mirror of
https://github.com/TrinityCore/TrinityCore.git
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3746 lines
159 KiB
C++
3746 lines
159 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AchievementMgr.h"
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#include "AchievementPackets.h"
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#include "ArenaTeamMgr.h"
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#include "Battleground.h"
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#include "CellImpl.h"
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#include "ChatTextBuilder.h"
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#include "DatabaseEnv.h"
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#include "DBCEnums.h"
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#include "DisableMgr.h"
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#include "GameEventMgr.h"
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#include "GameTime.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceScript.h"
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#include "Item.h"
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#include "Language.h"
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#include "Log.h"
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#include "Mail.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "SpellMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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{
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if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored.", criteria->ID, dataType);
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return false;
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}
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switch (criteria->Type)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
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case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
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case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
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case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
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case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
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case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
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case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
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break;
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default:
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if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Type);
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return false;
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}
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break;
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}
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switch (dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, creature.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (!classRace.class_id && !classRace.race_id)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
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criteria->ID, criteria->Type, dataType);
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return false;
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}
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if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, classRace.class_id);
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return false;
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}
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if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, classRace.race_id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (health.percent < 1 || health.percent > 100)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, health.percent);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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{
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SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
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if (!spellEntry)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored.",
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criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
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return false;
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}
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if (aura.effect_idx >= 3)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored.",
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criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
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return false;
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}
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if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored.",
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criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
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return false;
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}
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return true;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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if (value.compType >= COMP_TYPE_MAX)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, value.compType);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
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if (level.minlevel > STRONG_MAX_LEVEL)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, level.minlevel);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
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if (gender.gender > GENDER_NONE)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, gender.gender);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
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if (!ScriptId)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored.",
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criteria->ID, criteria->Type, dataType);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
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if (map_players.maxcount <= 0)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, map_players.maxcount);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
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if (team.team != ALLIANCE && team.team != HORDE)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, team.team);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
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if (drunk.state >= MAX_DRUNKEN)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, drunk.state);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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if (!sHolidaysStore.LookupEntry(holiday.id))
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, holiday.id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
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{
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
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if (game_event.id < 1 || game_event.id >= events.size())
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, game_event.id);
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return false;
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}
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return true;
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}
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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return true; // not check correctness node indexes
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
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if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains an unknown quality state value in value1 (%u), ignored.",
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criteria->ID, criteria->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY"), dataType, equipped_item.item_quality);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
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if (!classRace.class_id && !classRace.race_id)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored.",
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criteria->ID, criteria->Type, dataType);
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return false;
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}
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if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, classRace.class_id);
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return false;
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}
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if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored.",
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criteria->ID, criteria->Type, dataType, classRace.race_id);
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return false;
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}
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
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if (!sCharTitlesStore.LookupEntry(known_title.title_id))
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{
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore.",
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criteria->ID, criteria->Type, dataType, known_title.title_id);
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return false;
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}
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return true;
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default:
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TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored.", criteria->ID, criteria->Type, dataType);
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return false;
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}
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}
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bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
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{
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switch (dataType)
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{
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
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if (!target || target->GetTypeId() != TYPEID_UNIT)
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return false;
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return target->GetEntry() == creature.id;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return false;
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if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
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return false;
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if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
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if (source->GetTypeId() != TYPEID_PLAYER)
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return false;
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if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
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return false;
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if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
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return false;
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return true;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return false;
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return !target->HealthAbovePct(health.percent);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
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return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
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return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
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return CompareValues(ComparisionType(value.compType), miscValue1, value.value);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
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if (!target)
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return false;
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return target->getLevel() >= level.minlevel;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
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if (!target)
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return false;
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return target->getGender() == gender.gender;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
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return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast<Player*>(source), const_cast<Unit*>(target));
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
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return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
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if (!target || target->GetTypeId() != TYPEID_PLAYER)
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return false;
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return target->ToPlayer()->GetTeam() == team.team;
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
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return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
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return IsHolidayActive(HolidayIds(holiday.id));
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
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return IsEventActive(game_event.id);
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case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
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{
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Battleground* bg = source->GetBattleground();
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if (!bg)
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return false;
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uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
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return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
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}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
|
|
{
|
|
if (!source->IsInWorld())
|
|
return false;
|
|
Map* map = source->GetMap();
|
|
if (!map->IsDungeon())
|
|
{
|
|
TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u in a non-dungeon/non-raid map %u",
|
|
dataType, criteria_id, map->GetId());
|
|
return false;
|
|
}
|
|
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
|
|
if (!instance)
|
|
{
|
|
TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u in map %u, but the map does not have an instance script.",
|
|
dataType, criteria_id, map->GetId());
|
|
return false;
|
|
}
|
|
return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM:
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
|
|
if (!pProto)
|
|
return false;
|
|
return pProto->GetBaseItemLevel() >= equipped_item.item_level && pProto->GetQuality() >= equipped_item.item_quality;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
|
|
return source->GetMapId() == map_id.mapId;
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
|
|
{
|
|
if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id))
|
|
return source && source->HasTitle(titleInfo->Mask_ID);
|
|
|
|
return false;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_ITEM_QUALITY:
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
|
|
if (!pProto)
|
|
return false;
|
|
return pProto->GetQuality() == item.item_quality;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
|
|
{
|
|
for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
|
|
if (!itr->Meets(criteria_id, source, target, miscValue))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
template<class T>
|
|
AchievementMgr<T>::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) { }
|
|
|
|
template<class T>
|
|
AchievementMgr<T>::~AchievementMgr() { }
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SendPacket(WorldPacket const* /*data*/) const { }
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SendPacket(WorldPacket const* data) const
|
|
{
|
|
GetOwner()->BroadcastPacket(data);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::SendPacket(WorldPacket const* data) const
|
|
{
|
|
GetOwner()->SendDirectMessage(data);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::RemoveCriteriaProgress(AchievementCriteriaEntry const* entry)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
|
|
if (criteriaProgress == m_criteriaProgress.end())
|
|
return;
|
|
|
|
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
|
|
data << uint32(entry->ID);
|
|
SendPacket(&data);
|
|
|
|
m_criteriaProgress.erase(criteriaProgress);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::RemoveCriteriaProgress(AchievementCriteriaEntry const* entry)
|
|
{
|
|
if (!entry)
|
|
return;
|
|
|
|
CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
|
|
if (criteriaProgress == m_criteriaProgress.end())
|
|
return;
|
|
|
|
ObjectGuid guid = GetOwner()->GetGUID();
|
|
|
|
WorldPacket data(SMSG_GUILD_CRITERIA_DELETED, 4 + 8);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[4]);
|
|
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data << uint32(entry->ID);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[6]);
|
|
|
|
SendPacket(&data);
|
|
|
|
m_criteriaProgress.erase(criteriaProgress);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaCondition condition, uint64 value, bool evenIfCriteriaComplete)
|
|
{
|
|
TC_LOG_DEBUG("achievement", "ResetAchievementCriteria(%u, " UI64FMTD ", " UI64FMTD ")", condition, value, evenIfCriteriaComplete);
|
|
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (GetOwner()->IsGameMaster())
|
|
return;
|
|
|
|
AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
|
|
if (!achievementCriteriaList)
|
|
return;
|
|
|
|
//AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, 0/*get all*/);
|
|
//for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
//{
|
|
// AchievementCriteriaEntry const* achievementCriteria = (*i);
|
|
|
|
for (auto itr = achievementCriteriaList->begin(); itr != achievementCriteriaList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* achievementCriteria = *itr;
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->ReferredAchievement);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
// don't update already completed criteria if not forced or achievement already complete
|
|
if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
|
|
continue;
|
|
|
|
//for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j)
|
|
// if (achievementCriteria->AdditionalRequirements[j].Type == miscValue1 &&
|
|
// (!achievementCriteria->AdditionalRequirements[j].Asset ||
|
|
// achievementCriteria->AdditionalRequirements[j].Asset == miscValue2))
|
|
// {
|
|
// RemoveCriteriaProgress(achievementCriteria);
|
|
// break;
|
|
// }
|
|
RemoveCriteriaProgress(achievementCriteria);
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::ResetAchievementCriteria(AchievementCriteriaCondition /*condition*/, uint64 value, bool /*evenIfCriteriaComplete*/)
|
|
{
|
|
// Not needed
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::DeleteFromDB(ObjectGuid /*guid*/)
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::DeleteFromDB(ObjectGuid guid)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::DeleteFromDB(ObjectGuid guid)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
|
|
stmt->setUInt32(0, guid.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SaveToDB(CharacterDatabaseTransaction& /*trans*/)
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::SaveToDB(CharacterDatabaseTransaction& trans)
|
|
{
|
|
if (!m_completedAchievements.empty())
|
|
{
|
|
for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
|
|
{
|
|
if (!iter->second.changed)
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
|
|
stmt->setUInt16(0, iter->first);
|
|
stmt->setUInt32(1, GetOwner()->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
|
|
stmt->setUInt32(0, GetOwner()->GetGUID().GetCounter());
|
|
stmt->setUInt16(1, iter->first);
|
|
stmt->setUInt32(2, uint32(iter->second.date));
|
|
trans->Append(stmt);
|
|
|
|
iter->second.changed = false;
|
|
}
|
|
}
|
|
|
|
if (!m_criteriaProgress.empty())
|
|
{
|
|
for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
|
|
{
|
|
if (!iter->second.changed)
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
|
|
stmt->setUInt32(0, GetOwner()->GetGUID().GetCounter());
|
|
stmt->setUInt16(1, iter->first);
|
|
trans->Append(stmt);
|
|
|
|
if (iter->second.counter)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->setUInt32(0, GetOwner()->GetGUID().GetCounter());
|
|
stmt->setUInt16(1, iter->first);
|
|
stmt->setUInt32(2, iter->second.counter);
|
|
stmt->setUInt32(3, uint32(iter->second.date));
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
iter->second.changed = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SaveToDB(CharacterDatabaseTransaction& trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
std::ostringstream guidstr;
|
|
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
|
|
{
|
|
if (!itr->second.changed)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
|
|
stmt->setUInt32(0, GetOwner()->GetId());
|
|
stmt->setUInt16(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
|
|
stmt->setUInt32(0, GetOwner()->GetId());
|
|
stmt->setUInt16(1, itr->first);
|
|
stmt->setUInt32(2, itr->second.date);
|
|
for (GuidSet::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr)
|
|
guidstr << gItr->GetCounter() << ',';
|
|
|
|
stmt->setString(3, guidstr.str());
|
|
trans->Append(stmt);
|
|
|
|
guidstr.str("");
|
|
}
|
|
|
|
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
|
|
{
|
|
if (!itr->second.changed)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
|
|
stmt->setUInt32(0, GetOwner()->GetId());
|
|
stmt->setUInt16(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
|
|
stmt->setUInt32(0, GetOwner()->GetId());
|
|
stmt->setUInt16(1, itr->first);
|
|
stmt->setUInt64(2, itr->second.counter);
|
|
stmt->setUInt32(3, itr->second.date);
|
|
stmt->setUInt32(4, itr->second.CompletedGUID.GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::LoadFromDB(PreparedQueryResult /*achievementResult*/, PreparedQueryResult /*criteriaResult*/)
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
|
|
{
|
|
if (achievementResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = achievementResult->Fetch();
|
|
uint32 achievementid = fields[0].GetUInt16();
|
|
|
|
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
CompletedAchievementData& ca = m_completedAchievements[achievementid];
|
|
ca.date = time_t(fields[1].GetUInt32());
|
|
ca.changed = false;
|
|
|
|
_achievementPoints += achievement->Points;
|
|
|
|
// title achievement rewards are retroactive
|
|
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
|
|
if (uint32 titleId = reward->TitleID[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
GetOwner()->SetTitle(titleEntry);
|
|
|
|
}
|
|
while (achievementResult->NextRow());
|
|
}
|
|
|
|
if (criteriaResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = criteriaResult->Fetch();
|
|
uint32 id = fields[0].GetUInt16();
|
|
uint64 counter = fields[1].GetUInt64();
|
|
time_t date = time_t(fields[2].GetUInt32());
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
|
|
if (!criteria)
|
|
{
|
|
// Removing non-existing criteria data for all characters
|
|
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
|
|
stmt->setUInt16(0, uint16(id));
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
|
|
if (criteria->StartTimer && time_t(date + criteria->StartTimer) < GameTime::GetGameTime())
|
|
continue;
|
|
|
|
CriteriaProgress& progress = m_criteriaProgress[id];
|
|
progress.counter = counter;
|
|
progress.date = date;
|
|
progress.changed = false;
|
|
}
|
|
while (criteriaResult->NextRow());
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
|
|
{
|
|
if (achievementResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = achievementResult->Fetch();
|
|
uint32 achievementid = fields[0].GetUInt16();
|
|
|
|
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
|
|
if (!achievement)
|
|
continue;
|
|
|
|
CompletedAchievementData& ca = m_completedAchievements[achievementid];
|
|
ca.date = time_t(fields[1].GetUInt32());
|
|
Tokenizer guids(fields[2].GetString(), ' ');
|
|
for (uint32 i = 0; i < guids.size(); ++i)
|
|
ca.guids.insert(ObjectGuid(HighGuid::Player, uint32(atol(guids[i]))));
|
|
|
|
ca.changed = false;
|
|
|
|
_achievementPoints += achievement->Points;
|
|
}
|
|
while (achievementResult->NextRow());
|
|
}
|
|
|
|
if (criteriaResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = criteriaResult->Fetch();
|
|
uint32 id = fields[0].GetUInt16();
|
|
uint32 counter = fields[1].GetUInt32();
|
|
time_t date = time_t(fields[2].GetUInt32());
|
|
uint32 guid = fields[3].GetUInt32();
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
|
|
if (!criteria)
|
|
{
|
|
// we will remove not existed criteria for all guilds
|
|
TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
|
|
stmt->setUInt16(0, uint16(id));
|
|
CharacterDatabase.Execute(stmt);
|
|
continue;
|
|
}
|
|
|
|
if (criteria->StartTimer && time_t(date + criteria->StartTimer) < GameTime::GetGameTime())
|
|
continue;
|
|
|
|
CriteriaProgress& progress = m_criteriaProgress[id];
|
|
progress.counter = counter;
|
|
progress.date = date;
|
|
progress.CompletedGUID = ObjectGuid(HighGuid::Player, guid);
|
|
progress.changed = false;
|
|
} while (criteriaResult->NextRow());
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::Reset()
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::Reset()
|
|
{
|
|
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_ACHIEVEMENT_DELETED, 4);
|
|
data << uint32(iter->first);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_CRITERIA_DELETED, 4);
|
|
data << uint32(iter->first);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
m_completedAchievements.clear();
|
|
_achievementPoints = 0;
|
|
m_criteriaProgress.clear();
|
|
DeleteFromDB(GetOwner()->GetGUID());
|
|
|
|
// re-fill data
|
|
CheckAllAchievementCriteria(GetOwner());
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::Reset()
|
|
{
|
|
ObjectGuid guid = GetOwner()->GetGUID();
|
|
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DELETED, 4);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[6]);
|
|
data << uint32(iter->first);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.AppendPackedTime(iter->second.date);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[2]);
|
|
SendPacket(&data);
|
|
}
|
|
|
|
while (!m_criteriaProgress.empty())
|
|
if (AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
|
|
RemoveCriteriaProgress(criteria);
|
|
|
|
_achievementPoints = 0;
|
|
m_completedAchievements.clear();
|
|
DeleteFromDB(GetOwner()->GetGUID());
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievement) const
|
|
{
|
|
// Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId()))
|
|
{
|
|
Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner()->getGender(), _owner, achievement->ID);
|
|
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
|
|
guild->BroadcastWorker(_localizer, GetOwner());
|
|
}
|
|
|
|
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_GUILD))
|
|
{
|
|
// broadcast realm first reached
|
|
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetOwner()->GetName().size() + 1 + 8 + 4 + 4);
|
|
data << GetOwner()->GetName();
|
|
data << uint64(GetOwner()->GetGUID());
|
|
data << uint32(achievement->ID);
|
|
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
|
|
sWorld->SendGlobalMessage(&data);
|
|
}
|
|
// if player is in world he can tell his friends about new achievement
|
|
else if (GetOwner()->IsInWorld())
|
|
{
|
|
Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner()->getGender(), _owner, achievement->ID);
|
|
Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
|
|
Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder>> _worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
|
|
Cell::VisitWorldObjects(GetOwner(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
|
|
}
|
|
|
|
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
|
|
data << GetOwner()->GetPackGUID();
|
|
data << uint32(achievement->ID);
|
|
data.AppendPackedTime(GameTime::GetGameTime());
|
|
data << uint32(0); // does not notify player ingame
|
|
GetOwner()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const
|
|
{
|
|
ObjectGuid guid = GetOwner()->GetGUID();
|
|
|
|
WorldPacket data(SMSG_GUILD_ACHIEVEMENT_EARNED, 8+4+8);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(guid[5]);
|
|
|
|
data.WriteByteSeq(guid[2]);
|
|
data.AppendPackedTime(GameTime::GetGameTime());
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data << uint32(achievement->ID);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[5]);
|
|
data.WriteByteSeq(guid[6]);
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SendCriteriaUpdate(AchievementCriteriaEntry const* /*entry*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
|
|
{
|
|
WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;
|
|
criteriaUpdate.CriteriaID = entry->ID;
|
|
criteriaUpdate.Quantity = progress->counter;
|
|
criteriaUpdate.PlayerGUID = GetOwner()->GetGUID();
|
|
criteriaUpdate.Flags = 0;
|
|
if (entry->StartTimer)
|
|
criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client
|
|
|
|
criteriaUpdate.CurrentTime = progress->date;
|
|
criteriaUpdate.ElapsedTime = timeElapsed;
|
|
criteriaUpdate.CreationTime = 0;
|
|
|
|
SendPacket(criteriaUpdate.Write());
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
|
|
{
|
|
//will send response to criteria progress request
|
|
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + 1 + 1 + 8 + 8 + 4 + 4 + 4 + 4 + 4);
|
|
|
|
ObjectGuid counter(progress->counter); // for accessing every byte individually
|
|
ObjectGuid guid = progress->CompletedGUID;
|
|
|
|
data.WriteBits(1, 21);
|
|
data.WriteBit(counter[4]);
|
|
data.WriteBit(counter[1]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(counter[3]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(counter[5]);
|
|
data.WriteBit(counter[0]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(counter[2]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(counter[6]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(counter[7]);
|
|
data.WriteBit(guid[4]);
|
|
|
|
data.FlushBits();
|
|
|
|
data.WriteByteSeq(guid[5]);
|
|
data << uint32(progress->date); // unknown date
|
|
data.WriteByteSeq(counter[3]);
|
|
data.WriteByteSeq(counter[7]);
|
|
data << uint32(progress->date); // unknown date
|
|
data.WriteByteSeq(counter[6]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(counter[4]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(counter[0]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(counter[1]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data << uint32(progress->date); // last update time (not packed!)
|
|
data << uint32(entry->ID);
|
|
data.WriteByteSeq(counter[5]);
|
|
data << uint32(0);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(counter[2]);
|
|
data.WriteByteSeq(guid[0]);
|
|
|
|
GetOwner()->BroadcastPacketIfTrackingAchievement(&data, entry->ID);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SendAllTrackedCriterias(Player* /*receiver*/, std::set<uint32> const& /*trackedCriterias*/) const
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SendAllTrackedCriterias(Player* receiver, std::set<uint32> const& trackedCriterias) const
|
|
{
|
|
return;
|
|
|
|
ObjectGuid counter;
|
|
ObjectGuid guid;
|
|
uint32 trackedCriteriasCount = 0;
|
|
|
|
for (std::set<uint32>::iterator itr = trackedCriterias.begin(); itr != trackedCriterias.end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(*itr);
|
|
|
|
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(entry->ID);
|
|
if (progress == m_criteriaProgress.end())
|
|
continue;
|
|
|
|
++trackedCriteriasCount;
|
|
}
|
|
|
|
ByteBuffer criteriaBits(21 + (trackedCriteriasCount * (8 + 8)));
|
|
ByteBuffer criteriaData(trackedCriteriasCount * (8 + 8 + 4 + 4 + 4 + 4 + 4));
|
|
|
|
criteriaBits.WriteBits(trackedCriteriasCount, 21);
|
|
|
|
for (std::set<uint32>::iterator itr = trackedCriterias.begin(); itr != trackedCriterias.end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(*itr);
|
|
|
|
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(entry->ID);
|
|
if (progress == m_criteriaProgress.end())
|
|
continue;
|
|
|
|
counter.Set(progress->second.counter);
|
|
guid = progress->second.CompletedGUID;
|
|
|
|
criteriaBits.WriteBit(counter[4]);
|
|
criteriaBits.WriteBit(counter[1]);
|
|
criteriaBits.WriteBit(guid[2]);
|
|
criteriaBits.WriteBit(counter[3]);
|
|
criteriaBits.WriteBit(guid[1]);
|
|
criteriaBits.WriteBit(counter[5]);
|
|
criteriaBits.WriteBit(counter[0]);
|
|
criteriaBits.WriteBit(guid[3]);
|
|
criteriaBits.WriteBit(counter[2]);
|
|
criteriaBits.WriteBit(guid[7]);
|
|
criteriaBits.WriteBit(guid[5]);
|
|
criteriaBits.WriteBit(guid[0]);
|
|
criteriaBits.WriteBit(counter[6]);
|
|
criteriaBits.WriteBit(guid[6]);
|
|
criteriaBits.WriteBit(counter[7]);
|
|
criteriaBits.WriteBit(guid[4]);
|
|
|
|
criteriaData.WriteByteSeq(guid[5]);
|
|
criteriaData << uint32(progress->second.date); // unknown date
|
|
criteriaData.WriteByteSeq(counter[3]);
|
|
criteriaData.WriteByteSeq(counter[7]);
|
|
criteriaData << uint32(progress->second.date); // unknown date
|
|
criteriaData.WriteByteSeq(counter[6]);
|
|
criteriaData.WriteByteSeq(guid[4]);
|
|
criteriaData.WriteByteSeq(guid[1]);
|
|
criteriaData.WriteByteSeq(counter[4]);
|
|
criteriaData.WriteByteSeq(guid[3]);
|
|
criteriaData.WriteByteSeq(counter[0]);
|
|
criteriaData.WriteByteSeq(guid[2]);
|
|
criteriaData.WriteByteSeq(counter[1]);
|
|
criteriaData.WriteByteSeq(guid[6]);
|
|
criteriaData << uint32(progress->second.date); // last update time (not packed!)
|
|
criteriaData << uint32(entry->ID);
|
|
criteriaData.WriteByteSeq(counter[5]);
|
|
criteriaData << uint32(0);
|
|
criteriaData.WriteByteSeq(guid[7]);
|
|
criteriaData.WriteByteSeq(counter[2]);
|
|
criteriaData.WriteByteSeq(guid[0]);
|
|
}
|
|
|
|
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, criteriaBits.size() + criteriaData.size());
|
|
data.append(criteriaBits);
|
|
|
|
if (trackedCriteriasCount)
|
|
data.append(criteriaData);
|
|
|
|
receiver->SendDirectMessage(&data);
|
|
}
|
|
|
|
/**
|
|
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
|
|
*/
|
|
template<class T>
|
|
void AchievementMgr<T>::CheckAllAchievementCriteria(Player* referencePlayer)
|
|
{
|
|
// suppress sending packets
|
|
for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
|
|
UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, nullptr, referencePlayer);
|
|
}
|
|
|
|
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = {1057, 1107, 1108};
|
|
static const uint32 achievIdForDungeon[][4] =
|
|
{
|
|
// ach_cr_id, is_dungeon, is_raid, is_heroic_dungeon
|
|
{ 321, true, true, true },
|
|
{ 916, false, true, false },
|
|
{ 917, false, true, false },
|
|
{ 918, true, false, false },
|
|
{ 2219, false, false, true },
|
|
{ 0, false, false, false }
|
|
};
|
|
|
|
// Helper function to avoid having to specialize template for a 800 line long function
|
|
template <typename T> static bool IsGuild() { return false; }
|
|
template<> bool IsGuild<Guild>() { return true; }
|
|
|
|
/**
|
|
* this function will be called whenever the user might have done a criteria relevant action
|
|
*/
|
|
template<class T>
|
|
void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= nullptr*/, Player* referencePlayer /*= nullptr*/, GameObject* go /*= nullptr*/)
|
|
{
|
|
if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL)
|
|
{
|
|
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type %u", type);
|
|
return;
|
|
}
|
|
|
|
if (!referencePlayer)
|
|
{
|
|
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Player is nullptr! Cant update criteria");
|
|
return;
|
|
}
|
|
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (referencePlayer->IsGameMaster())
|
|
{
|
|
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
|
|
, referencePlayer->GetName().c_str(), GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
|
|
, GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
|
|
|
|
// Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab
|
|
if (IsGuild<T>() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
|
|
return;
|
|
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, miscValue1, IsGuild<T>());
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
AchievementCriteriaEntry const* achievementCriteria = (*i);
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->ReferredAchievement);
|
|
if (!achievement)
|
|
{
|
|
TC_LOG_ERROR("achievement", "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->ReferredAchievement);
|
|
continue;
|
|
}
|
|
|
|
if (!CanUpdateCriteria(achievementCriteria, achievement, miscValue1, miscValue2, miscValue3, unit, referencePlayer, go))
|
|
continue;
|
|
|
|
// requirements not found in the dbc
|
|
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
|
|
if (!data->Meets(referencePlayer, unit, miscValue1))
|
|
continue;
|
|
|
|
switch (type)
|
|
{
|
|
// special cases, db data is checked later
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
break;
|
|
default:
|
|
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
|
|
if (!data->Meets(referencePlayer, unit, miscValue1))
|
|
continue;
|
|
break;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
// std. case: increment at 1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
|
|
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// std case: increment at miscValue1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
|
|
SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// std case: high value at miscValue1
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->Asset.SkillID))
|
|
SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
if (uint32 skillStep = referencePlayer->GetSkillStep(achievementCriteria->Asset.SkillID))
|
|
SetCriteriaProgress(achievementCriteria, skillStep, referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
{
|
|
time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
|
|
CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria);
|
|
|
|
if (!miscValue1) // Login case.
|
|
{
|
|
// reset if player missed one day.
|
|
if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
|
|
SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET);
|
|
continue;
|
|
}
|
|
|
|
ProgressType progressType;
|
|
if (!progress)
|
|
// 1st time. Start count.
|
|
progressType = PROGRESS_SET;
|
|
else if (progress->date < (nextDailyResetTime - 2 * DAY))
|
|
// last progress is older than 2 days. Player missed 1 day => Restart count.
|
|
progressType = PROGRESS_SET;
|
|
else if (progress->date < (nextDailyResetTime - DAY))
|
|
// last progress is between 1 and 2 days. => 1st time of the day.
|
|
progressType = PROGRESS_ACCUMULATE;
|
|
else
|
|
// last progress is within the day before the reset => Already counted today.
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
{
|
|
uint32 counter = 0;
|
|
|
|
RewardedQuestSet const& rewQuests = referencePlayer->getRewardedQuests();
|
|
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Asset.ZoneID)
|
|
++counter;
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
// miscValue1 is the ingame fallheight*100 as stored in dbc
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
|
|
SetCriteriaProgress(achievementCriteria, 1, referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
{
|
|
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->Asset.FactionID);
|
|
if (reputation > 0)
|
|
SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
{
|
|
uint32 spellCount = 0;
|
|
for (std::pair<uint32 const, PlayerSpell> const& spellIter : referencePlayer->GetSpellMap())
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
|
|
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
|
|
{
|
|
if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID)
|
|
{
|
|
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
|
|
++spellCount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
{
|
|
uint32 spellCount = 0;
|
|
for (std::pair<uint32 const, PlayerSpell> const& spellIter : referencePlayer->GetSpellMap())
|
|
{
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
|
|
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
|
|
if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID)
|
|
{
|
|
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
|
|
++spellCount;
|
|
break;
|
|
}
|
|
}
|
|
SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
if (!miscValue1)
|
|
SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET);
|
|
else
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
|
|
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
{
|
|
uint32 reqTeamType = achievementCriteria->Asset.TeamType;
|
|
|
|
if (miscValue1)
|
|
{
|
|
if (miscValue2 != reqTeamType)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
|
|
}
|
|
else // login case
|
|
{
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
|
|
if (!teamId)
|
|
continue;
|
|
|
|
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
|
|
if (!team || team->GetType() != reqTeamType)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
|
|
{
|
|
uint32 reqTeamType = achievementCriteria->Asset.TeamType;
|
|
|
|
if (miscValue1)
|
|
{
|
|
if (miscValue2 != reqTeamType)
|
|
continue;
|
|
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
|
|
}
|
|
else // login case
|
|
{
|
|
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
|
{
|
|
uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
|
|
if (!teamId)
|
|
continue;
|
|
|
|
ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
|
|
if (!team || team->GetType() != reqTeamType)
|
|
continue;
|
|
|
|
if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
|
|
{
|
|
SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
|
|
SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
|
|
SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
|
|
break;
|
|
// FIXME: not triggered in code as result, need to implement
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
|
|
break; // Not implemented yet :(
|
|
}
|
|
|
|
if (IsCompletedCriteria(achievementCriteria, achievement))
|
|
CompletedCriteriaFor(achievement, referencePlayer);
|
|
|
|
// check again the completeness for SUMM and REQ COUNT achievements,
|
|
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_SUMM)
|
|
if (IsCompletedAchievement(achievement))
|
|
CompletedAchievement(achievement, referencePlayer);
|
|
|
|
if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
|
|
for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
|
|
if (IsCompletedAchievement(*itr))
|
|
CompletedAchievement(*itr, referencePlayer);
|
|
}
|
|
}
|
|
|
|
// Only player personal achievements require instance id to check realm firsts
|
|
// Guild restrictions are handled with additionalConditionType/additionalConditionValue
|
|
template<class T>
|
|
static uint32 GetInstanceId(T* /*object*/) { return 0xFFFFFFFF; }
|
|
|
|
template<>
|
|
uint32 GetInstanceId(Player* player) { return player->GetInstanceId(); }
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
|
|
{
|
|
if (!achievement)
|
|
return false;
|
|
|
|
// counter can never complete
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_GUILD))
|
|
{
|
|
// someone on this realm has already completed that achievement
|
|
if (sAchievementMgr->IsRealmCompleted(achievement))
|
|
return false;
|
|
}
|
|
|
|
CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
|
|
if (!progress)
|
|
return false;
|
|
|
|
switch (AchievementCriteriaTypes(achievementCriteria->Type))
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
|
|
return progress->counter >= achievementCriteria->Amount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
return progress->counter >= 1;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
return progress->counter >= achievementCriteria->Amount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
return progress->counter >= 9000;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
return achievementCriteria->Amount && progress->counter >= achievementCriteria->Amount;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
return true;
|
|
// handle all statistic-only criteria here
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer)
|
|
{
|
|
// counter can never complete
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return;
|
|
|
|
// already completed and stored
|
|
if (HasAchieved(achievement->ID))
|
|
return;
|
|
|
|
if (IsCompletedAchievement(achievement))
|
|
CompletedAchievement(achievement, referencePlayer);
|
|
}
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
// counter can never complete
|
|
if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER)
|
|
return false;
|
|
|
|
// for achievement with referenced achievement criterias get from referenced and counter from self
|
|
uint32 achievementForTestId = entry->SharesCriteria ? entry->SharesCriteria : entry->ID;
|
|
uint32 achievementForTestCount = entry->MinimumCriteria;
|
|
|
|
AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId);
|
|
if (!cList)
|
|
return false;
|
|
uint64 count = 0;
|
|
|
|
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
|
|
// Oddly, the target count is NOT contained in the achievement, but in each individual criteria
|
|
if (entry->Flags & ACHIEVEMENT_FLAG_SUMM)
|
|
{
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = *itr;
|
|
|
|
CriteriaProgress const* progress = GetCriteriaProgress(criteria);
|
|
if (!progress)
|
|
continue;
|
|
|
|
count += progress->counter;
|
|
|
|
// for counters, field4 contains the main count requirement
|
|
if (count >= criteria->Amount)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Default case - need complete all or
|
|
bool completed_all = true;
|
|
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = *itr;
|
|
|
|
bool completed = IsCompletedCriteria(criteria, entry);
|
|
|
|
// found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
|
|
if (completed)
|
|
++count;
|
|
else
|
|
completed_all = false;
|
|
|
|
// completed as have req. count of completed criterias
|
|
if (achievementForTestCount > 0 && achievementForTestCount <= count)
|
|
return true;
|
|
}
|
|
|
|
// all criterias completed requirement
|
|
if (completed_all && achievementForTestCount == 0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
template<class T>
|
|
CriteriaProgress* AchievementMgr<T>::GetCriteriaProgress(AchievementCriteriaEntry const* entry)
|
|
{
|
|
CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
|
|
|
|
if (iter == m_criteriaProgress.end())
|
|
return nullptr;
|
|
|
|
return &(iter->second);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint64 changeValue, Player* referencePlayer, ProgressType ptype)
|
|
{
|
|
// Don't allow to cheat - doing timed achievements without timer active
|
|
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
|
|
if (entry->StartTimer && timedIter == m_timedAchievements.end())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("achievement", "SetCriteriaProgress(%u, " UI64FMTD ") for (%s)",
|
|
entry->ID, changeValue, GetOwner()->GetGUID().ToString().c_str());
|
|
|
|
CriteriaProgress* progress = GetCriteriaProgress(entry);
|
|
if (!progress)
|
|
{
|
|
// not create record for 0 counter but allow it for timed achievements
|
|
// we will need to send 0 progress to client to start the timer
|
|
if (changeValue == 0 && !entry->StartTimer)
|
|
return;
|
|
|
|
progress = &m_criteriaProgress[entry->ID];
|
|
progress->counter = changeValue;
|
|
}
|
|
else
|
|
{
|
|
uint64 newValue = 0;
|
|
switch (ptype)
|
|
{
|
|
case PROGRESS_SET:
|
|
newValue = changeValue;
|
|
break;
|
|
case PROGRESS_ACCUMULATE:
|
|
{
|
|
// avoid overflow
|
|
uint64 max_value = std::numeric_limits<uint64>::max();
|
|
newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
|
|
break;
|
|
}
|
|
case PROGRESS_HIGHEST:
|
|
newValue = progress->counter < changeValue ? changeValue : progress->counter;
|
|
break;
|
|
}
|
|
|
|
// not update (not mark as changed) if counter will have same value
|
|
if (progress->counter == newValue && !entry->StartTimer)
|
|
return;
|
|
|
|
progress->counter = newValue;
|
|
}
|
|
|
|
progress->changed = true;
|
|
progress->date = GameTime::GetGameTime(); // set the date to the latest update.
|
|
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->ReferredAchievement);
|
|
uint32 timeElapsed = 0;
|
|
bool criteriaComplete = IsCompletedCriteria(entry, achievement);
|
|
|
|
if (entry->StartTimer)
|
|
{
|
|
// Client expects this in packet
|
|
timeElapsed = entry->StartTimer - (timedIter->second/IN_MILLISECONDS);
|
|
|
|
// Remove the timer, we wont need it anymore
|
|
if (criteriaComplete)
|
|
m_timedAchievements.erase(timedIter);
|
|
}
|
|
|
|
if (criteriaComplete && achievement->Flags & ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS && !progress->CompletedGUID)
|
|
progress->CompletedGUID = referencePlayer->GetGUID();
|
|
|
|
SendCriteriaUpdate(entry, progress, timeElapsed, criteriaComplete);
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::UpdateTimedAchievements(uint32 timeDiff)
|
|
{
|
|
if (!m_timedAchievements.empty())
|
|
{
|
|
for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
|
|
{
|
|
// Time is up, remove timer and reset progress
|
|
if (itr->second <= timeDiff)
|
|
{
|
|
AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(itr->first);
|
|
RemoveCriteriaProgress(entry);
|
|
m_timedAchievements.erase(itr++);
|
|
}
|
|
else
|
|
{
|
|
itr->second -= timeDiff;
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/)
|
|
{
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
|
|
{
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
if ((*i)->StartAsset != entry)
|
|
continue;
|
|
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->ReferredAchievement);
|
|
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
|
|
{
|
|
// Start the timer
|
|
if ((*i)->StartTimer * IN_MILLISECONDS > timeLost)
|
|
{
|
|
m_timedAchievements[(*i)->ID] = (*i)->StartTimer * IN_MILLISECONDS - timeLost;
|
|
|
|
// and at client too
|
|
SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
|
|
{
|
|
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
|
|
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
|
|
{
|
|
if ((*i)->StartAsset != entry)
|
|
continue;
|
|
|
|
TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
|
|
// We don't have timer for this achievement
|
|
if (timedIter == m_timedAchievements.end())
|
|
continue;
|
|
|
|
// remove progress
|
|
RemoveCriteriaProgress(*i);
|
|
|
|
// Remove the timer
|
|
m_timedAchievements.erase(timedIter);
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
|
|
{
|
|
// disable for gamemasters with GM-mode enabled
|
|
if (GetOwner()->IsGameMaster())
|
|
return;
|
|
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
|
|
return;
|
|
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
|
|
if (Guild* guild = referencePlayer->GetGuild())
|
|
guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
|
|
|
|
if (!GetOwner()->GetSession()->PlayerLoading())
|
|
SendAchievementEarned(achievement);
|
|
|
|
TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement(%u). Player: %s (%u)",
|
|
achievement->ID, GetOwner()->GetName().c_str(), GetOwner()->GetGUID().GetCounter());
|
|
|
|
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
|
|
ca.date = GameTime::GetGameTime();
|
|
ca.changed = true;
|
|
|
|
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
sAchievementMgr->SetRealmCompleted(achievement);
|
|
|
|
_achievementPoints += achievement->Points;
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, achievement->ID, 0, 0, nullptr, referencePlayer);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, nullptr, referencePlayer);
|
|
|
|
// reward items and titles if any
|
|
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
|
|
|
|
// no rewards
|
|
if (!reward)
|
|
return;
|
|
|
|
// titles
|
|
//! Currently there's only one achievement that deals with gender-specific titles.
|
|
//! Since no common attributes were found, (not even in titleRewardFlags field)
|
|
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
|
|
//! condition fields to the condition system.
|
|
if (uint32 titleId = reward->TitleID[achievement->ID == 1793 ? GetOwner()->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
|
|
GetOwner()->SetTitle(titleEntry);
|
|
|
|
// mail
|
|
if (reward->Sender)
|
|
{
|
|
MailDraft draft(reward->MailTemplateID);
|
|
|
|
if (!reward->MailTemplateID)
|
|
{
|
|
// subject and text
|
|
std::string subject = reward->Subject;
|
|
std::string text = reward->Text;
|
|
|
|
LocaleConstant localeConstant = GetOwner()->GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
{
|
|
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
|
|
{
|
|
ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
|
|
ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
|
|
}
|
|
}
|
|
|
|
draft = MailDraft(subject, text);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
Item* item = reward->ItemID ? Item::CreateItem(reward->ItemID, 1, GetOwner()) : nullptr;
|
|
if (item)
|
|
{
|
|
// save new item before send
|
|
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
|
|
|
|
// item
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, reward->Sender));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
|
|
{
|
|
TC_LOG_DEBUG("achievement", "AchievementMgr<Guild>::CompletedAchievement(%u)", achievement->ID);
|
|
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
|
|
return;
|
|
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
|
|
if (Guild* guild = referencePlayer->GetGuild())
|
|
guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, ObjectGuid::Empty, achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
|
|
|
|
SendAchievementEarned(achievement);
|
|
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
|
|
ca.date = GameTime::GetGameTime();
|
|
ca.changed = true;
|
|
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
|
|
{
|
|
if (referencePlayer->GetGuildId() == GetOwner()->GetId())
|
|
ca.guids.insert(referencePlayer->GetGUID());
|
|
|
|
if (Group const* group = referencePlayer->GetGroup())
|
|
for (GroupReference const* ref = group->GetFirstMember(); ref != nullptr; ref = ref->next())
|
|
if (Player const* groupMember = ref->GetSource())
|
|
if (groupMember->GetGuildId() == GetOwner()->GetId())
|
|
ca.guids.insert(groupMember->GetGUID());
|
|
}
|
|
|
|
sAchievementMgr->SetRealmCompleted(achievement);
|
|
|
|
_achievementPoints += achievement->Points;
|
|
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, achievement->ID, 0, 0, nullptr, referencePlayer);
|
|
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, nullptr, referencePlayer);
|
|
}
|
|
|
|
struct VisibleAchievementPred
|
|
{
|
|
bool operator()(CompletedAchievementMap::value_type const& val)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first);
|
|
return achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN);
|
|
}
|
|
};
|
|
|
|
template<class T>
|
|
void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const
|
|
{
|
|
VisibleAchievementPred isVisible;
|
|
size_t numCriteria = m_criteriaProgress.size();
|
|
size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
|
|
ByteBuffer criteriaData(numCriteria * (4 + 4 + 4 + 4 + 8 + 8));
|
|
ObjectGuid guid = GetOwner()->GetGUID();
|
|
ObjectGuid counter;
|
|
|
|
WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4 + numAchievements * (4 + 4) + 4 + numCriteria * (4 + 4 + 4 + 4 + 8 + 8));
|
|
data.WriteBits(numCriteria, 21);
|
|
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
|
|
{
|
|
counter.Set(itr->second.counter);
|
|
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(counter[3]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(counter[0]);
|
|
data.WriteBit(counter[6]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(counter[4]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(counter[7]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBits(0u, 2);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(counter[2]);
|
|
data.WriteBit(counter[1]);
|
|
data.WriteBit(counter[5]);
|
|
data.WriteBit(guid[1]);
|
|
|
|
criteriaData.WriteByteSeq(guid[3]);
|
|
criteriaData.WriteByteSeq(counter[5]);
|
|
criteriaData.WriteByteSeq(counter[6]);
|
|
criteriaData.WriteByteSeq(guid[4]);
|
|
criteriaData.WriteByteSeq(guid[6]);
|
|
criteriaData.WriteByteSeq(counter[2]);
|
|
criteriaData << uint32(0); // timer 2
|
|
criteriaData.WriteByteSeq(guid[2]);
|
|
criteriaData << uint32(itr->first); // criteria id
|
|
criteriaData.WriteByteSeq(guid[5]);
|
|
criteriaData.WriteByteSeq(counter[0]);
|
|
criteriaData.WriteByteSeq(counter[3]);
|
|
criteriaData.WriteByteSeq(counter[1]);
|
|
criteriaData.WriteByteSeq(counter[4]);
|
|
criteriaData.WriteByteSeq(guid[0]);
|
|
criteriaData.WriteByteSeq(guid[7]);
|
|
criteriaData.WriteByteSeq(counter[7]);
|
|
criteriaData << uint32(0); // timer 1
|
|
criteriaData.AppendPackedTime(itr->second.date); // criteria date
|
|
criteriaData.WriteByteSeq(guid[1]);
|
|
}
|
|
|
|
data.WriteBits(numAchievements, 23);
|
|
data.FlushBits();
|
|
data.append(criteriaData);
|
|
|
|
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
|
|
{
|
|
if (!isVisible(*itr))
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data.AppendPackedTime(itr->second.date);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const
|
|
{
|
|
VisibleAchievementPred isVisible;
|
|
|
|
auto count = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
|
|
|
|
WorldPacket data(SMSG_GUILD_ACHIEVEMENT_DATA, count * (4 + 4) + 3);
|
|
data.WriteBits(count, 23);
|
|
data.FlushBits();
|
|
|
|
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
|
|
{
|
|
if (!isVisible(*itr))
|
|
continue;
|
|
|
|
data.AppendPackedTime(itr->second.date);
|
|
data << uint32(itr->first);
|
|
}
|
|
|
|
receiver->SendDirectMessage(&data);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
|
|
{
|
|
ObjectGuid guid = GetOwner()->GetGUID();
|
|
ObjectGuid counter;
|
|
|
|
VisibleAchievementPred isVisible;
|
|
size_t numCriteria = m_criteriaProgress.size();
|
|
size_t numAchievements = std::count_if(m_completedAchievements.begin(), m_completedAchievements.end(), isVisible);
|
|
ByteBuffer criteriaData(numCriteria * 16);
|
|
|
|
WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 1 + 8 + 3 + 3 + numAchievements * (4 + 4) + numCriteria * (0));
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBits(numAchievements, 23);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBits(numCriteria, 21);
|
|
data.WriteBit(guid[2]);
|
|
for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
|
|
{
|
|
counter.Set(itr->second.counter);
|
|
|
|
data.WriteBit(counter[5]);
|
|
data.WriteBit(counter[3]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(guid[4]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(counter[6]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(counter[4]);
|
|
data.WriteBit(counter[1]);
|
|
data.WriteBit(counter[2]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBits(0, 2); // criteria progress flags
|
|
data.WriteBit(counter[0]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(counter[7]);
|
|
|
|
criteriaData.WriteByteSeq(guid[3]);
|
|
criteriaData.WriteByteSeq(counter[4]);
|
|
criteriaData << uint32(0); // timer 1
|
|
criteriaData.WriteByteSeq(guid[1]);
|
|
criteriaData.AppendPackedTime(itr->second.date);
|
|
criteriaData.WriteByteSeq(counter[3]);
|
|
criteriaData.WriteByteSeq(counter[7]);
|
|
criteriaData.WriteByteSeq(guid[5]);
|
|
criteriaData.WriteByteSeq(counter[0]);
|
|
criteriaData.WriteByteSeq(guid[4]);
|
|
criteriaData.WriteByteSeq(guid[2]);
|
|
criteriaData.WriteByteSeq(guid[6]);
|
|
criteriaData.WriteByteSeq(guid[7]);
|
|
criteriaData.WriteByteSeq(counter[6]);
|
|
criteriaData << uint32(itr->first);
|
|
criteriaData << uint32(0); // timer 2
|
|
criteriaData.WriteByteSeq(counter[1]);
|
|
criteriaData.WriteByteSeq(counter[5]);
|
|
criteriaData.WriteByteSeq(guid[0]);
|
|
criteriaData.WriteByteSeq(counter[2]);
|
|
}
|
|
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(guid[5]);
|
|
data.FlushBits();
|
|
data.append(criteriaData);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(guid[0]);
|
|
data.WriteByteSeq(guid[2]);
|
|
|
|
for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
|
|
{
|
|
if (!isVisible(*itr))
|
|
continue;
|
|
|
|
data << uint32(itr->first);
|
|
data.AppendPackedTime(itr->second.date);
|
|
}
|
|
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[5]);
|
|
|
|
receiver->SendDirectMessage(&data);
|
|
}
|
|
|
|
template<>
|
|
void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
|
|
{
|
|
//will send response to criteria progress request
|
|
AchievementCriteriaEntryList const* criteria = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementId);
|
|
if (!criteria)
|
|
{
|
|
// send empty packet
|
|
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3);
|
|
data.WriteBits(0, 21);
|
|
data.FlushBits();
|
|
receiver->GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
ObjectGuid counter;
|
|
ObjectGuid guid;
|
|
uint32 numCriteria = 0;
|
|
ByteBuffer criteriaData(criteria->size() * (8 + 8 + 4 + 4 + 4));
|
|
ByteBuffer criteriaBits(criteria->size() * (8 + 8) / 8);
|
|
for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
|
|
{
|
|
uint32 criteriaId = (*itr)->ID;
|
|
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
|
|
if (progress == m_criteriaProgress.end())
|
|
continue;
|
|
|
|
++numCriteria;
|
|
}
|
|
|
|
if (!numCriteria)
|
|
{
|
|
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3);
|
|
data.WriteBits(0, 21);
|
|
receiver->GetSession()->SendPacket(&data);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_GUILD_CRITERIA_DATA, 3 + numCriteria * (1 + 1 + 1 + 1 + 4 + 4 + 4 + 4 + 4));
|
|
data.WriteBits(numCriteria, 21);
|
|
|
|
for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
|
|
{
|
|
uint32 criteriaId = (*itr)->ID;
|
|
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
|
|
if (progress == m_criteriaProgress.end())
|
|
continue;
|
|
|
|
counter.Set(progress->second.counter);
|
|
guid = progress->second.CompletedGUID;
|
|
|
|
data.WriteBit(counter[4]);
|
|
data.WriteBit(counter[1]);
|
|
data.WriteBit(guid[2]);
|
|
data.WriteBit(counter[3]);
|
|
data.WriteBit(guid[1]);
|
|
data.WriteBit(counter[5]);
|
|
data.WriteBit(counter[0]);
|
|
data.WriteBit(guid[3]);
|
|
data.WriteBit(counter[2]);
|
|
data.WriteBit(guid[7]);
|
|
data.WriteBit(guid[5]);
|
|
data.WriteBit(guid[0]);
|
|
data.WriteBit(counter[6]);
|
|
data.WriteBit(guid[6]);
|
|
data.WriteBit(counter[7]);
|
|
data.WriteBit(guid[4]);
|
|
}
|
|
|
|
for (AchievementCriteriaEntryList::const_iterator itr = criteria->begin(); itr != criteria->end(); ++itr)
|
|
{
|
|
uint32 criteriaId = (*itr)->ID;
|
|
CriteriaProgressMap::const_iterator progress = m_criteriaProgress.find(criteriaId);
|
|
if (progress == m_criteriaProgress.end())
|
|
continue;
|
|
|
|
counter.Set(progress->second.counter);
|
|
guid = progress->second.CompletedGUID;
|
|
|
|
data.WriteByteSeq(guid[5]);
|
|
data << uint32(progress->second.date); // unknown date
|
|
data.WriteByteSeq(counter[3]);
|
|
data.WriteByteSeq(counter[7]);
|
|
data << uint32(progress->second.date); // unknown date
|
|
data.WriteByteSeq(counter[6]);
|
|
data.WriteByteSeq(guid[4]);
|
|
data.WriteByteSeq(guid[1]);
|
|
data.WriteByteSeq(counter[4]);
|
|
data.WriteByteSeq(guid[3]);
|
|
data.WriteByteSeq(counter[0]);
|
|
data.WriteByteSeq(guid[2]);
|
|
data.WriteByteSeq(counter[1]);
|
|
data.WriteByteSeq(guid[6]);
|
|
data << uint32(progress->second.date); // last update time (not packed!)
|
|
data << uint32(criteriaId);
|
|
data.WriteByteSeq(counter[5]);
|
|
data << uint32(0);
|
|
data.WriteByteSeq(guid[7]);
|
|
data.WriteByteSeq(counter[2]);
|
|
data.WriteByteSeq(guid[0]);
|
|
}
|
|
|
|
receiver->SendDirectMessage(&data);
|
|
}
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
|
|
}
|
|
|
|
template<class T>
|
|
CompletedAchievementData* AchievementMgr<T>::GetCompletedDataForAchievement(uint32 achievementId)
|
|
{
|
|
CompletedAchievementMap::iterator itr = m_completedAchievements.find(achievementId);
|
|
if(itr != m_completedAchievements.end())
|
|
{
|
|
return &(itr->second);
|
|
}
|
|
else
|
|
{
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer, GameObject* go)
|
|
{
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Disabled",
|
|
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
|
|
return false;
|
|
}
|
|
|
|
if (achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(achievement->MapID))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong map",
|
|
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID);
|
|
return false;
|
|
}
|
|
|
|
if ((achievement->Faction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) ||
|
|
(achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong faction",
|
|
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID);
|
|
return false;
|
|
}
|
|
|
|
if (IsCompletedCriteria(criteria, achievement))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: %s (Id: %u Type %s) Is Completed",
|
|
criteria->Description, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
|
|
return false;
|
|
}
|
|
|
|
if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer, go))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: %s (Id: %u Type %s) Requirements not satisfied",
|
|
criteria->Description, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
|
|
return false;
|
|
}
|
|
|
|
if (!AdditionalRequirementsSatisfied(criteria, miscValue1, miscValue2, unit, referencePlayer))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: %s (Id: %u Type %s) Additional requirements not satisfied",
|
|
criteria->Description, criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
|
|
return false;
|
|
}
|
|
|
|
if (!ConditionsSatisfied(criteria, referencePlayer))
|
|
{
|
|
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions not satisfied",
|
|
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type));
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const* criteria, Player* referencePlayer) const
|
|
{
|
|
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
|
|
{
|
|
if (!criteria->AdditionalRequirements[i].Type)
|
|
continue;
|
|
|
|
switch (criteria->AdditionalRequirements[i].Type)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
|
|
if (referencePlayer->GetMapId() != criteria->AdditionalRequirements[i].Asset)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
|
|
if (referencePlayer->GetGroup())
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (criteria->RequiredWorldStateID != 0)
|
|
if (Map* map = referencePlayer->GetMap())
|
|
if (map->GetWorldStateValue(criteria->RequiredWorldStateID) != criteria->RequiredWorldStateValue)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer, GameObject* go) const
|
|
{
|
|
switch (AchievementCriteriaTypes(achievementCriteria->Type))
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
|
|
if (!miscValue1)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
if ((miscValue1 && achievementCriteria->Asset.AchievementID != miscValue1) || (!miscValue1 && m_completedAchievements.find(achievementCriteria->Asset.AchievementID) == m_completedAchievements.end()))
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
|
|
if (!miscValue1 || !miscValue2)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
if (!miscValue1 || achievementCriteria->Asset.MapID != referencePlayer->GetMapId())
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
if (!miscValue1 || achievementCriteria->Asset.CreatureID != miscValue1)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
// update at loading or specific skill update
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
// update at loading or specific skill update
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.ZoneID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Asset.MapID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Asset.MapID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
{
|
|
if (!miscValue1)
|
|
return false;
|
|
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
|
|
bool notfit = false;
|
|
for (int j = 0; j < MAX_ARENA_SLOT; ++j)
|
|
{
|
|
if (achievIdByArenaSlot[j] == achievementCriteria->ReferredAchievement)
|
|
{
|
|
Battleground* bg = referencePlayer->GetBattleground();
|
|
if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
|
|
notfit = true;
|
|
break;
|
|
}
|
|
}
|
|
if (notfit)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
{
|
|
if (!miscValue1)
|
|
return false;
|
|
|
|
Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
|
|
if (!map || !map->IsDungeon())
|
|
return false;
|
|
|
|
// search case
|
|
bool found = false;
|
|
for (int j = 0; achievIdForDungeon[j][0]; ++j)
|
|
{
|
|
if (achievIdForDungeon[j][0] == achievementCriteria->ReferredAchievement)
|
|
{
|
|
if (map->IsRaid())
|
|
{
|
|
// if raid accepted (ignore difficulty)
|
|
if (!achievIdForDungeon[j][2])
|
|
break; // for
|
|
}
|
|
else if (referencePlayer->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
|
|
{
|
|
// dungeon in normal mode accepted
|
|
if (!achievIdForDungeon[j][1])
|
|
break; // for
|
|
}
|
|
else
|
|
{
|
|
// dungeon in heroic mode accepted
|
|
if (!achievIdForDungeon[j][3])
|
|
break; // for
|
|
}
|
|
|
|
found = true;
|
|
break; // for
|
|
}
|
|
}
|
|
if (!found)
|
|
return false;
|
|
|
|
//FIXME: work only for instances where max == min for players
|
|
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->Asset.GroupSize)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.CreatureID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
if (!miscValue1 || miscValue2 != achievementCriteria->Asset.DamageType)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
{
|
|
// if miscValues != 0, it contains the questID.
|
|
if (miscValue1)
|
|
{
|
|
if (miscValue1 != achievementCriteria->Asset.QuestID)
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// login case.
|
|
if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->Asset.QuestID))
|
|
return false;
|
|
}
|
|
|
|
if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
|
|
if (!data->Meets(referencePlayer, unit))
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.SpellID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.SpellID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SpellID)
|
|
return false;
|
|
|
|
if (!referencePlayer->HasSpell(achievementCriteria->Asset.SpellID))
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
// miscValue1 = itemId - miscValue2 = count of item loot
|
|
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
|
|
if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->Asset.LootType)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
if (miscValue1 && achievementCriteria->Asset.ItemID != miscValue1)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
if (!miscValue1 || achievementCriteria->Asset.ItemID != miscValue1)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ItemID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Asset.WorldMapOverlayID);
|
|
if (!worldOverlayEntry)
|
|
break;
|
|
|
|
bool matchFound = false;
|
|
for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
|
|
{
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->AreaID[j]);
|
|
if (!area)
|
|
break;
|
|
|
|
uint32 playerIndexOffset = uint32(area->AreaBit) / 32;
|
|
if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
|
|
continue;
|
|
|
|
uint32 mask = 1 << (uint32(area->AreaBit) % 32);
|
|
if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
|
|
{
|
|
matchFound = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!matchFound)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.FactionID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.GuildChallengeType)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
// miscValue1 = itemSlot miscValue2 = itemid
|
|
if (!miscValue2 || miscValue1 != achievementCriteria->Asset.ItemSlot)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
{
|
|
// miscValue1 = itemid miscValue2 = diced value
|
|
if (!miscValue1 || miscValue2 != achievementCriteria->Asset.RollValue)
|
|
return false;
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!proto)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.EmoteID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
if (!miscValue1)
|
|
return false;
|
|
|
|
if (achievementCriteria->AdditionalRequirements[0].Type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
|
|
{
|
|
if (referencePlayer->GetMapId() != achievementCriteria->AdditionalRequirements[0].Asset)
|
|
return false;
|
|
|
|
// map specific case (BG in fact) expected player targeted damage/heal
|
|
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
}
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
// miscValue1 = item_id
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ItemID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.GameObjectID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.GameObjectID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
{
|
|
if (!miscValue1)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ClassID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.RaceID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ObjectiveId)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.AreaID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
|
|
if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
|
|
|| miscValue1 != achievementCriteria->Asset.CurrencyID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
|
if (miscValue1 != achievementCriteria->Asset.MapID)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
|
|
{
|
|
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE)
|
|
return false;
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!proto || proto->GetClass() == ITEM_CLASS_QUEST)
|
|
return false;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template<class T>
|
|
bool AchievementMgr<T>::AdditionalRequirementsSatisfied(AchievementCriteriaEntry const* criteria, uint64 miscValue1, uint64 /*miscValue2*/, Unit const* unit, Player* referencePlayer) const
|
|
{
|
|
for (uint8 i = 0; i < MAX_ADDITIONAL_CRITERIA_CONDITIONS; ++i)
|
|
{
|
|
uint32 reqType = criteria->AdditionalConditionType[i];
|
|
uint32 reqValue = criteria->AdditionalConditionValue[i];
|
|
|
|
switch (AchievementCriteriaAdditionalCondition(reqType))
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_LEVEL: // 3
|
|
{
|
|
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!item || item->GetBaseItemLevel() < reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
|
|
if (!unit || unit->GetEntry() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
|
|
if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
|
|
if (!unit || unit->IsAlive())
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
|
|
if (!unit || !referencePlayer->IsHostileTo(unit))
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
|
|
if (!referencePlayer->HasAura(reqValue))
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
|
|
if (!unit || !unit->HasAura(reqValue))
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11
|
|
if (!unit || !unit->HasAuraType(AuraType(reqValue)))
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
|
|
{
|
|
// miscValue1 is itemid
|
|
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!item || item->GetQuality() < reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
|
|
{
|
|
// miscValue1 is itemid
|
|
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!item || item->GetQuality() != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17
|
|
{
|
|
uint32 zoneId, areaId;
|
|
referencePlayer->GetZoneAndAreaId(zoneId, areaId);
|
|
if (zoneId != reqValue && areaId != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18
|
|
{
|
|
if (!unit)
|
|
return false;
|
|
uint32 zoneId, areaId;
|
|
unit->GetZoneAndAreaId(zoneId, areaId);
|
|
if (zoneId != reqValue && areaId != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
|
|
if (uint32(referencePlayer->GetMap()->GetDifficulty()) != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
|
|
if (referencePlayer->getRace() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
|
|
if (referencePlayer->getClass() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
|
|
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
|
|
if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
|
|
if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
|
|
{
|
|
if (!unit)
|
|
return false;
|
|
Creature const* const creature = unit->ToCreature();
|
|
if (!creature || creature->GetCreatureType() != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
|
|
if (referencePlayer->GetMapId() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_CLASS: // 33
|
|
{
|
|
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!item || item->GetClass() != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_SUBCLASS: // 34
|
|
{
|
|
ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
|
|
if (!item || item->GetSubClass() != reqValue)
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
|
|
// miscValue1 is title's bit index
|
|
if (miscValue1 != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
|
|
if (referencePlayer->getLevel() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
|
|
if (!unit || unit->getLevel() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41
|
|
if (!unit || unit->GetZoneId() != reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
|
|
if (!unit || unit->GetHealthPct() >= reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_REQUIRES_GUILD_GROUP: // 61
|
|
{
|
|
Guild* guild = referencePlayer->GetGuild();
|
|
Group* group = referencePlayer->GetGroup();
|
|
if (!guild || !group || !group->IsGuildGroupFor(referencePlayer))
|
|
return false;
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_GUILD_REPUTATION: // 62
|
|
if (referencePlayer->GetReputation(FACTION_GUILD) < reqValue)
|
|
return false;
|
|
break;
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_PROJECT_RARITY: // 65
|
|
{
|
|
if (!miscValue1)
|
|
return false;
|
|
|
|
ResearchProjectEntry const* rp = sResearchProjectStore.LookupEntry(miscValue1);
|
|
if (!rp) return false;
|
|
|
|
if (rp->Rarity != reqValue)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_PROJECT_RACE: // 66
|
|
{
|
|
if (!miscValue1)
|
|
return false;
|
|
|
|
ResearchProjectEntry const* rp = sResearchProjectStore.LookupEntry(miscValue1);
|
|
if (!rp) return false;
|
|
|
|
if (rp->ResearchBranchID != reqValue)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
|
|
{
|
|
return GetCriteriaTypeString(AchievementCriteriaTypes(type));
|
|
}
|
|
|
|
char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
return "KILL_CREATURE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
return "TYPE_WIN_BG";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
|
|
return "COMPLETE_RESEARCH";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
|
|
return "REACH_LEVEL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
return "REACH_SKILL_LEVEL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
return "COMPLETE_ACHIEVEMENT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
|
|
return "COMPLETE_QUEST_COUNT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
|
|
return "COMPLETE_DAILY_QUEST_DAILY";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
return "COMPLETE_QUESTS_IN_ZONE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
|
|
return "CURRENCY";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
|
|
return "DAMAGE_DONE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
|
|
return "COMPLETE_DAILY_QUEST";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
return "COMPLETE_BATTLEGROUND";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
|
|
return "DEATH_AT_MAP";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
|
|
return "DEATH";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
|
|
return "DEATH_IN_DUNGEON";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
|
|
return "COMPLETE_RAID";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
return "KILLED_BY_CREATURE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
|
|
return "KILLED_BY_PLAYER";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
|
|
return "FALL_WITHOUT_DYING";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
|
|
return "DEATHS_FROM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
return "COMPLETE_QUEST";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
return "BE_SPELL_TARGET";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
return "CAST_SPELL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
return "BG_OBJECTIVE_CAPTURE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
return "HONORABLE_KILL_AT_AREA";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
|
|
return "WIN_ARENA";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
|
|
return "PLAY_ARENA";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
return "LEARN_SPELL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
|
|
return "HONORABLE_KILL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
return "OWN_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
|
|
return "WIN_RATED_ARENA";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
|
|
return "HIGHEST_TEAM_RATING";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
|
|
return "HIGHEST_PERSONAL_RATING";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
return "LEARN_SKILL_LEVEL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
return "USE_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
return "LOOT_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
return "EXPLORE_AREA";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
|
|
return "OWN_RANK";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
|
|
return "BUY_BANK_SLOT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
return "GAIN_REPUTATION";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
|
|
return "GAIN_EXALTED_REPUTATION";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
|
|
return "VISIT_BARBER_SHOP";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
return "EQUIP_EPIC_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
|
|
return "ROLL_NEED_ON_LOOT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
|
|
return "GREED_ON_LOOT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
return "HK_CLASS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
return "HK_RACE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
return "DO_EMOTE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
|
|
return "HEALING_DONE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
|
|
return "GET_KILLING_BLOWS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
return "EQUIP_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
|
|
return "MONEY_FROM_VENDORS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
|
|
return "GOLD_SPENT_FOR_TALENTS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
|
|
return "NUMBER_OF_TALENT_RESETS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
|
|
return "MONEY_FROM_QUEST_REWARD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
|
|
return "GOLD_SPENT_FOR_TRAVELLING";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
|
|
return "GOLD_SPENT_AT_BARBER";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
|
|
return "GOLD_SPENT_FOR_MAIL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
|
|
return "LOOT_MONEY";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
return "USE_GAMEOBJECT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
return "BE_SPELL_TARGET2";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
|
|
return "SPECIAL_PVP_KILL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
return "FISH_IN_GAMEOBJECT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
|
|
return "ON_LOGIN";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
return "LEARN_SKILLLINE_SPELLS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
|
|
return "WIN_DUEL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
|
|
return "LOSE_DUEL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
|
|
return "KILL_CREATURE_TYPE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
|
|
return "GOLD_EARNED_BY_AUCTIONS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
|
|
return "CREATE_AUCTION";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
|
|
return "HIGHEST_AUCTION_BID";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
|
|
return "WON_AUCTIONS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
|
|
return "HIGHEST_AUCTION_SOLD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
|
|
return "HIGHEST_GOLD_VALUE_OWNED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
|
|
return "GAIN_REVERED_REPUTATION";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
|
|
return "GAIN_HONORED_REPUTATION";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
|
|
return "KNOWN_FACTIONS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
|
|
return "LOOT_EPIC_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
|
|
return "RECEIVE_EPIC_ITEM";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
|
|
return "ROLL_NEED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
|
|
return "ROLL_GREED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
|
|
return "HIT_DEALT";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
|
|
return "HIT_RECEIVED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
|
|
return "TOTAL_DAMAGE_RECEIVED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
|
|
return "HIGHEST_HEAL_CAST";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
|
|
return "TOTAL_HEALING_RECEIVED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
|
|
return "HIGHEST_HEALING_RECEIVED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
|
|
return "QUEST_ABANDONED";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
|
|
return "FLIGHT_PATHS_TAKEN";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
return "LOOT_TYPE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
return "CAST_SPELL2";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
return "LEARN_SKILL_LINE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
|
|
return "EARN_HONORABLE_KILL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
|
|
return "ACCEPTED_SUMMONINGS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
|
|
return "EARN_ACHIEVEMENT_POINTS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
|
|
return "USE_LFD_TO_GROUP_WITH_PLAYERS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
|
|
return "SPENT_GOLD_GUILD_REPAIRS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
|
|
return "REACH_GUILD_LEVEL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
|
|
return "CRAFT_ITEMS_GUILD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
|
|
return "CATCH_FROM_POOL";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
|
|
return "BUY_GUILD_BANK_SLOTS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
|
|
return "EARN_GUILD_ACHIEVEMENT_POINTS";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
|
|
return "WIN_RATED_BATTLEGROUND";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
|
|
return "REACH_BG_RATING";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
|
|
return "BUY_GUILD_TABARD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
|
|
return "COMPLETE_QUESTS_GUILD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
|
|
return "HONORABLE_KILLS_GUILD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
|
|
return "KILL_CREATURE_TYPE_GUILD";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
|
|
return "GUILD_CHALLENGE_TYPE";
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
|
|
return "GUILD_CHALLENGE";
|
|
}
|
|
return "MISSING_TYPE";
|
|
}
|
|
|
|
template class AchievementMgr<Guild>;
|
|
template class AchievementMgr<Player>;
|
|
|
|
AchievementGlobalMgr* AchievementGlobalMgr::instance()
|
|
{
|
|
static AchievementGlobalMgr instance;
|
|
return &instance;
|
|
}
|
|
|
|
inline bool IsAchievementCriteriaTypeStoredByMiscValue(AchievementCriteriaTypes type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
|
|
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type, uint32 miscValue, bool guild) const
|
|
{
|
|
if (guild)
|
|
{
|
|
if (miscValue && IsAchievementCriteriaTypeStoredByMiscValue(type))
|
|
{
|
|
auto itr = m_GuildAchievementCriteriasByMiscValue[type].find(miscValue);
|
|
if (itr != m_GuildAchievementCriteriasByMiscValue[type].end())
|
|
return itr->second;
|
|
}
|
|
|
|
return m_GuildAchievementCriteriasByType[type];
|
|
}
|
|
else
|
|
{
|
|
if (miscValue && IsAchievementCriteriaTypeStoredByMiscValue(type))
|
|
{
|
|
auto itr = m_AchievementCriteriasByMiscValue[type].find(miscValue);
|
|
if (itr != m_AchievementCriteriasByMiscValue[type].end())
|
|
return itr->second;
|
|
}
|
|
|
|
return m_AchievementCriteriasByType[type];
|
|
}
|
|
}
|
|
|
|
bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement) const
|
|
{
|
|
auto itr = _allCompletedAchievements.find(achievement->ID);
|
|
if (itr == _allCompletedAchievements.end())
|
|
return false;
|
|
|
|
if (itr->second == std::chrono::system_clock::time_point::min())
|
|
return false;
|
|
|
|
if (itr->second == std::chrono::system_clock::time_point::max())
|
|
return true;
|
|
|
|
// Allow completing the realm first kill for entire minute after first person did it
|
|
// it may allow more than one group to achieve it (highly unlikely)
|
|
// but apparently this is how blizz handles it as well
|
|
if (achievement->Flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
|
|
return (GameTime::GetGameTimeSystemPoint() - itr->second) > Minutes(1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void AchievementGlobalMgr::SetRealmCompleted(AchievementEntry const* achievement)
|
|
{
|
|
if (IsRealmCompleted(achievement))
|
|
return;
|
|
|
|
_allCompletedAchievements[achievement->ID] = GameTime::GetGameTimeSystemPoint();
|
|
}
|
|
|
|
//==========================================================
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaList()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (sAchievementCriteriaStore.GetNumRows() == 0)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria.");
|
|
return;
|
|
}
|
|
|
|
uint32 criterias = 0;
|
|
uint32 guildCriterias = 0;
|
|
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
|
|
{
|
|
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId);
|
|
if (!criteria)
|
|
continue;
|
|
|
|
ASSERT(criteria->Type < ACHIEVEMENT_CRITERIA_TYPE_TOTAL, "ACHIEVEMENT_CRITERIA_TYPE_TOTAL must be greater than or equal to %u but is currently equal to %u",
|
|
criteria->Type + 1, ACHIEVEMENT_CRITERIA_TYPE_TOTAL);
|
|
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->ReferredAchievement);
|
|
|
|
m_AchievementCriteriaListByAchievement[criteria->ReferredAchievement].push_back(criteria);
|
|
|
|
bool guild = false;
|
|
if (achievement && achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
|
|
{
|
|
++guildCriterias, m_GuildAchievementCriteriasByType[criteria->Type].push_back(criteria);
|
|
guild = true;
|
|
}
|
|
else
|
|
++criterias, m_AchievementCriteriasByType[criteria->Type].push_back(criteria);
|
|
|
|
if (IsAchievementCriteriaTypeStoredByMiscValue(AchievementCriteriaTypes(criteria->Type)))
|
|
{
|
|
if (criteria->Type != ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA)
|
|
guild ? m_GuildAchievementCriteriasByMiscValue[criteria->Type][criteria->Asset.ID].push_back(criteria) : m_AchievementCriteriasByMiscValue[criteria->Type][criteria->Asset.ID].push_back(criteria);
|
|
else
|
|
{
|
|
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(criteria->Asset.WorldMapOverlayID);
|
|
if (!worldOverlayEntry)
|
|
break;
|
|
|
|
for (uint8 j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
|
|
{
|
|
if (worldOverlayEntry->AreaID[j])
|
|
{
|
|
bool valid = true;
|
|
for (uint8 i = 0; i < j; ++i)
|
|
if (worldOverlayEntry->AreaID[j] == worldOverlayEntry->AreaID[i])
|
|
valid = false;
|
|
if (valid)
|
|
guild ? m_GuildAchievementCriteriasByMiscValue[criteria->Type][worldOverlayEntry->AreaID[j]].push_back(criteria) : m_AchievementCriteriasByMiscValue[criteria->Type][worldOverlayEntry->AreaID[j]].push_back(criteria);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
|
|
{
|
|
if (criteria->AdditionalRequirements[i].Type != ACHIEVEMENT_CRITERIA_CONDITION_NONE)
|
|
{
|
|
ASSERT(criteria->AdditionalRequirements[i].Type < ACHIEVEMENT_CRITERIA_CONDITION_MAX,
|
|
"ACHIEVEMENT_CRITERIA_CONDITION_MAX must be greater than or equal to %u but is currently equal to %u",
|
|
criteria->AdditionalRequirements[i].Type + 1, ACHIEVEMENT_CRITERIA_CONDITION_MAX);
|
|
|
|
if (i == 0
|
|
|| criteria->AdditionalRequirements[i].Type != criteria->AdditionalRequirements[i - 1].Type
|
|
|| criteria->AdditionalRequirements[i].Asset != criteria->AdditionalRequirements[i - 1].Asset)
|
|
m_AchievementCriteriasByCondition[criteria->AdditionalRequirements[i].Type][criteria->AdditionalRequirements[i].Asset].push_back(criteria);
|
|
}
|
|
}
|
|
|
|
if (criteria->StartTimer)
|
|
{
|
|
ASSERT(criteria->StartEvent < ACHIEVEMENT_TIMED_TYPE_MAX, "ACHIEVEMENT_TIMED_TYPE_MAX must be greater than or equal to %u but is currently equal to %u",
|
|
criteria->StartEvent + 1, ACHIEVEMENT_TIMED_TYPE_MAX);
|
|
m_AchievementCriteriasByTimedType[criteria->StartEvent].push_back(criteria);
|
|
}
|
|
}
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms.", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementReferenceList()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
if (sAchievementStore.GetNumRows() == 0)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement references.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
|
|
{
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
|
|
if (!achievement || !achievement->SharesCriteria)
|
|
continue;
|
|
|
|
m_AchievementListByReferencedId[achievement->SharesCriteria].push_back(achievement);
|
|
++count;
|
|
}
|
|
|
|
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
|
|
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
|
|
const_cast<AchievementEntry*>(achievement)->MapID = 631; // Correct map requirement (currently has Ulduar)
|
|
|
|
// Straw That Broke the Camel's Back - Halls of Origination
|
|
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(5294))
|
|
const_cast<AchievementEntry*>(achievement)->MapID = 644; // Correct map requirement
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadAchievementCriteriaData()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
m_criteriaDataMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
|
|
return;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 criteria_id = fields[0].GetUInt32();
|
|
|
|
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);
|
|
|
|
if (!criteria)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for non-existing criteria (Entry: %u). Ignored.", criteria_id);
|
|
continue;
|
|
}
|
|
|
|
uint32 dataType = fields[1].GetUInt8();
|
|
std::string scriptName = fields[4].GetString();
|
|
uint32 scriptId = 0;
|
|
if (scriptName.length()) // not empty
|
|
{
|
|
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
|
|
else
|
|
scriptId = sObjectMgr->GetScriptId(scriptName);
|
|
}
|
|
|
|
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
|
|
|
|
if (!data.IsValid(criteria))
|
|
continue;
|
|
|
|
// this will allocate empty data set storage
|
|
AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
|
|
dataSet.SetCriteriaId(criteria_id);
|
|
|
|
// add real data only for not NONE data types
|
|
if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
|
|
dataSet.Add(data);
|
|
|
|
// counting data by and data types
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadCompletedAchievements()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
// Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
|
|
// while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
|
|
// instead the only potential race will happen on value associated with the key
|
|
for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
|
|
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
|
|
if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
|
|
_allCompletedAchievements[achievement->ID] = std::chrono::system_clock::time_point::min();
|
|
|
|
QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 achievementId = fields[0].GetUInt16();
|
|
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId);
|
|
if (!achievement)
|
|
{
|
|
// Remove non-existing achievements from all characters
|
|
TC_LOG_ERROR("achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
|
|
stmt->setUInt16(0, uint16(achievementId));
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
continue;
|
|
}
|
|
else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_GUILD))
|
|
_allCompletedAchievements[achievementId] = std::chrono::system_clock::time_point::max();
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms.", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewards()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
m_achievementRewards.clear(); // need for reload case
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Text, MailTemplateID FROM achievement_reward");
|
|
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 id = fields[0].GetUInt32();
|
|
AchievementEntry const* achievement = GetAchievement(id);
|
|
if (!achievement)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement ID (%u), ignored.", id);
|
|
continue;
|
|
}
|
|
|
|
AchievementReward reward;
|
|
reward.TitleID[0] = fields[1].GetUInt32();
|
|
reward.TitleID[1] = fields[2].GetUInt32();
|
|
reward.ItemID = fields[3].GetUInt32();
|
|
reward.Sender = fields[4].GetUInt32();
|
|
reward.Subject = fields[5].GetString();
|
|
reward.Text = fields[6].GetString();
|
|
reward.MailTemplateID = fields[7].GetUInt32();
|
|
|
|
// must be title or mail at least
|
|
if (!reward.TitleID[0] && !reward.TitleID[1] && !reward.Sender)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not contain title or item reward data. Ignored.", id);
|
|
continue;
|
|
}
|
|
|
|
if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.TitleID[0] ^ !reward.TitleID[1]))
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) contains the title (A: %u H: %u) for only one team.", id, reward.TitleID[0], reward.TitleID[1]);
|
|
|
|
if (reward.TitleID[0])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleID[0]);
|
|
if (!titleEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_A`, set to 0", id, reward.TitleID[0]);
|
|
reward.TitleID[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (reward.TitleID[1])
|
|
{
|
|
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleID[1]);
|
|
if (!titleEntry)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_H`, set to 0", id, reward.TitleID[1]);
|
|
reward.TitleID[1] = 0;
|
|
}
|
|
}
|
|
|
|
//check mail data before item for report including wrong item case
|
|
if (reward.Sender)
|
|
{
|
|
if (!sObjectMgr->GetCreatureTemplate(reward.Sender))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) contains an invalid creature ID %u as sender, mail reward skipped.", id, reward.Sender);
|
|
reward.Sender = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (reward.ItemID)
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but contains an item reward. Item will not be rewarded.", id);
|
|
|
|
if (!reward.Subject.empty())
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but contains a mail subject.", id);
|
|
|
|
if (!reward.Text.empty())
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but contains mail text.", id);
|
|
|
|
if (reward.MailTemplateID)
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but has a MailTemplate.", id);
|
|
}
|
|
|
|
if (reward.MailTemplateID)
|
|
{
|
|
if (!sMailTemplateStore.LookupEntry(reward.MailTemplateID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) is using an invalid MailTemplate (%u).", id, reward.MailTemplateID);
|
|
reward.MailTemplateID = 0;
|
|
}
|
|
else if (!reward.Subject.empty() || !reward.Text.empty())
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) is using MailTemplate (%u) and mail subject/text.", id, reward.MailTemplateID);
|
|
}
|
|
|
|
if (reward.ItemID)
|
|
{
|
|
if (!sObjectMgr->GetItemTemplate(reward.ItemID))
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) contains an invalid item id %u, reward mail will not contain the rewarded item.", id, reward.ItemID);
|
|
reward.ItemID = 0;
|
|
}
|
|
}
|
|
|
|
m_achievementRewards[id] = reward;
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms.", uint32(m_achievementRewards.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
void AchievementGlobalMgr::LoadRewardLocales()
|
|
{
|
|
uint32 oldMSTime = getMSTime();
|
|
|
|
m_achievementRewardLocales.clear(); // need for reload case
|
|
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Text FROM achievement_reward_locale");
|
|
|
|
if (!result)
|
|
{
|
|
TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty.");
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
std::string localeName = fields[1].GetString();
|
|
std::string subject = fields[2].GetString();
|
|
std::string text = fields[3].GetString();
|
|
|
|
if (m_achievementRewards.find(id) == m_achievementRewards.end())
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (ID: %u) contains locale strings for a non-existing achievement reward.", id);
|
|
continue;
|
|
}
|
|
|
|
AchievementRewardLocale& data = m_achievementRewardLocales[id];
|
|
LocaleConstant locale = GetLocaleByName(localeName);
|
|
if (locale == LOCALE_enUS)
|
|
continue;
|
|
|
|
ObjectMgr::AddLocaleString(subject, locale, data.Subject);
|
|
ObjectMgr::AddLocaleString(text, locale, data.Text);
|
|
} while (result->NextRow());
|
|
|
|
TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms.", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
|
|
}
|
|
|
|
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
|
|
{
|
|
return sAchievementStore.LookupEntry(achievementId);
|
|
}
|
|
|
|
AchievementCriteriaEntry const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
|
|
{
|
|
return sAchievementCriteriaStore.LookupEntry(criteriaId);
|
|
}
|