Aokromes
d2dd5f9f02
Core/Logs: Fine tune more logs
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And move others to more logical appenders
(cherry picked from commit 1ad24352ac )
# Conflicts:
# src/server/authserver/Server/AuthSession.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Handlers/LootHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/QuestHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Spells/SpellEffects.cpp
2017-02-11 23:15:24 +01:00
vincent-michael
86b98686a9
Update copyright note for 2017
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Happy new year
2017-01-01 16:23:13 +01:00
Palabola
61ec5b9abf
Handlers/AuctionHouse: Typo ( #18437 )
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Filtering fixed.
2016-12-09 11:19:12 +00:00
Shauren
0d9136f764
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
2016-07-10 00:37:33 +02:00
Shauren
a78aa3cf4e
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to final buffer and removed UpdateMask class
2016-07-10 00:11:19 +02:00
Shauren
27e08e48e1
Core/PacketIO: Updated AH and mail packets
2016-06-14 21:28:48 +02:00
Shauren
5c2c9a684f
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
2016-05-20 23:46:17 +02:00
Shauren
c75fcbe20b
Core/Achievements: AchievementMgr refactoring
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* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
2016-05-07 01:16:29 +02:00
pete318
7d5d79aa01
Implement AuctionHouse features: GetAll scan and search throttling
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Implements two standard features of the Auction House.
* GetAll scan, retrieves all auctions and sends them in a single packet.
There's a limitation on how often a player can do this (Max 55000 items)
* Search throttling. For normal searches, the server can send a time
in milliseconds to the client, the client will wait that long between
searches. Delay set in config
Closes #16469
(cherry picked from commit 3aaeb57405 )
2016-04-10 17:48:29 +02:00
DDuarte
0d643fdff2
Build fix
2016-03-23 00:34:47 +00:00
pete318
28f51306d4
Improved Auction house deposit handling.
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Including the weird quirks.
Changes:
* Deposit caculated according to same rule as client. (detailed below). Should always match client deposit now
* Deposit for multiple auctions now only collected once. Deferred calculation of deposit until all auctions listed.
Deposit calculation is as follows:
Base deposit calculation = MSV x 15/75% (depending on AH). However this is not rounded. Case to int is used (so always round down)
The remainder is held in a float.
The base is then multiplied by number of items, and the time multiplier (x2 for 24 hour, x4 for 48 hour)
The nearest (no of items or lower) no of items when multiplied by the remainder that creates a whole number is then multiplied by the time multiplier (x1/x2/x4) and then added to deposit.
Example:
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 1 = 36c. Remainder = 0.75 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 2 = 72c. Remainder = 1.50 (n) Min = 1s. Deposit 1s
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 3 = 108c. Remainder = 2.25 (n) Min = 1s. Deposit 1s08c
Item sell price 1s25. Deposit 18.75c (15% of 1s25). So base deposit = 18, remainder 0.75. Time 24h (x2) Item count 4 = 144c. Remainder = 3.00 (n) Min = 1s. Deposit 1s50c (144c + (3c * 2))
Horrible kludge, to re-create a very weird deposit method.
Closes #15674 (PR)
Closes #15643 (Issue)
(cherry picked from commit 0ac442f19f )
# Conflicts:
# src/server/game/AuctionHouse/AuctionHouseMgr.h
2016-03-23 00:28:03 +00:00
Vincent-Michael
478cc756eb
Update copyright note for 2016
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Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
Shauren
cd27fd38b9
Core/Maps: Moved corpse management to map level
2015-09-28 17:20:27 +02:00
Vincent-Michael
2e586bc520
Core: Header cleanup in game/*/*.cpp
2015-07-25 20:18:42 +02:00
Kinzcool
0453fafaec
Core/Enums: Defined two unknown item flags, and cleaned the other item flags enums to reflect a better standardization
2015-05-01 21:56:33 -04:00
Golrag
780898baa1
Core/Opcodes:
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CMSG_AUCTION_SELL_ITEM
CMSG_AUCTION_PLACE_BID
CMSG_AUCTION_LIST_BIDDER_ITEMS
CMSG_AUCTION_REMOVE_ITEM
CMSG_AUCTION_REPLICATE_ITEMS
CMSG_AUCTION_LIST_PENDING_SALES
SMSG_AUCTION_LIST_ITEMS_RESULT
SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT
SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT
CMSG_AUCTION_LIST_OWNER_ITEMS
CMSG_AUCTION_LIST_ITEMS
SMSG_AUCTION_LIST_PENDING_SALES_RESULT
SMSG_AUCTION_CLOSED_NOTIFICATION
SMSG_AUCTION_OWNER_BID_NOTIFICATION
SMSG_AUCTION_WON_NOTIFICATION
SMSG_AUCTION_OUTBID_NOTIFICATION
SMSG_AUCTION_REPLICATE_RESPONSE
SMSG_AUCTION_COMMAND_RESULT
2015-04-10 12:28:59 +02:00
Shauren
8cfb542ee4
Core/PacketIO: Updated values of all known server opcodes
2015-03-27 22:21:24 +01:00
joschiwald
c61bcf1206
Core/NetworkIO: sync opcodes with wpp
2015-01-25 21:08:54 +01:00
joschiwald
36e50ff8ae
Core/Opcodes: sync with wpp
2015-01-17 03:55:29 +01:00
projectcoredevs
e9187b5c55
Core/Packet: Update some AH, BM and banker opcodes
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Closes #13923
2015-01-16 23:16:33 +00:00
Vincent-Michael
ab90f74486
Update copyright note for 2015
...
Happy new year
2015-01-01 00:28:09 +01:00
Shauren
6dbb516b65
Core/Items: Refactored ItemTemplate
2014-12-21 13:35:43 +01:00
joschiwald
96fa1eb5ec
Core/Packets: added few channel packet structs
2014-11-15 16:22:32 +01:00
Intel
1e51d22d29
Core/DataStores: Updated Item DataStores
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Signed-off-by: Nayd <dnpd.dd@gmail.com >
2014-11-15 04:27:37 +00:00
joschiwald
620f23d9dc
Core/World: hold deleted characters in character store
2014-11-12 19:16:14 +01:00
Rat
ac0ff1fc9b
Merge branch 'dbc' of https://github.com/Intel/TrinityCore into Intel-dbc
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Conflicts:
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/Events/GameEventMgr.cpp
2014-11-10 15:18:01 +01:00
joschiwald
2fee7d195b
Core/NetworkIO: updated SMSG_UPDATE_WORLD_STATE, added SMSG_PVP_SEASON and added packet class for SMSG_INIT_WORLD_STATES
2014-11-09 04:25:09 +01:00
Intel
64f4a301e1
Core/DataStores: Updated ArmorLocation.dbc, AuctionHouse.dbc, BankBagSlotPrices.dbc, BannedAddOns.dbc, BarberShopStyle.dbc structs
2014-11-06 01:53:04 +02:00
Shauren
b8d1d9a733
Core/PacketIO: Minor refactor to writing server packets
2014-11-03 20:23:21 +01:00
DDuarte
7b2274a744
Core/Networking: PoC changes to the way packets are handled
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This is a rewrite of the way we send SMSG opcodes, the reasoning behind this is to make fixing packets sent in multiple places easier, and allow for clearer documentation of the packet fields.
Included SMSG_AUTH_RESPONSE and SMSG_AUCTION_COMMAND_RESULT as two examples.
2014-10-30 02:04:54 +00:00
Shauren
15fbb6f46f
Core/Entites: Updated GUID format
2014-10-29 21:13:21 +01:00
DDuarte
5bc823f5e7
Core: Even more warning fixes
2014-10-27 22:52:19 +00:00
Shauren
7afab9f783
Core/Entities: Updated HighGuid values
2014-10-27 12:03:35 +01:00
jackpoz
5a02018836
Core/AH: Code cleanup
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Remove unused paramters from RemoveAuction(), kept till now for compatibility with ahbot patch.
Reverts 28dffbee11
(cherry picked from commit 8d39ad435a )
2014-10-26 19:40:19 +01:00
Shauren
a363c88f03
Core/Guilds: Fifth part of converting int to bigint guids in database
2014-10-25 15:04:38 +02:00
Shauren
76f1f85d8b
Core/Entities: Second part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64
2014-10-23 21:34:03 +02:00
Shauren
b3e3cfa81f
Core/Entities: First part of removing GetGUIDLow() uses
2014-10-22 17:33:55 +02:00
Shauren
9cc7044546
Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
2014-10-21 19:23:32 +02:00
Shauren
26c9d4dc41
Core/Entities: First part of required database changes for migrating guids to 128 bit - all fields storing lowguid must be extended to uint64
2014-10-20 19:25:50 +02:00
Shauren
8e288dd673
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
...
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/ArenaScore.h
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/ArenaTeam.h
src/server/game/Battlegrounds/ArenaTeamMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/BattlegroundMgr.h
src/server/game/Battlegrounds/BattlegroundQueue.h
src/server/game/Battlegrounds/BattlegroundScore.h
src/server/game/Battlegrounds/Zones/BattlegroundAB.h
src/server/game/Battlegrounds/Zones/BattlegroundAV.h
src/server/game/Battlegrounds/Zones/BattlegroundEY.h
src/server/game/Battlegrounds/Zones/BattlegroundIC.h
src/server/game/Battlegrounds/Zones/BattlegroundSA.h
src/server/game/Battlegrounds/Zones/BattlegroundWS.h
src/server/game/DungeonFinding/LFG.h
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/DungeonFinding/LFGMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/DungeonFinding/LFGQueue.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Creature/GossipDef.h
src/server/game/Entities/Creature/TemporarySummon.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Object/ObjectDefines.h
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Unit/Unit.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Globals/ObjectAccessor.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Groups/Group.cpp
src/server/game/Groups/Group.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/scripts/Commands/cs_debug.cpp
src/server/scripts/Commands/cs_gm.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reset.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/Spells/spell_dk.cpp
src/server/scripts/Spells/spell_generic.cpp
src/server/shared/Packets/ByteBuffer.h
2014-09-20 11:05:30 +02:00
joschiwald
053beae172
Core/Spells: consider spell speed in SPELL_EFFECT_CHARGE
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Misc: removed some duplicate guid words in logs
2014-09-17 23:24:31 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
Vincent-Michael
b39ba5656e
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2014-04-23 20:05:45 +02:00
jackpoz
6b42f99540
Core/AuctionHouse: Fix AuctionHouse exploit
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Fix an exploit in Auction House using either CheatEngine or WPE that allowed to sell more items than the Player had in inventory or to crash worldserver.
Fixes #11831
Fixes #11928
2014-04-23 20:01:20 +02:00
DDuarte
08003577de
Merge branch 'master' into 4.3.4
...
Conflicts:
dep/libmpq/CMakeLists.txt
src/server/game/Battlefield/BattlefieldMgr.cpp
src/server/game/Battlefield/BattlefieldMgr.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/Creature.h
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSession.h
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/boss_kruul.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPEP.h
src/server/scripts/Spells/spell_dk.cpp
src/tools/map_extractor/mpq_libmpq.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/loadlib/loadlib.h
src/tools/vmap4_extractor/mpq_libmpq.cpp
src/tools/vmap4_extractor/mpq_libmpq04.h
2014-01-11 17:26:22 +00:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
...
Happy new year.
2014-01-01 00:07:53 +01:00
Vincent_Michael
2ded11354d
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2013-12-18 23:48:20 +01:00
jackpoz
b8908606fc
Core/AH: Fix memory leak
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Fix memory leak in Auction House when creating an auction with stackable items and a stack of the same amount in the inventory. Leak added in 15a2acfb52 .
2013-12-16 19:38:49 +01:00
Spp
ab2d26cb91
Merge branch 'master' into 4.3.4
...
Conflicts:
src/server/game/AI/EventAI/CreatureEventAI.cpp
src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Conditions/ConditionMgr.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/DungeonFinding/LFGMgr.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Instances/InstanceScript.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellMgr.cpp
src/server/game/Tools/PlayerDump.cpp
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/scripts/Commands/cs_reload.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
src/server/scripts/Spells/spell_warlock.cpp
src/server/worldserver/worldserver.conf.dist
2013-11-08 11:12:17 +01:00
Spp
94e2b9332a
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
2013-11-08 10:50:51 +01:00