* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
- Removed Unit::GetUnitMeleeSkill as it was basically a copy of GetMaxSkillValueForLevel
- Removed static from GetEffectiveResistChance, as this was passed anyways, changed name to CalculateAverageResistReduction, which better reflects what it does
- Fix melee miss chances calculated from attacker maxskill instead of victim maxskill
- Do actual checks if spell can be resisted/missed in MagicSpellHitResult (ie chances > 0)
- Fixed SPELLMOD_RESIST_MISS_CHANCE calculation in MeleeSpellMissChance
- Minor codestyle and cleanup of diminishing returns calcs
- Use AuctionHouseBot.Class.* for what they really are, priorities, factor them when calculating item amount per class, changed enums to CONFIG_AHBOT_CLASS_*_PRIORITY to reflect this change
- Don't factor in the priority calc empty item lists:
* Let's say you had AuctionHouseBot.Class.Glyph set to 10, sum of AuctionHouseBot.Class.* is 20, and AuctionHouseBot.Items.Amount.White is 5000
* If there were no glyphs on the item list, you automatically lost 50% of the total item amount, meaning only 2500 of original 5000 were alloted to fill
- Fixed AuctionHouseBot.AH.Price.Ratio to be an actual percentage factor
- Separated containers in SellerConfiguration, each one better reflects what kind of data is stored there, now we won't use magic index 0 from _ItemInfo :P
- General cleanup, removal of bad voodoo and magical numbers
- Use unordered_sets for loading item lists, as they were only used to check for item presence
Bodley's gossip menu option 57006 id 2 "I've misplaced the Brazier of Beckoning!"
should be shown only if quest 8996 (Return to Bodley) is not rewarded.
Ref. issue #19375
* Rescript underbog lord has regrowth is not linked to hp as was previously scripted infact you don't even have to damage npc for it to use this abilitie and it should stack 10 times increasing damage by 150% not only cast once hp is below 50%, also cast knock-away on range instead of ic so it only uses this abilitie If there is a target in range rather than ic even if there is no target in range
* Naturalist bite - make gossip and option available in heroic mode too not only normal mode
Fix class restrictions for Dungeon Set 2 armor quests
- The Left Piece of Lord Valthalak's Amulet (8966,8967,8968,8969)
- The Right Piece of Lord Valthalak's Amulet (8989,8990,8991,8992)
Closes#19375