Files
TrinityCore/src/game/ObjectMgr.cpp
XTZGZoReX 9d342e2ab6 * More DB tweaks:
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).

--HG--
branch : trunk
2009-12-22 02:39:39 +01:00

320 KiB