Updating original script which was posted for this npc at 54cb925f8bea76ddbb364208df/sql/old/3.3.5a/TDB49_to_TDB50_updates/world/2012_09_26_00_world_misc.sql#L7
so that it also replaces http://www.wowhead.com/item=31763/druid-signal as well as the felsworn gas mask
Updating my previous script for this as my prior work was no longer working as intended, was no longer in sync with spawn of caged human and when this changed to squirrel, toad, rabbit, sheep only the name of the npc changed the the appearance never changed,
deleting the permament spawn of caged human Apothecary Keever after he casts the teleport spell
- he was incorrectly set up with faction 80 (Darnassus), a Cataclysm value
- he should now be able to hand out quest ID 6561, Blackfathom Villainy.
by offl
Closes#21287
This hook modifies damage AFTER it has been reduced by target auras/armor/resistances etc, it's useful if you want to scale damage by a factor, but not to add flat bonuses.
We're fixing those by moving calculation to Launch phase, where target taken bonuses haven't been used yet.
- Bronjahm: Magic's Bane
- BPC: Shadow Prison
- Oculus: Shock Lance
- Ymiron: Dark Slash (extra fix, it was wrongly damaging half of total health, it's supposed to be half of CURRENT health!)
- DK: Raise Ally Thrash spell (also extra fix: corrected formula)
- Warrior: Bloodthirst (shouldn't matter much as it's damage class none and those don't get bonuses by default)
- Warrior: Concussion Blow
- Warlock: extra fix for Haunt, healing part shouldn't scale with spell power
Closes#9560
- Remove duplicated SPELLMOD_BONUS_MULTIPLIER handling (both on done and taken)
- Handle properly bonus data, don't apply bonus by default, only player spells should take into account spell power
- Moved Earthliving Weapon coefficient to DB
- Refactored Avenging Wrath handling
Closes#13287Closes#21230
- Decoupled Unit logic: split of spell critical chance into done (caster bonuses) and taken (target bonuses), this allows to precalculate caster bonuses on aura apply and then check victim's auras on damage/healing calc
- Made static a bunch of methods (they no longer have this pointer because they are now called from periodic handlers which may or may not have an active caster in world)
- Simplified all AuraEffect bonuses into AuraEffect::_amount, no more duplicated code
- Critical chance and whether or not caster is player owned unit (for resilience calcs) is now saved one level upper, on Aura itself (it's impossible as of 3.3.5 to have different effects with different critical chances)
- Minor cleanup of SPELL_DAMAGE_CLASS_NONE and Arcane Potency (#18813) crit handling
Closes#19876