*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
--HG--
branch : trunk
Note: before this commit hunters can tame exotic pets like any other.
After patch like not propertly contriolled pets will auto-dismiss at loading
if talent not learned.
--HG--
branch : trunk
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
--HG--
branch : trunk
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.
--HG--
branch : trunk
[7850] Fixed '.pinfo name' work, move reputation code from it to new command '.character reputation [$name]'.
Provide and use universal way for get locale and locale index for chat/console command use.
Author: VladimirMangos
--HG--
branch : trunk
* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
* New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
or if not provided by current seelction with error cases processing.
* Property apply mute/unmute in case use different character name from loggined currently for account.
* .reset commands can be used from console now
* .repairitems comamnd can be used from console now but only to online player.
Author: VladimirMangos
--HG--
branch : trunk
*Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter.
*If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it.
*There may be a faster query to convert the db. If you know, please tell us. I am no sql expert.
*Backup your db first!
*Thanks to X-Savior and subhuman_bob.
--HG--
branch : trunk
* This let get objects at map without reference to player or another object.
* Simplify future implementation for per-map storage for like objects
--HG--
branch : trunk
- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
--HG--
branch : trunk
- Add map, x, y, z coordinate data to ticket upon creation
- Add command .go ticket to teleport to the coordinates where the ticket was created
- Move InitTicketID() to the class constructor instead of at every LoadGMTickets call
- Minor code cleanup
--HG--
branch : trunk
- Multimap support for instances added.
- Removed redundant group checks.
- New movement rules (bool group formed/dismissed added).
- uint32 Creature::GroupID replaced with CreatureGroup pointer.
--HG--
branch : trunk