Commit Graph

20398 Commits

Author SHA1 Message Date
Dehravor
e60977911a Core/Tickets: Fix memory leak when malformed CMSG_GMTICKET_CREATE is received 2014-01-18 21:12:56 +01:00
Machiavelli
68af9376f6 Core/Calendar: Add documentation regarding fix in previous commit 2014-01-18 14:00:19 +01:00
Machiavelli
ca6fd8aad2 Merge pull request #11462 from Dehravor/add-event-memleaks
Core/Calendar: Fix memory leaks due to BytebufferException thrown
2014-01-18 04:57:29 -08:00
Shauren
c431f463a1 Core/Items: Fixed swapping equipment sets in combat 2014-01-18 12:58:01 +01:00
Dehravor
3a9a634a91 Core/Calendar: Fix memory leak when guild announcement is created 2014-01-18 11:47:05 +01:00
Dehravor
51e38872c7 Core/Calendar: Fix memory leak when malformed CMSG_CALENDAR_ADD_EVENT is received 2014-01-18 10:30:39 +01:00
Discover-
735cebf7a3 Core/Commands: The .setskill command is now usable even if the player doesn't already have the skill learned. 2014-01-18 01:05:03 +01:00
Discover-
bbd84d211d Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2014-01-17 18:44:01 +01:00
Discover-
ebfdeb067f Core/Spells: Rename Spell::EffectSummonDeadPet with Spell::EffectResurrectPet and get rid of two TODO's that are already done. 2014-01-17 17:54:52 +01:00
Machiavelli
e2376fcb72 Merge pull request #11397 from Dehravor/guild-view-offinote
Core/Guild: Don't allow players to view officer notes without proper rights
2014-01-17 03:47:01 -08:00
Aokromes
ea740deb26 Rename 2014_01_02_00_trinity_string.sql to 2014_01_17_00_trinity_string.sql 2014-01-17 12:29:48 +01:00
Zabustak
101cad1f28 Show Kick, Mute and Ban in world 2014-01-17 12:23:36 +01:00
Discover-
c1a468365b Core/Misc: When a player changes its faction its only removed from all its arena teams if cross-faction interaction is turned off. 2014-01-17 08:17:09 +01:00
joschiwald
940e52236b Core/Entities: bg vehicle will also have charmer's faction (save faction before charm and restore old faction after charm) 2014-01-17 01:07:37 +01:00
Discover-
45dc95c8dc Core/Items: Fix an exploit where the player was able to send CMSG_SET_AMMO with items they didn't have in their bags. Only a visual bug (not sure if it gave bonuses too, which iirc do appear in later expansions). 2014-01-16 20:48:37 +01:00
Discover-
61f45283ef Core/Misc: Fix an exploit where moving while consuming something that would fade when the player stands up would stay if the player started moving and using the effect at the same time. Thanks to @FrozenSoul and @jildor.
Fixes #6271
2014-01-16 20:44:03 +01:00
jackpoz
cbba22ba68 Core/SAI: Fix assertion triggered in SmartScript
Remove assertion in SmartScript added in b8625f41bd and handle SmartScripts with GetBaseObject() returning NULL , like SmartTrigger . In this case SmartScript::mTargetStorage cannot be sanitized and might contain references to free'd WorldObjects if the script doesn't last a single Map::Update() call.
2014-01-15 20:20:01 +01:00
joschiwald
6e01c0b0b4 DB: update more creature templates 2014-01-15 18:21:13 +01:00
jackpoz
d78e69cdc6 Core/Instances: Fix memory leak in InstanceSaveMgr
Fix memory leak in InstanceSaveMgr added in 1f170c99ef .
Make InstanceSave::SetToDelete() private since it's not supposed to be used by anything other than InstanceSave or its friend class InstanceSaveMgr .
2014-01-13 22:52:35 +01:00
Elron103
88ecc9533a Core/Entities: Fix combat state setting when FFA PvP flag is set
Description:
Currently there is an issue, when you are in FFA areas, but you dont have PvP flag activated.

You should get the PvP-In-Combat delay timer, but instead you just get the usual timer as if you would not fight in PvP.

Reproduction:
1) Get two players in FFA area Gurubashi arena down in the battle area (.tele Gurubashi)

2) Fight each other

3) When stopping combat, the combat state will switch off immediately. But it is supposed to switch off after some delay, because it was a PvP fight.

Closes #11103

Signed-off-by: Duarte Duarte <dnpd.dd@gmail.com>
2014-01-13 17:03:43 +00:00
Duarte Duarte
80a398372d Core/Player: Fix compile error introduced in ##11377 merge 2014-01-13 16:50:07 +00:00
Duarte Duarte
949dc9bf16 Merge pull request #11377 from Yelvann/master
Core/Instances: Fix exploit too much players in instances/raids
2014-01-13 08:33:29 -08:00
jackpoz
b8625f41bd Core/SAI: Fix crash in SmartScript
Fix crash in SmartScript storing WorldObject* instead of guid as targets in SmartScript::mTargetStorage , used by SMART_TARGET_STORED target type , SMART_ESCORT_TARGETS and other escort related code.
Fixes #11228 , #10157 .

Valgrind log:
 Invalid read of size 4
  at : Object::GetTypeId() const (Object.h:140)
  by : SmartScript::IsPlayer(WorldObject*) (SmartScript.h:73)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:330)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2662)
  by : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2226)
  by : SmartScript::ProcessTimedAction(SmartScriptHolder&, unsigned int const&, unsigned int const&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2238)
  by : SmartScript::ProcessEvent(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:2685)
  by : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3198)
  by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3244)
  by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:331)
  by : Creature::Update(unsigned int) (Creature.cpp:544)
  by : void Trinity::ObjectUpdater::Visit<Creature>(GridRefManager<Creature>&) (GridNotifiers.cpp:340)
2014-01-12 20:23:13 +01:00
DarkBrain2580
de1d75af70 Spells: Fix Alcohol-Free Brewfest Sampler
Closes #10956

Signed-off-by: Duarte Duarte <dnpd.dd@gmail.com>
2014-01-12 00:41:54 +00:00
zengwf
23acf75d3b Core/Movement: Add LOS check for fleeingmovement target point.
Prevents fleeing or feared units from going to upper floor ignoring walls/ceilings with mmaps on(and usually get stucked).

Current implementation just randomly selects a distance and angle against the frighting unit, when in narrow circumstance such as underground caves, such targeting point would be at another floor.

Closes #11300
Ref #9475 (needs fixed confirmation)
2014-01-12 00:33:33 +00:00
Duarte Duarte
0eadb41ed1 Merge pull request #11310 from Ric101/can_quest_reward
Core/Players: On CanRewardQuest, use the same item dest vector for all potential rewards

Solves issues where the player has enough bag space for each item individually, but not all of them together.

Example to reproduce previous issue:

Obtain Battle of the Crimson Watch (10781)
Make sure you only have 1 slot available in your inventory
Turn in the quest, watch as you don't receive one of the rewards
2014-01-11 16:21:41 -08:00
Duarte Duarte
65c941b88d Merge pull request #11342 from Carbenium/Svala
Scripting/Utgarde Pinnaccle: Fix visual during Svala's transformation
2014-01-11 16:20:16 -08:00
Dr-J
b83c252851 Scripts/NPCs: Remove core script for rogue trainers which was overriding db conditions
SAI and conditions for rogue trainers to provide elegant leter to rogues provided that is level 24 or higher, does not have elegant letter and does not have taken, rewarded or complete the quest which elegant letter starts

Closes #11378

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-01-12 00:17:21 +00:00
Dehravor
a1f0798792 DB/Guild: Fix incorrect input length limits
There is one incorrect field length related to guilds in the database, which can be used to cause an overflow client-side, by sending CMSG_GUILD_INFO_TEXT with long strings.

The guild information has the same 500 characters client-side limit as the guild bank tab information, but on server-side it can be 65k characters long. A lengthy guild info makes the whole Guild panel unusable.

Length of the other fields match the client's limits in the database: guild bank tab name (16), public note (31), officer note (31), motd (128), guild bank tab info (500).

Closes #11395

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-01-12 00:12:38 +00:00
mthsena
0b5728f8a7 Core&Conf: Small cosmetic fixes
Closes #11392

Signed-off-by: DDuarte <dnpd.dd@gmail.com>
2014-01-12 00:07:29 +00:00
Duarte Duarte
e42cc9d5dd Merge pull request #11426 from Dehravor/invalidate-player
Core/Entities: Implement SMSG_INVALIDATE_PLAYER
2014-01-11 12:47:12 -08:00
Duarte Duarte
c9d81bd0c2 Merge pull request #11427 from Dehravor/force-rename
Core/Entities: Don't allow to login while character is forced to rename
2014-01-11 12:33:04 -08:00
Dehravor
4d3b7e6799 Core/Entities: Don't allow to login while character is forced to rename 2014-01-11 21:20:24 +01:00
Dehravor
619f42c1b0 Core/Entities: Implement SMSG_INVALIDATE_PLAYER 2014-01-11 18:22:56 +01:00
jackpoz
086622bfc1 Core/Battlegrounds: Fix offline players not being resurrected when Battleground ends
Fixes #7081
2014-01-11 17:18:36 +01:00
jackpoz
6f6ad952b9 Core/Wintergrasp: Fix typo in CMSG_HEARTH_AND_RESURRECT handler
Fix CMSG_HEARTH_AND_RESURRECT handler trying to resurrect players with 100x hp/mana/energy ( SetHealth()/SetPower() were sanitizing the input anyway ) .
2014-01-11 15:23:52 +01:00
jackpoz
8fcfabe784 Core/Spells: Fix potions cooldown in combat
Fix a cooldown issue related to potions allowing Players in combat to use more than 1 potion in a row, especially with high latency.
This also fixes an exploit about using infinite potions in combat just by skipping the client-side check.
The original implementation c064c2e2e1 was missing a check in Spell::CheckCast() about this particular case since Potion cooldown is added only after the Player goes out of combat.
Fixes #1259 .
2014-01-10 22:39:08 +01:00
joschiwald
41b613186e Core/Battlefield: some codestyle changes 2014-01-10 17:42:08 +01:00
joschiwald
7378baee49 Scripts/PoS/Garfrost: cleanup saronit blocks after death 2014-01-10 17:37:03 +01:00
joschiwald
7ec7fcf78c Core/SAI: drop unneeded code 2014-01-10 17:36:04 +01:00
Kittnz
dc09715312 DB/Spawns: remove duplicate NPCs on Zeppelin from Orgrimmar to Thunder Bluff
Closes #11420
2014-01-09 23:44:14 +01:00
joschiwald
6fff9d08b2 Fix build 2014-01-09 23:31:52 +01:00
joschiwald
e80d1f3465 Scripts/BloodFurnace:
* cleanup InstanceScript
* fix broggok poison cloud

Scripts/Naxxramas/Grobbulus:
* fix poison cloud
* fix mutating injection
2014-01-09 23:17:02 +01:00
joschiwald
1a5c0ad92f DB/Creature: update more creature templates 2014-01-08 16:12:36 +01:00
joschiwald
2b9234b32a DB: update some creature templates 2014-01-07 00:06:30 +01:00
joschiwald
a60ba240b7 Core/Entities: add some log messages in CheckCreatureTemplate
* Happy Error Spam
2014-01-06 20:30:11 +01:00
Shauren
619edff196 Misc:
* Tools: Fixed a compile warning
* Commands: Fixed npcflag format in .npc info
2014-01-06 13:53:29 +01:00
Shauren
15cbe5858c Core/Movement: Fixed vehicle passengers disappearing clientside
Closes #11411
2014-01-06 13:51:40 +01:00
joschiwald
95f14f921b Scripts/HoS: update Maiden of Grief 2014-01-05 16:47:07 +01:00
Shauren
ad84759d2f Core/Threading: Handle CMSG_ZONEUPDATE only in WorldSession update - changing zones triggers changing chat channels, what is not a thread safe operation 2014-01-05 00:52:10 +01:00