megamage
1d2d3693c4
*Replace some "mangos_debug" with "trinity_debug"
...
--HG--
branch : trunk
2009-05-04 13:13:07 -05:00
megamage
037015e4e4
*Fix the bug that eventAI creatures change target every update.
...
--HG--
branch : trunk
2009-05-03 16:58:44 -05:00
megamage
295b634ca6
[7731] Some code cleanups, warrning fixes. Author: VladimirMangos
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--HG--
branch : trunk
2009-04-29 00:31:03 -05:00
megamage
8f0fecd7e3
*Fix build.
...
--HG--
branch : trunk
2009-04-27 21:23:42 -05:00
megamage
2b753d0f23
[7723] New AI call EnterCombat called at enter creature to combat (and re-enter if leave by some reason). Author: VladimirMangos
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--HG--
branch : trunk
2009-04-27 19:14:37 -05:00
megamage
2b4e83d8fb
[7717] Use more safe code in EventAI. Author: VladimirMangos
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--HG--
branch : trunk
2009-04-27 18:43:39 -05:00
megamage
09af28301e
[7716] Fixed some typos and possible crashes. Author: AlexDereka
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--HG--
branch : trunk
2009-04-27 18:42:35 -05:00
QAston
2d1521dea9
*Fix CAST_INTURRUPT_PREVIOUS flag for eventai action cast
...
*Rewrite .reload all pet_spells command to make it reset actionbars correctly.
--HG--
branch : trunk
2009-04-26 02:48:20 +02:00
megamage
8644c48db8
*Add new eventAI action 105 call assistance. Param1 = radius.
...
--HG--
branch : trunk
2009-04-25 09:15:40 -05:00
megamage
bbf450c6e1
[7710] Fixed problem with stuck in combat creatures with EventAI. Remove redundent AI field. Author: VladimirMangos
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--HG--
branch : trunk
2009-04-24 11:57:36 -05:00
Chaz Brown
b14bb5b39a
Change all SD2: to TSCR:
...
--HG--
branch : trunk
2009-04-24 00:51:09 -04:00
megamage
1a90380b48
[7698] Remove redundent call InterruptNonMeleeSpells. Author: NoFantasy
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--HG--
branch : trunk
2009-04-22 17:59:11 -05:00
megamage
3b49bfb1ff
[7697] Interrupt casting at enter to evade mode. Author: VladimirMangos
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--HG--
branch : trunk
2009-04-22 17:58:46 -05:00
QAston
cc5414f925
*Correct check range for totem area auras.
...
--HG--
branch : trunk
2009-04-20 16:48:35 +02:00
megamage
d159e84325
[7689] Batter EventAI loading checks and fix one from possible crash cases. Author: NoFantasy
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--HG--
branch : trunk
2009-04-19 18:24:40 -05:00
megamage
ad41b0c9e1
*Fix build.
...
--HG--
branch : trunk
2009-04-17 16:07:54 -05:00
megamage
b9d8bdeddd
*Remove event_ai from script folder.
...
--HG--
branch : trunk
2009-04-17 15:36:10 -05:00
megamage
3d628d5298
[7679] More checks for creature EventAI loading at server startup. Author: NoFantasy
...
--HG--
branch : trunk
2009-04-17 15:18:03 -05:00
megamage
c5310844db
[7672] Move ReceiveEmote from script API to AI API. Author: VladimirMangos
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This is also fix triggering ReceiveEmote for EventAI broken at it move to core.
--HG--
branch : trunk
2009-04-15 17:29:33 -05:00
megamage
3a65800218
[7667] Add to CreatureAI field pointing to creature itself. Use it instead diff. fields in subclases. Author: VladimirMangos
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Also send pointer to AI constructors ans mark constructors as explicit.
This changes allow move now some generic often used AI code to CreatureAI helper functions.
--HG--
branch : trunk
2009-04-14 19:54:49 -05:00
megamage
4f4c6aeaf5
[7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
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Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
2009-04-14 18:31:31 -05:00
megamage
f59c4debf6
[7622] Added creatureAI with related database tables. Author: AlexDereka
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*Note: three tables are renamed.
--HG--
branch : trunk
2009-04-07 19:38:09 -05:00