5
Core/DataStores: Fixed db2 structures after 7.3.5
2018-03-12 23:11:49 +01:00
Aokromes
c7604d87cf
Core/DungeonFinder: disable map only for LFG ( #17784 )
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(cherry picked from commit 46ee3881e6 )
2018-02-11 16:39:16 +01:00
vincent-michael
7d00ae4045
Update copyright note for 2018
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auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
7bb62cd23d
Core/DataStores: Updated db2 structures to 7.3.2.25480
2017-12-30 00:26:37 +01:00
joschiwald
43c3a78079
Core/LFG: Fixed role check cancel time
2017-07-30 14:58:42 +02:00
Shauren
0d06fcee17
Core/PacketIO: Updated and enabled LFG packets
2017-07-12 00:05:41 +02:00
Shauren
0b5c545e57
Core/LFG: Drop comment field, it no longer exists in packets
2017-07-07 21:24:02 +02:00
Shauren
b453e12423
Core/Game: Include cleanup part 5
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* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
a0a158b5b8
Core/Scripts: Include cleanup
2017-05-28 16:34:44 +02:00
Shauren
f2039981e0
Core/Game: Include cleanup, part 3
2017-05-20 00:09:37 +02:00
Shauren
c5d3dd90be
Core/Game: Include cleanup
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* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
b421a5c0cb
Core/Game: Include cleanup - remove Map dependency from Object.h
2017-05-15 22:55:16 +02:00
Shauren
7e538980a2
Core/Database: Include cleanup
2017-05-12 18:50:27 +02:00
Shauren
3a418a0bbc
Core/Common: Include cleanup
2017-05-11 22:29:51 +02:00
ariel-
5565defd9f
Core/LFGMgr: fix race condition in _SaveToDB
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(cherry picked from commit 94fb921cea )
2017-02-05 21:07:32 +01:00
Aokromes
db7d279cde
Core/DungeonFinder: Add new log to allow to debug some issues
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By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
(cherry picked from commit e2e872d657 )
2017-01-29 21:51:05 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Shauren
1dd3d9f0e9
Fixed more compile warnings
2016-07-20 00:29:58 +02:00
Shauren
cb4b6e8f3f
Build fixes
2016-07-19 20:47:24 +02:00
Shauren
bccdd93f50
Build fixes
2016-07-19 20:23:49 +02:00
Shauren
70102f32fe
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
2016-05-20 23:49:53 +02:00
Shauren
c75fcbe20b
Core/Achievements: AchievementMgr refactoring
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* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
2016-05-07 01:16:29 +02:00
Dustin Paul
38cc1b902d
Core/LFG: Readd players to queue when proposal fails because someone else declined it ( #16279 )
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(cherry picked from commit bdeeab13bd )
2016-04-16 01:31:36 +01:00
Naios
9cc97f226d
Core/Game: Rewrote the ScriptMgr to support script reloading.
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-04-11 21:14:00 +02:00
Naios
bf33159a70
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
2016-03-24 01:31:51 +01:00
Naios
329225b40d
Core/Game: Move singleton instances into compilation units
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* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
2016-03-11 18:35:49 +01:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
w1sht0l1v3
ec567f1c41
Core/LFG: Move code to a better place.
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(the case where the last player left inside a dungeon would not be removed from lfg&group when he ports outside)
(cherry picked from commit 837a0a7524 )
2015-11-01 00:30:42 +01:00
Carbenium
5147c70c35
Core: Fix build
2015-09-24 23:57:13 +02:00
jackpoz
97f9a3f816
Core/Dungeon Finder: Fix groups queuing broken by 1e71aba2ee
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Fix queuing in LFG with 5-men groups leaving the party in queue forever, caused by group GUID being added to list of party members.
(cherry picked from commit 42a71133fa )
Conflicts:
src/server/game/DungeonFinding/LFGQueue.cpp
2015-09-24 23:53:20 +02:00
jackpoz
2f0079410d
Core/Dungeon Finder: Improve ".lfg queue debug" command
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Log roles of every combinations in ".lfg queue debug" output
(cherry picked from commit 16e9882aa8 )
2015-09-24 23:43:01 +02:00