Commit Graph

625 Commits

Author SHA1 Message Date
Malleus
cc894288b7 Script/Quests: Fix some missing NPC spells and quest credit 2017-10-28 22:35:05 +02:00
Keader
90f07bd948 Scripts/BlackTemple: Updates on Illidan encounter
- Fixed issues related with Parasitic Shadowfiend
- Updated script to new model
- Fixed loop of Parasitic Shadowfiend Summon
- Added a new spell (SPELL_REMOVE_PARASITIC_SHADOWFIEND)
- Fixed illidari elite attacking players
- SPELL_PARASITIC_SHADOWFIEND now is a negative aura
2017-10-26 23:10:00 -03:00
Keader
b4d632e57d Core/Illidan: Parasitic Shadowfiend can target tanker 2017-10-22 15:02:52 -03:00
Wyreth
398e67cbca Scripts/Quest: Captain Tyralius improvements (#20419)
Update: #12352
2017-10-22 10:23:29 -02:00
Andrew Letson
7db70bf40b DB/Scripts: Migrate Raliq the Drunk and Sal'salabim to SAI 2017-10-21 12:16:54 +02:00
Andrew Letson
5558bd27c6 Scripts/Outland: Migrate Shattrath City NPCs to SAI (#20596)
- Zephyr and Flask Vendors to SAI
- Update gossip menu options to proper values
  (thx Killyana for digging into this)
2017-10-16 23:52:42 +02:00
Andrew Letson
ac63614016 Scripts/Outland: migrate Elder Kuruti to SAI
* Migrate Elder Kuruti to SAI
2017-10-13 19:12:59 +02:00
Treeston
971ed856a4 Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288) 2017-09-14 22:53:02 -03:00
Treeston
37dff2b7a1 Core/Misc: random refactors 2017-08-27 13:35:03 +02:00
ccrs
91c0d49c18 Core/Creature: regenerate health
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
2017-08-21 20:28:18 +02:00
Treeston
165bc02889 Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports during Blackheart's charm phase. Follow-up to d80d7c6. 2017-08-21 16:44:33 +02:00
ccrs
7fff83d675 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
2017-08-12 01:40:25 +02:00
Treeston
184c45cfe0 Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
2017-08-06 16:07:30 +02:00
Treeston
331e463de8 Core/PlayerAI: Some adjustments:
- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
2017-07-21 23:00:14 +02:00
Treeston
c7896f3102 Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place! 2017-07-21 18:02:48 +02:00
Treeston
42c993f8ad nopch fix 2017-07-21 17:36:04 +02:00
Treeston
d80d7c6685 Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid searchers by integrating with instance script. 2017-07-21 17:29:06 +02:00
Treeston
04dc47e7e2 Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too much fun with this one.
Two points of note:
1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike.
2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL.
2017-07-21 16:07:27 +02:00
Treeston
068254d6b9 nopch fix 2 2017-07-21 05:29:39 +02:00
Treeston
777befaaa9 nopch fix 2017-07-21 05:27:39 +02:00
Treeston
a38141fd6c Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course. 2017-07-21 05:22:26 +02:00
jackpoz
7d3291e804 Core/Misc: Fix static analysis issues 2017-07-15 16:31:07 +02:00
treeston
74af880217 Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
2017-07-09 02:07:29 +02:00
treeston
2739a5c5f5 Some more refactoring prep for combat/threat (#19930). 2017-07-03 17:33:34 +02:00
Shauren
c8480f171a Nopch fix 5 and should be last 2017-07-01 21:47:00 +02:00
Shauren
235194bf54 typo fix 2017-07-01 21:37:07 +02:00
Shauren
7a72a170be Nopch fix 4 2017-07-01 21:33:34 +02:00
treeston
0f47868d34 nopch fix episode 3: revenge of that one boss in slabs that is borked anyway 2017-07-01 21:21:16 +02:00
Treeston
e2a1ccd118 [3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2017-07-01 20:18:02 +02:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
Shauren
d6201e5dbb Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
(cherry picked from commit 9299e9bde0)
2017-06-19 13:16:13 -03:00
ariel-
d6cae113c6 Core/Scripts: fix some /W4 warnings 2017-06-11 18:06:39 -03:00
ariel-
2335b9de1a Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819
2017-06-06 17:57:04 -03:00
ForesterDev
f9a01c4b69 Scripts/Gossip: fix go_ahune_ice_stone (#19835) 2017-06-02 08:26:03 -03:00
Keader
0c6829f7f2 Core/Scripts: Fixed some events that not should triggered by non-players on Illidan encounter 2017-06-01 21:20:55 -03:00
ForesterDev
abea8bf4cb Core/Defines: define faction templates and replace magic numbers from scripts 2017-05-23 12:30:27 +02:00
ccrs
17579f8d91 Core/Creature: drop method SetPosition
eeeevil, use UpdatePosition. It was there just for old scripts compatibility.
2017-05-02 14:18:42 +02:00
ariel-
f913f3bb89 Core/Scripts: unified scripted gossip/quest api
- Changed self-accessor on GameObjectAI to "me", like UnitAI
- Moved all related functions to AI, now Unit and GameObject have the same function names with identical behaviour
- Remove "OnUpdate" from CreatureScript/GameObjectScript, was never used and we already have AI Update method
- Quest methods no longer return a bool, the return value was used to call the AI version if the ScriptMgr one returned false
- Implemented GameObjectAI::Destroyed hook (was never called), implemented Damaged method
- Rename OnStateChanged to OnLootStateChanged to reflect when it's really called, and created a new hook OnStateChanged that only gets called on GOState change
- Since the functions are now only getting called from AI, made GetAI methods full virtual. (CanSpawn method is anyways going to be used on creatures with AI)
2017-05-01 18:19:36 -03:00
ariel-
4c4dca6d69 Core/Misc: camelize GetFaction/SetFaction properly 2017-04-28 18:37:38 -03:00
ccrs
229444b74a Core/Misc: cleanup SetInFront uses
Set in front modifies only the serverside orientation, use with care.
Also check for current focus to prevent things like incorrect damage on casting creatures (ie dragon breath direction change in your face because of some taunt missclick)
2017-04-27 15:34:01 +02:00
ccrs
c7a57e2a09 Core/Unit: 2170541a51 followup
use true as default value since pretty much all the script calls will expect that
2017-04-27 14:55:06 +02:00
Keader
3194d089cb Core/Scripts: Added a missing break in Illidan Stormrage script
Thanks Jackpoz
2017-04-25 11:46:38 -03:00
ariel-
3a0cb90ea9 Core/Spell: define channels without movement interrupt flags as allowed move
- Remove script hacks no longer needed
2017-04-23 21:48:06 -03:00
Gacko
e90757f763 Fix non-PCH build.
Even on 3.3.5. What's PCH for?
2017-04-15 12:43:19 +02:00
tkrokli
f6f36be004 Scripts: minimize duplicated enum names in header files (#19377)
* Scripts: Minimize duplicated enum names in header files

This reduces the number of cache resets with the Zapcc compiler

- Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
- Partial cherry-pick of master commit 7eb4512eee
- Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
2017-03-29 10:06:06 +02:00
Chaouki Dhib
a1f2f30c14 Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
2017-03-23 00:43:04 +01:00
Keader
333a403409 Core/Scripts: Fixed wrong calculation of Aura of Desire
Closes #19322
2017-03-20 16:49:42 -03:00
Keader
bb3c964e7c Core/Scripts: Fixed Illidan epic sounds again (#19184) 2017-02-22 13:13:22 -03:00
Keader
50973e9d6f Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)
Thanks Kittnz for notice <3
2017-02-20 08:38:30 -03:00
xinef1
14dfc377b4 Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes

* Correction
2017-02-05 23:42:31 +01:00