Files
TrinityCore/sql/updates/world
treeston 4771740d42 Gem Perfection implemented:
- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)

Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
2015-10-11 11:36:18 +02:00
..
2015-07-18 17:22:35 +02:00
2015-07-26 20:49:03 +02:00
2015-07-29 21:57:33 +02:00
2015-08-08 18:07:05 +02:00
2015-09-03 20:48:00 +02:00
2015-09-03 21:00:24 +02:00
2015-09-03 21:35:22 +02:00
2015-09-07 19:57:53 +01:00
2015-09-07 21:16:48 +02:00
2015-09-21 22:52:02 +02:00
2015-09-29 14:23:41 +02:00
2015-10-03 00:24:25 +02:00
2015-10-10 11:49:49 +02:00
2015-10-10 11:54:41 +02:00
2015-10-10 11:56:31 +02:00