Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database
Docs at https://trinitycore.atlassian.net/wiki/display/tc/Monitoring+a+TrinityCore+server
* Common/Graphs: Initial proof of concept
* Move influx db code to its own class
* Reuse the same socket
* Allow to log values of different categories
* Allow to log events
* Pass the timestamp to influxdb
* Send events in batches
* Send data async
* Log server shutdown.
Fix memory leak.
* Allow to enable/disable Stats in the settings and at runtime
* Read interval between each batch send from config
* Add InfluxDB connection info to configs
* Move each event category to its own table
* Log pathfinding queries
* Move categories table initialization to constructor using enum as key to avoid assigning the table name to the wrong enum value
* Log player login/logout events.
Pass the hostname correctly in the HTTP request.
* Fix linux build
* Handle "Connection: close" HTTP header, reconnecting on next scheduled send.
Disable StatsLogger if connection fails, logging the error.
* Add an enum for categories of logged values, it's still possible to pass a string instead of the enum.
* Don't log the whole batchedData when InfluxDB returns an error, it's too long and unreadable on console.
* Allow to call a function at a specified interval in thread-safe World::Update() context to log data like player count.
* Log map tile load/unload
* Core/StatsLogger: Allow logging more value types other than ints
https://docs.influxdata.com/influxdb/v0.10/write_protocols/write_syntax/
* Fix a typo in string escape of StatsLogger
* Yet more fixes to the escaping in FormatInfluxDBValue
* DB/Gameobject: Fix respawn time of few Quest GameObjects
By Tauriella, closes#16701
* DB/Misc: Fix some engrish
By tkrokli closes#16648
* Tools/MMaps: Add format library linking to mmaps_generator
(Very) partial cherry pick of ed75b0649a
* Core/StatsLogger: Simplify code
Convert values and categories arrays to maps initialized in-place
Remove constructor and destructor
* Core/StatsLogger: Add realm name to the event and value tags
* Log amount of processed packet of each session
* Apply recent singleton changes to sStatsLogger too
* Fix influxdb data format if no realm name is present
* Remove unneeded newlines from request body, fixes response 400 from InfluxDB 0.10
* Rename Reporting folder to Metric
* Rename StatsLogger to Metric
* Rename InfluxDB configs to Metric
* Add Grafana dashboards
* Add a random annoying macro
* Move string formatting to Metric::SendBatch(), reducing performance footprint of Metric::LogEvent() and Metric::LogValue()
* Update grafana graphs refresing tags on load and showing now-15m data, refreshing every minute. These settings can be modified in grafana.
* Rename MetricData fields
* Contrib/Grafana: Rename dashboard files
* Contrib/Grafana: Replace hardcoded Windows/Ubuntu realm names by the default, Trinity
* Config/Worldserver: Add missing section to the index
* Contrib/Grafana: Add singlestat panels with current online players, update diff averages (1 min, 5 mins and 15 mins)
http://i.imgur.com/Zi8lfvS.png
* Core/Metric: Replace the enums MetricEventCategory and MetricValueCategory by strings
For the sake of simplicity and less recompile time when adding new metrics, similar to how TC_LOG_* works
* Contrib/Grafana: Display the current number of online players and not its average
Closes#15075
Make acessible all the info about current realm (e.g name) anywhere, not only realm id
Reduce the number of differences between the two branches
Original changes by Shauren
Partial port of bacc90b6ba and 63def8aa32
Implemented:
ca83e14f8bee1c1b97be18e4ab6911bf37446b3ccb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493Fixes#13493
Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/scripts/Commands/cs_misc.cpp
src/server/scripts/Commands/cs_modify.cpp