* Fix wrong npc text,trash movment,archimode last phase 1.Fix wrong npc text for Jania,Thrall,Tyrande. 2.Change Hyjal trash movement from walk to run. 3.Fix archimode drain worldtree event. 4.Fix archimode below 10% hp phase.Case Protection of elune on player. * fix code style fix code style * fix wrong type * Revert "fix wrong type" This reverts commit204c45f7d7. * fix wrong type * Update boss_archimonde.cpp * add missing Creature Text * fix code style * Update hyjalAI.cpp * do some work to prevent respawn mobs in combat * remove dup yell at alliance base * fix code style * fix SPELL_METEOR unvisiable when spawn Giant Infernal * change to DoCastSelf * hide archimonde doomfire spirit visual * fix code style * fix SQL warning when startup server * fix code style * move SetRun out of constructor * remove target list * move setRun * fix code style * Change npctext ID to high ID.Fill text into Creature Text Change npctext ID to high ID. Fill text into Creature Text. * Remove Magic Numbers * change npctext high ID * fix change high npc_text id in code * remove setCanFly,add flight state to db * change npc_text id * change npc yell condition after second boss dead * update npc_text IDs taken from sniff file. Updated IDs taken from sniff file provided by Aokromes. * remove MoveInLineOfSight * move protection_of_elune immuity effect to spell script * move worldtree channel target to db Move worldtree channel target to db Fix wrong position and movement_type of worldtree channel target * update wrong npc_text IDs in code * remove CastProtectionOfElune * remove SetVisible(false),change flags_txtra of doomfire(18095) and doomfire_spirit(18104) * update sql * fix compile error * revent spawntime,move guards say slay and say death to db * Move code from Initialize() to Reset() Move code from Initialize() to Reset() Move code from Initialize() to Reset() Update boss_archimonde.cpp * remove unneeeary ->AI() * Update hyjal_trash.cpp * Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp * Update src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp * Rename 9999_99_99_world.sql to 2022_09_11_00_world.sql Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com> (cherry picked from commitfea9de5b17)
TrinityCore (master)
- Build Status
- Introduction
- Requirements
- Install
- Reporting issues
- Submitting fixes
- Copyright
- Authors & Contributors
- Links
Build Status
| master | 3.3.5 |
|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code, please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and macOS.
Install
Detailed installation guides are available in the wiki for Windows, Linux and macOS.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes, open a ticket; if a bug report exists for the bug, post on an existing ticket.
Copyright
License: GPL 2.0
Read file COPYING.
Authors & Contributors
Read file AUTHORS.