Logo
Explore Help
Register Sign In
Mirror/TrinityCore
1
0
Fork 0
You've already forked TrinityCore
mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-30 05:43:12 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
0f7657b68c8b6444fadb480cdd0f87631391afa5
TrinityCore/src/server/game/Entities/Object
History
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
..
Updates
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
2010-06-21 23:20:58 +02:00
Object.cpp
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
Object.h
* Linux compile with and without PCH fixed
2010-06-08 13:05:47 -06:00
ObjectDefines.h
* Nope still won't build yet
2010-06-07 09:04:14 -06:00
ObjectPosSelector.cpp
* Even more restructuring of the game library.
2010-06-06 22:55:56 +02:00
ObjectPosSelector.h
* Even more restructuring of the game library.
2010-06-06 22:55:56 +02:00
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API