Commit Graph

244 Commits

Author SHA1 Message Date
Spp-
fcdd4d784f Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files) 2011-08-03 08:18:24 +02:00
Machiavelli
ff3c988ee7 Core/Entities: Allow Shaman totems to crit with spells, and add a temp workaround to make Fire Elemental Totem spawn crit with spells also.
Closes #252
Closes #1846
2011-08-01 18:30:00 +02:00
Machiavelli
c074be2944 Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
Closes #2458
2011-07-31 23:47:11 +02:00
Machiavelli
d4a68025c7 Core/Spells: Fix Shaman talent Storm, Earth, Fire (Earthgrab part) in case of using Earthbind totem trough Call of the Elements etc. 2011-07-31 21:58:27 +02:00
Machiavelli
58f10c74f7 Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells. 2011-07-31 21:58:25 +02:00
Machiavelli
8ceb780213 Core/Spells: Fix Shaman totem bar exploit that would allow the player to cast any spell when using Call of the Elements etc.
Original patch by 3kids

Closes #2356
2011-07-31 14:12:53 +02:00
QAston
495ead5f7f Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
2011-07-28 23:44:39 +02:00
QAston
07badd7385 Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) 2011-07-28 23:41:29 +02:00
QAston
4c8c0ce193 Core/Spells: Use correct spell target in Spell::EffectEnvirinmentalDMG - fixes area damage of spells using this. 2011-07-27 21:23:15 +02:00
QAston
46851c3fda Core/Spells: Drop obsolete code for Demonic Sacrifice. 2011-07-27 20:37:28 +02:00
Shauren
b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
QAston
b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
insider42
17c2c122da Core/Spells: Fix Glyph of Shadow Word: Death 2011-07-25 01:50:46 +07:00
tobmaps
a0f1a5c789 Core/Spells: Removed remaining part of old global cooldown handler 2011-07-23 03:30:43 +07:00
Shauren
74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
tobmaps
4c9269cd54 Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma
Closes #395
Closes #954
Closes #1188
2011-07-23 00:10:44 +07:00
tobmaps
dd2990e2a7 Core/Spells: Fix Glyph of Scourge Strike
Closes #391
2011-07-21 20:38:13 +07:00
click
7fe3f55b5e Core: Fix non-PCH build + clean up some sporadic warnings 2011-07-18 14:49:08 +02:00
QAston
f35d8c9bc4 Core/Spells: Temporary workaround for Summon Eye of Acherus (this time working) 2011-07-16 08:03:36 +02:00
QAston
f70875510a Core/Spells: Drop unrelated manaCostPct check from Spell::EffectPowerBurn and use explicit check instead, fixes some power burn spells. 2011-07-13 20:39:17 +02:00
QAston
b9413f08b3 Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection. 2011-07-13 20:14:55 +02:00
QAston
22135f4d91 Core/Spells: Add a temporary workaround for spell Summon Eye of Acherus(51888) - fixes gameobject cast of the spell after recent changes. 2011-07-09 20:25:32 +02:00
Spp-
f874ca6342 Compile fix (typo in ceefc8c3d7) 2011-07-08 11:45:18 +02:00
Spp-
ceefc8c3d7 Core/Misc: Replace dynamic_cast<XXX*> with proper ToXXX 2011-07-08 11:12:19 +02:00
QAston
99f917552e Forgotten change from 0dc90a2cbb. 2011-07-07 18:04:35 +02:00
QAston
0dc90a2cbb Core/Spells: use spell caster as a target of spells triggered by SPELL_EFFECT_FORCE_CAST 2011-07-07 18:02:59 +02:00
Spp-
e3729950b9 Core: Rename GetDispellMask to GetDispelMask 2011-07-06 13:21:39 +02:00
Nay
19cd259113 Core/Spells: Remove utterly wrong delay on GameObject activate spells 2011-07-05 02:58:14 +01:00
Sarjuuk
81d3ca8027 Core/Spells: Fix Warlock T7 4P Bonus 2011-07-04 06:35:15 +07:00
QAston
2bcf63d387 Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit. 2011-06-26 00:29:12 +02:00
QAston
3137a82c7c Core/Spells: Cleanup in Spell.h:
- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
 - Move IsQuestTameSpell function to SpellMgr.h
 - Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
2011-06-23 13:28:52 +02:00
tobmaps
afd524f36b Core/Misc: Some random cleanups and code style fixes 2011-06-20 04:04:20 +07:00
tobmaps
3a8702b8a4 Core/Spells: Fix Victory Rush
Closes #2020
2011-06-18 01:34:17 +07:00
Shauren
50dbb8c8a5 Core/Spells: Fixed spell effect quest complete when quest was already in target's quest log 2011-06-15 20:46:49 +02:00
Imprtat
beac21226c Added check quest conditions in effect EffectQuestComplete(16) 2011-06-15 20:24:47 +03:00
kaelima
b9e8694540 Core: Continued cleanup
If and for whitespaces.
2011-06-12 02:30:32 +02:00
click
f16df538ee Core: More codestyle cleanups 2011-06-12 01:47:45 +02:00
click
158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
tobmaps
dfc92ef59e Core/Spells: Fix more spells that make damage from percent of health 2011-06-10 18:15:09 +07:00
tobmaps
93c329658d Core/Spells: Fix damage for spell Rapid-Fire Harpoon 2011-06-09 19:22:05 +07:00
QAston
b9e8e6d3b4 Core/Auras: Add functions for common actions on aura charges. 2011-06-07 17:26:27 +02:00
QAston
3effdb2c23 Core/Auras: Add Aura::TryRefreshStackOrCreate function and remove stack checks from Aura::Create 2011-06-07 12:47:32 +02:00
Shocker
eb219ef5d8 Merge branch 'master' of github.com:TrinityCore/TrinityCore 2011-06-04 13:19:02 +03:00
Shocker
599bbad6aa Core/Spells: Righteous Defense shouldn't affect targets that can't attack you 2011-06-04 13:18:38 +03:00
Shauren
009aff2cc9 Core/Spells: Fixed targeting selection for target type 90 (TARGET_UNIT_TARGET_MINIPET)
Closes #1776
2011-06-04 12:13:27 +02:00
Ramusik
d1307ee47b Core: use UNIT_DYNFLAG_NONE instead of 0-value. Also fixed typo in reset UNIT_DYNAMIC_FLAGS at player death
Signed-off-by: click <clickvd@gonnamakeyou.com>
2011-05-31 01:18:50 +02:00
tobmaps
9f1a4f33c0 Core/Players: Implemented AREA_FLAG_ALLOW_DUELS. Duels should be possible only at areas with this flag. Tnx to Destalker for pointing out this flag 2011-05-29 02:40:37 +07:00
DrTenma
0dedf84bd9 Core/Spells: Fix runic power gain from Blood Boil
Closes #1718
2011-05-28 03:12:41 +07:00
QAston
0762791754 Core/AuraScripts: Fix runtime error messages appearing in aura scripts when one hook is called from inside of another one. 2011-05-26 16:12:33 +02:00
Aokromes
6acd954bf5 Core/Misc: Some random cleanups 2011-05-25 19:54:17 +07:00