Commit Graph

105 Commits

Author SHA1 Message Date
megamage
ad1752ca84 [8259] Move functions code from ChannelMgr.h to ChannelMgr.cpp. Author: Infinity
Also cleanups in #includes and singleton instantiate.

--HG--
branch : trunk
2009-07-31 10:58:24 +08:00
Rat
0a479b8795 *Fix CRLF
--HG--
branch : trunk
2009-07-29 22:28:47 +02:00
QAston
f4a90873b4 *Use _SECURE_SCL=0 in all release vcpp projects - original patch by DearScorpion.
--HG--
branch : trunk
2009-07-29 13:57:20 +02:00
QAston
e36a0f4825 *Remove _SECURE_SCL = 0 option from windows release builds - this fixes memory corruption at player login and crash -by Kuteur.
--HG--
branch : trunk
2009-07-26 18:29:49 +02:00
megamage
4822008f05 [8200] Use FASTBUILD precompiled mode for debug case also. Author: Ambal
So in fact remove this define and use related includes unconditionally.

--HG--
branch : trunk
2009-07-24 09:11:24 +08:00
megamage
5b4006ceed [8194] Use _SECURE_SCL=0 for speedup iterators work at Windows platform in release mode. Author: Ambal
Change added for VC80/VC90, but not added for VC10.

--HG--
branch : trunk
2009-07-24 09:02:24 +08:00
QAston
79e0468af6 *Add better proc check for Glyph of death's Embrace - by Astellar
--HG--
branch : trunk
2009-07-14 13:35:29 +02:00
megamage
7cf1902c81 [8148] Remove zthread.vcproj GUID references from mangosdVC80.sln Author: yad02
--HG--
branch : trunk
2009-07-12 17:47:15 +08:00
thenecromancer
44815a83c4 *Fix Unrelenting Assault
--HG--
branch : trunk
2009-06-30 10:26:27 +02:00
megamage
c688528f72 *Remove some useless contents in sln files.
--HG--
branch : trunk
2009-06-27 16:24:44 -05:00
QAston
5ae6467fc7 *Fix the bug that DKs Death Coil is not learnable
*Remove some obsolete entries from spell_proc_event table.

--HG--
branch : trunk
2009-06-25 13:06:50 +02:00
Machiavelli
6ad7da569c *Integrate TicketMgr with ObjectMgr and clean up assosciated code. More features concerning ticket system are to be added soon. Please report any issues, thanks.
--HG--
branch : trunk
2009-06-15 23:58:29 +02:00
megamage
9d670fe6f5 *Switch to support client version 3.1.3
*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
2009-06-11 00:45:59 -05:00
megamage
30cc6348f3 *Some merge of Mangos before update to 3.1.3. TC2 will update to 3.1.3 after about 10 hours.
--HG--
branch : trunk
2009-06-10 14:43:20 -05:00
megamage
8d1f4f9ea0 *Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
*Use zonescript as basic class of opvp script and dugeon script (can also be used for bg)
*Store zonescript in worldobject.
*Add door for sapphiron.

--HG--
branch : trunk
2009-05-30 22:15:05 -05:00
megamage
9be8d8ee88 *Fix build for VC90 x64.
--HG--
branch : trunk
2009-05-28 11:28:47 -05:00
megamage
fa9bfed91f [7895] Fixed build problem and some warnings in VS2010 projects. Author: tomrus88
--HG--
branch : trunk
2009-05-26 16:19:57 -05:00
Paradox
73be810987 Fix CRLF issues in 3517
--HG--
branch : trunk
2009-05-25 08:22:38 -04:00
Paradox
991d4e4219 Fix genrevision to display Archive as revision and hash string, to give us a better idea of what revision is being used by people who directly download the archive, also fix .sln files.
--HG--
branch : trunk
2009-05-25 07:00:50 -04:00
megamage
ceaf8c13bb [7866] Added VS 2010 Beta 1 project files. Requires libeay32.dll update. This is experimental changes. Use it on own risk. Author: tomrus88
*Note: this is not supported by TC

--HG--
branch : trunk
2009-05-22 16:36:54 -05:00
megamage
a59b275206 *Drop VC71 support
--HG--
branch : trunk
2009-05-22 16:30:50 -05:00
megamage
ab5b273d3c *Some work on wintergrasp. Player can get ranks by killing other players and can build vehicles at workshop. Vehicles can be used to destroy buildings. Except these no other thing is done.
--HG--
branch : trunk
2009-05-22 10:29:48 -05:00
megamage
25e5c99dec [7810] Moved ZThread related code on ACE framework. Author: Ambal
Remove ZThread source code from mangos.

--HG--
branch : trunk
2009-05-13 18:22:21 -05:00
megamage
dcf41256dd *Move some AI functions to core. No real change.
--HG--
branch : trunk
2009-05-10 16:07:49 -05:00
megamage
8770df06d4 [7765] Fixed build in proper way in case selected Debug_NoPCH windows configuration Author: VladimirMangos
* Build mangosd fiels in proper dir
    * Use Win32 getrevision version
    * Use proper prebuild libs at script DLL linking

--HG--
branch : trunk
2009-05-05 14:45:10 -05:00
megamage
c1b88ee862 *Fix build for VC80
--HG--
branch : trunk
2009-05-04 16:53:46 -05:00
megamage
1d2d3693c4 *Replace some "mangos_debug" with "trinity_debug"
--HG--
branch : trunk
2009-05-04 13:13:07 -05:00
megamage
dceb2b3a92 *Change some VC90 compile options to be the same as those of Mangos. I am not sure if this could be the reason that some windows users have cpu or memroy spikes.
--HG--
branch : trunk
2009-05-04 11:55:44 -05:00
megamage
cb55e0b274 *Fix a bug the the previous rev.
--HG--
branch : trunk
2009-05-04 10:58:31 -05:00
megamage
82a67f9b44 *Some vcproj fix. Try to fix build for some compiler.
--HG--
branch : trunk
2009-05-04 10:55:39 -05:00
megamage
5f167c56ef [7744] Use Precompiled Headers for fast build in win. Author: Ambal
Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
    For Compile without precompiled headers use Debug_NoPCH configuration.

*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.

--HG--
branch : trunk
2009-05-03 21:56:55 -05:00
megamage
619200e7c4 *Remove some useless files.
--HG--
branch : trunk
2009-05-03 21:05:04 -05:00
megamage
7901962074 [7711] Removed Sqlite Code. Author: AlexDereka
--HG--
branch : trunk
2009-04-25 09:05:42 -05:00
QAston
02bb32f60f *Fix seals: command, justice, wisdom, light unleashing damage.
--HG--
branch : trunk
2009-04-09 14:58:25 +02:00
megamage
f59c4debf6 [7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed.

--HG--
branch : trunk
2009-04-07 19:38:09 -05:00
QAston
20c02ef760 *Update of aura system.
--HG--
branch : trunk
2009-04-06 13:31:14 +02:00
megamage
bc2f2bc56a [7552] Move client version dependend DBC code to src/game. Author: VladimirMangos
--HG--
branch : trunk
2009-03-27 09:58:20 -06:00
megamage
68c3039715 *Move most reputation/force faction reaction code to new ReputationMgr. Author: VladimirMangos
--HG--
branch : trunk
2009-03-26 13:53:32 -06:00
XTZGZoReX
833eaa9ed3 * Disabled incremental linking on TriniyCore and TrinityRealm again, after mangosd/realmd -> trinity-core/trinity-realm conversion.
--HG--
branch : trunk
2009-03-25 14:15:27 +01:00
megamage
f1afff1a5b Updated OpenSSL lib. Thanks to Neo2003. Author: tomrus88
--HG--
branch : trunk
2009-03-21 14:39:04 -06:00
panaut0lordv
e409fb63e9 mangosd->trinitycore & realmd->trinityrealm
--HG--
branch : trunk
2009-03-20 22:17:39 +01:00
XTZGZoReX
a416f0526c * Updated some text files.
* Removed unused text files.

--HG--
branch : trunk
2009-03-20 17:07:29 +01:00
XTZGZoReX
cd898858a6 * Added missing WorldPacket.h to shared.vcproj.
--HG--
branch : trunk
2009-03-20 16:54:32 +01:00
XTZGZoReX
fd2f768dfd * Move WheatyExceptionReport back to realmd/worldd. Apparently, it doesn't work when in the shared library.
* Fixed debug build on Windows (no more warnings).
* Spaces->tabs in some .vcproj's; these files are not meant to be composed of spaces (Visual Studio plainly doesn't like it).

--HG--
branch : trunk
2009-03-19 19:53:14 +01:00
XTZGZoReX
a075d37fdd * Removed unused/unneeded classes: Base, Mthread
* Fixed a merge issue that broke VC71 files.
* Moved WheatyExceptionReport to shared, where it should be.

--HG--
branch : trunk
2009-03-19 15:32:16 +01:00
megamage
f4e473c877 [7423] Disable incremental limking for binaries in debug mode. Author: VladimirMangos
Anyway it always fail and back to non-incremental way.

--HG--
branch : trunk
2009-03-09 17:53:33 -06:00
megamage
417c7c8319 [7393] Implement access to client side holiday ids. Author: VladimirMangos
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
    * `game_event` now have new `holiday` field for store client side holiday id associated with game event
    * Added new enum HolidayIds with existed at this moment holiday ids.
    * New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.

--HG--
branch : trunk
2009-03-06 19:36:47 -06:00
Paradox iamparadox@netscape.net
ef8d2ac080 AHBot/AH changes
--HG--
branch : trunk
2009-02-28 17:42:29 -05:00
megamage
e21b2c9baa *Implemented gameobjects and creatures grouping (pools of them)
*Groups (called pools) can be also member of any game event
Author: Neo2003

--HG--
branch : trunk
2009-02-19 18:44:20 -06:00
megamage
a72c0d223d [7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact).
More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos

--HG--
branch : trunk
2009-02-13 19:50:20 -06:00