Supabad
e494a154c7
Scripts/Ulduar:
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Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
2011-03-26 10:00:41 +01:00
Shauren
31c0334064
Scripts/Ulduar: Corrected array size
2011-03-25 12:24:17 +01:00
Supabad
66ca2a88c4
Scripts/Ulduar: Add proper support for Razorscale harpoon event.
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Add script for Razorscale Controller.
Add spell script for Devouring Flame.
A little code cleanup in script
2011-03-24 01:13:53 +02:00
Shauren
99104ab576
Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle
2011-03-21 19:00:56 +01:00
runningnak3d
1fc5905b89
Core/BuildSystem: Remove accidental addition of non-existent script from last commit.
2011-03-21 11:15:15 -04:00
Shauren
2f79b0f266
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Shauren
3b343ac497
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
2011-03-19 19:41:42 +01:00
leak
0927243278
Core/GameEventMgr: Forgotten query no. 2
2011-03-19 18:11:13 +01:00
Ramus
b496d8af3d
Scripts/Spells: Fixed Glyph of Starfire
2011-03-19 12:54:40 +01:00
Ramus
1ab06e8f93
Scripts/Spells: Fixed Death Knight Spell Deflection
2011-03-19 12:53:17 +01:00
Shauren
873b22662f
Fixed build without PCH
2011-03-19 12:50:17 +01:00
Shauren
fdc8de26a0
Added missed change
2011-03-19 11:49:35 +01:00
Shauren
cb33b050d9
Scripts/Icecrown Citadel: Compile warning fixes
2011-03-19 11:44:04 +01:00
Shauren
3d46b7e32e
Merge branch 'pr/n15_Supabad'
2011-03-19 10:58:39 +01:00
Shauren
1a4a618d81
Core/Scripts: Code style cleanup in ScriptedAI and BossAI
2011-03-19 10:54:16 +01:00
Shauren
368eaf7f2f
Scripts/Icecrown Citadel:
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Corrected wing sigil visuals
Fixed saving Blood Quickening quest state to db
Remove Blood Quickening timer on completion
DB/Instances: Added some missing spawns to Frostwing Halls
2011-03-18 19:39:19 +01:00
leak
ca02708564
Core/GameEventMgr: Forgotten query
2011-03-18 18:49:40 +01:00
Shauren
a69f3c7c64
Scripts/Pit of Saron: Fixed Scourgelord Tyrannus intro being started every time areatrigger was stepped on
2011-03-18 18:31:17 +01:00
Supabad
6fd4debc7a
Core/Ulduar: some cleanup and add boundary check for Flame Leviathan
2011-03-18 17:33:12 +01:00
SnakeIce
fa8b30a45c
Scripts/Pit of Saron: Fixed spawning quest creatures in Pit of Saron
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DB/Quests: Fixed quest "The Path to the Citadel"
SQL credits - Tome
2011-03-18 15:35:16 +01:00
Shauren
98646c5328
Scripts/Icecrown Citadel:
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Removed unneccesary checks and timer at Rotface
Replaced defines with constants
2011-03-18 15:15:52 +01:00
Azazel
e49b5b44d6
Core/Cleanup: remove C-style cast to (Bag*):
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* add ToBag() methods for Item class;
* add GetBagByPos() method for Player class.
2011-03-18 15:58:08 +06:00
Supabad
85cc623f3f
Scripts/Ulduar: Proper handling of GO_LEVIATHAN_GATE
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com >
2011-03-14 15:48:54 +01:00
Machiavelli
7b62bfc1c5
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
2011-03-13 22:28:37 +01:00
Shauren
e97d6e3a60
Scripts/Icecrown Citadel
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* Implemented heroic limited attempts for wing end bosses
* Added script for Blood Quickening weekly quest
2011-03-13 21:51:42 +01:00
Shauren
16e40cc8cf
Compile fix
2011-03-13 13:12:43 +01:00
Supabad
40d1e61566
Scripts/Ulduar: Remove known hacks from leviathan, create workaround for shutdown event.
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Added missing script to db and core.
2011-03-13 13:00:09 +01:00
Shocker
b5fa232716
Core/Commands: Allow npc info to show both DB GUID and current GUID
2011-03-11 23:31:06 +02:00
Shauren
9b2d62b72d
Scripts/Icecrown Citadel: Added missing faction specific part of intro scene at Light's Hammer
2011-03-11 19:35:22 +01:00
Shauren
20b44e82d5
Scripts/Icecrown Citadel: Added intro scene at Light's Hammer and SAI for The Damned
2011-03-11 11:07:23 +01:00
kaelima
8d4b04318f
Scripts/Spells: Added spell script for Shadowy Disguise(48917)
2011-03-10 20:54:24 +01:00
Shauren
ca201cc491
Scripts/Icecrown Citadel: Fixed Mutated Abomination problems introduced recently
2011-03-10 10:38:07 +01:00
Shauren
c2c40a4750
Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now
2011-03-09 21:32:04 +01:00
Shauren
9710c41a40
More warning fixes
2011-03-08 19:11:02 +01:00
Shauren
cbbfb52ca7
Scripts/Ulduar: Use proper parameter type in DoAction (Assembly of Iron)
2011-03-08 17:48:09 +01:00
Shauren
e25a5ca4f8
Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type
2011-03-08 17:17:41 +01:00
Shauren
e5347a3bda
Core: Fixed warnings:
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C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
kaelima
00f2ded757
Scripts/Scarlet Enclave: Fix model for scarlet mine cart.
2011-03-08 09:43:38 +01:00
kaelima
8340e5e1dc
Scripts/Spells: Corrected naming typo from recent Map of the Geyser Fields fix.
2011-03-08 09:41:23 +01:00
ZxBiohazardZx
95a7b253a6
Scripts/Spells: Modified range for targeting script for Map of the Geyser Fields by Shauren
2011-03-08 00:03:04 +01:00
Shauren
e4c0a80336
Scripts/Spells: Added targeting script for Map of the Geyser Fields
2011-03-07 23:05:44 +01:00
Machiavelli
ebca4c0326
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
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Fixes accessory installation
2011-03-07 20:25:57 +01:00
Machiavelli
311d0cf989
Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands
2011-03-07 20:25:56 +01:00
Shauren
13acb0e4f9
Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from Professor Putricide when both Festergut and Rotface are killed
2011-03-06 17:14:27 +01:00
Shauren
4b4d3e7450
Core/Creatures: Implemented UNIT_FLAG_PASSIVE
2011-03-06 12:22:04 +01:00
Shauren
36f848a4c2
Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
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Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Shauren
7120f1eff8
Core/Spells:
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* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it
Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
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Closes #805
2011-03-04 21:17:06 +01:00
Shauren
c2a2d7201b
DB/Skills: Changed required skill value to 0 for debug spell, spells with no skillline cant have skill value requirement
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Fixed compile
2011-03-04 21:13:09 +01:00
Shauren
7ecaf1d816
Scripts/Spells: Cleanup in spell_generic
2011-03-04 20:20:06 +01:00