CraftedRO
e79228533e
Core/Spells: Updates autoshoot spell target in case of client-side target change ( #30695 )
2025-03-13 12:27:01 +01:00
Shauren
8565ba9876
Core/PacketIO: Converted BattlegroundPackets to classes
2025-02-09 21:08:35 +01:00
ModoX
7e28ee4421
Core/Conditions: Added conditions for AreaTriggers (AreaTrigger.dbc) ( #27174 )
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Cherry-picked from 6ebd592
2024-01-26 22:31:08 +01:00
Shauren
aaa6e73c8c
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api)
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(cherry picked from commit d791afae1d )
2023-08-15 20:10:04 +02:00
Shauren
d611925dc7
Core/Units: Reduce differences between branches part 1 - unit updatefield accessors
2022-03-29 11:30:49 +02:00
Chaouki Dhib
2d114ea560
Core/Movement: Improve client control logic ( #26348 )
2021-05-16 13:16:08 +02:00
Maks Szokalski
41188eb535
Add "On" to some gossip methods in AI ( #25415 )
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* Add "On" to some methods
* Update npc_innkeeper.cpp
* Update zone_borean_tundra.cpp
2020-09-10 16:57:11 +02:00
Giacomo Pozzoni
07fd84b679
Core/Misc: Fix static analysis issues ( #25194 )
2020-08-04 11:36:47 +02:00
NoName
9fe6756cf2
Core/PacketIO: Updated corpse related packet structures ( #24922 )
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# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/MapManager.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/QueryPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/Protocol/Opcodes.h
# src/server/game/Server/WorldSession.h
* + For SMSG_DEATH_RELEASE_LOC
G3D::Vector3 -> TaggedPosition<Position::XYZ>
+ removed non 3.3.5 packets
Co-authored-by: Peter Keresztes Schmidt <carbenium@outlook.com >
Co-authored-by: Mogadischu <cgnad@live.de >
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2020-07-14 23:15:33 +02:00
Peter Keresztes Schmidt
c92950b3e1
Core/DataStores: Update DBC field names to generated ones ( #24999 )
2020-07-12 15:36:55 +02:00
NoName
1680f2221e
Core/Misc: Sync some funcion names with master ( #24683 )
2020-05-24 21:56:34 +02:00
NoName
2efaf1dda8
Entities/Player: Restore old checks for UpdatePvPFlag ( #24372 )
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Partly revert 671052575a
+ implemented timer reset to 300s after relog never worked, therefore removing that part;
+ reverting other parts with 300s timer changes, as not needed;
2020-05-24 20:35:34 +02:00
ForesterDev
84dad1b29b
Core/Packets: updated CMSG_PLAYED_TIME, SMSG_PLAYED_TIME ( #24674 )
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(cherry picked from commit 50b4a3a707 )
# Conflicts:
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
# src/server/scripts/Northrend/Nexus/Nexus/nexus.h
Co-authored-by: MitchesD <majklprofik@seznam.cz >
2020-05-21 14:55:30 +02:00
ForesterDev
5eaf68670a
Core/PacketIO: Updated logout opcodes ( #24519 )
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(cherry picked from commit f59a701e29 )
# Conflicts:
# src/server/database/Database/Implementation/LoginDatabase.cpp
# src/server/database/Database/Implementation/LoginDatabase.h
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Server/Packets/AuthenticationPackets.cpp
# src/server/game/Server/Packets/AuthenticationPackets.h
# src/server/game/Server/Packets/CharacterPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/Protocol/Opcodes.h
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSession.h
# src/server/game/Server/WorldSocket.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com >
2020-05-10 14:37:44 +02:00
ForesterDev
332b2f1f53
Core/PacketIO: updated CMSG_TOGGLE_PVP opcode ( #24476 )
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* Core/PacketIO: updated CMSG_TOGGLE_PVP opcode
* Use Optional<T>.
Restore ApplyModFlag() code.
* Fix no-pch build
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2020-04-26 22:10:07 +02:00
Giacomo Pozzoni
3def52c1c4
Core/Logs: Log full guid instead of just low guid, part 2
2020-04-05 19:10:58 +02:00
Giacomo Pozzoni
468ecb7252
Core/Logs: Log full guid instead of just low guid
2020-04-05 19:10:57 +02:00
Shauren
fe1003bdbd
Core/DBLayer: Prevent using prepared statements on wrong database
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(cherry picked from commit e8e89f58fb )
# Conflicts:
# src/server/bnetserver/REST/LoginRESTService.cpp
# src/server/bnetserver/Server/Session.cpp
# src/server/database/Database/DatabaseWorkerPool.cpp
# src/server/database/Database/Implementation/HotfixDatabase.h
# src/server/database/Database/MySQLConnection.cpp
# src/server/database/Database/MySQLConnection.h
# src/server/database/Database/PreparedStatement.cpp
# src/server/database/Database/PreparedStatement.h
# src/server/database/Database/QueryHolder.cpp
# src/server/database/Database/SQLOperation.h
# src/server/database/Database/Transaction.h
# src/server/game/Accounts/BattlenetAccountMgr.cpp
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/AuctionHouse/AuctionHouseMgr.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
# src/server/game/BattlePets/BattlePetMgr.cpp
# src/server/game/Battlegrounds/ArenaTeam.cpp
# src/server/game/BlackMarket/BlackMarketMgr.cpp
# src/server/game/Chat/Channels/Channel.cpp
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/CollectionMgr.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Garrison/Garrison.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Groups/Group.cpp
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/GuildFinderMgr.cpp
# src/server/game/Guilds/GuildMgr.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ItemHandler.cpp
# src/server/game/Handlers/MailHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Handlers/TicketHandler.cpp
# src/server/game/Loot/Loot.cpp
# src/server/game/Mails/Mail.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Movement/Waypoints/WaypointManager.cpp
# src/server/game/OutdoorPvP/OutdoorPvP.cpp
# src/server/game/Pools/PoolMgr.cpp
# src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
# src/server/game/Reputation/ReputationMgr.cpp
# src/server/game/Scenarios/InstanceScenario.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSocket.cpp
# src/server/game/Spells/SpellHistory.cpp
# src/server/game/Support/SupportMgr.cpp
# src/server/game/Tools/PlayerDump.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_account.cpp
# src/server/scripts/Commands/cs_ban.cpp
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lfg.cpp
# src/server/scripts/Commands/cs_list.cpp
# src/server/scripts/Commands/cs_message.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_tele.cpp
# src/server/scripts/Commands/cs_wp.cpp
# src/server/shared/DataStores/DB2DatabaseLoader.cpp
# src/server/shared/Realm/RealmList.cpp
2020-03-31 13:42:01 +00:00
ForesterDev
3c8622dd83
Core/PacketIO: updated spell "cancel" opcodes to new packet class ( #24342 )
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CMSG_CANCEL_CAST, CMSG_CANCEL_AURA, CMSG_PET_CANCEL_AURA,CMSG_CANCEL_GROWTH_AURA, CMSG_CANCEL_MOUNT_AURA, CMSG_CANCEL_AUTO_REPEAT_SPELL and CMSG_CANCEL_CHANNELLING.
2020-03-30 17:21:40 +02:00
ForesterDev
c2a76efdca
Core/Packets: Added SMSG_WORLD_STATE_UI_TIMER_UPDATE ( #24312 )
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(cherry picked from commit 7d88f8c491 )
# Conflicts:
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/Protocol/Opcodes.h
2020-03-30 17:20:09 +02:00
Shauren
425f588525
Core/PacketIO: Updated and enabled CMSG_WORLD_TELEPORT (GM opcode)
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(cherry picked from commit 7632e11825 )
2020-03-12 17:10:13 +01:00
ForesterDev
58313fc330
Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING_CINEMATIC and CMSG_COMPLETE_MOVIE ( #24135 )
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* Server/PacketIO: Enable SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE.
* Update SMSG_TRIGGER_CINEMATIC & SMSG_TRIGGER_MOVIE to new Format.
Signed-off-by: AriDEV <aridev666@gmail.com >
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
* Core/Scripts: Add server-side script support for movie completion (#18308 )
# Conflicts:
# src/server/game/Entities/Player/Player.h
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Scripting/ScriptMgr.h
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
* Core/PacketIO: CMSG_COMPLETE_CINEMATIC, CMSG_NEXT_CINEMATIC_CAMERA and enabled some opcodes
# Conflicts:
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
* Core/Protocol: Implemented CMSG_OPENING_CINEMATIC
# Conflicts:
# src/server/game/Handlers/GuildHandler.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/WorldSession.h
* fix build
Co-authored-by: Krudor <erikstrandberg93@hotmail.com >
Co-authored-by: MitchesD <majklprofik@seznam.cz >
Co-authored-by: Kaelima <kaelima@live.se >
2020-02-08 20:37:34 +01:00
Aokromes
ed93932537
New year
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Say bye bye to every year changing dates
2020-01-02 06:25:50 +01:00
Shauren
267bdde323
Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand states that client can send by itself
2019-10-27 11:15:15 +01:00
Giacomo Pozzoni
ed08754663
Core/Misc: Fix static analysis issue
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Fix static analysis issue
2019-09-25 11:44:08 +02:00
Artamedes
6ebe1afeec
Core/Handlers: Handle CMSG_REQUEST_PET_INFO - this fixes when you /reload and the pet bar disappears ( #23762 )
2019-09-04 08:41:18 +02:00
Treeston
671052575a
Entities/Player: Properly restore PvP-enabled state on login
2019-07-08 14:09:57 +02:00
Treeston
396f87c30d
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor the field to be protected. Add assertions to catch dangling pointers.
2019-06-23 16:44:37 +02:00
Chaouki Dhib
975f1e364a
Core/Movement: Add time synchronisation ( #18189 )
2019-04-15 23:31:25 +02:00
Chaouki Dhib
f9ed72e351
Core/Movement: Implement move time skipped handler ( #22994 )
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* Implement CMSG_MOVE_TIME_SKIPPED handler and move it to MovementHandler.cpp
* Add better error handling
* Update MovementHandler.cpp
2019-02-02 21:15:19 +01:00
Treeston
fcfcb0eb6f
Happy New Year, folks. It's 2019!
2019-01-01 15:45:25 +01:00
ariel-
c099174ff7
Core/Misc: fix some /W4 warnings and some reported by GCC 6.3
2018-01-22 23:55:33 -03:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
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Best wishes for the new year.
2018-01-01 01:55:29 +01:00
jackpoz
12701cb0c6
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
2017-12-24 22:50:59 +01:00
Aokromes
c5a3ec667f
Core/Misc: Fix build on CentOS
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By Nayd. Closes #20413
2017-10-26 00:04:57 +02:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
ariel-
f913f3bb89
Core/Scripts: unified scripted gossip/quest api
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- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
2017-05-01 18:19:36 -03:00
Aokromes
0999ef0b77
Core/Scripts: Add support for spawn specific C++ scripts
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By Krudor
2017-03-26 13:32:28 +02:00
xinef1
7567cafec8
Ensure that all actions are compared to fixed point in time (ie. world update start) ( #18910 )
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- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
2017-03-01 22:19:25 -03:00
xinef1
14dfc377b4
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
2017-02-05 23:42:31 +01:00
xinef1
88f746935f
Remade who list processing ( #18636 )
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* Remade who list processing, requests are now processed in maps. Player entries are now copied every 5 seconds to dedicated storage (avoids usage of hashmapholder mutex)
2017-01-29 00:59:17 -03:00
joschiwald
62b62ddd63
Core/Packets: updated some contactlist packets
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(cherry picked from commit e01bb91887 )
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Player/SocialMgr.cpp
src/server/game/Entities/Player/SocialMgr.h
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
2017-01-25 23:36:24 -03:00
tkrokli
6a51a88767
Update Copyright notice for 2017
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Happy new year!
2017-01-02 19:52:45 +01:00
Shauren
618cf0e1c2
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
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(cherry picked from commit ac1dc758b9 )
2016-12-15 08:16:01 -03:00
SnapperRy
b60db6c44e
Core/Wintergrasp: fix leaving Wintergrasp via the minimap button.
2016-10-04 19:13:11 +02:00
SnapperRy
1e2d55acf0
Core/Log: move an error to DEBUG level.
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Prevents console spam in case of players canceling the cinematic at characters' first login.
2016-09-29 21:36:47 +02:00
joschiwald
5615645b6b
Core/Logging: removed useless log message
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(cherry picked from commit b0c8a9411e )
# Conflicts:
# src/server/game/Guilds/Guild.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Handlers/TaxiHandler.cpp
2016-08-27 15:35:42 +02:00
Treeston
8deda7ed7f
Entities/Unit: Cleanup refactor. Changes: ( #17819 )
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+ Unit::m_movedPlayer -> Unit::m_playerMovingMe
+ Player::m_mover -> Player::m_unitMovedByMe
+ Unit::GetMover() -> Unit::GetUnitBeingMoved()
+ Unit::GetPlayerMover() -> Unit::GetPlayerBeingMoved()
+ NEW: Unit::GetClientControllingPlayer()
2016-08-20 12:43:04 +02:00
r00ty-tc
de918a0f64
Core/Maps - Improvements to Cinematic function
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- Moves to own class for reading, storage and player subclass
- Proper destruction handling for player (ensure cinematic is ended)
- Timeout for cinematic if it reaches past the end without completing
- boost::filesystem::path used for path/filename transform
- Correct for assert trigger under certain circumstances
- Other changes previously suggested
2016-05-11 11:56:25 +02:00
Incorrect
1aa30d3cce
Core/Spells: Fixed overwriting summon requests
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Closes #17049
2016-05-01 12:31:55 +02:00