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Make acessible all the info about current realm (e.g name) anywhere, not only realm id Reduce the number of differences between the two branches Original changes by Shauren Partial port ofbacc90b6baand63def8aa32
2172 lines
79 KiB
C++
2172 lines
79 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AccountMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "Battleground.h"
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#include "CalendarMgr.h"
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#include "Chat.h"
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Language.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "PlayerDump.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "GitRevision.h"
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#include "ScriptMgr.h"
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#include "SharedDefines.h"
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#include "SocialMgr.h"
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#include "UpdateMask.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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class LoginQueryHolder : public SQLQueryHolder
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{
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private:
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uint32 m_accountId;
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ObjectGuid m_guid;
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public:
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LoginQueryHolder(uint32 accountId, ObjectGuid guid)
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: m_accountId(accountId), m_guid(guid) { }
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ObjectGuid GetGuid() const { return m_guid; }
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uint32 GetAccountId() const { return m_accountId; }
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bool Initialize();
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};
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bool LoginQueryHolder::Initialize()
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{
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SetSize(MAX_PLAYER_LOGIN_QUERY);
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bool res = true;
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ObjectGuid::LowType lowGuid = m_guid.GetCounter();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
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stmt->setUInt32(0, lowGuid);
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stmt->setUInt64(1, uint64(time(NULL)));
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
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stmt->setUInt32(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
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stmt->setUInt32(0, m_accountId);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
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stmt->setUInt64(0, lowGuid);
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res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
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return res;
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}
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void WorldSession::HandleCharEnum(PreparedQueryResult result)
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{
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WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
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uint8 num = 0;
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data << num;
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_legitCharacters.clear();
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if (result)
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{
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do
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{
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ObjectGuid guid(HighGuid::Player, (*result)[0].GetUInt32());
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TC_LOG_INFO("network", "Loading %s from account %u.", guid.ToString().c_str(), GetAccountId());
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if (Player::BuildEnumData(result, &data))
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{
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// Do not allow banned characters to log in
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if (!(*result)[20].GetUInt32())
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_legitCharacters.insert(guid);
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if (!sWorld->HasCharacterInfo(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
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sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
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++num;
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}
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}
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while (result->NextRow());
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}
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data.put<uint8>(0, num);
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SendPacket(&data);
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}
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void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
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{
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// remove expired bans
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
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CharacterDatabase.Execute(stmt);
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/// get all the data necessary for loading all characters (along with their pets) on the account
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if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
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else
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
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stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
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stmt->setUInt32(1, GetAccountId());
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_charEnumCallback = CharacterDatabase.AsyncQuery(stmt);
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}
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void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
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{
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CharacterCreateInfo createInfo;
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recvData >> createInfo.Name
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>> createInfo.Race
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>> createInfo.Class
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>> createInfo.Gender
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>> createInfo.Skin
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>> createInfo.Face
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>> createInfo.HairStyle
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>> createInfo.HairColor
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>> createInfo.FacialHair
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>> createInfo.OutfitId;
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if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK))
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{
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if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
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{
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bool disabled = false;
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switch (Player::TeamForRace(createInfo.Race))
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{
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case ALLIANCE:
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disabled = (mask & (1 << 0)) != 0;
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break;
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case HORDE:
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disabled = (mask & (1 << 1)) != 0;
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break;
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}
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if (disabled)
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{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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}
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}
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ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo.Class);
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if (!classEntry)
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{
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TC_LOG_ERROR("network", "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", createInfo.Class, GetAccountId());
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SendCharCreate(CHAR_CREATE_FAILED);
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return;
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}
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ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo.Race);
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if (!raceEntry)
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{
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TC_LOG_ERROR("network", "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", createInfo.Race, GetAccountId());
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SendCharCreate(CHAR_CREATE_FAILED);
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return;
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}
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// prevent character creating Expansion race without Expansion account
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if (raceEntry->expansion > Expansion())
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{
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TC_LOG_ERROR("network", "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, createInfo.Race);
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SendCharCreate(CHAR_CREATE_EXPANSION);
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return;
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}
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// prevent character creating Expansion class without Expansion account
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if (classEntry->expansion > Expansion())
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{
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TC_LOG_ERROR("network", "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, createInfo.Class);
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SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
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return;
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}
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if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
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{
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uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
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if ((1 << (createInfo.Race - 1)) & raceMaskDisabled)
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{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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}
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if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK))
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{
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uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
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if ((1 << (createInfo.Class - 1)) & classMaskDisabled)
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{
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SendCharCreate(CHAR_CREATE_DISABLED);
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return;
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}
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}
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// prevent character creating with invalid name
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if (!normalizePlayerName(createInfo.Name))
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{
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TC_LOG_ERROR("network", "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
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SendCharCreate(CHAR_NAME_NO_NAME);
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return;
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}
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// check name limitations
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ResponseCodes res = ObjectMgr::CheckPlayerName(createInfo.Name, GetSessionDbcLocale(), true);
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if (res != CHAR_NAME_SUCCESS)
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{
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SendCharCreate(res);
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return;
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}
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if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(createInfo.Name))
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{
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SendCharCreate(CHAR_NAME_RESERVED);
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return;
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}
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if (createInfo.Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER))
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{
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// speedup check for heroic class disabled case
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uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
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if (heroic_free_slots == 0)
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{
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SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
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return;
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}
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// speedup check for heroic class disabled case
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uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
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if (req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
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return;
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}
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
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stmt->setString(0, createInfo.Name);
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delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0
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_charCreateCallback.SetParam(new CharacterCreateInfo(std::move(createInfo)));
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_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
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}
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void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo)
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{
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/** This is a series of callbacks executed consecutively as a result from the database becomes available.
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This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
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It also prevents data syncrhonisation errors.
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*/
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switch (_charCreateCallback.GetStage())
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{
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case 0:
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{
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if (result)
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{
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SendCharCreate(CHAR_CREATE_NAME_IN_USE);
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delete createInfo;
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_charCreateCallback.Reset();
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return;
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}
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ASSERT(_charCreateCallback.GetParam() == createInfo);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
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stmt->setUInt32(0, GetAccountId());
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_charCreateCallback.FreeResult();
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_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
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_charCreateCallback.NextStage();
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break;
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}
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case 1:
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{
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uint64 acctCharCount = 0;
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if (result)
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{
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Field* fields = result->Fetch();
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acctCharCount = uint64(fields[0].GetDouble());
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}
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if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
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{
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SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
ASSERT(_charCreateCallback.GetParam() == createInfo);
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
|
|
_charCreateCallback.FreeResult();
|
|
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charCreateCallback.NextStage();
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
|
|
|
|
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
|
|
{
|
|
SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
|
|
_charCreateCallback.FreeResult();
|
|
|
|
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
|
|
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
_charCreateCallback.NextStage();
|
|
return;
|
|
}
|
|
|
|
_charCreateCallback.NextStage();
|
|
HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
bool haveSameRace = false;
|
|
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
|
|
bool hasHeroicReqLevel = (heroicReqLevel == 0);
|
|
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
|
|
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
|
|
bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER);
|
|
|
|
if (result)
|
|
{
|
|
uint32 team = Player::TeamForRace(createInfo->Race);
|
|
uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
|
|
|
|
Field* field = result->Fetch();
|
|
uint8 accRace = field[1].GetUInt8();
|
|
|
|
if (checkHeroicReqs)
|
|
{
|
|
uint8 accClass = field[2].GetUInt8();
|
|
if (accClass == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (freeHeroicSlots > 0)
|
|
--freeHeroicSlots;
|
|
|
|
if (freeHeroicSlots == 0)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!hasHeroicReqLevel)
|
|
{
|
|
uint8 accLevel = field[0].GetUInt8();
|
|
if (accLevel >= heroicReqLevel)
|
|
hasHeroicReqLevel = true;
|
|
}
|
|
}
|
|
|
|
// need to check team only for first character
|
|
/// @todo what to if account already has characters of both races?
|
|
if (!allowTwoSideAccounts)
|
|
{
|
|
uint32 accTeam = 0;
|
|
if (accRace > 0)
|
|
accTeam = Player::TeamForRace(accRace);
|
|
|
|
if (accTeam != team)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// search same race for cinematic or same class if need
|
|
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
|
|
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (!result->NextRow())
|
|
break;
|
|
|
|
field = result->Fetch();
|
|
accRace = field[1].GetUInt8();
|
|
|
|
if (!haveSameRace)
|
|
haveSameRace = createInfo->Race == accRace;
|
|
|
|
if (checkHeroicReqs)
|
|
{
|
|
uint8 acc_class = field[2].GetUInt8();
|
|
if (acc_class == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (freeHeroicSlots > 0)
|
|
--freeHeroicSlots;
|
|
|
|
if (freeHeroicSlots == 0)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!hasHeroicReqLevel)
|
|
{
|
|
uint8 acc_level = field[0].GetUInt8();
|
|
if (acc_level >= heroicReqLevel)
|
|
hasHeroicReqLevel = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (checkHeroicReqs && !hasHeroicReqLevel)
|
|
{
|
|
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
Player newChar(this);
|
|
newChar.GetMotionMaster()->Initialize();
|
|
if (!newChar.Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo))
|
|
|
|
{
|
|
// Player not create (race/class/etc problem?)
|
|
newChar.CleanupsBeforeDelete();
|
|
|
|
SendCharCreate(CHAR_CREATE_ERROR);
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
return;
|
|
}
|
|
|
|
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
|
|
newChar.setCinematic(1); // not show intro
|
|
|
|
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
|
|
|
|
// Player created, save it now
|
|
newChar.SaveToDB(true);
|
|
createInfo->CharCount += 1;
|
|
|
|
SQLTransaction trans = LoginDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
|
|
stmt->setUInt32(0, GetAccountId());
|
|
stmt->setUInt32(1, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
|
|
stmt->setUInt32(0, createInfo->CharCount);
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt32(2, realm.Id.Realm);
|
|
trans->Append(stmt);
|
|
|
|
LoginDatabase.CommitTransaction(trans);
|
|
|
|
SendCharCreate(CHAR_CREATE_SUCCESS);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
|
|
sScriptMgr->OnPlayerCreate(&newChar);
|
|
sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, 0), newChar.getRace(), newChar.getClass(), newChar.getLevel());
|
|
|
|
newChar.CleanupsBeforeDelete();
|
|
delete createInfo;
|
|
_charCreateCallback.Reset();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
// Initiating
|
|
uint32 initAccountId = GetAccountId();
|
|
|
|
// can't delete loaded character
|
|
if (ObjectAccessor::FindPlayer(guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
uint32 accountId = 0;
|
|
uint8 level = 0;
|
|
std::string name;
|
|
|
|
// is guild leader
|
|
if (sGuildMgr->GetGuildByLeader(guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
|
|
return;
|
|
}
|
|
|
|
// is arena team captain
|
|
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
|
|
return;
|
|
}
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
Field* fields = result->Fetch();
|
|
accountId = fields[0].GetUInt32();
|
|
name = fields[1].GetString();
|
|
level = fields[2].GetUInt8();
|
|
}
|
|
|
|
// prevent deleting other players' characters using cheating tools
|
|
if (accountId != initAccountId)
|
|
{
|
|
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %d, IP: %s deleted character: %s, %s, Level: %u", accountId, GetRemoteAddress().c_str(), name.c_str(), guid.ToString().c_str(), level);
|
|
|
|
// To prevent hook failure, place hook before removing reference from DB
|
|
sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
|
|
// Shouldn't interfere with character deletion though
|
|
|
|
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
|
|
{
|
|
std::string dump;
|
|
if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
|
|
sLog->outCharDump(dump.c_str(), accountId, guid.GetRawValue(), name.c_str());
|
|
}
|
|
|
|
sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
|
|
Player::DeleteFromDB(guid, accountId);
|
|
|
|
SendCharDelete(CHAR_DELETE_SUCCESS);
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
|
|
{
|
|
if (PlayerLoading() || GetPlayer() != NULL)
|
|
{
|
|
TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
m_playerLoading = true;
|
|
ObjectGuid playerGuid;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Recvd Player Logon Message");
|
|
|
|
recvData >> playerGuid;
|
|
|
|
if (!IsLegitCharacterForAccount(playerGuid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerGuid.ToString().c_str());
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
|
|
if (!holder->Initialize())
|
|
{
|
|
delete holder; // delete all unprocessed queries
|
|
m_playerLoading = false;
|
|
return;
|
|
}
|
|
|
|
_charLoginCallback = CharacterDatabase.DelayQueryHolder(holder);
|
|
}
|
|
|
|
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
|
|
{
|
|
ObjectGuid playerGuid = holder->GetGuid();
|
|
|
|
Player* pCurrChar = new Player(this);
|
|
// for send server info and strings (config)
|
|
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
|
|
|
|
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
|
|
if (!pCurrChar->LoadFromDB(playerGuid, holder))
|
|
{
|
|
SetPlayer(NULL);
|
|
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
|
|
delete pCurrChar; // delete it manually
|
|
delete holder; // delete all unprocessed queries
|
|
m_playerLoading = false;
|
|
return;
|
|
}
|
|
|
|
pCurrChar->GetMotionMaster()->Initialize();
|
|
pCurrChar->SendDungeonDifficulty(false);
|
|
|
|
WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20);
|
|
data << pCurrChar->GetMapId();
|
|
data << pCurrChar->GetPositionX();
|
|
data << pCurrChar->GetPositionY();
|
|
data << pCurrChar->GetPositionZ();
|
|
data << pCurrChar->GetOrientation();
|
|
SendPacket(&data);
|
|
|
|
// load player specific part before send times
|
|
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
|
|
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
|
|
|
|
data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
|
|
data << uint8(2); // unknown value
|
|
data << uint8(0); // enable(1)/disable(0) voice chat interface in client
|
|
SendPacket(&data);
|
|
|
|
// Send MOTD
|
|
{
|
|
data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
|
|
data << (uint32)0;
|
|
|
|
uint32 linecount=0;
|
|
std::string str_motd = sWorld->GetMotd();
|
|
std::string::size_type pos, nextpos;
|
|
|
|
pos = 0;
|
|
while ((nextpos= str_motd.find('@', pos)) != std::string::npos)
|
|
{
|
|
if (nextpos != pos)
|
|
{
|
|
data << str_motd.substr(pos, nextpos-pos);
|
|
++linecount;
|
|
}
|
|
pos = nextpos+1;
|
|
}
|
|
|
|
if (pos<str_motd.length())
|
|
{
|
|
data << str_motd.substr(pos);
|
|
++linecount;
|
|
}
|
|
|
|
data.put(0, linecount);
|
|
|
|
SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_MOTD)");
|
|
|
|
// send server info
|
|
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
|
|
chH.PSendSysMessage(GitRevision::GetFullVersion());
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent server info");
|
|
}
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUID().GetCounter());
|
|
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD))
|
|
{
|
|
Field* fields = resultGuild->Fetch();
|
|
pCurrChar->SetInGuild(fields[0].GetUInt32());
|
|
pCurrChar->SetRank(fields[1].GetUInt8());
|
|
}
|
|
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
|
|
{
|
|
pCurrChar->SetInGuild(0);
|
|
pCurrChar->SetRank(0);
|
|
}
|
|
|
|
if (pCurrChar->GetGuildId() != 0)
|
|
{
|
|
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
|
|
guild->SendLoginInfo(this);
|
|
else
|
|
{
|
|
// remove wrong guild data
|
|
TC_LOG_ERROR("network", "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->GetGuildId());
|
|
pCurrChar->SetInGuild(0);
|
|
}
|
|
}
|
|
|
|
data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
SendPacket(&data);
|
|
|
|
pCurrChar->SendInitialPacketsBeforeAddToMap();
|
|
|
|
//Show cinematic at the first time that player login
|
|
if (!pCurrChar->getCinematic())
|
|
{
|
|
pCurrChar->setCinematic(1);
|
|
|
|
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
|
|
{
|
|
if (cEntry->CinematicSequence)
|
|
pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
|
|
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
|
|
pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
|
|
|
|
// send new char string if not empty
|
|
if (!sWorld->GetNewCharString().empty())
|
|
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
|
|
}
|
|
}
|
|
|
|
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar))
|
|
{
|
|
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
|
|
if (at)
|
|
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
|
|
else
|
|
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
|
|
}
|
|
|
|
ObjectAccessor::AddObject(pCurrChar);
|
|
//TC_LOG_DEBUG("Player %s added to Map.", pCurrChar->GetName().c_str());
|
|
|
|
pCurrChar->SendInitialPacketsAfterAddToMap();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
|
|
|
|
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
|
|
|
|
stmt->setUInt32(0, GetAccountId());
|
|
|
|
LoginDatabase.Execute(stmt);
|
|
|
|
pCurrChar->SetInGameTime(getMSTime());
|
|
|
|
// announce group about member online (must be after add to player list to receive announce to self)
|
|
if (Group* group = pCurrChar->GetGroup())
|
|
{
|
|
//pCurrChar->groupInfo.group->SendInit(this); // useless
|
|
group->SendUpdate();
|
|
group->ResetMaxEnchantingLevel();
|
|
}
|
|
|
|
// friend status
|
|
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID().GetCounter(), true);
|
|
|
|
// Place character in world (and load zone) before some object loading
|
|
pCurrChar->LoadCorpse(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
|
|
|
|
// setting Ghost+speed if dead
|
|
if (pCurrChar->m_deathState != ALIVE)
|
|
{
|
|
// not blizz like, we must correctly save and load player instead...
|
|
if (pCurrChar->getRace() == RACE_NIGHTELF)
|
|
pCurrChar->CastSpell(pCurrChar, 20584, true, nullptr);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
|
|
pCurrChar->CastSpell(pCurrChar, 8326, true, nullptr); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
|
|
|
|
pCurrChar->SetMovement(MOVE_WATER_WALK);
|
|
}
|
|
|
|
pCurrChar->ContinueTaxiFlight();
|
|
|
|
// reset for all pets before pet loading
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
Pet::resetTalentsForAllPetsOf(pCurrChar);
|
|
|
|
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
|
|
pCurrChar->LoadPet();
|
|
|
|
// Set FFA PvP for non GM in non-rest mode
|
|
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
|
|
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
|
|
pCurrChar->SetContestedPvP();
|
|
|
|
// Apply at_login requests
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
{
|
|
pCurrChar->ResetSpells();
|
|
SendNotification(LANG_RESET_SPELLS);
|
|
}
|
|
|
|
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
{
|
|
pCurrChar->ResetTalents(true);
|
|
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
|
|
SendNotification(LANG_RESET_TALENTS);
|
|
}
|
|
|
|
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
|
|
if (firstLogin)
|
|
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
|
|
|
|
// show time before shutdown if shutdown planned.
|
|
if (sWorld->IsShuttingDown())
|
|
sWorld->ShutdownMsg(true, pCurrChar);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
|
|
pCurrChar->SetTaxiCheater(true);
|
|
|
|
if (pCurrChar->IsGameMaster())
|
|
SendNotification(LANG_GM_ON);
|
|
|
|
std::string IP_str = GetRemoteAddress();
|
|
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
|
|
GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->getLevel());
|
|
|
|
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
|
|
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
|
|
|
|
m_playerLoading = false;
|
|
|
|
// Handle Login-Achievements (should be handled after loading)
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
|
|
|
|
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
|
|
|
|
delete holder;
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_FACTION_ATWAR");
|
|
|
|
uint32 repListID;
|
|
uint8 flag;
|
|
|
|
recvData >> repListID;
|
|
recvData >> flag;
|
|
|
|
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag != 0);
|
|
}
|
|
|
|
//I think this function is never used :/ I dunno, but i guess this opcode not exists
|
|
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
|
|
{
|
|
TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
|
|
GetPlayer()->GetReputationMgr().SendStates();
|
|
}
|
|
|
|
void WorldSession::HandleTutorialFlag(WorldPacket& recvData)
|
|
{
|
|
uint32 data;
|
|
recvData >> data;
|
|
|
|
uint8 index = uint8(data / 32);
|
|
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
|
|
return;
|
|
|
|
uint32 value = (data % 32);
|
|
|
|
uint32 flag = GetTutorialInt(index);
|
|
flag |= (1 << value);
|
|
SetTutorialInt(index, flag);
|
|
}
|
|
|
|
void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0xFFFFFFFF);
|
|
}
|
|
|
|
void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
|
|
SetTutorialInt(i, 0x00000000);
|
|
}
|
|
|
|
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_WATCHED_FACTION");
|
|
uint32 fact;
|
|
recvData >> fact;
|
|
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
|
|
}
|
|
|
|
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
|
|
uint32 replistid;
|
|
uint8 inactive;
|
|
recvData >> replistid >> inactive;
|
|
|
|
_player->GetReputationMgr().SetInactive(replistid, inactive != 0);
|
|
}
|
|
|
|
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
|
|
recvData.read_skip<uint8>(); // unknown, bool?
|
|
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
|
|
}
|
|
|
|
void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
|
|
recvData.read_skip<uint8>(); // unknown, bool?
|
|
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
|
|
}
|
|
|
|
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
|
|
{
|
|
CharacterRenameInfo renameInfo;
|
|
|
|
recvData >> renameInfo.Guid
|
|
>> renameInfo.Name;
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(renameInfo.Name))
|
|
{
|
|
SendCharRename(CHAR_NAME_NO_NAME, renameInfo);
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(renameInfo.Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharRename(res, renameInfo);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(renameInfo.Name))
|
|
{
|
|
SendCharRename(CHAR_NAME_RESERVED, renameInfo);
|
|
return;
|
|
}
|
|
|
|
// Ensure that the character belongs to the current account, that rename at login is enabled
|
|
// and that there is no character with the desired new name
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
|
|
|
|
stmt->setUInt32(0, renameInfo.Guid.GetCounter());
|
|
stmt->setUInt32(1, GetAccountId());
|
|
stmt->setUInt16(2, AT_LOGIN_RENAME);
|
|
stmt->setUInt16(3, AT_LOGIN_RENAME);
|
|
stmt->setString(4, renameInfo.Name);
|
|
|
|
delete _charRenameCallback.GetParam();
|
|
_charRenameCallback.SetParam(new CharacterRenameInfo(std::move(renameInfo)));
|
|
_charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
|
|
}
|
|
|
|
void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult result, CharacterRenameInfo const* renameInfo)
|
|
{
|
|
if (!result)
|
|
{
|
|
SendCharRename(CHAR_CREATE_ERROR, *renameInfo);
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
|
|
std::string oldName = fields[1].GetString();
|
|
|
|
// Update name and at_login flag in the db
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME);
|
|
|
|
stmt->setString(0, renameInfo->Name);
|
|
stmt->setUInt16(1, AT_LOGIN_RENAME);
|
|
stmt->setUInt32(2, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
// Removed declined name from db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
|
|
|
stmt->setUInt32(0, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (%s) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), renameInfo->Guid.ToString().c_str(), renameInfo->Name.c_str());
|
|
|
|
SendCharRename(RESPONSE_SUCCESS, *renameInfo);
|
|
|
|
sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->Name);
|
|
}
|
|
|
|
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
|
|
recvData >> guid;
|
|
|
|
// not accept declined names for unsupported languages
|
|
std::string name;
|
|
if (!sObjectMgr->GetPlayerNameByGUID(guid, name))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name, wname))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
std::string name2;
|
|
DeclinedName declinedname;
|
|
|
|
recvData >> name2;
|
|
|
|
if (name2 != name) // character have different name
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
recvData >> declinedname.name[i];
|
|
if (!normalizePlayerName(declinedname.name[i]))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
|
|
{
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
|
|
return;
|
|
}
|
|
|
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
CharacterDatabase.EscapeString(declinedname.name[i]);
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
stmt->setString(i+1, declinedname.name[i]);
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, guid);
|
|
}
|
|
|
|
void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
|
|
|
|
uint32 Hair, Color, FacialHair, SkinColor;
|
|
recvData >> Hair >> Color >> FacialHair >> SkinColor;
|
|
|
|
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
|
|
|
|
if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->GetByteValue(PLAYER_BYTES_3, 0))
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
|
|
|
|
if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->GetByteValue(PLAYER_BYTES_3, 0))
|
|
return;
|
|
|
|
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
|
|
|
|
if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->GetByteValue(PLAYER_BYTES_3, 0)))
|
|
return;
|
|
|
|
if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->GetByteValue(PLAYER_BYTES_3, 0), bs_hair->hair_id, Color, _player->GetByteValue(PLAYER_BYTES, 1), bs_facialHair->hair_id, bs_skinColor ? bs_skinColor->hair_id : _player->GetByteValue(PLAYER_BYTES, 0)))
|
|
return;
|
|
|
|
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
|
|
if (!go)
|
|
{
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
|
|
return;
|
|
}
|
|
|
|
if (_player->getStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)
|
|
{
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
|
|
return;
|
|
}
|
|
|
|
uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
|
|
|
|
// 0 - ok
|
|
// 1, 3 - not enough money
|
|
// 2 - you have to seat on barber chair
|
|
if (!_player->HasEnoughMoney(cost))
|
|
{
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_NO_MONEY);
|
|
return;
|
|
}
|
|
|
|
SendBarberShopResult(BARBER_SHOP_RESULT_SUCCESS);
|
|
|
|
_player->ModifyMoney(-int32(cost)); // it isn't free
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
|
|
|
|
_player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
|
|
_player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
|
|
_player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
|
|
if (bs_skinColor)
|
|
_player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
|
|
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
|
|
|
|
_player->SetStandState(0); // stand up
|
|
}
|
|
|
|
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
|
|
{
|
|
uint32 slot;
|
|
recvData >> slot;
|
|
|
|
if (slot >= MAX_GLYPH_SLOT_INDEX)
|
|
{
|
|
TC_LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
|
|
return;
|
|
}
|
|
|
|
if (uint32 glyph = _player->GetGlyph(slot))
|
|
{
|
|
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
|
|
{
|
|
_player->RemoveAurasDueToSpell(gp->SpellId);
|
|
_player->SetGlyph(slot, 0);
|
|
_player->SendTalentsInfoData(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleCharCustomize(WorldPacket& recvData)
|
|
{
|
|
CharacterCustomizeInfo customizeInfo;
|
|
|
|
recvData >> customizeInfo.Guid;
|
|
if (!IsLegitCharacterForAccount(customizeInfo.Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), customizeInfo.Guid.ToString().c_str());
|
|
recvData.rfinish();
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
recvData >> customizeInfo.Name
|
|
>> customizeInfo.Gender
|
|
>> customizeInfo.Skin
|
|
>> customizeInfo.HairColor
|
|
>> customizeInfo.HairStyle
|
|
>> customizeInfo.FacialHair
|
|
>> customizeInfo.Face;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
|
|
stmt->setUInt32(0, customizeInfo.Guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
uint8 plrRace = fields[0].GetUInt8();
|
|
uint8 plrClass = fields[1].GetUInt8();
|
|
uint8 plrGender = fields[2].GetUInt8();
|
|
|
|
if (!Player::ValidateAppearance(plrRace, plrClass, plrGender, customizeInfo.HairStyle, customizeInfo.HairColor, customizeInfo.Face, customizeInfo.FacialHair, customizeInfo.Skin, true))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN);
|
|
|
|
stmt->setUInt32(0, customizeInfo.Guid.GetCounter());
|
|
// TODO: Make async with callback
|
|
result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
fields = result->Fetch();
|
|
uint32 at_loginFlags = fields[0].GetUInt16();
|
|
|
|
if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(customizeInfo.Name))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo.Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharCustomize(res, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo.Name))
|
|
{
|
|
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo);
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
if (ObjectGuid newGuid = sObjectMgr->GetPlayerGUIDByName(customizeInfo.Name))
|
|
{
|
|
if (newGuid != customizeInfo.Guid)
|
|
{
|
|
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo);
|
|
return;
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME);
|
|
stmt->setUInt32(0, customizeInfo.Guid.GetCounter());
|
|
result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
std::string oldname = result->Fetch()[0].GetString();
|
|
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s), Character[%s] (%s) Customized to: %s",
|
|
GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), customizeInfo.Guid.ToString().c_str(), customizeInfo.Name.c_str());
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
Player::Customize(&customizeInfo, trans);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
|
|
stmt->setString(0, customizeInfo.Name);
|
|
stmt->setUInt16(1, uint16(AT_LOGIN_CUSTOMIZE));
|
|
stmt->setUInt32(2, customizeInfo.Guid.GetCounter());
|
|
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
|
|
stmt->setUInt32(0, customizeInfo.Guid.GetCounter());
|
|
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
sWorld->UpdateCharacterInfo(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
|
|
|
|
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo);
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
|
|
|
|
uint64 setGuid;
|
|
recvData.readPackGUID(setGuid);
|
|
|
|
uint32 index;
|
|
recvData >> index;
|
|
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
|
|
return;
|
|
|
|
std::string name;
|
|
recvData >> name;
|
|
|
|
std::string iconName;
|
|
recvData >> iconName;
|
|
|
|
EquipmentSet eqSet;
|
|
|
|
eqSet.Guid = setGuid;
|
|
eqSet.Name = name;
|
|
eqSet.IconName = iconName;
|
|
eqSet.state = EQUIPMENT_SET_NEW;
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
ObjectGuid itemGuid;
|
|
recvData >> itemGuid.ReadAsPacked();
|
|
|
|
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
|
|
if (itemGuid.GetRawValue() == 1)
|
|
{
|
|
// ignored slots saved as bit mask because we have no free special values for Items[i]
|
|
eqSet.IgnoreMask |= 1 << i;
|
|
continue;
|
|
}
|
|
|
|
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
|
|
if (!item && itemGuid) // cheating check 1
|
|
return;
|
|
|
|
if (item && item->GetGUID() != itemGuid) // cheating check 2
|
|
return;
|
|
|
|
eqSet.Items[i] = itemGuid.GetCounter();
|
|
}
|
|
|
|
_player->SetEquipmentSet(index, eqSet);
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
|
|
|
|
uint64 setGuid;
|
|
recvData.readPackGUID(setGuid);
|
|
|
|
_player->DeleteEquipmentSet(setGuid);
|
|
}
|
|
|
|
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
|
|
|
|
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
ObjectGuid itemGuid;
|
|
recvData >> itemGuid.ReadAsPacked();
|
|
|
|
uint8 srcbag, srcslot;
|
|
recvData >> srcbag >> srcslot;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "%s: srcbag %u, srcslot %u", itemGuid.ToString().c_str(), srcbag, srcslot);
|
|
|
|
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
|
|
if (itemGuid.GetRawValue() == 1)
|
|
continue;
|
|
|
|
// Only equip weapons in combat
|
|
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
|
|
continue;
|
|
|
|
Item* item = _player->GetItemByGuid(itemGuid);
|
|
|
|
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
|
|
|
|
if (!item)
|
|
{
|
|
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!uItem)
|
|
continue;
|
|
|
|
ItemPosCountVec sDest;
|
|
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
_player->StoreItem(sDest, uItem, true);
|
|
}
|
|
else
|
|
_player->SendEquipError(msg, uItem, NULL);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (item->GetPos() == dstpos)
|
|
continue;
|
|
|
|
_player->SwapItem(item->GetPos(), dstpos);
|
|
}
|
|
|
|
WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
|
|
data << uint8(0); // 4 - equipment swap failed - inventory is full
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
|
|
{
|
|
CharacterFactionChangeInfo factionChangeInfo;
|
|
recvData >> factionChangeInfo.Guid;
|
|
|
|
if (!IsLegitCharacterForAccount(factionChangeInfo.Guid))
|
|
{
|
|
TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!",
|
|
GetAccountId(), GetRemoteAddress().c_str(), factionChangeInfo.Guid.ToString().c_str());
|
|
recvData.rfinish();
|
|
KickPlayer();
|
|
return;
|
|
}
|
|
|
|
recvData >> factionChangeInfo.Name
|
|
>> factionChangeInfo.Gender
|
|
>> factionChangeInfo.Skin
|
|
>> factionChangeInfo.HairColor
|
|
>> factionChangeInfo.HairStyle
|
|
>> factionChangeInfo.FacialHair
|
|
>> factionChangeInfo.Face
|
|
>> factionChangeInfo.Race;
|
|
|
|
ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter();
|
|
|
|
// get the players old (at this moment current) race
|
|
CharacterInfo const* nameData = sWorld->GetCharacterInfo(factionChangeInfo.Guid);
|
|
if (!nameData)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
uint8 oldRace = nameData->Race;
|
|
uint8 playerClass = nameData->Class;
|
|
uint8 level = nameData->Level;
|
|
|
|
// TO Do: Make async
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_AT_LOGIN_TITLES);
|
|
stmt->setUInt32(0, lowGuid);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
Field* fields = result->Fetch();
|
|
uint32 at_loginFlags = fields[0].GetUInt16();
|
|
std::string knownTitlesStr = fields[1].GetString();
|
|
uint32 used_loginFlag = ((recvData.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
|
|
|
|
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo.Race, playerClass))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
if (!(at_loginFlags & used_loginFlag))
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
|
|
{
|
|
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
|
|
if ((1 << (factionChangeInfo.Race - 1)) & raceMaskDisabled)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent character rename to invalid name
|
|
if (!normalizePlayerName(factionChangeInfo.Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo.Name, GetSessionDbcLocale(), true);
|
|
if (res != CHAR_NAME_SUCCESS)
|
|
{
|
|
SendCharFactionChange(res, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
// check name limitations
|
|
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo.Name))
|
|
{
|
|
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
// character with this name already exist
|
|
if (ObjectGuid newGuid = sObjectMgr->GetPlayerGUIDByName(factionChangeInfo.Name))
|
|
{
|
|
if (newGuid != factionChangeInfo.Guid)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// resurrect the character in case he's dead
|
|
Player::OfflineResurrect(factionChangeInfo.Guid, trans);
|
|
|
|
CharacterDatabase.EscapeString(factionChangeInfo.Name);
|
|
Player::Customize(&factionChangeInfo, trans);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_FACTION_OR_RACE);
|
|
stmt->setString(0, factionChangeInfo.Name);
|
|
stmt->setUInt8(1, factionChangeInfo.Race);
|
|
stmt->setUInt16(2, used_loginFlag);
|
|
stmt->setUInt32(3, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
sWorld->UpdateCharacterInfo(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
|
|
|
|
if (oldRace != factionChangeInfo.Race)
|
|
{
|
|
TeamId team = TEAM_ALLIANCE;
|
|
|
|
// Search each faction is targeted
|
|
switch (factionChangeInfo.Race)
|
|
{
|
|
case RACE_ORC:
|
|
case RACE_TAUREN:
|
|
case RACE_UNDEAD_PLAYER:
|
|
case RACE_TROLL:
|
|
case RACE_BLOODELF:
|
|
team = TEAM_HORDE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Switch Languages
|
|
// delete all languages first
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Now add them back
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
// Faction specific languages
|
|
if (team == TEAM_HORDE)
|
|
stmt->setUInt16(1, 109);
|
|
else
|
|
stmt->setUInt16(1, 98);
|
|
|
|
trans->Append(stmt);
|
|
|
|
// Race specific languages
|
|
if (factionChangeInfo.Race != RACE_ORC && factionChangeInfo.Race != RACE_HUMAN)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
switch (factionChangeInfo.Race)
|
|
{
|
|
case RACE_DWARF:
|
|
stmt->setUInt16(1, 111);
|
|
break;
|
|
case RACE_DRAENEI:
|
|
stmt->setUInt16(1, 759);
|
|
break;
|
|
case RACE_GNOME:
|
|
stmt->setUInt16(1, 313);
|
|
break;
|
|
case RACE_NIGHTELF:
|
|
stmt->setUInt16(1, 113);
|
|
break;
|
|
case RACE_UNDEAD_PLAYER:
|
|
stmt->setUInt16(1, 673);
|
|
break;
|
|
case RACE_TAUREN:
|
|
stmt->setUInt16(1, 115);
|
|
break;
|
|
case RACE_TROLL:
|
|
stmt->setUInt16(1, 315);
|
|
break;
|
|
case RACE_BLOODELF:
|
|
stmt->setUInt16(1, 137);
|
|
break;
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE)
|
|
{
|
|
// Delete all Flypaths
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
if (level > 7)
|
|
{
|
|
// Update Taxi path
|
|
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
|
|
std::ostringstream taximaskstream;
|
|
uint32 numFullTaximasks = level / 7;
|
|
if (numFullTaximasks > 11)
|
|
numFullTaximasks = 11;
|
|
if (team == TEAM_ALLIANCE)
|
|
{
|
|
if (playerClass != CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (uint8 i = 0; i < numFullTaximasks; ++i)
|
|
taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << ' ';
|
|
}
|
|
else
|
|
{
|
|
for (uint8 i = 0; i < numFullTaximasks; ++i)
|
|
taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (playerClass != CLASS_DEATH_KNIGHT)
|
|
{
|
|
for (uint8 i = 0; i < numFullTaximasks; ++i)
|
|
taximaskstream << uint32(sHordeTaxiNodesMask[i]) << ' ';
|
|
}
|
|
else
|
|
{
|
|
for (uint8 i = 0; i < numFullTaximasks; ++i)
|
|
taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
|
|
}
|
|
}
|
|
|
|
uint32 numEmptyTaximasks = 11 - numFullTaximasks;
|
|
for (uint8 i = 0; i < numEmptyTaximasks; ++i)
|
|
taximaskstream << "0 ";
|
|
taximaskstream << '0';
|
|
std::string taximask = taximaskstream.str();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
|
|
stmt->setString(0, taximask);
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
/// @todo: make this part async
|
|
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
|
|
{
|
|
// Reset guild
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
|
|
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
if (result)
|
|
if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
|
|
guild->DeleteMember(factionChangeInfo.Guid, false, false, true);
|
|
|
|
Player::LeaveAllArenaTeams(factionChangeInfo.Guid);
|
|
}
|
|
|
|
if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
|
|
{
|
|
// Delete Friend List
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reset homebind and position
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt32(0, lowGuid);
|
|
|
|
WorldLocation loc;
|
|
uint16 zoneId = 0;
|
|
if (team == TEAM_ALLIANCE)
|
|
{
|
|
loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
|
|
zoneId = 1519;
|
|
}
|
|
else
|
|
{
|
|
loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
|
|
zoneId = 1637;
|
|
}
|
|
|
|
stmt->setUInt16(1, loc.GetMapId());
|
|
stmt->setUInt16(2, zoneId);
|
|
stmt->setFloat(3, loc.GetPositionX());
|
|
stmt->setFloat(4, loc.GetPositionY());
|
|
stmt->setFloat(5, loc.GetPositionZ());
|
|
trans->Append(stmt);
|
|
|
|
Player::SavePositionInDB(loc, zoneId, factionChangeInfo.Guid, trans);
|
|
|
|
// Achievement conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it)
|
|
{
|
|
uint32 achiev_alliance = it->first;
|
|
uint32 achiev_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
|
stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
|
|
stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
|
|
stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Item conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeItems.begin(); it != sObjectMgr->FactionChangeItems.end(); ++it)
|
|
{
|
|
uint32 item_alliance = it->first;
|
|
uint32 item_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
|
|
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Delete all current quests
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Quest conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it)
|
|
{
|
|
uint32 quest_alliance = it->first;
|
|
uint32 quest_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt32(0, lowGuid);
|
|
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? quest_alliance : quest_horde));
|
|
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? quest_horde : quest_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Mark all rewarded quests as "active" (will count for completed quests achievements)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// Disable all old-faction specific quests
|
|
{
|
|
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
|
|
for (ObjectMgr::QuestMap::const_iterator iter = questTemplates.begin(); iter != questTemplates.end(); ++iter)
|
|
{
|
|
Quest const* quest = iter->second;
|
|
uint32 newRaceMask = (team == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
|
|
if (!(quest->GetAllowableRaces() & newRaceMask))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
|
|
stmt->setUInt32(0, lowGuid);
|
|
stmt->setUInt32(1, quest->GetQuestId());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Spell conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it)
|
|
{
|
|
uint32 spell_alliance = it->first;
|
|
uint32 spell_horde = it->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
|
|
stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
|
|
stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance));
|
|
stmt->setUInt32(2, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Reputation conversion
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it)
|
|
{
|
|
uint32 reputation_alliance = it->first;
|
|
uint32 reputation_horde = it->second;
|
|
uint32 newReputation = (team == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
|
|
uint32 oldReputation = (team == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
|
|
|
|
// select old standing set in db
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, oldReputation);
|
|
stmt->setUInt32(1, lowGuid);
|
|
|
|
if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt))
|
|
{
|
|
fields = reputationResult->Fetch();
|
|
int32 oldDBRep = fields[0].GetInt32();
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
|
|
|
|
// old base reputation
|
|
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
|
|
|
|
// new base reputation
|
|
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo.Race, playerClass);
|
|
|
|
// final reputation shouldnt change
|
|
int32 FinalRep = oldDBRep + oldBaseRep;
|
|
int32 newDBRep = FinalRep - newBaseRep;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
|
|
stmt->setUInt32(0, newReputation);
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
|
|
stmt->setUInt16(0, uint16(newReputation));
|
|
stmt->setInt32(1, newDBRep);
|
|
stmt->setUInt16(2, uint16(oldReputation));
|
|
stmt->setUInt32(3, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
// Title conversion
|
|
if (!knownTitlesStr.empty())
|
|
{
|
|
const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
|
|
uint32 knownTitles[ktcount];
|
|
Tokenizer tokens(knownTitlesStr, ' ', ktcount);
|
|
|
|
if (tokens.size() != ktcount)
|
|
{
|
|
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
|
|
return;
|
|
}
|
|
|
|
for (uint32 index = 0; index < ktcount; ++index)
|
|
knownTitles[index] = atoul(tokens[index]);
|
|
|
|
for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it)
|
|
{
|
|
uint32 title_alliance = it->first;
|
|
uint32 title_horde = it->second;
|
|
|
|
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
|
|
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
|
|
// new team
|
|
if (team == TEAM_ALLIANCE)
|
|
{
|
|
uint32 bitIndex = htitleInfo->bit_index;
|
|
uint32 index = bitIndex / 32;
|
|
uint32 old_flag = 1 << (bitIndex % 32);
|
|
uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[atitleInfo->bit_index / 32] |= new_flag;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint32 bitIndex = atitleInfo->bit_index;
|
|
uint32 index = bitIndex / 32;
|
|
uint32 old_flag = 1 << (bitIndex % 32);
|
|
uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
|
|
if (knownTitles[index] & old_flag)
|
|
{
|
|
knownTitles[index] &= ~old_flag;
|
|
// use index of the new title
|
|
knownTitles[htitleInfo->bit_index / 32] |= new_flag;
|
|
}
|
|
}
|
|
|
|
std::ostringstream ss;
|
|
for (uint32 index = 0; index < ktcount; ++index)
|
|
ss << knownTitles[index] << ' ';
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setString(0, ss.str().c_str());
|
|
stmt->setUInt32(1, lowGuid);
|
|
trans->Append(stmt);
|
|
|
|
// unset any currently chosen title
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
|
|
stmt->setUInt32(0, lowGuid);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
TC_LOG_DEBUG("entities.player", "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), GetRemoteAddress().c_str(), oldRace, factionChangeInfo.Race);
|
|
|
|
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo);
|
|
}
|
|
|
|
void WorldSession::SendCharCreate(ResponseCodes result)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_CREATE, 1);
|
|
data << uint8(result);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharDelete(ResponseCodes result)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_DELETE, 1);
|
|
data << uint8(result);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const& renameInfo)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo.Name.size() + 1);
|
|
data << uint8(result);
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
data << renameInfo.Guid;
|
|
data << renameInfo.Name;
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const& customizeInfo)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo.Name.size() + 1 + 6);
|
|
data << uint8(result);
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
data << customizeInfo.Guid;
|
|
data << customizeInfo.Name;
|
|
data << uint8(customizeInfo.Gender);
|
|
data << uint8(customizeInfo.Skin);
|
|
data << uint8(customizeInfo.Face);
|
|
data << uint8(customizeInfo.HairStyle);
|
|
data << uint8(customizeInfo.HairColor);
|
|
data << uint8(customizeInfo.FacialHair);
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const& factionChangeInfo)
|
|
{
|
|
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo.Name.size() + 1 + 7);
|
|
data << uint8(result);
|
|
if (result == RESPONSE_SUCCESS)
|
|
{
|
|
data << factionChangeInfo.Guid;
|
|
data << factionChangeInfo.Name;
|
|
data << uint8(factionChangeInfo.Gender);
|
|
data << uint8(factionChangeInfo.Skin);
|
|
data << uint8(factionChangeInfo.Face);
|
|
data << uint8(factionChangeInfo.HairStyle);
|
|
data << uint8(factionChangeInfo.HairColor);
|
|
data << uint8(factionChangeInfo.FacialHair);
|
|
data << uint8(factionChangeInfo.Race);
|
|
}
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
|
|
{
|
|
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
|
|
data << uint32(result);
|
|
data << guid;
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::SendBarberShopResult(BarberShopResult result)
|
|
{
|
|
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
|
|
data << uint32(result);
|
|
SendPacket(&data);
|
|
}
|