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Core/AchievementMgr: fix integer underflow neglecting already completed realm firsts
Closes #19334
(cherry picked from commit 9cfa7c752e)
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@@ -3332,6 +3332,9 @@ bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement)
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if (itr->second == std::chrono::system_clock::time_point::min())
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return false;
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if (itr->second == std::chrono::system_clock::time_point::max())
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return true;
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// Allow completing the realm first kill for entire minute after first person did it
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// it may allow more than one group to achieve it (highly unlikely)
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// but apparently this is how blizz handles it as well
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@@ -3567,7 +3570,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
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continue;
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}
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else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_GUILD))
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_allCompletedAchievements[achievementId] = std::chrono::system_clock::time_point::max();;
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_allCompletedAchievements[achievementId] = std::chrono::system_clock::time_point::max();
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} while (result->NextRow());
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TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms.", (unsigned long)_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
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