mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
1892 lines
66 KiB
C++
1892 lines
66 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Formulas.h"
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#include "ObjectAccessor.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "MapManager.h"
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#include "InstanceSaveMgr.h"
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#include "MapInstanced.h"
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#include "Util.h"
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#include "LFGMgr.h"
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Group::Group()
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{
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m_leaderGuid = 0;
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m_groupType = GroupType(0);
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m_bgGroup = NULL;
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m_lootMethod = LootMethod(0);
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m_looterGuid = 0;
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m_lootThreshold = ITEM_QUALITY_UNCOMMON;
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m_subGroupsCounts = NULL;
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m_guid = 0;
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m_counter = 0;
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m_maxEnchantingLevel= 0;
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m_LfgQueued = false;
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m_LfgStatus = LFG_STATUS_NOT_SAVED;
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m_LfgDungeonEntry = 0;
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m_Lfgkicks = 0;
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m_LfgkicksActive = false;
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = 0;
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}
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Group::~Group()
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{
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if (m_bgGroup)
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{
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sLog.outDebug("Group::~Group: battleground group being deleted.");
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if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
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else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
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else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground.");
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}
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Rolls::iterator itr;
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while (!RollId.empty())
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{
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itr = RollId.begin();
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Roll *r = *itr;
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RollId.erase(itr);
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delete(r);
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}
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// it is undefined whether objectmgr (which stores the groups) or instancesavemgr
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// will be unloaded first so we must be prepared for both cases
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// this may unload some instance saves
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for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
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for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
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itr2->second.save->RemoveGroup(this);
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// Sub group counters clean up
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delete[] m_subGroupsCounts;
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}
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bool Group::Create(const uint64 &guid, const char * name)
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{
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uint32 lowguid = sObjectMgr.GenerateLowGuid(HIGHGUID_GROUP);
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m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
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m_leaderGuid = guid;
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m_leaderName = name;
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m_groupType = isBGGroup() ? GROUPTYPE_BGRAID : GROUPTYPE_NORMAL;
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if (m_groupType & GROUPTYPE_RAID)
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_initRaidSubGroupsCounter();
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m_lootMethod = GROUP_LOOT;
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m_lootThreshold = ITEM_QUALITY_UNCOMMON;
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m_looterGuid = guid;
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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if (!isBGGroup())
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{
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Player *leader = sObjectMgr.GetPlayer(guid);
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if (leader)
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{
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m_dungeonDifficulty = leader->GetDungeonDifficulty();
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m_raidDifficulty = leader->GetRaidDifficulty();
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}
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Player::ConvertInstancesToGroup(leader, this, guid);
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if (!AddMember(guid, name))
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return false;
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// store group in database
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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trans->PAppend("DELETE FROM groups WHERE guid ='%u'", lowguid);
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trans->PAppend("DELETE FROM group_member WHERE guid ='%u'", lowguid);
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trans->PAppend("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) "
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"VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
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lowguid, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
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GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty);
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CharacterDatabase.CommitTransaction(trans);
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}
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else if (!AddMember(guid, name))
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return false;
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return true;
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}
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bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result, bool loadMembers)
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{
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if (isBGGroup())
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return false;
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Field *fields = result->Fetch();
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m_guid = MAKE_NEW_GUID(groupGuid, 0, HIGHGUID_GROUP);
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m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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// group leader not exist
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if (!sObjectMgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
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return false;
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m_lootMethod = LootMethod(fields[1].GetUInt8());
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m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_lootThreshold = ItemQualities(fields[3].GetUInt16());
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = fields[4+i].GetUInt64();
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m_groupType = GroupType(fields[12].GetUInt8());
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if (m_groupType & GROUPTYPE_RAID)
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_initRaidSubGroupsCounter();
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uint32 diff = fields[13].GetUInt8();
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if (diff >= MAX_DUNGEON_DIFFICULTY)
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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else
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m_dungeonDifficulty = Difficulty(diff);
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uint32 r_diff = fields[14].GetUInt8();
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if (r_diff >= MAX_RAID_DIFFICULTY)
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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else
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m_raidDifficulty = Difficulty(r_diff);
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if (loadMembers)
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{
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// 0 1 2 3
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result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup, roles FROM group_member WHERE guid=%u", groupGuid);
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if (!result)
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return false;
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do
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{
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fields = result->Fetch();
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LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt8());
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} while (result->NextRow());
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if (GetMembersCount() < 2) // group too small
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return false;
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}
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return true;
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}
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bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
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{
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MemberSlot member;
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member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
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// skip non-existed member
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if (!sObjectMgr.GetPlayerNameByGUID(member.guid, member.name))
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{
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CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow);
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return false;
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}
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member.group = subgroup;
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member.flags = memberFlags;
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member.roles = roles;
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m_memberSlots.push_back(member);
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SubGroupCounterIncrease(subgroup);
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return true;
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}
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void Group::ConvertToLFG()
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{
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m_groupType = GroupType(m_groupType | GROUPTYPE_LFG | GROUPTYPE_UNK1);
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m_lootMethod = NEED_BEFORE_GREED;
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if (!isBGGroup())
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid));
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SendUpdate();
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}
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void Group::ConvertToRaid()
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{
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m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);
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_initRaidSubGroupsCounter();
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if (!isBGGroup())
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CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid));
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SendUpdate();
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// update quest related GO states (quest activity dependent from raid membership)
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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if (Player* player = sObjectMgr.GetPlayer(citr->guid))
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player->UpdateForQuestWorldObjects();
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}
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bool Group::AddInvite(Player *player)
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{
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if (!player || player->GetGroupInvite())
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return false;
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Group* group = player->GetGroup();
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if (group && group->isBGGroup())
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group = player->GetOriginalGroup();
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if (group)
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return false;
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RemoveInvite(player);
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m_invitees.insert(player);
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player->SetGroupInvite(this);
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return true;
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}
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bool Group::AddLeaderInvite(Player *player)
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{
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if (!AddInvite(player))
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return false;
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m_leaderGuid = player->GetGUID();
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m_leaderName = player->GetName();
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return true;
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}
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uint32 Group::RemoveInvite(Player *player)
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{
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m_invitees.erase(player);
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player->SetGroupInvite(NULL);
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return GetMembersCount();
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}
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void Group::RemoveAllInvites()
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{
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for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr)
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(*itr)->SetGroupInvite(NULL);
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m_invitees.clear();
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}
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Player* Group::GetInvited(const uint64& guid) const
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{
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for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
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{
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if ((*itr)->GetGUID() == guid)
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return (*itr);
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}
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return NULL;
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}
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Player* Group::GetInvited(const std::string& name) const
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{
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for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
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{
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if ((*itr)->GetName() == name)
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return (*itr);
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}
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return NULL;
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}
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bool Group::AddMember(const uint64 &guid, const char* name)
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{
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if (isLfgQueued())
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sLFGMgr.Leave(NULL, this);
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if (!_addMember(guid, name))
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return false;
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SendUpdate();
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Player *player = sObjectMgr.GetPlayer(guid);
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if (player)
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{
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sLFGMgr.Leave(player);
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if (!IsLeader(player->GetGUID()) && !isBGGroup())
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{
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// reset the new member's instances, unless he is currently in one of them
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// including raid/heroic instances that they are not permanently bound to!
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player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false);
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player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true);
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if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
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{
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if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
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{
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player->SetDungeonDifficulty(GetDungeonDifficulty());
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player->SendDungeonDifficulty(true);
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}
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if (player->GetRaidDifficulty() != GetRaidDifficulty())
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{
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player->SetRaidDifficulty(GetRaidDifficulty());
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player->SendRaidDifficulty(true);
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}
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}
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}
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player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
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UpdatePlayerOutOfRange(player);
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// quest related GO state dependent from raid membership
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if (isRaidGroup())
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player->UpdateForQuestWorldObjects();
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if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
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m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
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}
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return true;
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}
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uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
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{
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BroadcastGroupUpdate();
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if (isLfgQueued())
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sLFGMgr.Leave(NULL, this);
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else if (isLFGGroup())
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sLFGMgr.OfferContinue(this);
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// remove member and change leader (if need) only if strong more 2 members _before_ member remove
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if (GetMembersCount() > (isBGGroup() ? 1u : 2u)) // in BG group case allow 1 members group
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{
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bool leaderChanged = _removeMember(guid);
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if (Player *player = sObjectMgr.GetPlayer(guid))
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{
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// quest related GO state dependent from raid membership
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if (isRaidGroup())
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player->UpdateForQuestWorldObjects();
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WorldPacket data;
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if (method == 1)
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{
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data.Initialize(SMSG_GROUP_UNINVITE, 0);
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player->GetSession()->SendPacket(&data);
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}
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player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
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if (isLFGGroup() && player->GetMap()->IsDungeon())
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player->TeleportToBGEntryPoint();
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//we already removed player from group and in player->GetGroup() is his original group!
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if (Group* group = player->GetGroup())
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{
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group->SendUpdate();
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}
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else
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{
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data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
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data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
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data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
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player->GetSession()->SendPacket(&data);
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}
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_homebindIfInstance(player);
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}
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if (leaderChanged)
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{
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WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1));
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data << m_memberSlots.front().name;
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BroadcastPacket(&data, true);
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}
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SendUpdate();
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ResetMaxEnchantingLevel();
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}
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// if group before remove <= 2 disband it
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else
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Disband();
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return m_memberSlots.size();
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}
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void Group::ChangeLeader(const uint64 &guid)
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{
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member_citerator slot = _getMemberCSlot(guid);
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if (slot == m_memberSlots.end())
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return;
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_setLeader(guid);
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WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1);
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data << slot->name;
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BroadcastPacket(&data, true);
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SendUpdate();
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}
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void Group::Disband(bool hideDestroy /* = false */)
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{
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Player *player;
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for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
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{
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player = sObjectMgr.GetPlayer(citr->guid);
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if (!player)
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continue;
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//we cannot call _removeMember because it would invalidate member iterator
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//if we are removing player from battleground raid
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if (isBGGroup())
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player->RemoveFromBattlegroundRaid();
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else
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{
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//we can remove player who is in battleground from his original group
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if (player->GetOriginalGroup() == this)
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player->SetOriginalGroup(NULL);
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else
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player->SetGroup(NULL);
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if (isLFGGroup() && player->GetMap()->IsDungeon())
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player->TeleportToBGEntryPoint();
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player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
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player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
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}
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// quest related GO state dependent from raid membership
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if (isRaidGroup())
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player->UpdateForQuestWorldObjects();
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if (!player->GetSession())
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continue;
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WorldPacket data;
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if (!hideDestroy)
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{
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data.Initialize(SMSG_GROUP_DESTROYED, 0);
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player->GetSession()->SendPacket(&data);
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}
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//we already removed player from group and in player->GetGroup() is his original group, send update
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if (Group* group = player->GetGroup())
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{
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group->SendUpdate();
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}
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else
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{
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data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
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data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
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data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
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player->GetSession()->SendPacket(&data);
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}
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_homebindIfInstance(player);
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}
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RollId.clear();
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m_memberSlots.clear();
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RemoveAllInvites();
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if (!isBGGroup())
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{
|
|
uint32 lowguid = GUID_LOPART(m_guid);
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
trans->PAppend("DELETE FROM groups WHERE guid=%u", lowguid);
|
|
trans->PAppend("DELETE FROM group_member WHERE guid=%u", lowguid);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
|
|
ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
|
|
}
|
|
|
|
m_guid = 0;
|
|
m_leaderGuid = 0;
|
|
m_leaderName = "";
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOOT SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
|
|
data << uint64(r.itemGUID); // guid of rolled item
|
|
data << uint32(mapid); // 3.3.3 mapid
|
|
data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // item random property ID
|
|
data << uint32(r.itemCount); // items in stack
|
|
data << uint32(CountDown); // the countdown time to choose "need" or "greed"
|
|
data << uint8(r.rollVoteMask); // roll type mask
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player *p = sObjectMgr.GetPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == NOT_EMITED_YET)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
|
|
data << uint64(SourceGuid); // guid of the item rolled
|
|
data << uint32(0); // unknown, maybe amount of players
|
|
data << uint64(TargetGuid);
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // Item random property ID
|
|
data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
|
|
data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
|
|
data << uint8(0); // auto pass on NeedBeforeGreed loot because player cannot use the object
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player *p = sObjectMgr.GetPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
|
|
data << uint64(SourceGuid); // guid of the item rolled
|
|
data << uint32(0); // unknown, maybe amount of players
|
|
data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomSuffix); // randomSuffix
|
|
data << uint32(r.itemRandomPropId); // Item random property
|
|
data << uint64(TargetGuid); // guid of the player who won.
|
|
data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
|
|
data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player *p = sObjectMgr.GetPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
|
|
{
|
|
WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4));
|
|
data << uint64(r.itemGUID); // Guid of the item rolled
|
|
data << uint32(NumberOfPlayers); // The number of players rolling for it???
|
|
data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for
|
|
data << uint32(r.itemRandomPropId); // Item random property ID
|
|
data << uint32(r.itemRandomSuffix); // Item random suffix ID
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
|
|
{
|
|
Player *p = sObjectMgr.GetPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second != NOT_VALID)
|
|
p->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
// notify group members which player is the allowed looter for the given creature
|
|
void Group::SendLooter(Creature *pCreature, Player *pLooter)
|
|
{
|
|
ASSERT(pCreature);
|
|
|
|
WorldPacket data(SMSG_LOOT_LIST, (8+8));
|
|
data << uint64(pCreature->GetGUID());
|
|
data << uint8(0); // unk1
|
|
|
|
if (pLooter)
|
|
data.append(pLooter->GetPackGUID());
|
|
else
|
|
data << uint8(0);
|
|
|
|
BroadcastPacket(&data, false);
|
|
}
|
|
|
|
void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
|
|
{
|
|
std::vector<LootItem>::iterator i;
|
|
ItemPrototype const *item;
|
|
uint8 itemSlot = 0;
|
|
|
|
for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
|
|
{
|
|
if (i->freeforall)
|
|
continue;
|
|
|
|
item = sObjectMgr.GetItemPrototype(i->itemid);
|
|
if (!item)
|
|
{
|
|
//sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
|
|
continue;
|
|
}
|
|
|
|
//roll for over-threshold item if it's one-player loot
|
|
if (item->Quality >= uint32(m_lootThreshold))
|
|
{
|
|
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
|
|
Roll* r = new Roll(newitemGUID,*i);
|
|
|
|
//a vector is filled with only near party members
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *member = itr->getSource();
|
|
if (!member || !member->GetSession())
|
|
continue;
|
|
if (i->AllowedForPlayer(member))
|
|
{
|
|
if (member->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
{
|
|
r->totalPlayersRolling++;
|
|
|
|
if (member->GetPassOnGroupLoot())
|
|
{
|
|
r->playerVote[member->GetGUID()] = PASS;
|
|
r->totalPass++;
|
|
// can't broadcast the pass now. need to wait until all rolling players are known.
|
|
}
|
|
else
|
|
{
|
|
r->playerVote[member->GetGUID()] = NOT_EMITED_YET;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r->totalPlayersRolling > 0)
|
|
{
|
|
r->setLoot(loot);
|
|
r->itemSlot = itemSlot;
|
|
if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
|
|
r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
|
|
|
|
loot->items[itemSlot].is_blocked = true;
|
|
|
|
// If there is any "auto pass", broadcast the pass now.
|
|
if (r->totalPass)
|
|
{
|
|
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
|
{
|
|
Player *p = sObjectMgr.GetPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == PASS)
|
|
SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
|
|
}
|
|
}
|
|
|
|
SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
|
|
|
|
RollId.push_back(r);
|
|
|
|
if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
|
|
{
|
|
creature->m_groupLootTimer = 60000;
|
|
creature->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject))
|
|
{
|
|
go->m_groupLootTimer = 60000;
|
|
go->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
delete r;
|
|
}
|
|
}
|
|
else
|
|
i->is_underthreshold=1;
|
|
}
|
|
}
|
|
|
|
void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
|
|
{
|
|
ItemPrototype const *item;
|
|
uint8 itemSlot = 0;
|
|
for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
|
|
{
|
|
if (i->freeforall)
|
|
continue;
|
|
|
|
item = sObjectMgr.GetItemPrototype(i->itemid);
|
|
|
|
//roll for over-threshold item if it's one-player loot
|
|
if (item->Quality >= uint32(m_lootThreshold))
|
|
{
|
|
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
|
|
Roll* r=new Roll(newitemGUID,*i);
|
|
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *playerToRoll = itr->getSource();
|
|
if (!playerToRoll || !playerToRoll->GetSession())
|
|
continue;
|
|
|
|
if (playerToRoll->CanUseItem(item) == EQUIP_ERR_OK && i->AllowedForPlayer(playerToRoll))
|
|
{
|
|
if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
{
|
|
r->totalPlayersRolling++;
|
|
|
|
if (playerToRoll->GetPassOnGroupLoot())
|
|
{
|
|
r->playerVote[playerToRoll->GetGUID()] = PASS;
|
|
r->totalPass++;
|
|
// can't broadcast the pass now. need to wait until all rolling players are known.
|
|
}
|
|
else
|
|
{
|
|
r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r->totalPlayersRolling > 0)
|
|
{
|
|
r->setLoot(loot);
|
|
r->itemSlot = itemSlot;
|
|
if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
|
|
r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
|
|
|
|
if (item->Flags2 & ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED)
|
|
r->rollVoteMask &= ~ROLL_FLAG_TYPE_NEED;
|
|
|
|
loot->items[itemSlot].is_blocked = true;
|
|
|
|
// If there is any "auto pass", broadcast the pass now.
|
|
if (r->totalPass)
|
|
{
|
|
for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
|
|
{
|
|
Player *p = sObjectMgr.GetPlayer(itr->first);
|
|
if (!p || !p->GetSession())
|
|
continue;
|
|
|
|
if (itr->second == PASS)
|
|
SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
|
|
}
|
|
}
|
|
|
|
SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
|
|
|
|
RollId.push_back(r);
|
|
|
|
if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
|
|
{
|
|
creature->m_groupLootTimer = 60000;
|
|
creature->lootingGroupLowGUID = GetLowGUID();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
delete r;
|
|
}
|
|
}
|
|
else
|
|
i->is_underthreshold=1;
|
|
}
|
|
}
|
|
|
|
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
|
|
{
|
|
sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
|
|
|
|
uint32 real_count = 0;
|
|
|
|
WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
|
|
data << (uint8)GetMembersCount();
|
|
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *looter = itr->getSource();
|
|
if (!looter->IsInWorld())
|
|
continue;
|
|
|
|
if (looter->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
{
|
|
data << uint64(looter->GetGUID());
|
|
++real_count;
|
|
}
|
|
}
|
|
|
|
data.put<uint8>(0,real_count);
|
|
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *looter = itr->getSource();
|
|
if (looter->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
looter->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choice)
|
|
{
|
|
Rolls::iterator rollI = GetRoll(Guid);
|
|
if (rollI == RollId.end())
|
|
return;
|
|
Roll* roll = *rollI;
|
|
|
|
Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID);
|
|
// this condition means that player joins to the party after roll begins
|
|
if (itr == roll->playerVote.end())
|
|
return;
|
|
|
|
if (roll->getLoot())
|
|
if (roll->getLoot()->items.empty())
|
|
return;
|
|
|
|
switch (Choice)
|
|
{
|
|
case ROLL_PASS: // Player choose pass
|
|
SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll);
|
|
++roll->totalPass;
|
|
itr->second = PASS;
|
|
break;
|
|
case ROLL_NEED: // player choose Need
|
|
SendLootRoll(0, playerGUID, 0, 0, *roll);
|
|
++roll->totalNeed;
|
|
itr->second = NEED;
|
|
break;
|
|
case ROLL_GREED: // player choose Greed
|
|
SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
|
|
++roll->totalGreed;
|
|
itr->second = GREED;
|
|
break;
|
|
case ROLL_DISENCHANT: // player choose Disenchant
|
|
SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll);
|
|
++roll->totalGreed;
|
|
itr->second = DISENCHANT;
|
|
break;
|
|
}
|
|
|
|
if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
|
|
{
|
|
CountTheRoll(rollI, NumberOfPlayers);
|
|
}
|
|
}
|
|
|
|
//called when roll timer expires
|
|
void Group::EndRoll(Loot *pLoot)
|
|
{
|
|
for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
|
|
{
|
|
if ((*itr)->getLoot() == pLoot) {
|
|
CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass
|
|
itr = RollId.begin();
|
|
}
|
|
else
|
|
itr++;
|
|
}
|
|
}
|
|
|
|
void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
|
|
{
|
|
Roll* roll = *rollI;
|
|
if (!roll->isValid()) // is loot already deleted ?
|
|
{
|
|
RollId.erase(rollI);
|
|
delete roll;
|
|
return;
|
|
}
|
|
//end of the roll
|
|
if (roll->totalNeed > 0)
|
|
{
|
|
if (!roll->playerVote.empty())
|
|
{
|
|
uint8 maxresul = 0;
|
|
uint64 maxguid = (*roll->playerVote.begin()).first;
|
|
Player *player;
|
|
|
|
for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
|
{
|
|
if (itr->second != NEED)
|
|
continue;
|
|
|
|
uint8 randomN = urand(1, 100);
|
|
SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
|
|
if (maxresul < randomN)
|
|
{
|
|
maxguid = itr->first;
|
|
maxresul = randomN;
|
|
}
|
|
}
|
|
SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
|
|
player = sObjectMgr.GetPlayer(maxguid);
|
|
|
|
if (player && player->GetSession())
|
|
{
|
|
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
|
|
|
|
ItemPosCountVec dest;
|
|
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
|
|
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId);
|
|
}
|
|
else
|
|
{
|
|
item->is_blocked = false;
|
|
player->SendEquipError(msg, NULL, NULL, roll->itemid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (roll->totalGreed > 0)
|
|
{
|
|
if (!roll->playerVote.empty())
|
|
{
|
|
uint8 maxresul = 0;
|
|
uint64 maxguid = (*roll->playerVote.begin()).first;
|
|
Player *player;
|
|
RollVote rollvote = NOT_VALID;
|
|
|
|
Roll::PlayerVote::iterator itr;
|
|
for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
|
{
|
|
if (itr->second != GREED && itr->second != DISENCHANT)
|
|
continue;
|
|
|
|
uint8 randomN = urand(1, 100);
|
|
SendLootRoll(0, itr->first, randomN, itr->second, *roll);
|
|
if (maxresul < randomN)
|
|
{
|
|
maxguid = itr->first;
|
|
maxresul = randomN;
|
|
rollvote = itr->second;
|
|
}
|
|
}
|
|
SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
|
|
player = sObjectMgr.GetPlayer(maxguid);
|
|
|
|
if (player && player->GetSession())
|
|
{
|
|
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
|
|
|
|
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
|
|
|
|
if (rollvote == GREED)
|
|
{
|
|
ItemPosCountVec dest;
|
|
uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId);
|
|
}
|
|
else
|
|
{
|
|
item->is_blocked = false;
|
|
player->SendEquipError(msg, NULL, NULL, roll->itemid);
|
|
}
|
|
}
|
|
else if (rollvote == DISENCHANT)
|
|
{
|
|
item->is_looted = true;
|
|
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
|
|
roll->getLoot()->unlootedCount--;
|
|
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(roll->itemid);
|
|
player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendLootAllPassed(NumberOfPlayers, *roll);
|
|
|
|
// remove is_blocked so that the item is lootable by all players
|
|
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
|
|
if (item)
|
|
item->is_blocked = false;
|
|
}
|
|
RollId.erase(rollI);
|
|
delete roll;
|
|
}
|
|
|
|
void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
|
|
{
|
|
if (id >= TARGETICONCOUNT)
|
|
return;
|
|
|
|
// clean other icons
|
|
if (targetGuid != 0)
|
|
for (int i=0; i<TARGETICONCOUNT; ++i)
|
|
if (m_targetIcons[i] == targetGuid)
|
|
SetTargetIcon(i, 0, 0);
|
|
|
|
m_targetIcons[id] = targetGuid;
|
|
|
|
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+8+1+8));
|
|
data << uint8(0); // set targets
|
|
data << uint64(whoGuid);
|
|
data << uint8(id);
|
|
data << uint64(targetGuid);
|
|
BroadcastPacket(&data, true);
|
|
}
|
|
|
|
void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level)
|
|
{
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* member = itr->getSource();
|
|
if (!member || !member->isAlive()) // only for alive
|
|
continue;
|
|
|
|
if (!member->IsAtGroupRewardDistance(victim)) // at req. distance
|
|
continue;
|
|
|
|
++count;
|
|
sum_level += member->getLevel();
|
|
if (!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
|
|
member_with_max_level = member;
|
|
|
|
uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel());
|
|
if (victim->getLevel() > gray_level && (!not_gray_member_with_max_level
|
|
|| not_gray_member_with_max_level->getLevel() < member->getLevel()))
|
|
not_gray_member_with_max_level = member;
|
|
}
|
|
}
|
|
|
|
void Group::SendTargetIconList(WorldSession *session)
|
|
{
|
|
if (!session)
|
|
return;
|
|
|
|
WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9));
|
|
data << uint8(1); // list targets
|
|
|
|
for (int i=0; i<TARGETICONCOUNT; ++i)
|
|
{
|
|
if (m_targetIcons[i] == 0)
|
|
continue;
|
|
|
|
data << uint8(i);
|
|
data << uint64(m_targetIcons[i]);
|
|
}
|
|
|
|
session->SendPacket(&data);
|
|
}
|
|
|
|
void Group::SendUpdate()
|
|
{
|
|
Player *player;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
player = sObjectMgr.GetPlayer(citr->guid);
|
|
if (!player || !player->GetSession() || player->GetGroup() != this)
|
|
continue;
|
|
|
|
WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1));
|
|
data << uint8(m_groupType); // group type (flags in 3.3)
|
|
data << uint8(citr->group);
|
|
data << uint8(citr->flags);
|
|
if (isLFGGroup())
|
|
{
|
|
data << uint8(1);
|
|
data << uint8(m_LfgStatus);
|
|
data << uint32(m_LfgDungeonEntry);
|
|
}
|
|
else
|
|
data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattlegroundGroup?
|
|
|
|
data << uint64(m_guid);
|
|
data << uint32(m_counter++); // 3.3, value increases every time this packet gets sent
|
|
data << uint32(GetMembersCount()-1);
|
|
for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
|
|
{
|
|
if (citr->guid == citr2->guid)
|
|
continue;
|
|
Player* member = sObjectMgr.GetPlayer(citr2->guid);
|
|
|
|
uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
|
|
onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
|
|
|
|
data << citr2->name;
|
|
data << uint64(citr2->guid); // guid
|
|
data << uint8(onlineState); // online-state
|
|
data << uint8(citr2->group); // groupid
|
|
data << uint8(citr2->flags); // See enum GroupMemberFlags
|
|
data << uint8(citr2->roles); // Lfg Roles
|
|
}
|
|
data << uint64(m_leaderGuid); // leader guid
|
|
if (GetMembersCount()-1)
|
|
{
|
|
data << uint8(m_lootMethod); // loot method
|
|
data << uint64(m_looterGuid); // looter guid
|
|
data << uint8(m_lootThreshold); // loot threshold
|
|
data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
|
|
data << uint8(m_raidDifficulty); // Raid Difficulty
|
|
data << uint8(0); // 3.3
|
|
}
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::UpdatePlayerOutOfRange(Player* pPlayer)
|
|
{
|
|
if (!pPlayer || !pPlayer->IsInWorld())
|
|
return;
|
|
|
|
Player *player;
|
|
WorldPacket data;
|
|
pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
|
|
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
player = itr->getSource();
|
|
if (player && player != pPlayer && !pPlayer->isVisibleFor(player))
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
|
|
{
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *pl = itr->getSource();
|
|
if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this))
|
|
continue;
|
|
|
|
if (pl->GetSession() && (group == -1 || itr->getSubGroup() == group))
|
|
pl->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void Group::BroadcastReadyCheck(WorldPacket *packet)
|
|
{
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *pl = itr->getSource();
|
|
if (pl && pl->GetSession())
|
|
if (IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID()))
|
|
pl->GetSession()->SendPacket(packet);
|
|
}
|
|
}
|
|
|
|
void Group::OfflineReadyCheck()
|
|
{
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
Player *pl = sObjectMgr.GetPlayer(citr->guid);
|
|
if (!pl || !pl->GetSession())
|
|
{
|
|
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
|
|
data << uint64(citr->guid);
|
|
data << uint8(0);
|
|
BroadcastReadyCheck(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Group::_addMember(const uint64 &guid, const char* name)
|
|
{
|
|
// get first not-full group
|
|
uint8 groupid = 0;
|
|
if (m_subGroupsCounts)
|
|
{
|
|
bool groupFound = false;
|
|
for (; groupid < MAX_RAID_SUBGROUPS; ++groupid)
|
|
{
|
|
if (m_subGroupsCounts[groupid] < MAXGROUPSIZE)
|
|
{
|
|
groupFound = true;
|
|
break;
|
|
}
|
|
}
|
|
// We are raid group and no one slot is free
|
|
if (!groupFound)
|
|
return false;
|
|
}
|
|
|
|
return _addMember(guid, name, groupid);
|
|
}
|
|
|
|
bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
|
|
{
|
|
if (IsFull())
|
|
return false;
|
|
|
|
if (!guid)
|
|
return false;
|
|
|
|
Player *player = sObjectMgr.GetPlayer(guid);
|
|
|
|
MemberSlot member;
|
|
member.guid = guid;
|
|
member.name = name;
|
|
member.group = group;
|
|
member.flags = 0;
|
|
member.roles = 0;
|
|
m_memberSlots.push_back(member);
|
|
|
|
SubGroupCounterIncrease(group);
|
|
|
|
if (player)
|
|
{
|
|
player->SetGroupInvite(NULL);
|
|
//if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid()
|
|
if (player->GetGroup() && isBGGroup())
|
|
player->SetBattlegroundRaid(this, group);
|
|
//if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()
|
|
else if (player->GetGroup())
|
|
player->SetOriginalGroup(this, group);
|
|
//if player is not in group, then call set group
|
|
else
|
|
player->SetGroup(this, group);
|
|
// if the same group invites the player back, cancel the homebind timer
|
|
InstanceGroupBind *bind = GetBoundInstance(player);
|
|
if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
|
|
player->m_InstanceValid = true;
|
|
}
|
|
|
|
if (!isRaidGroup()) // reset targetIcons for non-raid-groups
|
|
{
|
|
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
|
|
m_targetIcons[i] = 0;
|
|
}
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
// insert into group table
|
|
CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group, member.roles);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::_removeMember(const uint64 &guid)
|
|
{
|
|
Player *player = sObjectMgr.GetPlayer(guid);
|
|
if (player)
|
|
{
|
|
//if we are removing player from battleground raid
|
|
if (isBGGroup())
|
|
player->RemoveFromBattlegroundRaid();
|
|
else
|
|
{
|
|
//we can remove player who is in battleground from his original group
|
|
if (player->GetOriginalGroup() == this)
|
|
player->SetOriginalGroup(NULL);
|
|
else
|
|
player->SetGroup(NULL);
|
|
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
|
}
|
|
}
|
|
|
|
_removeRolls(guid);
|
|
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot != m_memberSlots.end())
|
|
{
|
|
SubGroupCounterDecrease(slot->group);
|
|
|
|
m_memberSlots.erase(slot);
|
|
}
|
|
|
|
if (!isBGGroup())
|
|
CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid=%u", GUID_LOPART(guid));
|
|
|
|
if (m_leaderGuid == guid) // leader was removed
|
|
{
|
|
if (GetMembersCount() > 0)
|
|
_setLeader(m_memberSlots.front().guid);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Group::_setLeader(const uint64 &guid)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return;
|
|
|
|
if (!isBGGroup())
|
|
{
|
|
// TODO: set a time limit to have this function run rarely cause it can be slow
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// update the group's bound instances when changing leaders
|
|
|
|
// remove all permanent binds from the group
|
|
// in the DB also remove solo binds that will be replaced with permbinds
|
|
// from the new leader
|
|
trans->PAppend(
|
|
"DELETE FROM group_instance WHERE guid=%u AND (permanent = 1 OR "
|
|
"instance IN (SELECT instance FROM character_instance WHERE guid = '%u')"
|
|
")", GUID_LOPART(m_guid), GUID_LOPART(slot->guid)
|
|
);
|
|
|
|
Player *player = sObjectMgr.GetPlayer(slot->guid);
|
|
if (player)
|
|
{
|
|
for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
|
|
{
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
|
|
{
|
|
if (itr->second.perm)
|
|
{
|
|
itr->second.save->RemoveGroup(this);
|
|
m_boundInstances[i].erase(itr++);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// copy the permanent binds from the new leader to the group
|
|
// overwriting the solo binds with permanent ones if necessary
|
|
// in the DB those have been deleted already
|
|
Player::ConvertInstancesToGroup(player, this, slot->guid);
|
|
|
|
// update the group leader
|
|
trans->PAppend("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_guid));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
m_leaderGuid = slot->guid;
|
|
m_leaderName = slot->name;
|
|
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
|
|
}
|
|
|
|
void Group::_removeRolls(const uint64 &guid)
|
|
{
|
|
for (Rolls::iterator it = RollId.begin(); it != RollId.end(); ++it)
|
|
{
|
|
Roll* roll = *it;
|
|
Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid);
|
|
if (itr2 == roll->playerVote.end())
|
|
continue;
|
|
|
|
if (itr2->second == GREED || itr2->second == DISENCHANT) --roll->totalGreed;
|
|
if (itr2->second == NEED) --roll->totalNeed;
|
|
if (itr2->second == PASS) --roll->totalPass;
|
|
if (itr2->second != NOT_VALID) --roll->totalPlayersRolling;
|
|
|
|
roll->playerVote.erase(itr2);
|
|
|
|
CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, MAX_ROLL_TYPE);
|
|
}
|
|
}
|
|
|
|
bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return false;
|
|
|
|
slot->group = group;
|
|
|
|
SubGroupCounterIncrease(group);
|
|
|
|
if (!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Group::_setAssistantFlag(const uint64 &guid, const bool &apply)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return false;
|
|
|
|
ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, apply);
|
|
|
|
if (!isBGGroup())
|
|
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
|
|
return true;
|
|
}
|
|
|
|
bool Group::_setMainTank(const uint64 &guid, const bool &apply)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid); // First check member slots to see if the target exists
|
|
if (slot == m_memberSlots.end())
|
|
return false;
|
|
|
|
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
|
|
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
|
|
|
|
if (!isBGGroup())
|
|
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
|
|
return true;
|
|
}
|
|
|
|
bool Group::_setMainAssistant(const uint64 &guid, const bool &apply)
|
|
{
|
|
member_witerator slot = _getMemberWSlot(guid);
|
|
if (slot == m_memberSlots.end())
|
|
return false;
|
|
|
|
RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
|
|
ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINASSIST, apply); // Apply main assist flag on new main assist.
|
|
|
|
if (!isBGGroup())
|
|
CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
|
|
return true;
|
|
}
|
|
|
|
bool Group::SameSubGroup(Player const* member1, Player const* member2) const
|
|
{
|
|
if (!member1 || !member2) return false;
|
|
if (member1->GetGroup() != this || member2->GetGroup() != this) return false;
|
|
else return member1->GetSubGroup() == member2->GetSubGroup();
|
|
}
|
|
|
|
// allows setting subgroup for offline members
|
|
void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
|
|
{
|
|
if (!isRaidGroup())
|
|
return;
|
|
|
|
Player *player = sObjectMgr.GetPlayer(guid);
|
|
|
|
if (!player)
|
|
{
|
|
uint8 prevSubGroup = GetMemberGroup(guid);
|
|
if (prevSubGroup == group)
|
|
return;
|
|
|
|
if (_setMembersGroup(guid, group))
|
|
{
|
|
SubGroupCounterDecrease(prevSubGroup);
|
|
SendUpdate();
|
|
}
|
|
}
|
|
else
|
|
// This methods handles itself groupcounter decrease
|
|
ChangeMembersGroup(player, group);
|
|
}
|
|
|
|
// only for online members
|
|
void Group::ChangeMembersGroup(Player *player, const uint8 &group)
|
|
{
|
|
if (!player || !isRaidGroup())
|
|
return;
|
|
|
|
uint8 prevSubGroup = player->GetSubGroup();
|
|
if (prevSubGroup == group)
|
|
return;
|
|
|
|
if (_setMembersGroup(player->GetGUID(), group))
|
|
{
|
|
if (player->GetGroup() == this)
|
|
player->GetGroupRef().setSubGroup(group);
|
|
//if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference
|
|
else
|
|
{
|
|
prevSubGroup = player->GetOriginalSubGroup();
|
|
player->GetOriginalGroupRef().setSubGroup(group);
|
|
}
|
|
SubGroupCounterDecrease(prevSubGroup);
|
|
|
|
SendUpdate();
|
|
}
|
|
}
|
|
|
|
// Retrieve the next Round-Roubin player for the group
|
|
//
|
|
// No update done if loot method is Master or FFA.
|
|
//
|
|
// If the RR player is not yet set for the group, the first group member becomes the round-robin player.
|
|
// If the RR player is set, the next player in group becomes the round-robin player.
|
|
//
|
|
// If ifneed is true,
|
|
// the current RR player is checked to be near the looted object.
|
|
// if yes, no update done.
|
|
// if not, he looses his turn.
|
|
void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
|
{
|
|
switch (GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
case FREE_FOR_ALL:
|
|
return;
|
|
default:
|
|
// round robin style looting applies for all low
|
|
// quality items in each loot method except free for all and master loot
|
|
break;
|
|
}
|
|
|
|
uint64 oldLooterGUID = GetLooterGuid();
|
|
member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
|
|
if (guid_itr != m_memberSlots.end())
|
|
{
|
|
if (ifneed)
|
|
{
|
|
// not update if only update if need and ok
|
|
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
|
|
if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
return;
|
|
}
|
|
++guid_itr;
|
|
}
|
|
|
|
// search next after current
|
|
Player *pNewLooter = NULL;
|
|
for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
|
|
{
|
|
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
|
|
if (pl->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
{
|
|
pNewLooter = pl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!pNewLooter)
|
|
{
|
|
// search from start
|
|
for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
|
|
{
|
|
if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
|
|
if (pl->IsWithinDistInMap(pLootedObject,sWorld.getFloatConfig(CONFIG_GROUP_XP_DISTANCE),false))
|
|
{
|
|
pNewLooter = pl;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pNewLooter)
|
|
{
|
|
if (oldLooterGUID != pNewLooter->GetGUID())
|
|
{
|
|
SetLooterGuid(pNewLooter->GetGUID());
|
|
SendUpdate();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SetLooterGuid(0);
|
|
SendUpdate();
|
|
}
|
|
}
|
|
|
|
GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* bgOrTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot)
|
|
{
|
|
BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
|
|
if (!bgEntry)
|
|
return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
|
|
|
|
// check for min / max count
|
|
uint32 memberscount = GetMembersCount();
|
|
|
|
// only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
|
|
if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
|
|
return ERR_ARENA_TEAM_PARTY_SIZE;
|
|
|
|
if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
|
|
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
|
|
|
|
// get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
|
|
Player * reference = GetFirstMember()->getSource();
|
|
// no reference found, can't join this way
|
|
if (!reference)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
|
|
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(),reference->getLevel());
|
|
if (!bracketEntry)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
|
|
uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
|
|
uint32 team = reference->GetTeam();
|
|
|
|
BattlegroundQueueTypeId bgQueueTypeIdRandom = BattlegroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
|
|
|
|
// check every member of the group to be able to join
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *member = itr->getSource();
|
|
// offline member? don't let join
|
|
if (!member)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
// don't allow cross-faction join as group
|
|
if (member->GetTeam() != team)
|
|
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
|
|
// not in the same battleground level braket, don't let join
|
|
PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId,member->getLevel());
|
|
if (memberBracketEntry != bracketEntry)
|
|
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
|
|
// don't let join rated matches if the arena team id doesn't match
|
|
if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
|
|
return ERR_BATTLEGROUND_JOIN_FAILED;
|
|
// don't let join if someone from the group is already in that bg queue
|
|
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId))
|
|
return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
|
|
// don't let join if someone from the group is in bg queue random
|
|
if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom))
|
|
return ERR_IN_RANDOM_BG;
|
|
// don't let join to bg queue random if someone from the group is already in bg queue
|
|
if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattlegroundQueue())
|
|
return ERR_IN_NON_RANDOM_BG;
|
|
// check for deserter debuff in case not arena queue
|
|
if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground())
|
|
return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
|
|
// check if member can join any more battleground queues
|
|
if (!member->HasFreeBattlegroundQueueId())
|
|
return ERR_BATTLEGROUND_TOO_MANY_QUEUES; // not blizz-like
|
|
}
|
|
return GroupJoinBattlegroundResult(bgOrTemplate->GetTypeID());
|
|
}
|
|
|
|
//===================================================
|
|
//============== Roll ===============================
|
|
//===================================================
|
|
|
|
void Roll::targetObjectBuildLink()
|
|
{
|
|
// called from link()
|
|
getTarget()->addLootValidatorRef(this);
|
|
}
|
|
|
|
void Group::SetDungeonDifficulty(Difficulty difficulty)
|
|
{
|
|
m_dungeonDifficulty = difficulty;
|
|
if (!isBGGroup())
|
|
CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_guid));
|
|
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *player = itr->getSource();
|
|
if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
|
continue;
|
|
player->SetDungeonDifficulty(difficulty);
|
|
player->SendDungeonDifficulty(true);
|
|
}
|
|
}
|
|
|
|
void Group::SetRaidDifficulty(Difficulty difficulty)
|
|
{
|
|
m_raidDifficulty = difficulty;
|
|
if (!isBGGroup())
|
|
CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, GUID_LOPART(m_guid));
|
|
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *player = itr->getSource();
|
|
if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
|
|
continue;
|
|
player->SetRaidDifficulty(difficulty);
|
|
player->SendRaidDifficulty(true);
|
|
}
|
|
}
|
|
|
|
bool Group::InCombatToInstance(uint32 instanceId)
|
|
{
|
|
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player *pPlayer = itr->getSource();
|
|
if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
|
|
for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
|
|
if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
|
|
{
|
|
if (isBGGroup())
|
|
return;
|
|
|
|
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND
|
|
|
|
// we assume that when the difficulty changes, all instances that can be reset will be
|
|
Difficulty diff = GetDifficulty(isRaid);
|
|
|
|
for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
|
|
{
|
|
InstanceSave *p = itr->second.save;
|
|
const MapEntry *entry = sMapStore.LookupEntry(itr->first);
|
|
if (!entry || entry->IsRaid() != isRaid || (!p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
if (method == INSTANCE_RESET_ALL)
|
|
{
|
|
// the "reset all instances" method can only reset normal maps
|
|
if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool isEmpty = true;
|
|
// if the map is loaded, reset it
|
|
Map *map = sMapMgr.FindMap(p->GetMapId(), p->GetInstanceId());
|
|
if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset()))
|
|
{
|
|
if (p->CanReset())
|
|
isEmpty = ((InstanceMap*)map)->Reset(method);
|
|
else
|
|
isEmpty = !map->HavePlayers();
|
|
}
|
|
|
|
if (SendMsgTo)
|
|
{
|
|
if (isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId());
|
|
else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId());
|
|
}
|
|
|
|
if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
|
|
{
|
|
// do not reset the instance, just unbind if others are permanently bound to it
|
|
if (p->CanReset()) p->DeleteFromDB();
|
|
else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId());
|
|
// i don't know for sure if hash_map iterators
|
|
m_boundInstances[diff].erase(itr);
|
|
itr = m_boundInstances[diff].begin();
|
|
// this unloads the instance save unless online players are bound to it
|
|
// (eg. permanent binds or GM solo binds)
|
|
p->RemoveGroup(this);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Player* player)
|
|
{
|
|
uint32 mapid = player->GetMapId();
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
|
|
return GetBoundInstance(mapEntry);
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
|
|
{
|
|
// Currently spawn numbering not different from map difficulty
|
|
Difficulty difficulty = GetDifficulty(aMap->IsRaid());
|
|
|
|
// some instances only have one difficulty
|
|
GetDownscaledMapDifficultyData(aMap->GetId(),difficulty);
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId());
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
InstanceGroupBind* Group::GetBoundInstance(MapEntry const* mapEntry)
|
|
{
|
|
if (!mapEntry)
|
|
return NULL;
|
|
|
|
Difficulty difficulty = GetDifficulty(mapEntry->IsRaid());
|
|
|
|
// some instances only have one difficulty
|
|
GetDownscaledMapDifficultyData(mapEntry->MapID,difficulty);
|
|
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapEntry->MapID);
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
|
|
InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load)
|
|
{
|
|
if (!save || isBGGroup())
|
|
return NULL;
|
|
|
|
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
|
|
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
|
|
CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", GUID_LOPART(GetGUID()), save->GetInstanceId(), permanent);
|
|
|
|
if (bind.save != save)
|
|
{
|
|
if (bind.save)
|
|
bind.save->RemoveGroup(this);
|
|
save->AddGroup(this);
|
|
}
|
|
|
|
bind.save = save;
|
|
bind.perm = permanent;
|
|
if (!load)
|
|
sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
|
return &bind;
|
|
}
|
|
|
|
void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
|
|
{
|
|
BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
|
|
if (itr != m_boundInstances[difficulty].end())
|
|
{
|
|
if (!unload)
|
|
CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", GUID_LOPART(GetGUID()), itr->second.save->GetInstanceId());
|
|
itr->second.save->RemoveGroup(this); // save can become invalid
|
|
m_boundInstances[difficulty].erase(itr);
|
|
}
|
|
}
|
|
|
|
void Group::_homebindIfInstance(Player *player)
|
|
{
|
|
if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
|
|
player->m_InstanceValid = false;
|
|
}
|
|
|
|
void Group::BroadcastGroupUpdate(void)
|
|
{
|
|
// FG: HACK: force flags update on group leave - for values update hack
|
|
// -- not very efficient but safe
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
|
|
Player *pp = sObjectMgr.GetPlayer(citr->guid);
|
|
if (pp && pp->IsInWorld())
|
|
{
|
|
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
|
|
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
|
|
sLog.outStaticDebug("-- Forced group value update for '%s'", pp->GetName());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Group::ResetMaxEnchantingLevel()
|
|
{
|
|
m_maxEnchantingLevel = 0;
|
|
Player *pMember = NULL;
|
|
for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
|
|
{
|
|
pMember = sObjectMgr.GetPlayer(citr->guid);
|
|
if (pMember && m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING))
|
|
m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING);
|
|
}
|
|
}
|