Commit Graph

43 Commits

Author SHA1 Message Date
Trazom62
c4eb172d04 Fix Script Naxxramas/Gothik with help of scarymovie87
Fixes issue #80.

- Implement support for "merging" life and dead side after ~2 minutes, if group is not splitted
- Implement support for opening central gate at 30% boss health
- Implement Gothik teleport between side when above 30% boss health
- Fix dead-side mobs spawn in 25-Man difficulty
- Fix waves setup.
- Fix some timers (this may still need some tuning).
- Fix sporadic combat reset when Gothic teleport to ground.

--HG--
branch : trunk
2010-01-17 10:58:11 +01:00
n0n4m3
99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
QAston
8e9d2cdf01 Update aura system:
* Change system logic - unify Auras, AreaAuras and PersistentAreaAuras:
  * Aura has now its owner - which is the WorldObject, which applies aura (creates AuraApplication object) dependant on aura radius, and effect type
  * Owner can be Dynobj (DynObjAura class) for PersistentAreaAuras, or Unit (UnitAura class) for Area and nonArea auras
  * Aura data is shared for all units which have AuraApplication of the Aura
   * Because of that AuraEffect handlers , and periodic tick functions can't modify AuraEffect object (they are const now)
  * Remove spell source and AreaAuraEffect classes
  * Add AuraEffect::UpdatePeriodic function, to allow periodic aura object modification (target independant)
  * Add AuraEffect::CalculateAmount and AuraEffect::CalculateSpellMod function, to allow non-default amount calculation
  * AreaAura updates are done in owner _UpdateSpells cycle
  * Since now you don't need to wait an aura update cycle to get area aura applied on it's correct target list
  * And you can access area aura target list
  * Add basic support for aura amount recalculation
  * Save recalculation state and base amount of auras to db
  * Add AuraEffect::CalculatePeriodic function to determine if aura is periodic, and to set correct tick number after aura is loaded from db
  * Add ChangeAmount function in addition to SetAmount function, to allow easy reapplication of AuraEffect handlers on all targets
  * Sort aura effect handlers in SpellAuras.cpp and .h by their use
  * Add check for already existing aura of that type to some AuraEffect handlers, to prevent incorrect effect removal
  * SPELL_AURA_CONVERT_RUNE and MOD_POWER_REGEN and MOD_REGEN hacky handlers are now implemented correctly
  * Send aura application client update only once per unit update - prevent unnecesary packet spam
 * Fix ByteBuffer::appendPackGUID function - it added additionall 0s at the end of the packet
 * Fix memory leak at player creation (not deleted auras)
 * Updated some naming conventions (too many to mention)
 * Added Unit::GetAuraOfRankedSpell() function
 * Remove procflags on aura remove, use Aura::HandleAuraSpecificMods instead
 * Added functions to maintain owned auras (GetOwnedAuras, GetOwnedAura, RemoveOwnedAura, etc)
 * Implement AURA_INTERRUPT_FLAG_LANDING
 * Implement EffectPlayerNotification (thanks to Spp)
 * Remove wrong aura 304 handler
 * Add better handler for death runes
 * Remove unnecesary variables from DynamicObject class, and cleanup related code, link dynobj duration with aura
 * Add GetAuraEffectTriggerTarget function in CreatureAi for special target selection for periodic trigger auras used in a script
 * Add many assert() procection from idiots using some functions in wrong way
 * I am to lazy to write here anything more
Thanks to Visagalis for testing this patch
PS: Do not make patches like this, please

--HG--
branch : trunk
2010-01-10 01:23:15 +01:00
maximius
654519d1a6 *Some cleanup (mostly whitespace changes)
--HG--
branch : trunk
2009-11-20 19:11:28 -08:00
maximius
d22768a6b5 *Cleanup
--HG--
branch : trunk
2009-10-18 18:38:46 -07:00
maximius
3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius
e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius
26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage
ab5f515f21 *Update flame levi script. Allow player to shoot down pyrite container and refill the demolishers.
*Other script-related fixes.

--HG--
branch : trunk
2009-08-28 11:26:20 -05:00
megamage
2ecd247dd4 *Remove a check in getreferencebytarget. If a crash happens, the check should be made in the high-level function but not low-level function.
--HG--
branch : trunk
2009-08-21 10:49:19 -05:00
Machiavelli
3dda9caedd * Partial revert of last changeset, double nullpointer check is not needed since everything seems to go via ThreatContainer::getReferenceByTarget
--HG--
branch : trunk
2009-08-21 16:09:46 +02:00
Machiavelli
cc4ae11383 * Fix some crashes in ThreatContainer
--HG--
branch : trunk
2009-08-21 16:07:12 +02:00
megamage
e03b7cd4d7 *Change react state of guardian back to aggressive. Instead check threat radius in canstartattack to prevent them attack too far target.
--HG--
branch : trunk
2009-08-15 14:30:14 -05:00
megamage
8fedc832e8 [8163] Fixed typo and wrong check affecting threat calculation. Author: SeT
--HG--
branch : trunk
2009-07-12 18:06:19 +08:00
thenecromancer
66e890b470 *Fix application of thread mod auras.
--HG--
branch : trunk
2009-07-02 15:24:24 +02:00
QAston
69f36d7af4 *Send threat messages to client - thanks to megamage for research.
--HG--
branch : trunk
2009-07-02 00:03:57 +02:00
megamage
38f4a60beb *Correct some aura interrupt flags
--HG--
branch : trunk
2009-05-26 16:00:19 -05:00
megamage
8a44eff53a *Fix a typo that break the whole threat system.
--HG--
branch : trunk
2009-05-22 03:05:59 -05:00
megamage
1cfc04f1f5 [7745] Fixed gcc warnings. Author: AlexDereka
--HG--
branch : trunk
2009-05-03 22:21:46 -05:00
megamage
de11b9e901 [7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage
752aeef1c3 [7618] Fixed: Prevent adding threat to dead creature and for dead target. Author: VladimirMangos
Also remove horriable typecast in ThreatManager code and some other cleanups.

--HG--
branch : trunk
2009-04-05 17:05:10 -05:00
megamage
328345ac1a [7403] much more unneeded includes removed Author: balrok
--HG--
branch : trunk
2009-03-08 13:05:56 -06:00
megamage
31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
megamage
7bff1c1d60 *Fix a crash caused by misdirection.
--HG--
branch : trunk
2009-02-18 11:01:21 -06:00
KingPin
14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage
4d008f2043 Replace tabs with spaces, and fix crlf issues
--HG--
branch : trunk
2009-02-04 10:33:18 -06:00
Drahy
5dab980495 * Updated copyright notice for new year (2009) part 2
* Changed mangos website

--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy
7c19c420c6 * Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
--HG--
branch : trunk
2009-02-04 12:04:12 +01:00
megamage
fa2e6622ad *Merge.
--HG--
branch : trunk
2009-01-16 22:59:24 -06:00
megamage
6a66df09eb *Fix misdirection.
--HG--
branch : trunk
2009-01-16 18:49:41 -06:00
megamage
13cfff2327 *Mangos [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage. By DiSlord.
--HG--
branch : trunk
2009-01-04 16:45:32 -06:00
megamage
1e4381f7b1 *Update to Mangos 7006.
--HG--
branch : trunk
2009-01-02 11:03:43 -06:00
megamage
3d1d454055 *Update to Mangos 6989.
--HG--
branch : trunk
2008-12-30 16:03:36 -06:00
megamage
409100869c *Creatures no longer prioritize attacking unfeared targets over feared targets. By Tassader2.
--HG--
branch : trunk
2008-12-21 18:52:23 -06:00
megamage
ac5bf63acd *Fix misdirection.
--HG--
branch : trunk
2008-12-17 20:07:25 -06:00
megamage
ce643187f0 *Update to Mangos 6888. Source: Mangos.
*Major change: Make corpse erase async, Avoid DB access on deleting guild member.
*Skip 6885 because of performance concern.

--HG--
branch : trunk
2008-12-08 16:34:03 -06:00
megamage
3a1293ef18 *Update melee range calculation. By QAston.
--HG--
branch : trunk
2008-12-05 18:39:31 -06:00
visagalis
d1e759479b [svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir
* Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox.
* Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza
* Small fixes in send/received packet and simple code cleanup also. Author: Vladimir
* Not output error at loading empty character_ticket table. Author: Vladimir
* Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius
* Applied props to few files.

--HG--
branch : trunk
2008-11-14 16:28:45 -06:00
gvcoman
78647da51d [svn] Fixed charmer or possessor not being entered in the threat lists of creatures who are being attacked by the charmed or possessed unit.
--HG--
branch : trunk
2008-11-08 17:46:34 -06:00
w12x
b8362cd7f1 [svn] Fixed copyright notices to comply with GPL.
--HG--
branch : trunk
2008-10-23 03:29:52 -05:00
KingPin
0d8d686d81 [svn] * Raise modify scale limit from 3 to 10 for players
* Implement immunity totems from periodic damage spell effects. Source: Mangos
* Implemented second choice aggro targets for creatures. Source: Mangos

--HG--
branch : trunk
2008-10-19 16:52:50 -05:00
Seline
2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
9b1c0e006f [svn] * Proper SVN structure
--HG--
branch : trunk
2008-10-02 16:23:55 -05:00