Nay
940f655a3c
Core/VS: Allow to store/retrive random stats items in void storage
...
Also set items to soulbound on withdraw
2012-07-30 18:34:39 +01:00
Nay
c24de2c6d8
Core: Implement Void Storage
2012-07-30 16:39:46 +01:00
Nay
abadc30efc
SQL: Missing changes to character_database.sql
2012-07-24 15:29:59 +01:00
Shauren
a9d3940738
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
2012-07-14 19:03:03 +02:00
NNN666
e757ebf6ba
Core/Player: Fix issues with 'ignore this slot' option on equipment manager usage
2012-07-13 16:27:11 +02:00
Shauren
d23ae07f64
Core/Players: Fixed saving/loading glyphs
2012-07-11 00:13:41 +02:00
Shauren
06a4ade88a
Core/Achievements: Implemented guild achievements
2012-07-09 11:08:33 +02:00
Shauren
ed6f3e2def
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
2012-07-04 22:20:21 +02:00
Shauren
73e6eedce8
And missing full sql changes
2012-06-07 23:25:33 +02:00
Nay
8fa351b786
Core/DBLayer: Fix some errors with character DB prepared statements
2012-05-30 14:18:28 +01:00
kaelima
3d14384c32
Merge git://github.com/TrinityCore/TrinityCore into 4.x
...
Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
Nay
2d0e5e2e0c
Core/Conditions: Add missing code for CONDITION_TITLE
...
DB/Char: Add changes to character base
Thanks to manuel and QAston for noticing
2012-04-08 12:56:18 +01:00
Nay
107a6f2c4b
DB/Auth: Update auth_database.sql with recent changes
...
DB/GameEvent: Resync Darkmoon, again - by Aokromes
2012-03-25 21:15:22 +01:00
Spp
5cff9e0716
Merge branch 'master' into 4.x
...
Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
leak
8e3a4b956e
Core/Warden: Base implementation for Warden functionality
...
Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table
Credits to TOM_RUS
2012-02-19 13:51:16 +01:00
Spp
37b66384f3
Merge branch 'master' into 4.x
...
Conflicts:
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
2012-01-31 11:49:53 +01:00
Shauren
23c44b2a16
Core/Players: Fixed talents tree specific spells to work with dual spec
2012-01-29 18:22:50 +01:00
Shauren
ef471da666
Core/Player: Updated talent system for cataclysm
2012-01-29 17:40:14 +01:00
Nay
0762c76c62
DB/Characters: Add missing table create to characters_database.sql from f4075f0f94
2012-01-19 17:42:43 +00:00
Nay
4a0ab9177f
DB: Add missing changes to characters base sql
2012-01-07 22:21:22 +00:00
Rat
70c3488dd0
Core/Player: fixed player loading to reflect new DB changes
...
- added missing changes to characters_datasabase.sql
2011-11-27 09:37:32 +01:00
kaelima
9696d6ba7b
Core/Mechanics:
...
- Add basic support for focus used by players (hunters)
- Drop all support for pet happieness (as it has been completely removed)
- Add new fields to characters db to store new power values
(Should now be able to create characters again)
2011-11-25 15:28:36 +01:00
Nay
fd3bd4c49d
Core/Quests: Implement quests that require PlayerSlain. Closes #169
2011-09-05 15:20:02 +01:00
Silinoron
76fe596160
Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
...
Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
tobmaps
600cc16c94
Core/Players: Pet talents can be reset at a pet trainer for free, original idea by rsa
2011-05-31 05:47:17 +07:00
Machiavelli
05cc29b54a
DB/Schema: Add index to characters.character_pet.slot. Prevents deadlocks when operating on this table.
2011-05-29 18:28:54 +02:00
Machiavelli
f8bd56e219
DB/Schema: Correct use of indexes on mail_items table. Prevents deadlocks in operations on this table.
2011-05-29 00:32:18 +02:00
Nay
e6e3174d9a
DB/SQL: No tabs nor CR line feeds
2011-05-18 15:51:42 +01:00
Shocker
3fa651ce19
Core/Misc: Include resilience in character_stats
2011-05-09 17:01:10 +03:00
runningnak3d
3acbd2aaf6
SQL/Structure: Allow 20 character guild names.
2011-05-06 00:32:26 -04:00
laserjet
a2a751b9d6
DB: Fixed comments in character_banned table
...
Closes #1273
2011-04-23 10:56:04 +02:00
Azazel
c36846d78a
Core/GM System: rename columns of gm_surveys, gm_subsurveys, gm_tickets and lag_reports tables to lowerCamel, move queries to prepared statements and refactor the code of TicketMgr.
2011-04-19 14:04:18 +06:00
Azazel
a26b4ff95e
Core/SQL: fix a few minor mishaps with wrong keys not being updated in commit 5357b1ba77 - fixes import of base characters database (thanks click for pointing out). Closes #1231 .
...
Also rename indexes in recently cleaned tables to have 'idx_' prefix.
Add queries to recreate indexes based on recently modified columns (just to make sure that all indexes are correct).
2011-04-14 11:31:15 +06:00
Azazel
3993b73925
Core/CharDB cleanup: change creature_respawn and gameobject_respawn column names to lowerCamel, rename instance column to instanceId and move all queries to these tables to prepared statements.
...
Fix import error in character_database.sql.
2011-04-13 17:02:06 +06:00
leak
d4f4f4bfea
SQL: Updated char db base
2011-04-12 09:34:35 +02:00
Azazel
5357b1ba77
Core/CharDB Cleanup: alter corpse table making column names lowerCamel and move all queries to prepared statements.
...
NOTICE: column can be named `guid` only if it represents character guid. All other guids will be renamed to reflect their purpose (like corpseGuid in this specific case)
2011-04-11 14:39:00 +06:00
leak
7935c2f5c2
Core/Arena: Move personalRating to arena_team_member
2011-04-08 21:14:30 +02:00
leak
1e94fc530b
SQL/Arena: Fix some warnings with missing default values
2011-04-08 15:57:25 +02:00
Azazel
9f1cc4407a
Core/CharDB Cleanup: alter character_homebind table making column names lowerCamel and move all queries to prepared statements.
2011-04-08 17:04:51 +06:00
Azazel
37a6fe2ae7
Core/CharDB Cleanup: alter character_battleground_data table making column names lowerCamel and move all queries to prepared statements.
2011-04-08 11:28:10 +06:00
leak
9456ae7199
SQL/Arena: Removing ambiguous personalRating column until things are sorted out
2011-04-06 11:20:01 +02:00
leak
ae3ab32ea5
Core/Arenas: Refactor arena code and db layout
2011-04-05 21:54:28 +02:00
leak
6eb5014182
SQL: Lost changes in character base sql
2011-03-19 00:23:35 +01:00
Azazel
a959618f31
Core/DB: increase size of phaseMask field in corpse table to allow values larger than 255
2011-03-17 12:33:20 +06:00
Azazel
3973d1b454
CharDB Schema/Cleanup: cleanup channels table:
...
* rename columns (remove m_ prefix and convert to lowerCamel case);
* rename prepared statements to conform to standards (there is no CLEAN statement).
2011-03-11 17:18:17 +06:00
Azazel
bcd7e45e12
CharDB Schema/Cleanup: cleanup character_tutorial table:
...
* rename table to account_tutorial, because it holds account specific data;
* rename column account to accountId;
* introduce prepared statements for table.
2011-02-25 00:45:57 +06:00
Azazel
20ab3e4bda
CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:
...
* rename column account to accountId;
* introduce prepared statements for both tables.
2011-02-25 00:44:33 +06:00
Shauren
c2b0bcbd6c
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
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Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03 22:20:40 +01:00
Shauren
464837077a
Core/Instances: Implemented hourly instance limit: players are limited to entering 5 instances per hour (account wide limit)
2011-01-24 11:20:30 +01:00
Machiavelli
920b3b0b37
Core/SQL: Add unique table key for (guid, bag, slot) in character_inventory to prevent storing different item entities in the same slot.
...
NOTE: If you get import errors it's YOUR OWN RESPONSIBILITY to fix current data inconsistencies your database might have.
2011-01-22 19:05:23 +01:00