Shauren
e8523b1c3c
Core/Packets: Simplified ByteBuffer constructor
2011-11-27 14:41:16 +01:00
Shauren
3a855f3f38
Core/PacketIO: Fixed memory leak in HandlePlayerLoginOpcode and cleaned some tabs -> spaces
2011-11-27 12:17:24 +01:00
Rat
70c3488dd0
Core/Player: fixed player loading to reflect new DB changes
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- added missing changes to characters_datasabase.sql
2011-11-27 09:37:32 +01:00
kaelima
b84d82e569
Core/Protocol: Add some account data protocols.
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Their struct have not changed since 3.3.5a.
2011-11-27 04:02:59 +01:00
kaelima
50f8881494
Core/Player: Store guild id inside protected integer instead of fetching from db. Still have method GetGuildIdFromGuid though if player is offline.
2011-11-27 03:40:03 +01:00
Nay
35bc064407
DB/Player: Add class/race level stats for the new combos (level 1 only);
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Core/Misc: Set RecruitAFriend.MaxLevel to 80 (from 60);
Also fix a typo in previous commit (thanks @Blumster)
2011-11-27 01:29:21 +00:00
Nay
007fed581d
Core/Unit: Update creature_template table and SMSG_CREATURE_QUERY_RESPONSE
2011-11-27 00:51:23 +00:00
Shocker
e6b120032d
Core/Spells: Remove outdated code for Rockbiter Weapon
2011-11-27 01:21:12 +02:00
Shocker
97d85e00c2
Core/Spells: Remove outdated code for Predatory Strikes
2011-11-27 01:00:29 +02:00
Shocker
abb82345a4
Core/Pets: Water Elementals are now permanent pets
2011-11-27 00:43:03 +02:00
Shocker
c1a6e8d716
Core/Achievements: Implement ACHIEVEMENT_CRITERIA_TYPE_CURRENCY
2011-11-27 00:29:44 +02:00
Shocker
5b6b8dd577
Core/Spells: Remove hardcoded value for dual wield talent removal and handle them for all classes
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Also fix IsAffectingSpell compile errors after recent merge
2011-11-27 00:13:50 +02:00
Shocker
f69a8f4e76
Core/Spells: Remove outdated code for Hand of Reckoning
2011-11-26 23:57:11 +02:00
Shocker
ed55fc3567
Merge branch 'master' into 4.x
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Conflicts:
src/server/game/Spells/Auras/SpellAuraEffects.h
2011-11-26 23:50:15 +02:00
Shocker
29400b4198
Core/Spells: Remove feral attack power bonus
2011-11-26 23:47:01 +02:00
Shocker
a2f6a2b6ca
Core/Battlegrounds: Remove temporary currency bonus auras before rewarding player at battleground end
2011-11-26 23:41:21 +02:00
Shocker
ef9101ea83
Core/Spells: Rename AuraEffect::IsAffectedOnSpell to IsAffectingSpell
2011-11-26 23:38:06 +02:00
Shocker
d1135f00c6
Core/Spells: Implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
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Correct variable names / comments for SPELL_AURA_BYPASS_ARMOR_FOR_CASTER
2011-11-26 23:27:02 +02:00
Shocker
d26b7210fb
Core/Spells: Implement SPELL_AURA_MOD_AUTOATTACK_DAMAGE
2011-11-26 23:15:23 +02:00
Shocker
bef006c5bf
Core/Spells: Fix SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
2011-11-26 22:53:37 +02:00
Shocker
8160e6e303
Core/Spells: Allow SPELL_AURA_SET_VEHICLE_ID to be used on creatures too
2011-11-26 22:42:26 +02:00
kaelima
a2406e2ade
Fix typo and compile
2011-11-26 21:36:15 +01:00
Shocker
2c25ffc200
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-26 22:30:54 +02:00
Shocker
0cb161db81
Core/Spells: Implement SPELL_AURA_MOD_DURABILITY_LOSS
2011-11-26 22:30:27 +02:00
Shocker
92cc605de4
Core/Spells: Typo fix in recent commit
2011-11-26 22:29:28 +02:00
Nay
d228b76c56
Misc/Enums: SpellCastResult (SPELL_FAILED_X) updates
2011-11-26 20:27:38 +00:00
Shocker
4b04640562
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-26 22:23:35 +02:00
Rat
ccb89b0347
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-26 21:22:14 +01:00
Shocker
784a2fa29a
Core/Spells: Implement SPELL_AURA_MOD_BYPASS_ARMOR_FOR_CASTER
2011-11-26 22:22:11 +02:00
Rat
35579e574c
Core/DB: fixed player loading from DB
2011-11-26 21:21:31 +01:00
Shocker
96df0d27e5
Core/Spells: Research 4.x spell auras
2011-11-26 22:19:07 +02:00
Shocker
80c3f2234e
Core/Spells: Use indentantion in SpellAura defines
2011-11-26 22:11:11 +02:00
Rat
b09d532be7
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-26 21:09:51 +01:00
Rat
7dca37ea16
Core/DB2Stores: fixed loading ItemCurrencyCost.db2
2011-11-26 21:06:24 +01:00
kaelima
b096ffe981
Misc/Enums: Added more spell custom errors (cast result 172) from 4.2.2
2011-11-26 20:53:38 +01:00
Shocker
c2cd70e69a
Merge pull request #3507 from megamage/master
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Core/Grids: Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
2011-11-26 11:49:35 -08:00
Shocker
80f8791907
Core/Misc: Small cleanup in SpellMgr
2011-11-26 21:42:40 +02:00
Rat
ca03e79ce7
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-26 20:38:25 +01:00
Rat
8cf3fde329
Core/CharacterHandler: fixed guid reading in PlayerLoginOpcode handler
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thanks to Nay && Shauren
2011-11-26 20:38:00 +01:00
Rat
e97527c24e
Core/Packets: Implemented BitStream helper class
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- added Static BitConverter class
- upgraded the ByteBuffer class for easier usage
2011-11-26 20:32:32 +01:00
Rat
929da7396d
Core/Packets: disable sending 0 as opcode and print trace info
2011-11-26 20:28:12 +01:00
Shocker
be9641d93f
Merge pull request #3889 from Souler/master
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Core/Achievements: Implement "Snakes. Why'd It Have To Be Snakes?"
2011-11-26 11:15:23 -08:00
Chaplain
4d65c1e729
Core/Mechanics: Armor penetration improvement. Revamp calculation of SPELL_AURA_MOD_TARGET_ARMOR_PCT
2011-11-26 21:05:27 +02:00
Shocker
01d44a83e3
Merge pull request #4041 from PKX/remove_obsolete
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Remove obsolete code and spell_groups
2011-11-26 10:37:22 -08:00
Shocker
68e5a96312
Merge pull request #4040 from devilcoredev/fix_004
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[CORE/BOSS] Fix Sapphiron flying phase start.
2011-11-26 10:37:13 -08:00
Machiavelli
bc37c75dfd
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-26 19:20:10 +01:00
Machiavelli
4c3c418511
Core/Misc: Make VMapManager2::acquireModelInstance and releaseModelInstance thread safe
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Closes #4086
2011-11-26 19:11:58 +01:00
Nay
310af5bb76
Core/DBLayer: Yet Another Typo Fix To Player::SaveToDB()
2011-11-26 15:40:10 +00:00
Shauren
bbf9703b73
Core/Items: Added more checks determining item disenchanting loot
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DB/Loot: Added all disenchant templates
2011-11-26 16:36:01 +01:00
Nay
711858c43b
Core/Quests: Update quest_template and SMSG_QUEST_QUERY_RESPONSE
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TODO:
- Validate SkillId and reward it
- Validate Currency, add it to the requires and reward it (after being able to read currency dbc)
- Update other quest related opcodes
2011-11-26 14:49:15 +00:00