Merge pull request #3507 from megamage/master

Core/Grids: Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear.
This commit is contained in:
Shocker
2011-11-26 11:49:35 -08:00

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@@ -664,6 +664,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
return 0;
}
creature->m_isWorldObject = true; //so it will not be unloaded with grid
map->AddToMap(creature);
m_NPCPassengerSet.insert(creature);