Core/Groups: Store group member roles to DB

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-10 13:40:20 +02:00
parent fd14d7195f
commit 279d40efdc
5 changed files with 14 additions and 12 deletions

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@@ -1350,6 +1350,7 @@ CREATE TABLE `group_member` (
`memberGuid` int(11) unsigned NOT NULL,
`memberFlags` tinyint(2) unsigned NOT NULL,
`subgroup` smallint(6) unsigned NOT NULL,
`roles` smallint(6) unsigned NOT NULL default '0',
PRIMARY KEY (`memberGuid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Groups';
/*!40101 SET character_set_client = @saved_cs_client */;

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@@ -0,0 +1 @@
ALTER TABLE `group_member` ADD `roles` smallint(6) unsigned NOT NULL default '0';

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@@ -3621,8 +3621,8 @@ void ObjectMgr::LoadGroups()
sLog.outString(">> Loaded %u group definitions", count);
// ----------------------- Load member
// 0 1 2 3
result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup FROM group_member ORDER BY guid");
// 0 1 2 3 4
result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
barGoLink bar2(1);
@@ -3644,10 +3644,9 @@ void ObjectMgr::LoadGroups()
{
groupLowGuid = fields[0].GetUInt32();
group = GetGroupByGUID(groupLowGuid);
// group will never be NULL (we have run consistency sql's before loading)
}
if (group)
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8());
if (group) // Should never be null
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
sLog.outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (lowguid %u)", groupLowGuid);
++count;

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@@ -174,14 +174,15 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result,
if (loadMembers)
{
result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup FROM group_member WHERE guid=%u", groupGuid);
// 0 1 2 3
result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup, roles FROM group_member WHERE guid=%u", groupGuid);
if (!result)
return false;
do
{
fields = result->Fetch();
LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8());
LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8(), fields[3].GetUInt8());
} while (result->NextRow());
if (GetMembersCount() < 2) // group too small
@@ -191,7 +192,7 @@ bool Group::LoadGroupFromDB(const uint32 &groupGuid, QueryResult_AutoPtr result,
return true;
}
bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
@@ -205,7 +206,7 @@ bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
member.group = subgroup;
member.flags = memberFlags;
member.roles = 0;
member.roles = roles;
m_memberSlots.push_back(member);
@@ -1277,7 +1278,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
if (!isBGGroup())
{
// insert into group table
CharacterDatabase.PExecute("INSERT INTO group_member(guid,memberGuid,memberFlags,subgroup) VALUES(%u,%u,%u,%u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group);
CharacterDatabase.PExecute("INSERT INTO group_member (guid, memberGuid, memberFlags, subgroup, roles) VALUES(%u, %u, %u, %u, %u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group, member.roles);
}
return true;

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@@ -184,8 +184,8 @@ class Group
// group manipulation methods
bool Create(const uint64 &guid, const char * name);
bool LoadGroupFromDB(const uint32 &guid, QueryResult_AutoPtr result = QueryResult_AutoPtr(NULL), bool loadMembers = true);
bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup);
bool LoadGroupFromDB(const uint32 &guid, QueryResult_AutoPtr result, bool loadMembers = true);
bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
bool AddInvite(Player *player);
uint32 RemoveInvite(Player *player);
void RemoveAllInvites();