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mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-31 14:17:28 +01:00
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1e70479e23e04d747585b7ca53d30cd2786f0755
TrinityCore/src/server/game/Entities
History
Gustavo 1e70479e23 Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)
2016-10-19 12:16:14 +01:00
..
Corpse
Core/Game: Converted the game library to a shared library.
2016-03-24 02:46:42 +01:00
Creature
Entities/Creature: Fix an edge case issue where creatures would re-acquire target after respawn if they despawned while spell focusing.
2016-10-16 12:35:47 +02:00
DynamicObject
Core/Game: Converted the game library to a shared library.
2016-03-24 02:46:42 +01:00
GameObject
Core/GameObject Also spawn trap for GAMEOBJECT_TYPE_BUTTON (#18083)
2016-10-19 12:16:14 +01:00
Item
Core/Items: Defined all item flags
2016-10-11 19:46:29 -03:00
Object
Core/Entities: fix dynamic linking
2016-10-13 22:28:08 -03:00
Pet
Core/Misc: Coding standard
2016-07-06 17:46:31 +02:00
Player
Core/Quest: show DIALOG_STATUS_AVAILABLE instead of DIALOG_STATUS_REWARD for non-repeatable autocomplete quests.
2016-10-16 22:34:07 +02:00
Totem
Core/Game: Converted the game library to a shared library.
2016-03-24 02:46:42 +01:00
Transport
Core/Transport: do not relocate players on board of vehicles when near teleporting. Vehicle should take care of that
2016-09-03 22:00:20 -03:00
Unit
Core/Unit: Change aura proc pair container to vector
2016-10-17 04:55:44 -03:00
Vehicle
Core/Scripts: Fix a crash when swapping creatures with pending vehicle join events.
2016-09-15 15:13:57 +02:00
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