* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
* Scale curves are now taken into account when searching for units inside
* Implemented SpellModOp::Radius for areatrigger radius
* Implemented OverrideMoveCurve updatefields - overrides areatrigger position
* Implemented FacingCurve and AREATRIGGER_FLAG_HAS_ABSOLUTE_ORIENTATION
* Implemented ***Target fields for all shape types
* Fixed facing calculation for areatriggers with spline movement
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
* Pets will now only be despawned when starting to fly
* Fixed crash when summoning a pet that is different than the one that was despawned by flying
Closes#29303
* Spells with SPELL_DAMAGE_CLASS_NONE are now allowed to benefit from spellmods
* Fixed SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE and SPELL_AURA_MOD_HEALING_DONE_PCT_VERSUS_TARGET_HEALTH not working for players