Additional change: menu options are changed from containing only names
to include the text " is my answer.", based on the lines in `broadcast_text`.
- replaced core text with DB SAI script
- created DB creature_text entries for Parqual Fintallas
- created DB gossip_menu_option entries for the NPC
- implemented NPC say lines in reply to all the answers
- added conditions for which gossip should show, depending on quest status
- added conditions to avoid exploits in the time it takes for NPC to say his texts
This PR is tested several times on a horde character (horde-only quest).
It now works as originally intended, with option-specific NPC replies.
* This fixes weird issues where triggered spell fails because it has the same category as the spell triggering it
Closes#15794Closes#15048
(cherry picked from commit 044edced9a)
- created DB gossip_menu_option entries for both NPCs
- added enum section instead of "magic numbers" in script
- replaced core text with pointers to DB text
- zone_western_plaguelands.cpp is now cleaned up
Relax const uses in BossBoundaryEntry so the compiler can generate proper
copy assignment operator (error C2582: 'operator =' function is unavailable in 'BossBoundaryEntry')
Also renamed its members to match our coding standards
(public members should be UpperCamelCase)
- Stop tools from complaining about leaks.
- Also, list -> vector.
- Fix an ambiguous constructor warning.
- Fix a bug with Gormok and Sindragosa (Fixes#16280).
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes#15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes#2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes).
- Implement the first five boundary types in Maps/AreaBoundary.cpp.
- Add boundary checks to Creature's update logic
- Add boundary data for all Northrend raids
- Add boundary initialization structures and methods to InstanceScript
- Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason
- Remove previous (weird) boundary code that had them linked to GO spawns