Files
TrinityCore/src/game/ScriptedPch.h
Tartalo a518114f56 Make objmgr accessible from scripting system
--HG--
branch : trunk
2010-02-23 20:26:49 +01:00

33 lines
726 B
C

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef SC_PRECOMPILED_H
#define SC_PRECOMPILED_H
#include "ScriptMgr.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GameEventMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Unit.h"
#include "GameObject.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedInstance.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Chat.h"
#include "DBCStructure.h"
#include "DBCStores.h"
#include "ObjectMgr.h"
#ifdef WIN32
#include <windows.h>
#endif
#endif