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181b995e38dd93e057159463c77d8ec8842bca74
TrinityCore/src/server/collision
History
Spp 16d95d3115 Core: Fix some warnings
--HG--
branch : trunk
2010-08-23 07:51:19 +02:00
..
Management
Core: Remove lots warnings:
2010-08-21 20:08:47 +02:00
Maps
Core: Fix some warnings
2010-08-23 07:51:19 +02:00
Models
Core: fix "comparison of unsigned expression < 0 is always false" warnings
2010-08-21 23:40:53 +02:00
PrecompiledHeaders
It might actually help you all to have the PCH-files as well...
2010-08-16 12:19:52 +02:00
BoundingIntervalHierarchy.cpp
* Well 94% isn't bad. Last thing to fix is collision compiling.
2010-06-07 16:21:52 -06:00
BoundingIntervalHierarchy.h
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
2010-08-08 19:45:53 +02:00
CMakeLists.txt
Buildsystem/Core: Adjust header locations in CMake for collisions and shared + clean up includes from re26dbe6981
2010-08-18 07:17:04 +02:00
VMapDefinitions.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapTools.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00
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