Ovahlord
e0adab82f8
Scripts/Misc:fix npc_professions locale text ( #27894 )
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* fix npc_professions locale text
fix npc_professions locale text load from db
* fix dup sql
fix dup sql
* add condition and gossip option
add condition and gossip option for money cost depends on player level
* add missing update statements
* Rename 9999_99_99_world.sql to 2023_03_24_00_world.sql
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Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com >
(cherry picked from commit 60b75e3b6e )
(cherry picked from commit 4862033a44 )
2024-07-18 22:37:00 +02:00
Shauren
4988e328d4
Core/Creatures: Allow adding summons to CreatureGroup (only adding, no formation movement of linked aggro yet)
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(cherry picked from commit 16bfbe1a3a )
2024-07-11 19:06:57 +02:00
Ovahlord
cce07dca09
remove whitespace
2024-07-10 01:06:56 +02:00
Ovahlord
a0de631a8a
Core/Spells: fixed Heroic Strike damage calculation
2024-07-09 11:43:30 +02:00
Shauren
7198c5223e
Core/Creatures: Fixed memory leaks in creature formations
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(cherry picked from commit 2e3920081f )
2024-07-08 13:13:06 +02:00
Ovahlord
686f10cb0f
Core/Spells: ported the Dark Simulacrum implementation from a33864ce2d
2024-06-28 18:51:38 +02:00
Ovahlord
dc67de6b1b
Core/Items: dropped artifact weapon implementation
2024-06-25 18:08:28 +02:00
Ovahlord
a48dfe3ae6
Core/Player: restore ranged weapon attack handling
2024-06-25 02:14:54 +02:00
Meji
0f00a33175
Core/Commands: Allow to complete tracking quests with .quest complete command ( #30043 )
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(cherry picked from commit 97cad9c598 )
2024-06-23 23:52:08 +02:00
Shauren
bab83b91d9
Core/Movement: Allow setting position or object facing targets for jump movement
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(cherry picked from commit ac73edc268 )
# Conflicts:
# src/server/scripts/Kalimdor/RagefireChasm/boss_lava_guard_gordoth.cpp
2024-06-23 23:48:49 +02:00
Shauren
f52d9b9916
Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
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(cherry picked from commit c968dedfee )
2024-06-20 01:22:04 +02:00
Golrag
c7374b620b
Core/Players: Allow targeting a specific transport during teleports
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(cherry picked from commit 5b130cfb42 )
2024-06-20 00:53:56 +02:00
Ovahlord
3d8602276d
Core/Quests: update quest_template fields to 4.4.0
2024-06-13 19:23:44 +02:00
Ovahlord
311320946e
Scripts/Spells: removed whitespace left over in 04a0d57f2b
2024-06-12 00:40:31 +02:00
Ovahlord
04a0d57f2b
Scripts/Spells: wiped all class spell scripts
2024-06-06 21:16:06 +02:00
Ovahlord
8d851e8576
Core/Spells: removed no longer used parameters from SpellEffectInfo::CalcValue and SpellEffectInfo::CalcBaseValue
2024-05-30 14:55:34 +02:00
Shauren
2ceae541cc
Core/Misc: Minor fixes in preparation to support fmt v10
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(cherry picked from commit 39fc9f8000 )
2024-05-28 16:49:12 +02:00
Ovahlord
ffac60879b
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT ( #29946 )
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(cherry picked from commit 11f32a2427 )
2024-05-28 16:45:41 +02:00
Shauren
33eb662bcc
Scripts/Items: Updated Amalgam's Seventh Spine script - fixed auras lingering after removal and added new case for evokers
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(cherry picked from commit 250984a7b7 )
2024-05-28 16:45:37 +02:00
Ovahlord
cbc6aed437
Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascript to use it as example ( #29945 )
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* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
(cherry picked from commit 55ce5b150f )
2024-05-28 16:45:30 +02:00
Aqua Deus
2ee8c63d93
Scripts/Spells: Fix Crusader's Might cooldown reduction effect ( #29938 )
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(cherry picked from commit a361d3f587 )
2024-05-28 16:45:07 +02:00
Shauren
0d65725551
Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
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(cherry picked from commit dad976beb4 )
# Conflicts:
# src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
2024-05-28 16:44:37 +02:00
Shauren
78805e49c0
Core/Misc: Support boost 1.85
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(cherry picked from commit cfa838df5d )
2024-05-28 16:43:54 +02:00
Aqua Deus
3f6153f9d9
Scripts/Spells: Add new script for spells with feign death with all flags except uninteractible ( #29922 )
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(cherry picked from commit f4ef6f769b )
2024-05-28 16:43:50 +02:00
Shauren
651f71b138
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer and revert c5097114d1
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(cherry picked from commit e1f43900d1 )
2024-05-28 16:43:09 +02:00
Jeremy
d80fb502f6
Scripts/Battlegrounds: Implement Twin Peaks ( #29924 )
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Closes #8894
(cherry picked from commit 091094aa13 )
2024-05-28 16:42:50 +02:00
Shauren
125b6d2ed7
Core/Entities: Fixed m_stringIds[0] invalidation when reloading creature_template with a gm command
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(cherry picked from commit bec5bdb61b )
2024-05-28 16:40:48 +02:00
Jeremy
e6af1c591c
Scripts/Battleground: Implemented Battle for Gilneas ( #29877 )
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(cherry picked from commit 90f390f9b8 )
2024-05-28 16:32:34 +02:00
Meji
382eb5063f
Core/Creatures: Changed the spawn health field in creature table to a percentage ( #29801 )
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(cherry picked from commit def601b4ff )
2024-05-28 16:31:42 +02:00
Jeremy
d0d5d309bb
Core/Battlegrounds: Move to scripts ( #29799 )
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* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
(cherry picked from commit be11f42a16 )
2024-03-28 20:38:55 +01:00
Meji
46b35d3082
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION ( #29832 )
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(cherry picked from commit 4913d027bf )
2024-03-28 20:36:23 +01:00
Jeremy
8589ece4f4
Core/GameObjects: Implement destructible_hitpoint table to store health info about destructible buildings ( #29836 )
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(cherry picked from commit 1f855ef563 )
2024-03-28 20:28:14 +01:00
Shauren
18b7199a47
Core/Players: Slightly improve neutral player faction support
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(cherry picked from commit 94b78ebc8b )
2024-03-28 20:23:12 +01:00
Shauren
c6cff20258
Core/Logging: Improved generated code for log statements (length of text is computed at compile time)
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(cherry picked from commit e121ed81d1 )
2024-03-25 20:22:58 +01:00
Shauren
6f9a5933a5
Core/Objects: Added ToWorldObject and ToItem
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(cherry picked from commit 6f6af6a1a1 )
2024-03-25 20:22:23 +01:00
Shauren
6472446440
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to scripts (not actually used anywhere currently)
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(cherry picked from commit 4779fa5048 )
2024-03-25 20:21:24 +01:00
Ovahlord
cc6fb98595
Scripts/Commands: fixed build
2024-03-19 20:02:35 +01:00
Ovahlord
9daf5e66e0
Core/Packets: fixed structure of SpellCastVisual
2024-03-14 21:33:01 +01:00
MaxtorCoder
cfc9cc9ec2
Core/PacketIO: Update to 4.4.0.53627 ( #29805 )
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* Core/PacketIO: Update to 4.4.0.53627
* Core/IO: Remove duplicate declaration of PetSpellDataID
* Core/IO: Assign STATUS_UNHANDLED to some azerite packets
2024-03-13 21:16:18 +01:00
Ovahlord
51daca7cbf
Scripts: dropped most post Cataclysm PvE scripts
2024-03-13 12:25:37 +01:00
Ovahlord
8dea56b9db
Core/Maps: dropped Garrison implementation
2024-03-12 22:27:47 +01:00
Ovahlord
7dfdeb7fd7
Core/Players: updated inventory slots
2024-03-12 12:55:23 +01:00
Ovahlord
d9ffc33724
Core/DataStores: duc-taped build
2024-03-10 02:39:59 +01:00
Shauren
45ee989c70
Core/vmaps: Removed vmap lookup functions duplicating functionality of each other
2024-03-07 00:23:52 +01:00
Shauren
c2e36dea6c
Core/Creatures: Implemented serverside checks for UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT
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* Also stop sending npc flags for hostile creatures
2024-03-03 00:51:51 +01:00
Shauren
97d7ccd180
Core/Quests: Merged UpdateNearbyCreatureNpcFlags, UpdateVisibleGameobjectsOrSpellClicks and SendQuestGiverStatusMultiple on quest actions
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* Fixes quest markers above NPC heads not disappearing when player stops seeing questgiver npc flag
2024-03-03 00:50:38 +01:00
Ovahlord
c541eda54d
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags ( #29541 )
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* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
2024-02-29 14:43:37 +01:00
Shauren
792a4d6c8b
Scripts/Serpentshrine Cavern: Removed Spout hack and use correct spell ids
2024-02-28 21:10:51 +01:00
Shauren
59f92412d0
Core/Movement: MoveRotate improvements
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* Allow overriding rotation speed
* Allow limiting rotation using total rotation angle instead of duration
2024-02-28 21:10:05 +01:00
Shauren
c70bd6f5e4
Scripts/Forge of Souls: Fixed Devourer of Souls achievement worldstate expression requirement and rotate beam tick timing
2024-02-28 20:40:22 +01:00