Files
TrinityCore/sql/updates
Giacomo Pozzoni 5180abfb19 Core/Creature: Add new db field InteractionPauseTimer (#25880)
* Core/Creature: Add new db field InteractionPauseTimer

Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)

* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value

* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer

* Handle InteractionPauseTimer set to 0 as "don't stop at all"

* Implement InteractionPauseTimer in creature_movement_override

creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)

* Read default InteractionPauseTimer from worldserver.conf

* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql

(cherry picked from commit a22bc236eb)
2022-03-06 00:56:46 +01:00
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