mirror of
https://github.com/TrinityCore/TrinityCore.git
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827 lines
40 KiB
C++
827 lines
40 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITYCORE_QUEST_H
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#define TRINITYCORE_QUEST_H
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#include "Common.h"
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#include "DatabaseEnvFwd.h"
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#include "EnumFlag.h"
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#include "LootItemType.h"
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#include "Optional.h"
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#include "RaceMask.h"
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#include "SharedDefines.h"
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#include "UniqueTrackablePtr.h"
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#include "WorldPacket.h"
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#include <bitset>
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#include <vector>
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class Player;
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enum Difficulty : uint8;
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namespace WorldPackets
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{
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namespace Quest
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{
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struct QuestRewards;
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}
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}
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#define MAX_QUEST_LOG_SIZE 25
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#define QUEST_ITEM_DROP_COUNT 4
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#define QUEST_REWARD_CHOICES_COUNT 6
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#define QUEST_REWARD_ITEM_COUNT 4
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#define QUEST_DEPLINK_COUNT 10
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#define QUEST_REWARD_REPUTATIONS_COUNT 5
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#define QUEST_EMOTE_COUNT 4
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#define QUEST_REWARD_CURRENCY_COUNT 4
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#define QUEST_REWARD_DISPLAY_SPELL_COUNT 3
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// EnumUtils: DESCRIBE THIS
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enum QuestFailedReason : uint32
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{
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QUEST_ERR_NONE = 0,
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QUEST_ERR_FAILED_LOW_LEVEL = 1, // DESCRIPTION "You are not high enough level for that quest.""
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QUEST_ERR_FAILED_WRONG_RACE = 6, // DESCRIPTION "That quest is not available to your race."
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QUEST_ERR_ALREADY_DONE = 7, // DESCRIPTION "You have completed that daily quest today."
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QUEST_ERR_ONLY_ONE_TIMED = 12, // DESCRIPTION "You can only be on one timed quest at a time"
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QUEST_ERR_ALREADY_ON1 = 13, // DESCRIPTION "You are already on that quest"
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QUEST_ERR_FAILED_EXPANSION = 16, // DESCRIPTION "This quest requires an expansion enabled account."
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QUEST_ERR_ALREADY_ON2 = 18, // DESCRIPTION "You are already on that quest"
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QUEST_ERR_FAILED_MISSING_ITEMS = 21, // DESCRIPTION "You don't have the required items with you. Check storage."
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QUEST_ERR_FAILED_NOT_ENOUGH_MONEY = 23, // DESCRIPTION "You don't have enough money for that quest"
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QUEST_ERR_FAILED_CAIS = 24, // DESCRIPTION "You cannot complete quests once you have reached tired time"
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QUEST_ERR_ALREADY_DONE_DAILY = 26, // DESCRIPTION "You have completed that daily quest today."
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QUEST_ERR_FAILED_SPELL = 28, // DESCRIPTION "You haven't learned the required spell."
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QUEST_ERR_HAS_IN_PROGRESS = 30 // DESCRIPTION "Progress Bar objective not completed"
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};
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// EnumUtils: DESCRIBE THIS
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enum class QuestPushReason : uint8
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{
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Success = 0, // "Sharing quest with %s..."
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Invalid = 1, // "%s is not eligible for that quest"
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Accepted = 2, // "%s's attempt to share quest "%s" failed. You are not eligible for that quest."
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Declined = 3, // "%s has declined your quest"
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TooFar = 4, // "%s is too far away to receive your quest"
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Busy = 5, // "%s is busy"
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Dead = 6, // "%s is dead."
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LogFull = 7, // "%s's quest log is full"
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OnQuest = 8, // "%s is already on that quest"
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AlreadyDone = 9, // "%s has completed that quest"
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NotDaily = 10, // "That quest cannot be shared today."
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TimerExpired = 11, // "Quest sharing timer has expired"
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NotInParty = 12, // "You are not in a party"
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DifferentServerDaily = 13, // "%s is not eligible for that quest today."
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NotAllowed = 14 // "That quest cannot be shared."
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};
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enum QuestTradeSkill
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{
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QUEST_TRSKILL_NONE = 0,
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QUEST_TRSKILL_ALCHEMY = 1,
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QUEST_TRSKILL_BLACKSMITHING = 2,
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QUEST_TRSKILL_COOKING = 3,
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QUEST_TRSKILL_ENCHANTING = 4,
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QUEST_TRSKILL_ENGINEERING = 5,
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QUEST_TRSKILL_FIRSTAID = 6,
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QUEST_TRSKILL_HERBALISM = 7,
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QUEST_TRSKILL_LEATHERWORKING = 8,
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QUEST_TRSKILL_POISONS = 9,
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QUEST_TRSKILL_TAILORING = 10,
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QUEST_TRSKILL_MINING = 11,
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QUEST_TRSKILL_FISHING = 12,
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QUEST_TRSKILL_SKINNING = 13,
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QUEST_TRSKILL_JEWELCRAFTING = 14
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};
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enum QuestStatus : uint8
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{
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QUEST_STATUS_NONE = 0,
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QUEST_STATUS_COMPLETE = 1,
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//QUEST_STATUS_UNAVAILABLE = 2,
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QUEST_STATUS_INCOMPLETE = 3,
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//QUEST_STATUS_AVAILABLE = 4,
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QUEST_STATUS_FAILED = 5,
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QUEST_STATUS_REWARDED = 6, // Not used in DB
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MAX_QUEST_STATUS
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};
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enum class QuestGiverStatus : uint64
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{
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None = 0x000000000,
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Future = 0x000000002,
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Trivial = 0x000000004,
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TrivialRepeatableTurnin = 0x000000008,
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TrivialDailyQuest = 0x000000010,
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Reward = 0x000000020,
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JourneyReward = 0x000000040,
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CovenantCallingReward = 0x000000080,
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RepeatableTurnin = 0x000000100,
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DailyQuest = 0x000000200,
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Quest = 0x000000400,
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RewardCompleteNoPOI = 0x000000800,
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RewardCompletePOI = 0x000001000,
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LegendaryQuest = 0x000002000,
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LegendaryRewardCompleteNoPOI = 0x000004000,
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LegendaryRewardCompletePOI = 0x000008000,
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JourneyQuest = 0x000010000,
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JourneyRewardCompleteNoPOI = 0x000020000,
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JourneyRewardCompletePOI = 0x000040000,
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CovenantCallingQuest = 0x000080000,
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CovenantCallingRewardCompleteNoPOI = 0x000100000,
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CovenantCallingRewardCompletePOI = 0x000200000,
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TrivialLegendaryQuest = 0x000400000,
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FutureLegendaryQuest = 0x000800000,
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LegendaryReward = 0x001000000,
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ImportantQuest = 0x002000000,
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ImportantReward = 0x004000000,
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TrivialImportantQuest = 0x008000000,
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FutureImportantQuest = 0x010000000,
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ImportantQuestRewardCompleteNoPOI = 0x020000000,
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ImportantQuestRewardCompletePOI = 0x040000000,
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TrivialJourneyQuest = 0x080000000,
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FutureJourneyQuest = 0x100000000,
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};
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DEFINE_ENUM_FLAG(QuestGiverStatus);
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enum QuestFlags : uint32
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{
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QUEST_FLAGS_NONE = 0x00000000,
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QUEST_FLAGS_COMPLETION_NO_DEATH = 0x00000001,
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QUEST_FLAGS_COMPLETION_EVENT = 0x00000002,
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QUEST_FLAGS_COMPLETION_AREA_TRIGGER = 0x00000004,
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QUEST_FLAGS_SHARABLE = 0x00000008, // Can be shared: Player::CanShareQuest()
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QUEST_FLAGS_HAS_CONDITION = 0x00000010, // Not used currently
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QUEST_FLAGS_HIDE_REWARD_POI = 0x00000020, // Hides questgiver turn-in minimap icon
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QUEST_FLAGS_RAID_GROUP_OK = 0x00000040, // Can be completed while in raid
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QUEST_FLAGS_WAR_MODE_REWARDS_OPT_IN = 0x00000080, // Not used currently
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QUEST_FLAGS_NO_MONEY_FOR_XP = 0x00000100, // Experience is not converted to gold at max level
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QUEST_FLAGS_HIDE_REWARD = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUEST_GIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))
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QUEST_FLAGS_TRACKING_EVENT = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side.
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QUEST_FLAGS_DEPRECATE_REPUTATION = 0x00000800, // Not used currently
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QUEST_FLAGS_DAILY = 0x00001000, // Used to know quest is Daily one
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QUEST_FLAGS_FLAGS_PVP = 0x00002000, // Having this quest in log forces PvP flag
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QUEST_FLAGS_DEPRECATED = 0x00004000, // Used on quests that are not generally available
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QUEST_FLAGS_WEEKLY = 0x00008000,
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QUEST_FLAGS_AUTO_COMPLETE = 0x00010000, // Quests with this flag player submit automatically by special button in player gui
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QUEST_FLAGS_DISPLAY_ITEM_IN_TRACKER = 0x00020000, // Displays usable item in quest tracker
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QUEST_FLAGS_DISABLE_COMPLETION_TEXT = 0x00040000, // use Objective text as Complete text
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QUEST_FLAGS_AUTO_ACCEPT = 0x00080000, // The client recognizes this flag as auto-accept.
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QUEST_FLAGS_PLAYER_CAST_ACCEPT = 0x00100000, // Accept Spell Player Cast
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QUEST_FLAGS_PLAYER_CAST_COMPLETE = 0x00200000, // Complete Spell Player Cast
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QUEST_FLAGS_UPDATE_PHASESHIFT = 0x00400000, // Update Phase Shift
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QUEST_FLAGS_SOR_WHITELIST = 0x00800000, // Scroll of Resurrection Whitelist
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QUEST_FLAGS_LAUNCH_GOSSIP_COMPLETE = 0x01000000, // Gossip on Quest Completion - Force Gossip
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QUEST_FLAGS_REMOVE_SURPLUS_ITEMS = 0x02000000, // Remove all items from inventory that have the same id as the objective, not just the amount required by quest
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QUEST_FLAGS_WELL_KNOWN = 0x04000000, // Well-Known
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QUEST_FLAGS_PORTRAIT_IN_QUEST_LOG = 0x08000000, // Portrait from Log
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QUEST_FLAGS_SHOW_ITEM_WHEN_COMPLETED = 0x10000000, // Show Item When Completed
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QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT = 0x20000000, // Gossip on Quest Accept - Force Gossip
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QUEST_FLAGS_ITEMS_GLOW_WHEN_COMPLETE = 0x40000000, // Items Glow When Done
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QUEST_FLAGS_FAIL_ON_LOGOUT = 0x80000000 // Fail on Logout
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};
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// last checked in 19802
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enum QuestFlagsEx : uint32
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{
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QUEST_FLAGS_EX_NONE = 0x00000000,
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QUEST_FLAGS_EX_NO_ITEM_REMOVAL = 0x00000001, // Keep Additional Items
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QUEST_FLAGS_EX_SUPPRESS_GOSSIP_COMPLETE = 0x00000002, // Gossip on Quest Completion - Suppress Gossip
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QUEST_FLAGS_EX_SUPPRESS_GOSSIP_ACCEPT = 0x00000004, // Gossip on Quest Accept - Suppress Gossip
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QUEST_FLAGS_EX_DENY_PLAYER_QUESTGIVER = 0x00000008, // Disallow Player as Questgiver (advanced)
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QUEST_FLAGS_EX_DISPLAY_CLASS_CHOICE_REWARDS = 0x00000010, // Choice Reward Filter - Matches Class
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QUEST_FLAGS_EX_DISPLAY_SPEC_CHOICE_REWARDS = 0x00000020, // Choice Reward Filter - Matches Spec
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QUEST_FLAGS_EX_REMOVE_ON_PERIODIC_RESET = 0x00000040, // Remove from Log on Periodic Reset
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QUEST_FLAGS_EX_ACCOUNT = 0x00000080, // Account-Level Quest
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QUEST_FLAGS_EX_LEGENDARY = 0x00000100, // Legendary Quest
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QUEST_FLAGS_EX_NO_GUILD_XP = 0x00000200, // No Guild XP
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QUEST_FLAGS_EX_RESET_CACHE_ON_ACCEPT = 0x00000400, // Reset Cache on Accept (internal)
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QUEST_FLAGS_EX_NO_ABANDON_ONCE_BEGUN = 0x00000800, // No Abandon Once Any Objective Complete
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QUEST_FLAGS_EX_RECAST_ACCEPT_SPELL_ON_LOGIN = 0x00001000, // Recast accept spell on login
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QUEST_FLAGS_EX_UPDATE_ZONE_AURAS = 0x00002000, // Update Zone Auras
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QUEST_FLAGS_EX_NO_CREDIT_FOR_PROXY = 0x00004000, // No Credit for Proxy Creatures
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QUEST_FLAGS_EX_DISPLAY_AS_DAILY = 0x00008000, // Display As Daily Quest
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QUEST_FLAGS_EX_DISPLAY_QUEST_LINE = 0x00010000,
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QUEST_FLAGS_EX_INTERNAL_BUILDS_ONLY = 0x00020000, // Quest for Internal Builds ONLY
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QUEST_FLAGS_EX_SUPPRESS_SPELL_LEARN_TEXT = 0x00040000, // Suppress spell learn text line (for followers)
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QUEST_FLAGS_EX_DISPLAY_AS_OBJECTIVE = 0x00080000, // Display Header as Objective for Tasks
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QUEST_FLAGS_EX_ALLOW_ALL_IN_GARRISON = 0x00100000, // Garrison non-owners allowed
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QUEST_FLAGS_EX_REMOVE_ON_WEEKLY_RESET = 0x00200000, // Remove quest on weekly reset
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QUEST_FLAGS_EX_SUPPRESS_GREETINGS_ON_ACCEPT = 0x00400000, // Suppress farewell audio after quest accept
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QUEST_FLAGS_EX_REWARDS_IGNORE_CAPS = 0x00800000, // Rewards bypass weekly caps and Season Total
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QUEST_FLAGS_EX_IS_WORLD_QUEST = 0x01000000, // Is a World Quest
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QUEST_FLAGS_EX_NOT_IGNORABLE = 0x02000000, // Not Ignorable
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QUEST_FLAGS_EX_AUTO_PUSH = 0x04000000, // Auto Push
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QUEST_FLAGS_EX_NO_SPELL_COMPLETE_EFFECTS = 0x08000000, // No Complete Quest Spell Effect
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QUEST_FLAGS_EX_DO_NOT_TOAST_HONOR_REWARD = 0x10000000, // Do Not Toast Honor Reward
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QUEST_FLAGS_EX_KEEP_REPEATABLE_QUEST_ON_FACTION_CHANGE = 0x20000000, // Keep repeatable quest on faction change
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QUEST_FLAGS_EX_KEEP_PROGRESS_ON_FACTION_CHANGE = 0x40000000, // Keep quest progress on faction change
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QUEST_FLAGS_EX_PUSH_TEAM_QUEST_USING_MAP_CONTROLLER = 0x80000000
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};
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enum QuestFlagsEx2 : uint32
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{
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QUEST_FLAGS_EX2_RESET_ON_GAME_MILESTONE = 0x00000001,
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QUEST_FLAGS_EX2_WAR_MODE_REWARDS_OPT_OUT = 0x00000002,
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QUEST_FLAGS_EX2_AWARD_HIGHEST_PROFESSION = 0x00000004,
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QUEST_FLAGS_EX2_NOT_REPLAYABLE = 0x00000008,
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QUEST_FLAGS_EX2_NO_REPLAY_REWARDS = 0x00000010,
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QUEST_FLAGS_EX2_DISABLE_WAYPOINT_PATHING = 0x00000020,
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QUEST_FLAGS_EX2_RESET_ON_MYTHIC_PLUS_SEASON = 0x00000040,
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QUEST_FLAGS_EX2_RESET_ON_PVP_SEASON = 0x00000080,
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QUEST_FLAGS_EX2_ENABLE_OVERRIDE_SORT_ORDER = 0x00000100,
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QUEST_FLAGS_EX2_FORCE_STARTING_LOC_ON_ZONE_MAP = 0x00000200,
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QUEST_FLAGS_EX2_BONUS_LOOT_NEVER = 0x00000400,
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QUEST_FLAGS_EX2_BONUS_LOOT_ALWAYS = 0x00000800,
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QUEST_FLAGS_EX2_HIDE_TASK_ON_MAIN_MAP = 0x00001000,
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QUEST_FLAGS_EX2_HIDE_TASK_IN_TRACKER = 0x00002000,
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QUEST_FLAGS_EX2_SKIP_DISABLED_CHECK = 0x00004000,
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QUEST_FLAGS_EX2_ENFORCE_MAXIMUM_QUEST_LEVEL = 0x00008000,
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QUEST_FLAGS_EX2_CONTENT_ALERT = 0x00010000,
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QUEST_FLAGS_EX2_DISPLAY_TIME_REMAINING = 0x00020000,
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QUEST_FLAGS_EX2_CLEAR_TASK_PROGRESS_WHEN_ABANDONED = 0x00040000,
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QUEST_FLAGS_EX2_SUPPRESS_GREETINGS_ON_COMPLETE = 0x00080000,
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QUEST_FLAGS_EX2_HIDE_REQUIRED_ITEMS_ON_TURN_IN = 0x00100000,
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QUEST_FLAGS_EX2_IGNORE_SOULBOUND_ITEMS = 0x00200000,
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QUEST_FLAGS_EX2_DONT_DEFER_START_EFFECTS = 0x00400000,
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QUEST_FLAGS_EX2_HIDE_REQUIRED_ITEMS_PRE_TURN_IN = 0x00800000,
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};
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enum QuestSpecialFlags
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{
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QUEST_SPECIAL_FLAGS_NONE = 0x000,
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// Trinity flags for set SpecialFlags in DB if required but used only at server
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QUEST_SPECIAL_FLAGS_REPEATABLE = 0x001, // Set by 1 in SpecialFlags from DB
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QUEST_SPECIAL_FLAGS_AUTO_PUSH_TO_PARTY = 0x002, // Set by 2 in SpecialFlags from DB will make quest be pushed to entire party when one member accepts it
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QUEST_SPECIAL_FLAGS_AUTO_ACCEPT = 0x004, // Set by 4 in SpecialFlags in DB if the quest is to be auto-accepted.
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QUEST_SPECIAL_FLAGS_DF_QUEST = 0x008, // Set by 8 in SpecialFlags in DB if the quest is used by Dungeon Finder.
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QUEST_SPECIAL_FLAGS_MONTHLY = 0x010, // Set by 16 in SpecialFlags in DB if the quest is reset at the begining of the month
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// room for more custom flags
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QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_AUTO_PUSH_TO_PARTY | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT | QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY,
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QUEST_SPECIAL_FLAGS_SEQUENCED_OBJECTIVES = 0x020, // Internal flag computed only
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};
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enum class QuestTagType
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{
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Tag,
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Profession,
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Normal,
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Pvp,
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PetBattle,
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Bounty,
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Dungeon,
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Invasion,
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Raid,
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Contribution,
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RatedRreward,
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InvasionWrapper,
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FactionAssault,
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Islands,
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Threat,
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CovenantCalling
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};
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enum QuestObjectiveType
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{
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QUEST_OBJECTIVE_MONSTER = 0,
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QUEST_OBJECTIVE_ITEM = 1,
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QUEST_OBJECTIVE_GAMEOBJECT = 2,
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QUEST_OBJECTIVE_TALKTO = 3,
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QUEST_OBJECTIVE_CURRENCY = 4,
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QUEST_OBJECTIVE_LEARNSPELL = 5,
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QUEST_OBJECTIVE_MIN_REPUTATION = 6,
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QUEST_OBJECTIVE_MAX_REPUTATION = 7,
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QUEST_OBJECTIVE_MONEY = 8,
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QUEST_OBJECTIVE_PLAYERKILLS = 9,
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QUEST_OBJECTIVE_AREATRIGGER = 10,
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QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC = 11,
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QUEST_OBJECTIVE_DEFEATBATTLEPET = 12,
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QUEST_OBJECTIVE_WINPVPPETBATTLES = 13,
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QUEST_OBJECTIVE_CRITERIA_TREE = 14,
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QUEST_OBJECTIVE_PROGRESS_BAR = 15,
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QUEST_OBJECTIVE_HAVE_CURRENCY = 16, // requires the player to have X currency when turning in but does not consume it
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QUEST_OBJECTIVE_OBTAIN_CURRENCY = 17, // requires the player to gain X currency after starting the quest but not required to keep it until the end (does not consume)
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QUEST_OBJECTIVE_INCREASE_REPUTATION = 18, // requires the player to gain X reputation with a faction
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QUEST_OBJECTIVE_AREA_TRIGGER_ENTER = 19,
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QUEST_OBJECTIVE_AREA_TRIGGER_EXIT = 20,
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QUEST_OBJECTIVE_KILL_WITH_LABEL = 21,
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MAX_QUEST_OBJECTIVE_TYPE
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};
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enum QuestObjectiveFlags
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{
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QUEST_OBJECTIVE_FLAG_TRACKED_ON_MINIMAP = 0x0001, // client displays large yellow blob on minimap for creature/gameobject
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QUEST_OBJECTIVE_FLAG_SEQUENCED = 0x0002, // client will not see the objective displayed until all previous objectives are completed
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QUEST_OBJECTIVE_FLAG_OPTIONAL = 0x0004, // not required to complete the quest
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QUEST_OBJECTIVE_FLAG_HIDDEN = 0x0008, // never displayed in quest log
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QUEST_OBJECTIVE_FLAG_HIDE_CREDIT_MSG = 0x0010, // skip showing item objective progress
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QUEST_OBJECTIVE_FLAG_PRESERVE_QUEST_ITEMS = 0x0020,
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QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR = 0x0040, // hidden objective used to calculate progress bar percent (quests are limited to a single progress bar objective)
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QUEST_OBJECTIVE_FLAG_KILL_PLAYERS_SAME_FACTION = 0x0080,
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QUEST_OBJECTIVE_FLAG_NO_SHARE_PROGRESS = 0x0100,
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QUEST_OBJECTIVE_FLAG_IGNORE_SOULBOUND_ITEMS = 0x0200,
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};
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enum QuestObjectiveFlags2
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{
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QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM = 0x1 // Item is bound to a single objective, only increments the counter for one quest if multiple require the same item and is not stored in inventory
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};
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enum class QuestCompleteSpellType : uint32
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{
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LegacyBehavior = 0,
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Follower = 1,
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Tradeskill = 2,
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Ability = 3,
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Aura = 4,
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Spell = 5,
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Unlock = 6,
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Companion = 7,
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Max
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};
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struct QuestGreeting
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{
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uint16 EmoteType;
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uint32 EmoteDelay;
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std::string Text;
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|
|
|
QuestGreeting() : EmoteType(0), EmoteDelay(0) { }
|
|
QuestGreeting(uint16 emoteType, uint32 emoteDelay, std::string text)
|
|
: EmoteType(emoteType), EmoteDelay(emoteDelay), Text(std::move(text)) { }
|
|
};
|
|
|
|
struct QuestGreetingLocale
|
|
{
|
|
std::vector<std::string> Greeting;
|
|
};
|
|
|
|
struct QuestTemplateLocale
|
|
{
|
|
std::vector<std::string> LogTitle;
|
|
std::vector<std::string> LogDescription;
|
|
std::vector<std::string> QuestDescription;
|
|
std::vector<std::string> AreaDescription;
|
|
std::vector<std::string> PortraitGiverText;
|
|
std::vector<std::string> PortraitGiverName;
|
|
std::vector<std::string> PortraitTurnInText;
|
|
std::vector<std::string> PortraitTurnInName;
|
|
std::vector<std::string> QuestCompletionLog;
|
|
};
|
|
|
|
struct QuestRequestItemsLocale
|
|
{
|
|
std::vector<std::string> CompletionText;
|
|
};
|
|
|
|
struct QuestObjectivesLocale
|
|
{
|
|
std::vector<std::string> Description;
|
|
};
|
|
|
|
struct QuestOfferRewardLocale
|
|
{
|
|
std::vector<std::string> RewardText;
|
|
};
|
|
|
|
struct QuestObjectiveAction
|
|
{
|
|
Optional<uint32> GameEventId;
|
|
Optional<uint32> SpellId;
|
|
Optional<uint32> ConversationId;
|
|
bool UpdatePhaseShift = false;
|
|
bool UpdateZoneAuras = false;
|
|
};
|
|
|
|
struct QuestObjective
|
|
{
|
|
uint32 ID = 0;
|
|
uint32 QuestID = 0;
|
|
uint8 Type = 0;
|
|
int8 StorageIndex = 0;
|
|
int32 ObjectID = 0;
|
|
int32 Amount = 0;
|
|
uint32 Flags = 0;
|
|
uint32 Flags2 = 0;
|
|
float ProgressBarWeight = 0.0f;
|
|
std::string Description;
|
|
std::vector<int32> VisualEffects;
|
|
QuestObjectiveAction* CompletionEffect = nullptr;
|
|
|
|
bool IsStoringValue() const
|
|
{
|
|
switch (Type)
|
|
{
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
case QUEST_OBJECTIVE_WINPVPPETBATTLES:
|
|
case QUEST_OBJECTIVE_HAVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
|
|
case QUEST_OBJECTIVE_INCREASE_REPUTATION:
|
|
case QUEST_OBJECTIVE_KILL_WITH_LABEL:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool IsStoringFlag() const
|
|
{
|
|
switch (Type)
|
|
{
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
|
|
case QUEST_OBJECTIVE_DEFEATBATTLEPET:
|
|
case QUEST_OBJECTIVE_CRITERIA_TREE:
|
|
case QUEST_OBJECTIVE_AREA_TRIGGER_ENTER:
|
|
case QUEST_OBJECTIVE_AREA_TRIGGER_EXIT:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static constexpr bool CanAlwaysBeProgressedInRaid(QuestObjectiveType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_LEARNSPELL:
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
case QUEST_OBJECTIVE_HAVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_INCREASE_REPUTATION:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
|
|
using QuestObjectives = std::vector<QuestObjective>;
|
|
|
|
struct QuestRewardDisplaySpell
|
|
{
|
|
QuestRewardDisplaySpell() : SpellId(0), PlayerConditionId(0), Type(QuestCompleteSpellType::LegacyBehavior) { }
|
|
QuestRewardDisplaySpell(uint32 spellId, uint32 playerConditionId, QuestCompleteSpellType type) : SpellId(spellId), PlayerConditionId(playerConditionId), Type(type) { }
|
|
|
|
uint32 SpellId;
|
|
uint32 PlayerConditionId;
|
|
QuestCompleteSpellType Type;
|
|
};
|
|
|
|
struct QuestConditionalText
|
|
{
|
|
int32 PlayerConditionId = 0;
|
|
int32 QuestgiverCreatureId = 0;
|
|
std::vector<std::string> Text;
|
|
};
|
|
|
|
// This Quest class provides a convenient way to access a few pretotaled (cached) quest details,
|
|
// all base quest information, and any utility functions such as generating the amount of
|
|
// xp to give
|
|
class TC_GAME_API Quest
|
|
{
|
|
friend class ObjectMgr;
|
|
friend class Player;
|
|
friend class PlayerMenu;
|
|
public:
|
|
// Loading data. All queries are in ObjectMgr::LoadQuests()
|
|
explicit Quest(Field* questRecord);
|
|
~Quest();
|
|
void LoadRewardDisplaySpell(Field* fields);
|
|
void LoadRewardChoiceItems(Field* fields);
|
|
void LoadQuestDetails(Field* fields);
|
|
void LoadQuestRequestItems(Field* fields);
|
|
void LoadQuestOfferReward(Field* fields);
|
|
void LoadQuestTemplateAddon(Field* fields);
|
|
void LoadQuestMailSender(Field* fields);
|
|
void LoadQuestObjective(Field* fields);
|
|
void LoadQuestObjectiveVisualEffect(Field* fields);
|
|
void LoadConditionalConditionalQuestDescription(Field* fields);
|
|
void LoadConditionalConditionalRequestItemsText(Field* fields);
|
|
void LoadConditionalConditionalOfferRewardText(Field* fields);
|
|
void LoadConditionalConditionalQuestCompletionLog(Field* fields);
|
|
|
|
uint32 XPValue(Player const* player) const;
|
|
static uint32 XPValue(Player const* player, uint32 contentTuningId, uint32 xpDifficulty, float xpMultiplier = 1.0f, int32 expansion = -1);
|
|
uint32 MoneyValue(Player const* player) const;
|
|
uint32 MaxMoneyValue() const;
|
|
uint32 GetMaxMoneyReward() const;
|
|
Optional<QuestTagType> GetQuestTag() const;
|
|
bool IsImportant() const;
|
|
|
|
bool HasFlag(QuestFlags flag) const { return (_flags & uint32(flag)) != 0; }
|
|
bool HasFlagEx(QuestFlagsEx flag) const { return (_flagsEx & uint32(flag)) != 0; }
|
|
bool HasFlagEx2(QuestFlagsEx2 flag) const { return (_flagsEx2 & uint32(flag)) != 0; }
|
|
|
|
bool HasSpecialFlag(QuestSpecialFlags flag) const { return (_specialFlags & flag) != 0; }
|
|
void SetSpecialFlag(QuestSpecialFlags flag) { _specialFlags |= flag; }
|
|
bool HasQuestObjectiveType(QuestObjectiveType type) const { return _usedQuestObjectiveTypes[type]; }
|
|
|
|
bool IsAutoPush() const { return HasFlagEx(QUEST_FLAGS_EX_AUTO_PUSH); }
|
|
bool IsWorldQuest() const { return HasFlagEx(QUEST_FLAGS_EX_IS_WORLD_QUEST); }
|
|
|
|
// Possibly deprecated flag
|
|
bool IsUnavailable() const { return HasFlag(QUEST_FLAGS_DEPRECATED); }
|
|
|
|
// whether the quest is globally enabled (spawned by pool, game event active etc.)
|
|
static bool IsTakingQuestEnabled(uint32 questId);
|
|
|
|
// table data accessors:
|
|
uint32 GetQuestId() const { return _id; }
|
|
uint32 GetQuestType() const { return _type; }
|
|
int32 GetQuestLevel() const { return _level; }
|
|
int32 GetQuestScalingFactionGroup() const { return _scalingFactionGroup; }
|
|
int32 GetQuestMaxScalingLevel() const { return _maxScalingLevel; }
|
|
uint32 GetQuestPackageID() const { return _packageID; }
|
|
int32 GetQuestMinLevel() const { return _minLevel; }
|
|
int32 GetZoneOrSort() const { return _questSortID; }
|
|
uint32 GetMaxLevel() const { return _maxLevel; }
|
|
uint32 GetQuestInfoID() const { return _questInfoID; }
|
|
uint32 GetAllowableClasses() const { return _allowableClasses; }
|
|
Trinity::RaceMask<uint64> GetAllowableRaces() const { return _allowableRaces; }
|
|
uint32 GetRequiredSkill() const { return _requiredSkillId; }
|
|
uint32 GetRequiredSkillValue() const { return _requiredSkillPoints; }
|
|
uint32 GetRequiredMinRepFaction() const { return _requiredMinRepFaction; }
|
|
int32 GetRequiredMinRepValue() const { return _requiredMinRepValue; }
|
|
uint32 GetRequiredMaxRepFaction() const { return _requiredMaxRepFaction; }
|
|
int32 GetRequiredMaxRepValue() const { return _requiredMaxRepValue; }
|
|
uint32 GetSuggestedPlayers() const { return _suggestedPlayers; }
|
|
int64 GetLimitTime() const { return _limitTime; }
|
|
int32 GetPrevQuestId() const { return _prevQuestID; }
|
|
uint32 GetNextQuestId() const { return _nextQuestID; }
|
|
int32 GetExclusiveGroup() const { return _exclusiveGroup; }
|
|
int32 GetBreadcrumbForQuestId() const { return _breadcrumbForQuestId; }
|
|
uint32 GetNextQuestInChain() const { return _nextQuestInChain; }
|
|
int32 GetRewArenaPoints() const {return _rewardArenaPoints; }
|
|
uint32 GetXPDifficulty() const { return _rewardXPDifficulty; }
|
|
float GetXPMultiplier() const { return _rewardXPMultiplier; }
|
|
float GetMoneyMultiplier() const { return _rewardMoneyMultiplier; }
|
|
uint32 GetSrcItemId() const { return _sourceItemId; }
|
|
uint32 GetSrcItemCount() const { return _sourceItemIdCount; }
|
|
uint32 GetSrcSpell() const { return _sourceSpellID; }
|
|
std::string const& GetLogTitle() const { return _logTitle; }
|
|
std::string const& GetLogDescription() const { return _logDescription; }
|
|
std::string const& GetQuestDescription() const { return _questDescription; }
|
|
std::vector<QuestConditionalText> const& GetConditionalQuestDescription() const { return _conditionalQuestDescription; }
|
|
std::string const& GetAreaDescription() const { return _areaDescription; }
|
|
std::string const& GetOfferRewardText() const { return _offerRewardText; }
|
|
std::vector<QuestConditionalText> const& GetConditionalOfferRewardText() const { return _conditionalOfferRewardText; }
|
|
std::string const& GetRequestItemsText() const { return _requestItemsText; }
|
|
std::vector<QuestConditionalText> const& GetConditionalRequestItemsText() const { return _conditionalRequestItemsText; }
|
|
std::string const& GetQuestCompletionLog() const { return _questCompletionLog; }
|
|
std::vector<QuestConditionalText> const& GetConditionalQuestCompletionLog() const { return _conditionalQuestCompletionLog; }
|
|
std::string const& GetPortraitGiverText() const { return _portraitGiverText; }
|
|
std::string const& GetPortraitGiverName() const { return _portraitGiverName; }
|
|
std::string const& GetPortraitTurnInText() const { return _portraitTurnInText; }
|
|
std::string const& GetPortraitTurnInName() const { return _portraitTurnInName; }
|
|
QuestObjectives const& GetObjectives() const { return Objectives; }
|
|
uint32 GetRewMoneyDifficulty() const { return _rewardMoneyDifficulty; }
|
|
uint32 GetRewHonor() const { return _rewardHonor; }
|
|
uint32 GetRewKillHonor() const { return _rewardKillHonor; }
|
|
uint32 GetArtifactXPDifficulty() const { return _rewardArtifactXPDifficulty; }
|
|
float GetArtifactXPMultiplier() const { return _rewardArtifactXPMultiplier; }
|
|
uint32 GetArtifactCategoryId() const { return _rewardArtifactCategoryID; }
|
|
uint32 GetRewMoneyMaxLevel() const; // use in XP calculation at client
|
|
uint32 GetRewSpell() const { return _rewardSpell; }
|
|
uint32 GetRewMailTemplateId() const { return _rewardMailTemplateId; }
|
|
uint32 GetRewMailDelaySecs() const { return _rewardMailDelay; }
|
|
uint32 GetRewMailSenderEntry() const { return _rewardMailSenderEntry; }
|
|
uint32 GetRewTitle() const { return _rewardTitleId; }
|
|
uint32 GetPOIContinent() const { return _poiContinent; }
|
|
float GetPOIx() const { return _poix; }
|
|
float GetPOIy() const { return _poiy; }
|
|
uint32 GetPOIPriority() const { return _poiPriority; }
|
|
uint32 GetSoundAccept() const { return _soundAccept; }
|
|
uint32 GetSoundTurnIn() const { return _soundTurnIn; }
|
|
uint32 GetIncompleteEmote() const { return _emoteOnIncomplete; }
|
|
uint32 GetCompleteEmote() const { return _emoteOnComplete; }
|
|
uint32 GetIncompleteEmoteDelay() const { return _emoteOnIncompleteDelay; }
|
|
uint32 GetCompleteEmoteDelay() const { return _emoteOnCompleteDelay; }
|
|
bool IsRepeatable() const { return _specialFlags & QUEST_SPECIAL_FLAGS_REPEATABLE; }
|
|
bool IsAutoAccept() const;
|
|
bool IsTurnIn() const;
|
|
uint32 GetFlags() const { return _flags; }
|
|
uint32 GetFlagsEx() const { return _flagsEx; }
|
|
uint32 GetFlagsEx2() const { return _flagsEx2; }
|
|
uint32 GetSpecialFlags() const { return _specialFlags; }
|
|
uint32 GetScriptId() const { return _scriptId; }
|
|
uint32 GetAreaGroupID() const { return _areaGroupID; }
|
|
uint32 GetRewardSkillId() const { return _rewardSkillId; }
|
|
uint32 GetRewardSkillPoints() const { return _rewardSkillPoints; }
|
|
uint32 GetRewardReputationMask() const { return _rewardReputationMask; }
|
|
int32 GetTreasurePickerId() const { return _treasurePickerID; }
|
|
int32 GetExpansion() const { return _expansion; }
|
|
int32 GetManagedWorldStateId() const { return _managedWorldStateID; }
|
|
int32 GetQuestSessionBonus() const { return _questSessionBonus; }
|
|
uint32 GetQuestGiverPortrait() const { return _questGiverPortrait; }
|
|
int32 GetQuestGiverPortraitMount() const { return _questGiverPortraitMount; }
|
|
int32 GetQuestGiverPortraitModelSceneId() const { return _questGiverPortraitModelSceneId; }
|
|
uint32 GetQuestTurnInPortrait() const { return _questTurnInPortrait; }
|
|
bool IsDaily() const { return (_flags & QUEST_FLAGS_DAILY) != 0; }
|
|
bool IsWeekly() const { return (_flags & QUEST_FLAGS_WEEKLY) != 0; }
|
|
bool IsMonthly() const { return (_specialFlags & QUEST_SPECIAL_FLAGS_MONTHLY) != 0; }
|
|
bool IsSeasonal() const { return (_questSortID == -QUEST_SORT_SEASONAL || _questSortID == -QUEST_SORT_SPECIAL || _questSortID == -QUEST_SORT_LUNAR_FESTIVAL || _questSortID == -QUEST_SORT_MIDSUMMER || _questSortID == -QUEST_SORT_BREWFEST || _questSortID == -QUEST_SORT_LOVE_IS_IN_THE_AIR || _questSortID == -QUEST_SORT_NOBLEGARDEN) && !IsRepeatable(); }
|
|
bool IsDailyOrWeekly() const { return (_flags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY)) != 0; }
|
|
bool IsRaidQuest(Difficulty difficulty) const;
|
|
bool IsAllowedInRaid(Difficulty difficulty) const;
|
|
bool IsDFQuest() const { return (_specialFlags & QUEST_SPECIAL_FLAGS_DF_QUEST) != 0; }
|
|
bool IsPushedToPartyOnAccept() const { return HasSpecialFlag(QUEST_SPECIAL_FLAGS_AUTO_PUSH_TO_PARTY); }
|
|
uint32 CalculateHonorGain(uint8 level) const;
|
|
bool CanIncreaseRewardedQuestCounters() const;
|
|
|
|
// multiple values
|
|
std::vector<QuestRewardDisplaySpell> RewardDisplaySpell;
|
|
std::array<uint32, QUEST_REWARD_ITEM_COUNT> RewardItemId = { };
|
|
std::array<uint32, QUEST_REWARD_ITEM_COUNT> RewardItemCount = { };
|
|
std::array<uint32, QUEST_ITEM_DROP_COUNT> ItemDrop = { };
|
|
std::array<uint32, QUEST_ITEM_DROP_COUNT> ItemDropQuantity = { };
|
|
std::array<LootItemType, QUEST_REWARD_CHOICES_COUNT> RewardChoiceItemType = { };
|
|
std::array<uint32, QUEST_REWARD_CHOICES_COUNT> RewardChoiceItemId = { };
|
|
std::array<uint32, QUEST_REWARD_CHOICES_COUNT> RewardChoiceItemCount = { };
|
|
std::array<uint32, QUEST_REWARD_CHOICES_COUNT> RewardChoiceItemDisplayId = { };
|
|
std::array<uint32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionId = { };
|
|
std::array<int32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionValue = { };
|
|
std::array<int32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionOverride = { };
|
|
std::array<int32, QUEST_REWARD_REPUTATIONS_COUNT> RewardFactionCapIn = { };
|
|
std::array<uint32, QUEST_REWARD_CURRENCY_COUNT> RewardCurrencyId = { };
|
|
std::array<uint32, QUEST_REWARD_CURRENCY_COUNT> RewardCurrencyCount = { };
|
|
QuestObjectives Objectives;
|
|
std::array<uint32, QUEST_EMOTE_COUNT> DetailsEmote = { };
|
|
std::array<uint32, QUEST_EMOTE_COUNT> DetailsEmoteDelay = { };
|
|
std::array<int32, QUEST_EMOTE_COUNT> OfferRewardEmote = { };
|
|
std::array<uint32, QUEST_EMOTE_COUNT> OfferRewardEmoteDelay = { };
|
|
|
|
uint32 GetRewChoiceItemsCount() const { return _rewChoiceItemsCount; }
|
|
uint32 GetRewItemsCount() const { return _rewItemsCount; }
|
|
uint32 GetRewCurrencyCount() const { return _rewCurrencyCount; }
|
|
|
|
void SetEventIdForQuest(uint16 eventId) { _eventIdForQuest = eventId; }
|
|
uint16 GetEventIdForQuest() const { return _eventIdForQuest; }
|
|
|
|
void InitializeQueryData();
|
|
WorldPacket BuildQueryData(LocaleConstant loc, Player* player) const;
|
|
|
|
void BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const;
|
|
|
|
// Helpers
|
|
static uint32 RoundXPValue(uint32 xp);
|
|
|
|
Trinity::unique_weak_ptr<Quest> GetWeakPtr() const { return _weakRef; }
|
|
|
|
std::vector<uint32> DependentPreviousQuests;
|
|
std::vector<uint32> DependentBreadcrumbQuests;
|
|
std::array<WorldPacket, TOTAL_LOCALES> QueryData;
|
|
|
|
private:
|
|
uint32 _rewChoiceItemsCount = 0;
|
|
uint32 _rewItemsCount = 0;
|
|
uint16 _eventIdForQuest = 0;
|
|
uint32 _rewCurrencyCount = 0;
|
|
|
|
// wdb data (quest query response)
|
|
uint32 _id = 0;
|
|
uint32 _type = 0;
|
|
int32 _level = 0;
|
|
int32 _scalingFactionGroup = 0;
|
|
int32 _maxScalingLevel = 0;
|
|
uint32 _packageID = 0;
|
|
int32 _minLevel = 0;
|
|
int32 _questSortID = 0;
|
|
uint32 _questInfoID = 0;
|
|
uint32 _suggestedPlayers = 0;
|
|
uint32 _nextQuestInChain = 0;
|
|
uint32 _rewardXPDifficulty = 0;
|
|
float _rewardXPMultiplier = 0.f;
|
|
uint32 _rewardMoneyDifficulty = 0;
|
|
float _rewardMoneyMultiplier = 0.f;
|
|
uint32 _rewardBonusMoney = 0;
|
|
uint32 _rewardSpell = 0;
|
|
uint32 _rewardHonor = 0;
|
|
uint32 _rewardKillHonor = 0;
|
|
uint32 _rewardArtifactXPDifficulty = 0;
|
|
float _rewardArtifactXPMultiplier = 0.f;
|
|
uint32 _rewardArtifactCategoryID = 0;
|
|
uint32 _sourceItemId = 0;
|
|
uint32 _flags = 0;
|
|
uint32 _flagsEx = 0;
|
|
uint32 _flagsEx2 = 0;
|
|
uint32 _poiContinent = 0;
|
|
float _poix = 0.f;
|
|
float _poiy = 0.f;
|
|
uint32 _poiPriority = 0;
|
|
uint32 _rewardTitleId = 0;
|
|
int32 _rewardArenaPoints = 0;
|
|
uint32 _rewardSkillId = 0;
|
|
uint32 _rewardSkillPoints = 0;
|
|
uint32 _questGiverPortrait = 0;
|
|
int32 _questGiverPortraitMount = 0;
|
|
int32 _questGiverPortraitModelSceneId = 0;
|
|
uint32 _questTurnInPortrait = 0;
|
|
uint32 _rewardReputationMask;
|
|
uint32 _soundAccept = 0;
|
|
uint32 _soundTurnIn = 0;
|
|
uint32 _areaGroupID = 0;
|
|
int64 _limitTime = 0;
|
|
Trinity::RaceMask<uint64> _allowableRaces;
|
|
int32 _treasurePickerID = 0;
|
|
int32 _expansion = 0;
|
|
int32 _managedWorldStateID = 0;
|
|
int32 _questSessionBonus = 0;
|
|
std::string _logTitle;
|
|
std::string _logDescription;
|
|
std::string _questDescription;
|
|
std::string _areaDescription;
|
|
std::string _portraitGiverText;
|
|
std::string _portraitGiverName;
|
|
std::string _portraitTurnInText;
|
|
std::string _portraitTurnInName;
|
|
std::string _questCompletionLog;
|
|
|
|
// quest_description_conditional
|
|
std::vector<QuestConditionalText> _conditionalQuestDescription;
|
|
|
|
// quest_completion_log_conditional
|
|
std::vector<QuestConditionalText> _conditionalQuestCompletionLog;
|
|
|
|
// quest_request_items table
|
|
uint32 _emoteOnComplete = 0;
|
|
uint32 _emoteOnIncomplete = 0;
|
|
uint32 _emoteOnCompleteDelay = 0;
|
|
uint32 _emoteOnIncompleteDelay = 0;
|
|
std::string _requestItemsText;
|
|
|
|
// quest_request_items_conditional
|
|
std::vector<QuestConditionalText> _conditionalRequestItemsText;
|
|
|
|
// quest_offer_reward table
|
|
std::string _offerRewardText;
|
|
|
|
// quest_offer_reward_conditional
|
|
std::vector<QuestConditionalText> _conditionalOfferRewardText;
|
|
|
|
// quest_template_addon table (custom data)
|
|
uint32 _maxLevel = 0;
|
|
uint32 _allowableClasses = 0;
|
|
uint32 _sourceSpellID = 0;
|
|
int32 _prevQuestID = 0;
|
|
uint32 _nextQuestID = 0;
|
|
int32 _exclusiveGroup = 0;
|
|
int32 _breadcrumbForQuestId = 0;
|
|
uint32 _rewardMailTemplateId = 0;
|
|
uint32 _rewardMailDelay = 0;
|
|
uint32 _requiredSkillId = 0;
|
|
uint32 _requiredSkillPoints = 0;
|
|
uint32 _requiredMinRepFaction = 0;
|
|
int32 _requiredMinRepValue = 0;
|
|
uint32 _requiredMaxRepFaction = 0;
|
|
int32 _requiredMaxRepValue = 0;
|
|
uint32 _sourceItemIdCount = 0;
|
|
uint32 _rewardMailSenderEntry = 0;
|
|
uint32 _specialFlags = 0; // custom flags, not sniffed/WDB
|
|
std::bitset<MAX_QUEST_OBJECTIVE_TYPE> _usedQuestObjectiveTypes;
|
|
uint32 _scriptId = 0;
|
|
|
|
Trinity::unique_weak_ptr<Quest> _weakRef;
|
|
};
|
|
|
|
struct QuestStatusData
|
|
{
|
|
uint16 Slot = MAX_QUEST_LOG_SIZE;
|
|
QuestStatus Status = QUEST_STATUS_NONE;
|
|
time_t AcceptTime = time_t(0);
|
|
uint32 Timer = 0;
|
|
bool Explored = false;
|
|
};
|
|
|
|
#endif
|