Keader
dfd1ecf7e5
Core/Script: Krick and Ick, fixed spell Pursuit
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Close #2261
2020-07-22 14:56:06 +02:00
Treeston
e4ced70a31
Core/Misc: random refactors
2020-07-22 14:55:48 +02:00
Treeston
c60b69a66f
Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports during Blackheart's charm phase. Follow-up to d80d7c6.
2020-07-22 14:53:51 +02:00
Ovahlord
fcc4429b36
DB: e9cd7af2df followup
2020-07-22 14:51:46 +02:00
Gustavo
d55b5549c6
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) ( #19897 )
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* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)
Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes
# Conflicts:
# sql/old/4.3.4/world/19_2017_06_18/2017_08_08_00_world.sql
# src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
# src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp
2020-07-22 14:50:24 +02:00
Treeston
bdd776e1d1
Core/Unit: No code change, just updating a comment with insights gleaned from sniffs.
2020-07-22 14:46:28 +02:00
Treeston
4c38fa5906
Core/PlayerAI: Some adjustments:
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- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
2020-07-22 14:46:03 +02:00
Treeston
c2e0dca230
nopch fix
2020-07-22 14:45:36 +02:00
Treeston
ea9b58292e
Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid searchers by integrating with instance script.
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# Conflicts:
# src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/instance_shadow_labyrinth.cpp
2020-07-22 14:45:28 +02:00
Ovahlord
e6409b4c0d
DB 04dc47e7e2 followup
2020-07-22 14:44:49 +02:00
Treeston
ed6a4a4bcd
Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too much fun with this one.
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Two points of note:
1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike.
2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL.
# Conflicts:
# sql/old/4.3.4/world/19_2017_06_18/2017_07_21_01_world.sql
2020-07-22 14:44:03 +02:00
Treeston
af9bc15a42
nopch fix 2
2020-07-22 14:43:29 +02:00
Treeston
6de2a6e928
nopch fix
2020-07-22 14:43:25 +02:00
Ovahlord
60f0ce78a1
DB: a38141fd6c followup
2020-07-22 14:43:09 +02:00
Treeston
365a473e56
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course.
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# Conflicts:
# sql/old/4.3.4/world/19_2017_06_18/2017_07_21_00_world.sql
# src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
2020-07-22 14:42:21 +02:00
jackpoz
05330c2cc8
Core/Misc: Fix static analysis issues
2020-07-22 14:40:00 +02:00
Treeston
6be7be2148
Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicate (to match expected behavior). ( #19975 )
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* Also some major code deduplication (SelectTarget now calls SelectTargetList).
2020-07-22 14:39:04 +02:00
treeston
45e05b947b
Some more script adjustments ported from #19930 .
2020-07-22 14:38:29 +02:00
Ovahlord
96f8af56cb
Scripts/ScarletEnclave: 74af880217 followup
2020-07-22 14:38:02 +02:00
treeston
f014d67578
Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be inverted.
2020-07-22 14:36:06 +02:00
treeston
a09db6b4ba
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
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Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
# src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
# src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp
# src/server/scripts/EasternKingdoms/ShadowfangKeep/instance_shadowfang_keep.cpp
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
# src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
# src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
# src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
# src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
# src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
# src/server/scripts/Kalimdor/zone_tanaris.cpp
# src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
# src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
# src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
# src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp
2020-07-22 14:35:53 +02:00
treeston
7310ce2bc0
Core/Combat: Fixed issues with creatures sometimes entering combat with friendly targets
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Close #19980
2020-07-22 13:49:21 +02:00
treeston
618e604141
Two more refactors I missed for #19930 . Last ones for now, I promise.
2020-07-22 13:48:36 +02:00
treeston
f2592116ae
Some more refactoring prep for combat/threat ( #19930 ).
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# Conflicts:
# src/server/game/Combat/ThreatManager.h
# src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp
# src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
2020-07-22 13:48:18 +02:00
Shauren
6da0e00747
Nopch fix 5 and should be last
2020-07-22 13:46:32 +02:00
Shauren
73e7270673
typo fix
2020-07-22 13:46:28 +02:00
Shauren
cc1df2659e
Nopch fix 4
2020-07-22 13:46:24 +02:00
treeston
3645c382d9
nopch fix episode 3: revenge of that one boss in slabs that is borked anyway
2020-07-22 13:46:20 +02:00
Shauren
db5a6d2738
Nopch fix 2
2020-07-22 13:46:16 +02:00
Shauren
6ea79fd691
Nopch fix
2020-07-22 13:46:12 +02:00
Treeston
ec04d3b2cd
[3.3.5] Combat/Threat rewrite - prep & refactor ( #19966 )
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* Combat/Threat rewrite (PR #19930 ) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2020-07-22 13:43:23 +02:00
Ovahlord
f21877e00f
Core/GuildFinder: fixed a crash when trying to list a guild which was stored as listed but no longer exists
2020-07-22 10:26:27 +02:00
funjoker
865dbb0e32
DB/Misc: Verify/Add plenty npc_text and gossip_menu entries with old sniffs
2020-07-21 04:04:53 +02:00
Ovahlord
9f116b86e9
Core/Movement: re-implement AbstractFollower as renamed version and index the pointers by following type (chase, follow, formation) for future access and improvements
2020-07-20 20:16:01 +02:00
Ovahlord
2c5b4a80d5
Core/World: fixed another gcc warning
2020-07-19 14:38:31 +02:00
Ovahlord
bd444eb6e1
Scripts/Items: fixed a warning reported by gcc
2020-07-19 14:36:37 +02:00
Ovah
67c37cd595
Update README.md
2020-07-19 12:58:28 +02:00
Ovahlord
e1d74d4dc6
Core/Misc: added more fallthrough attributes and added some missing breaks reported by CI
2020-07-19 12:24:58 +02:00
Giacomo Pozzoni
52d9bb2538
Core/Threads: Replace Boost TLS with C++11 one ( #15782 )
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* Core/Threads: Replace Boost TLS with C++11 one
Replace boost::thread_specific_ptr<T> thread-local storage with C++11 thread_local to remove libboost_thread dependency from common project
* Fix no-pch build
2020-07-18 22:48:03 +02:00
Peter Keresztes Schmidt
cbd6fb2315
Build: Enable -Wimplicit-fallthrough on clang ( #25056 )
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* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
Related: #25006
* Misc: Add some missing breaks (no-ops) to satisfy clang
Related: #25006
Closes #25055
* Build: Enable -Wimplicit-fallthrough on clang
Closes #25006
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Spells/SpellInfo.cpp
# src/server/scripts/Battlefield/BattlefieldWG.cpp
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
# src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp
# src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
# src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
# src/server/shared/DataStores/DBCDatabaseLoader.cpp
2020-07-18 22:47:52 +02:00
Peter Keresztes Schmidt
a06e5d7d40
Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs
2020-07-18 22:43:24 +02:00
Giacomo Pozzoni
cbb0fe41de
Core/Misc: Replace boost::shared_mutex with std::shared_mutex ( #24328 )
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* Core/Misc: Replace boost::shared_mutex with std::shared_mutex
* Remove std forward declarations
# Conflicts:
# src/server/game/Loot/LootItemStorage.h
2020-07-18 22:38:50 +02:00
Giacomo Pozzoni
e89aef40c5
Dep/Boost: Set boost version to 1.67 on *nix and 1.70 on Windows ( #25069 )
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# Conflicts:
# dep/boost/CMakeLists.txt
2020-07-18 22:38:00 +02:00
Shauren
9d5848ec6e
Core/Maps: Use FindMap instead of CreateBaseMap in places where the intent was to check for a existing map (and a loaded grid on that map)
2020-07-18 12:07:02 +02:00
Ovahlord
52612cc145
DB/BWD: make the dwarven spirit council immune to shackle
2020-07-17 22:47:02 +02:00
Ovahlord
405569dbff
Core/Spells:
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* fixed Kill Command
* fixed Improved Kill Command crit chance bonus
* fixed Frenzy not triggering Focus Fire's visual effect correctly
closes #78
2020-07-17 16:21:37 +02:00
Ovahlord
fc4e2e4203
Core/Movement: followers will no longer get stuck behind obstacles
2020-07-17 13:10:58 +02:00
Ovahlord
40882b3f71
Core/Spells: define and implement SPELL_ATTR5_INCLUDE_MELEE_RANGE
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*this attribute is being used to determine whenever a area targeting based spell shall include its melee range for target selection or not. This fixes many cases in which especially class abilities should hit targets that do not directly stand inside of the radius of a spell while maintaining that behaivior for spells without that attribute
2020-07-16 22:39:41 +02:00
Ovahlord
8fadb361eb
Fixed nopch build
2020-07-16 18:05:24 +02:00
Ovahlord
2a8fe49a73
Core/Packets: changed amount storage for aura update packets from vector to array to improve performance
2020-07-16 17:42:08 +02:00