* Issue 22974: Initial bugfix suggestion.
* Fixed allignment.
* Removed unused call.
* Initial spider spawn targeting is done.
* Resolves issue 22874. Initial implementation suggestion.
* Commenting out dead code.
* Reordered private members to meet standards of member initializer list.
* Removing unused parameter and changing data structure from list to vector.
* Changed list to vector in the grid notifier.
* Removing comments and fixing identation.
* Stupid collapsed blocks.
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Cleaned up all the core changes and scripted eggs and spell according to pull request comments.
* Fix no-pch build.
* Fix no-pch build 2.
* Added sql file for the spell and gameobject script.
* Update 2019_05_20_00_world.sql
* Added conditions to spell thanks @xvywh and some minor changes to the code.
* Removed some strange leftovers.
* Removed obsolete brackets.
* Rename 2019_05_20_00_world.sql to 2019_05_24_00_world.sql
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
Clean up packet creation by removing some unneeded checks to specify the exact packet size to reserve.
It's cheaper and easier to just always specify the max size as it's a matter of a few bytes only anyway.
* Initial fix suggestion for 22660.
* Removed todo related to the work done in this branch.
* Removing obsolete braces and added failfast check.
* Refactored the logic about having the quest.
* Removing obsolete braces.
* Adding reference to incomplete type.
* Switching from forward declaration to header where type is defined.
* Including Player type definition in order to work with nopch.
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Reverted mistakenly deleted todo
* Core/Spell: add proper cooldowns to some spells used by vehicles, thanks to jackpoz and sirikfoll.
* Add Wing Buffet and Stampy's Stompy-Stomp.
* Add Tag Greater Felfire Diemetradon and Touch of Darkness.
* Rename 9999_99_99_99_world.sql to 2019_05_17_00_world.sql