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mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-22 18:15:31 +01:00
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1f1ef22fbfc40208c2d26cd8dac3217e681ea229
TrinityCore/src/server/game/Loot
History
Shauren 9894f6b802 Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
..
Loot.cpp
Core/GameObjects: Only start loot restock timer if loot contents were modified and ignore it for personal loot
2023-07-03 00:17:17 +02:00
Loot.h
Core/GameObjects: Only start loot restock timer if loot contents were modified and ignore it for personal loot
2023-07-03 00:17:17 +02:00
LootItemStorage.cpp
Core/Misc: Modernize code a bit by replacing std::tie with either structured bindings or operator<=>
2023-04-06 17:46:58 +02:00
LootItemStorage.h
Core: Updated to 10.0.2
2022-12-04 15:13:20 +01:00
LootItemType.h
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
2021-05-16 21:56:06 +02:00
LootMgr.cpp
Core/Random: Changed random functions returning doubles to return floats
2023-10-31 20:20:00 +01:00
LootMgr.h
Core/Items: Item bonus generation improvements
2023-06-17 16:29:59 +02:00
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